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diff --git a/data/maps/the_great/doors.txtpb b/data/maps/the_great/doors.txtpb new file mode 100644 index 0000000..98d9859 --- /dev/null +++ b/data/maps/the_great/doors.txtpb
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1doors {
2 name: "Digital Entrance"
3 type: STANDARD
4 receivers: "Components/Doors/entry_35"
5 panels { room: "Main Area" name: "BORNE" }
6 location_room: "Main Area"
7}
8doors {
9 name: "Back Area Entrance"
10 type: STANDARD
11 receivers: "Components/Doors/entry_14"
12 panels { room: "Main Area" name: "SMILE" }
13 location_room: "Main Area"
14}
15doors {
16 name: "Between Entrance"
17 type: STANDARD
18 receivers: "Components/Doors/entry_19"
19 panels { room: "Main Area" name: "BYE" }
20 location_room: "Main Area"
21}
22doors {
23 name: "Near UC Painting Door"
24 type: STANDARD
25 receivers: "Components/Doors/entry_20"
26 panels { room: "Main Area" name: "DO" }
27 panels { room: "Main Area" name: "YOU" }
28 panels { room: "Main Area" name: "SEE" }
29 location_room: "Main Area"
30}
31doors {
32 name: "Near Linear Panels"
33 type: LOCATION_ONLY
34 panels { room: "Main Area" name: "DEW" }
35 panels { room: "Main Area" name: "EWE" }
36 panels { room: "Main Area" name: "NO" }
37 location_room: "Main Area"
38 location_name: "DEW, EWE, NO"
39}
40doors {
41 name: "Courtyard Entrance"
42 type: STANDARD
43 receivers: "Components/Doors/entry_1"
44 panels { room: "Main Area" name: "CURT" }
45 location_room: "Main Area"
46}
47doors {
48 name: "West/East Divider"
49 type: STANDARD
50 receivers: "Components/Doors/where_3"
51 receivers: "Components/Doors/where_2"
52 receivers: "Components/Doors/where_1"
53 panels { room: "Main Area" name: "INTRO" }
54 location_room: "Main Area"
55}
56doors {
57 name: "East/West Divider"
58 type: LOCATION_ONLY
59 panels { room: "West Side" name: "ERASE" }
60 location_room: "West Side"
61 location_name: "ERASE"
62}
63doors {
64 name: "Control Center Purple Door"
65 type: CONTROL_CENTER_COLOR
66 latch: true
67 receivers: "Components/Doors/entry_23"
68 control_center_color: "purple"
69}
70doors {
71 name: "Control Center Gray Door"
72 type: CONTROL_CENTER_COLOR
73 latch: true
74 receivers: "Components/Doors/Gates/Gate/animationListener"
75 control_center_color: "gray"
76}
77doors {
78 name: "Control Center Red Door"
79 type: CONTROL_CENTER_COLOR
80 latch: true
81 receivers: "Components/Doors/entry_18"
82 control_center_color: "red"
83}
84doors {
85 name: "Daedalus Entrance"
86 type: STANDARD
87 receivers: "Components/Doors/entry_16"
88 panels { room: "Daedalus Entrance" name: "MISSING" }
89 location_room: "Daedalus Entrance"
90}
91doors {
92 name: "Magnet Room Entrance"
93 type: STANDARD
94 receivers: "Components/Doors/entry_32"
95 panels { room: "West Side" name: "TEACH" }
96 location_room: "West Side"
97}
98doors {
99 name: "Pillar Room Entrance"
100 type: STANDARD
101 receivers: "Components/Doors/entry_13"
102 panels { room: "West Side" name: "RIGHT" }
103 location_room: "West Side"
104}
105doors {
106 name: "Jail Entrance"
107 type: ITEM_ONLY
