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-rw-r--r--data/maps/the_entry/rooms/Repetitive Entrance.txtpb3
-rw-r--r--data/maps/the_entry/rooms/Starting Room.txtpb14
2 files changed, 14 insertions, 3 deletions
diff --git a/data/maps/the_entry/rooms/Repetitive Entrance.txtpb b/data/maps/the_entry/rooms/Repetitive Entrance.txtpb index 25c3307..a83eea4 100644 --- a/data/maps/the_entry/rooms/Repetitive Entrance.txtpb +++ b/data/maps/the_entry/rooms/Repetitive Entrance.txtpb
@@ -6,7 +6,4 @@ ports {
6 path: "Components/Warps/worldport7" 6 path: "Components/Warps/worldport7"
7 destination { x: -20 y: 0 z: -16 } 7 destination { x: -20 y: 0 z: -16 }
8 rotation: 180 8 rotation: 180
9 # TODO: this is part of what makes the keyholder dependent connection from CC
10 # safe in vanilla doors
11 no_shuffle: true
12} 9}
diff --git a/data/maps/the_entry/rooms/Starting Room.txtpb b/data/maps/the_entry/rooms/Starting Room.txtpb index 8e8373b..a1f3dbf 100644 --- a/data/maps/the_entry/rooms/Starting Room.txtpb +++ b/data/maps/the_entry/rooms/Starting Room.txtpb
@@ -46,6 +46,20 @@ panels {
46 clue: "than" 46 clue: "than"
47 answer: "than" 47 answer: "than"
48} 48}
49panels {
50 name: "Gift Maps"
51 # TODO: exclude from panelsanity
52 path: "Components/GiftMapEntrance/Panel"
53 clue: "player"
54 answer: ""
55 # The puzzle solution doesn't matter. We'll change it to the player's name
56 # for fun.
57 symbols: QUESTION
58 proxies { answer: "icely" path: "Components/GiftMapEntrance/IcelyPanel" }
59 proxies { answer: "q" path: "Components/GiftMapEntrance/QPanel" }
60 proxies { answer: "souvey" path: "Components/GiftMapEntrance/SouveyPanel" }
61 required_door { name: "Gift Maps Entrance" }
62}
49letters { 63letters {
50 key: "h" 64 key: "h"
51 path: "Components/Collectables/h" 65 path: "Components/Collectables/h"