108 receivers: "Components/Doors/entry_17"
109 panels { room: "West Side" name: "RIGHT" }
110}
111doors {
112 name: "Savory Painting"
113 type: STANDARD
114 #move_paintings { room: "West Side" name: "EXTRAVAGANT" }
115 receivers: "Components/Paintings/unless/teleportListener"
116 panels { room: "West Side" name: "SAVORY" }
117 panels { room: "West Side" name: "FLAVORS" }
118 location_room: "West Side"
119}
120doors {
121 name: "Red Against Blue Gravestone"
122 type: GRAVESTONE
123 panels { room: "West Side" name: "TEACH" }
124 panels { room: "Magnet Room" name: "AIRPLANE" }
125 panels { room: "Magnet Room" name: "PILOT" }
126 panels { room: "Magnet Room" name: "AUTHOR" }
127 panels { room: "Magnet Room" name: "PEN" }
128 panels { room: "Magnet Room" name: "HEAL" }
129 panels { room: "Magnet Room" name: "CLEAN" }
130 panels { room: "Magnet Room" name: "TRUCKER" }
131 panels { room: "Magnet Room" name: "DOCTOR" }
132 panels { room: "Magnet Room" name: "BARTENDER" }
133 panels { room: "Magnet Room" name: "DIG" }
134 panels { room: "Magnet Room" name: "TILL" }
135 panels { room: "Magnet Room" name: "WRENCH" }
136 panels { room: "Magnet Room" name: "SAW" }
137 panels { room: "Magnet Room" name: "BLENDER" }
138 location_room: "Magnet Room"
139 location_name: "Gravestone"
140}
141doors {
142 name: "Hive Entrance"
143 type: STANDARD
144 receivers: "Components/Doors/amber_7"
145 panels { room: "Hive Entrance" name: "LOST" }
146 location_room: "Hive Entrance"
147}
148doors {
149 name: "Colorful Entrance"
150 type: STANDARD
151 receivers: "Meshes/Blocks/Warps/teleport3"
152 panels { room: "West Side" name: "RIGHT" }
153 panels { room: "Pillar Room" name: "EYE" }
154 panels { room: "Pillar Room" name: "HAVE" }
155 panels { room: "Pillar Room" name: "FOUR" }
156 panels { room: "Pillar Room" name: "CAUGHT" }
157 panels { room: "Pillar Room" name: "TEN" }
158 location_room: "Pillar Room"
159 location_name: "Puzzles"
160}
161doors {
162 name: "North Landscape Entrance"
163 type: ITEM_ONLY
164 receivers: "Components/Doors/question_10"
165 panels { room: "West Side" name: "RIGHT" }
166 panels { room: "Pillar Room" name: "EYE" }
167 panels { room: "Pillar Room" name: "HAVE" }
168 panels { room: "Pillar Room" name: "FOUR" }
169 panels { room: "Pillar Room" name: "CAUGHT" }
170 panels { room: "Pillar Room" name: "TEN" }
171}
172doors {
173 name: "Jail Mouth"
174 type: EVENT
175 panels { room: "Outside Jail" name: "GUT" }
176 panels { room: "Outside Jail" name: "HAM" }
177 panels { room: "Outside Jail" name: "MAIM" }
178 panels { room: "Outside Jail" name: "WILT" }
179}
180doors {
181 name: "Jail First Bowels"
182 type: EVENT
183 panels { room: "Jail Part 1" name: "DOPAMINE" }
184 panels { room: "Jail Part 1" name: "PALINDROME" }
185 panels { room: "Jail Part 1" name: "SUPERVILLAIN" }
186 panels { room: "Jail Part 1" name: "PREVAILS" }
187 panels { room: "Jail Part 1" name: "ENGRAVED" }
188 panels { room: "Jail Part 1" name: "GLIDEPATH" }
189 panels { room: "Jail Part 1" name: "DECATHLON" }
190 panels { room: "Jail Part 1" name: "GRIEVES" }
191 # Intentionally does not contain the throat panels.
192}
193doors {
194 name: "Into The Mouth Gravestone"
195 type: GRAVESTONE
196 panels { room: "Outside Jail" name: "GUT" }
197 panels { room: "Outside Jail" name: "HAM" }
198 panels { room: "Outside Jail" name: "MAIM" }
199 panels { room: "Outside Jail" name: "WILT" }
200 panels { room: "Jail Part 1" name: "FLAP" }
201 panels { room: "Jail Part 1" name: "LUCK" }
202 panels { room: "Jail Part 1" name: "STICK" }
203 panels { room: "Jail Part 1" name: "SNARE" }
204 panels { room: "Jail Part 1" name: "DOPAMINE" }
205 panels { room: "Jail Part 1" name: "PALINDROME" }
206 panels { room: "Jail Part 1" name: "SUPERVILLAIN" }
207 panels { room: "Jail Part 1" name: "PREVAILS" }
208 panels { room: "Jail Part 1" name: "ENGRAVED" }
209 panels { room: "Jail Part 1" name: "GLIDEPATH" }
210 panels { room: "Jail Part 1" name: "DECATHLON" }
211 panels { room: "Jail Part 1" name: "GRIEVES" }
212 panels { room: "Jail Part 2" name: "DIGEST" }
213 panels { room: "Jail Part 2" name: "JAUNDICE" }
214 panels { room: "Jail Part 2" name: "NECROTIZE (1)" }
215 panels { room: "Jail Part 2" name: "NECROTIZE (2)" }
216 panels { room: "Jail Part 2" name: "TORMENTS" }
217 panels { room: "Jail Part 2" name: "PILGRIM" }
218 panels { room: "Jail Part 2" name: "GRIMACE" }
219 panels { room: "Jail Part 2" name: "COMMENCE" }
220 location_room: "Jail Part 2"
221 location_name: "Gravestone"
222}
223doors {
224 name: "The Landscapes Gravestone"
225 type: GRAVESTONE
226 panels { room: "The Landscapes" name: "Top Landscape Top" }
227 panels { room: "The Landscapes" name: "Top Landscape Right" }
228 panels { room: "The Landscapes" name: "Top Landscape Bottom" }
229 panels { room: "The Landscapes" name: "Top Landscape Left" }
230 panels { room: "The Landscapes" name: "Left Landscape Top" }
231 panels { room: "The Landscapes" name: "Left Landscape Right" }
232 panels { room: "The Landscapes" name: "Left Landscape Bottom" }
233 panels { room: "The Landscapes" name: "Left Landscape Left" }
234 panels { room: "The Landscapes" name: "Right Landscape Top" }
235 panels { room: "The Landscapes" name: "Right Landscape Right" }
236 panels { room: "The Landscapes" name: "Right Landscape Bottom" }
237 panels { room: "The Landscapes" name: "Right Landscape Left" }
238 location_room: "The Landscapes"
239 location_name: "Gravestone"
240}
241doors {
242 name: "Tower Entrance"
243 type: ITEM_ONLY
244 receivers: "Components/Doors/entry_25"
245 double_letters: true
246}
247doors {
248 name: "Maze Out/South Door"
249 type: EVENT
250 panels { room: "Maze Start" name: "OUT" }
251}
252doors {
253 name: "Maze Out/Vestibule Door"
254 type: EVENT
255 panels { room: "Maze Start" name: "OUT" }
256}
257doors {
258 name: "Maze South/Up Door"
259 type: EVENT
260 panels { room: "Maze Wreck Area" name: "WRECK" }
261}
262doors {
263 name: "Maze Vestibule/In Door"
264 type: EVENT
265 panels { room: "Maze In Area" name: "IN" }
266}
267doors {
268 name: "Maze Vestibule/Off Door"
269 type: EVENT
270 panels { room: "Maze South Area" name: "SOUTH" }
271}
272doors {
273 name: "Maze In/Slice Door"
274 type: EVENT
275 panels { room: "Maze Wreck Area" name: "WRECK" }
276}
277doors {
278 name: "Maze Slice/Smooth Door"
279 type: EVENT
280 panels { room: "Maze Wreck Area" name: "WRECK" }
281}
282doors {
283 name: "Maze Slice/Wreck Door"
284 type: EVENT
285 panels { room: "Maze Slice Area" name: "SLICE" }
286}
287doors {
288 name: "G Door"
289 type: EVENT
290 panels { room: "Maze Wreck Area" name: "WRECK" }
291}
292doors {
293 name: "Maze Slice/Cold Door"
294 type: EVENT
295 panels { room: "Maze Cold Area" name: "COLD" }
296}
297doors {
298 name: "Maze Cold/Moon Door"
299 type: EVENT
300 panels { room: "Maze Wreck Area" name: "WRECK" }
301}
302doors {
303 name: "Maze Cold/Off Door"
304 type: EVENT
305 panels { room: "Maze Off Area" name: "OFF" }
306}
307doors {
308 name: "Maze Off/Center Door"
309 type: EVENT
310 panels { room: "Maze Wreck Area" name: "WRECK" }
311}
312doors {
313 name: "Maze Off/Tower Door"
314 type: EVENT
315 panels { room: "Maze Wreck Area" name: "WRECK" }
316}
317doors {
318 name: "The Maze Gravestone"
319 type: GRAVESTONE
320 panels { room: "Main Area" name: "CURT" }
321 panels { room: "Maze Start" name: "OUT" }
322 panels { room: "Maze Center" name: "POOR" }
323 panels { room: "Maze Center" name: "CHASE" }
324 panels { room: "Maze Cold Area" name: "COLD" }
325 panels { room: "Maze In Area" name: "IN" }
326 panels { room: "Maze Moon Area" name: "MOON" }
327 panels { room: "Maze Off Area" name: "OFF" }
328 panels { room: "Maze Slice Area" name: "SLICE" }
329 panels { room: "Maze Smooth Area" name: "SMOOTH" }
330 panels { room: "Maze South Area" name: "SOUTH" }
331 panels { room: "Maze Tower" name: "FEEL" }
332 panels { room: "Maze Tower" name: "DECOMPOSE" }
333 panels { room: "Maze Up Area" name: "UP" }
334 panels { room: "Maze Wreck Area" name: "WRECK" }
335 location_room: "Maze Slice Area"
336 location_name: "Gravestone"
337}
338doors {
339 name: "Courtyard Side Door"
340 type: ITEM_ONLY
341 receivers: "Components/Doors/entry_15"
342 panels { room: "Main Area" name: "CURT" }
343 panels { room: "Maze Start" name: "OUT" }
344 panels { room: "Maze Center" name: "POOR" }
345 panels { room: "Maze Center" name: "CHASE" }
346 panels { room: "Maze Cold Area" name: "COLD" }
347 panels { room: "Maze In Area" name: "IN" }
348 panels { room: "Maze Moon Area" name: "MOON" }
349 panels { room: "Maze Off Area" name: "OFF" }
350 panels { room: "Maze Slice Area" name: "SLICE" }
351 panels { room: "Maze Smooth Area" name: "SMOOTH" }
352 panels { room: "Maze South Area" name: "SOUTH" }
353 panels { room: "Maze Tower" name: "FEEL" }
354 panels { room: "Maze Tower" name: "DECOMPOSE" }
355 panels { room: "Maze Up Area" name: "UP" }
356 panels { room: "Maze Wreck Area" name: "WRECK" }
357}
358doors {
359 name: "Question First Door"
360 type: EVENT
361 # This is a complete_at specifically because it might be possible for the
362 # painting inside the next room to be shuffled into an exit, which would make
363 # the panel in there usable for opening this door, which also has access
364 # implications because it could be your only way into the main part of The
365 # Great. The How and Who panels could also be sniped from the roof, but I'm
366 # unsure whether that will be allowed in logic, and even if it is, you'd also
367 # be able to enter the Question Room the normal way if you have roof access.
368 # The When panel could also be accessible early if the painting in there is
369 # shuffled as an exit, but again, the first Question Room would then also
370 # necessarily be in logic. Thus, for simplicity, we are only going to specify
371 # the What and How panels.
372 panels { room: "Question Room What" name: "QUESTION" answer: "why" }
373 panels { room: "Question Room What" name: "QUESTION" answer: "who" }
374 panels { room: "Question Room What" name: "QUESTION" answer: "where" }
375 panels { room: "Question Room What" name: "QUESTION" answer: "how" }
376 panels { room: "Question Room What" name: "QUESTION" answer: "what" }
377 panels { room: "Question Room What" name: "QUESTION" answer: "when" }
378 panels { room: "Question Room How" name: "QUESTION" answer: "how" }
379 panels { room: "Question Room How" name: "QUESTION" answer: "who" }
380 panels { room: "Question Room How" name: "QUESTION" answer: "why" }
381 panels { room: "Question Room How" name: "QUESTION" answer: "what" }
382 panels { room: "Question Room How" name: "QUESTION" answer: "when" }
383 panels { room: "Question Room How" name: "QUESTION" answer: "where" }
384 complete_at: 1
385}
386doors {
387 name: "Question Who Door"
388 type: EVENT
389 # In-game, this is a complete_at: 3 over all of the question panels. However,
390 # since there's only four in total, and one of them is behind this door, this
391 # is essentially equivalent to exactly the three panels outside of this room.
392 # While the panel in here is technically visible from the roof, I'm not
393 # currently considering that to be in logic. It would be messy, and if you
394 # had roof access you could get into the How room through the hole in the
395 # ceiling anyway.
396 panels { room: "Question Room What" name: "QUESTION" }
397 panels { room: "Question Room How" name: "QUESTION" }
398 panels { room: "Question Room When" name: "QUESTION" }
399}
400doors {
401 name: "Question Why Door"
402 type: EVENT
403 panels { room: "Question Room What" name: "QUESTION" }
404 panels { room: "Question Room How" name: "QUESTION" }
405 panels { room: "Question Room When" name: "QUESTION" }
406 panels { room: "Question Room Who" name: "QUESTION" }
407}
408doors {
409 name: "Big Y"
410 type: STANDARD
411 receivers: "Components/Doors/question_3"
412 receivers: "Components/Doors/question_12"
413 panels { room: "Question Room What" name: "QUESTION" answer: "why" }
414 panels { room: "Question Room How" name: "QUESTION" answer: "why" }
415 panels { room: "Question Room When" name: "QUESTION" answer: "why" }
416 panels { room: "Question Room Who" name: "QUESTION" answer: "why" }
417 location_room: "Question Room Who"
418 location_name: "Whys"
419}
420doors {
421 name: "Talented Entrance"
422 type: STANDARD
423 receivers: "Components/Doors/question_8"
424 panels { room: "Under Question Room" name: "QUESTION" answer: "where" }
425 location_room: "Under Question Room"
426}
427doors {
428 name: "Question Room Back Door"
429 type: ITEM_ONLY
430 legacy_location: true
431 receivers: "Components/Doors/question_11"
432 panels { room: "Behind Question Area" name: "YEW" answer: "ewe" }
433 location_room: "Behind Question Area"
434}
435doors {
436 name: "Invisible Entrance"
437 type: STANDARD
438 receivers: "Components/Doors/entry_36"
439 panels { room: "The Landscapes" name: "Right Landscape Top" answer: "tell" }
440 panels { room: "The Landscapes" name: "Right Landscape Left" answer: "eyes" }
441 location_room: "The Landscapes"
442 location_name: "Alternate Answers"
443}
444doors {
445 name: "Nature Room Door"
446 type: STANDARD
447 receivers: "Components/Doors/entry_34"
448 panels { room: "North Landscape" name: "INSIDE" }
449 location_room: "North Landscape"
450}
451doors {
452 name: "Nature Room Panels"
453 type: LOCATION_ONLY
454 panels { room: "Nature Room" name: "SEVERE" }
455 panels { room: "Nature Room" name: "FOOT" }
456 panels { room: "Nature Room" name: "PAUSES" }
457 panels { room: "Nature Room" name: "ABOVE" }
458 location_room: "Nature Room"
459}
460doors {
461 name: "Building Building Gravestone"
462 type: GRAVESTONE
463 panels { room: "Whole Room" name: "VAULT" }
464 panels { room: "Whole Room" name: "STALL" }
465 panels { room: "Whole Room" name: "OFFICE" }
466 panels { room: "Whole Room" name: "RAFTER" }
467 panels { room: "Whole Room" name: "REGISTER" }
468 panels { room: "Whole Room" name: "SHELF" }
469 panels { room: "Whole Room" name: "BEDROOM" }
470 panels { room: "Whole Room" name: "BATHROOM" }
471 panels { room: "Whole Room" name: "PHARMACY" }
472 panels { room: "Whole Room" name: "LOBBY" }
473 panels { room: "Whole Room" name: "CAFETERIA" }
474 panels { room: "Whole Room" name: "ROOM" }
475 panels { room: "Whole Room" name: "BLEACHER" }
476 panels { room: "Whole Room" name: "MACHINE" }
477 panels { room: "Whole Room" name: "LINE" }
478 panels { room: "Whole Room" name: "CONCESSIONS" }
479 panels { room: "Whole Room" name: "WALL" }
480 panels { room: "Whole Room" name: "GATE" }
481 panels { room: "Whole Room" name: "HOME (1)" }
482 panels { room: "Whole Room" name: "HOME (2)" }
483 panels { room: "Whole Room" name: "DICE" }
484 panels { room: "Whole Room" name: "MOAT" }
485 panels { room: "Whole Room" name: "CHIPS" }
486 panels { room: "Whole Room" name: "TOWER" }
487 location_room: "Whole Room"
488 location_name: "Gravestone"
489}
490doors {
491 name: "Lavender Cube"
492 type: EVENT
493 receivers: "Components/Doors/entry_28"
494 panels {
495 map: "the_ancient"
496 room: "Inside"
497 name: "COLOR"
498 }
499}
500doors {
501 name: "Zero Entrance"
502 type: EVENT
503 panels { room: "Zero Room" name: "SHIFT" }
504 panels { room: "Zero Room" name: "MIDDLE" }
505}
506doors {
507 name: "Zero Room Panels"
508 type: LOCATION_ONLY
509 panels { room: "Zero Room" name: "SHIFT" }
510 panels { room: "Zero Room" name: "MIDDLE" }
511 panels { room: "Zero Room" name: "HERO" }
512 panels { room: "Zero Room" name: "MANY" }
513 panels { room: "Zero Room" name: "REMAINING" }
514 location_room: "Zero Room"
515 location_name: "Panels"
516}
517doors {
518 name: "Spiral Painting"
519 type: STANDARD
520 receivers: "Components/Doors/entry_33"
521 panels { room: "Back Area" name: "PAINTING" }
522 location_room: "Back Area"
523}
524doors {
525 name: "Cyan Doors"
526 type: EVENT
527 receivers: "Panels/General/entry_7/teleportListener"
528 double_letters: true
529}
530doors {
531 name: "Partial Entrance"
532 type: EVENT
533 panels { room: "West Side" name: "CLUE" }
534}
535doors {
536 name: "Why Is It Not Red"
537 type: LOCATION_ONLY
538 panels { room: "Main Area" name: "WHY" }
539 panels { room: "Main Area" name: "IS" }
540 panels { room: "Main Area" name: "IT" }
541 panels { room: "Main Area" name: "NOT" }
542 panels { room: "Main Area" name: "RED" }
543 location_room: "Main Area"
544 location_name: "WHY, IS, IT, NOT, RED"
545}
546doors {
547 name: "Control Center Gray Panel"
548 type: LOCATION_ONLY
549 panels { room: "Main Area" name: "COLOR" }
550 location_room: "Main Area"
551 location_name: "COLOR"
552}
553doors {
554 name: "Control Center Purple Panel"
555 type: LOCATION_ONLY
556 panels { room: "East Landscape" name: "COLOR" }
557 location_room: "East Landscape"
558 location_name: "COLOR"
559}
560doors {
561 name: "Control Center Red Panel"
562 type: LOCATION_ONLY
563 panels { room: "West Side" name: "COLOR" }
564 location_room: "West Side"
565 location_name: "COLOR"
566}
567doors {
568 name: "Mistreat Panel"
569 type: LOCATION_ONLY
570 panels { room: "East Landscape" name: "MISTREAT" }
571 location_room: "East Landscape"
572 location_name: "MISTREAT"
573}
574doors {
575 name: "Tower Panels"
576 type: LOCATION_ONLY
577 panels { room: "Back Area" name: "TOWEL" }
578 panels { room: "Maze Tower" name: "SPIRE" }
579 location_room: "Maze Tower"
580 location_name: "SPIRE, TOWEL"
581}
582doors {
583 name: "Tree Panels"
584 type: LOCATION_ONLY
585 panels { room: "Back Area" name: "PLANT" }
586 panels { room: "Back Area" name: "TREE" }
587 location_room: "Back Area"
588 location_name: "PLANT, TREE"
589}
590doors {
591 name: "Behind Question Room Panels"
592 type: LOCATION_ONLY
593 panels { room: "Behind Question Area" name: "DEW" }
594 panels { room: "Behind Question Area" name: "YEW" answer: "ewe" }
595 panels { room: "Behind Question Area" name: "NO" }
596 location_room: "Behind Question Area"
597 location_name: "DEW, YEW/EWE, NO"
598}
599doors {
600 name: "Broken Shed Panels"
601 type: LOCATION_ONLY
602 panels { room: "North Landscape" name: "LAUGH" }
603 panels { room: "North Landscape" name: "FINISHED" }
604 panels { room: "North Landscape" name: "LAUGH FINISHED" }
605 location_room: "North Landscape"
606 location_name: "LAUGH, FINISHED, LAUGH FINISHED"
607}
608doors {
609 name: "Nature Panels"
610 type: LOCATION_ONLY
611 panels { room: "North Landscape" name: "WEATHER" }
612 panels { room: "North Landscape" name: "ANIMALS" }
613 panels { room: "North Landscape" name: "PLANTS" }
614 location_room: "North Landscape"
615 location_name: "ANIMALS, PLANTS, WEATHER"
616}
617doors {
618 name: "Teal Panel"
619 type: LOCATION_ONLY
620 panels { room: "Maze Wreck Area" name: "MAROON" }
621 location_room: "Maze Wreck Area"
622 location_name: "MAROON"
623}
624doors {
625 name: "Behind Orb Panel"
626 type: LOCATION_ONLY
627 panels { room: "Main Area" name: "BROWN RED ORANGE" }
628 location_room: "Main Area"
629 location_name: "Brown Red Orange"
630}