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-rw-r--r--data/maps/daedalus/connections.txtpb45
-rw-r--r--data/maps/daedalus/doors.txtpb293
-rw-r--r--data/maps/daedalus/rooms/C Keyholder.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Composite Room S.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Entry Shortcut.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Hedges Tower.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Hotel.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Moat.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Outside Hedges.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Purple Hallway From Great.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Quiet Entrance.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Rain Side.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Red Color Door.txtpb2
-rw-r--r--data/maps/daedalus/rooms/Starting Room.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Sweet Foyer.txtpb6
-rw-r--r--data/maps/daedalus/rooms/Tree Entrance.txtpb3
-rw-r--r--data/maps/daedalus/rooms/Unkempt Entrance.txtpb3
-rw-r--r--data/maps/daedalus/rooms/White Hallway From Entry.txtpb9
-rw-r--r--data/maps/daedalus/rooms/Wonderland.txtpb4
-rw-r--r--data/maps/daedalus/rooms/Yellow Color Door.txtpb3
20 files changed, 308 insertions, 90 deletions
diff --git a/data/maps/daedalus/connections.txtpb b/data/maps/daedalus/connections.txtpb index 09613ae..cb27c38 100644 --- a/data/maps/daedalus/connections.txtpb +++ b/data/maps/daedalus/connections.txtpb
@@ -100,6 +100,11 @@ connections {
100 oneway: true 100 oneway: true
101} 101}
102connections { 102connections {
103 from_room: "Outside House"
104 to_room: "Blue Hallway Tall Side"
105 door { name: "House Side Door" }
106}
107connections {
103 from_room: "Purple SE Vestibule" 108 from_room: "Purple SE Vestibule"
104 to_room: "Welcome Back Area" 109 to_room: "Welcome Back Area"
105 oneway: true 110 oneway: true
@@ -222,12 +227,12 @@ connections {
222connections { 227connections {
223 from_room: "West Castle Area" 228 from_room: "West Castle Area"
224 to_room: "Post Orange Smiley Three Way" 229 to_room: "Post Orange Smiley Three Way"
225 door { name: "Splintering Exit Left Door" } 230 door { name: "Splintering Exit North Door" }
226} 231}
227connections { 232connections {
228 from_room: "West Castle Area" 233 from_room: "West Castle Area"
229 to_room: "Amber North 2" 234 to_room: "Amber North 2"
230 door { name: "Splintering Exit Right Door" } 235 door { name: "Splintering Exit South Door" }
231} 236}
232connections { 237connections {
233 from_room: "Z2 Room" 238 from_room: "Z2 Room"
@@ -378,7 +383,7 @@ connections {
378connections { 383connections {
379 from_room: "O2 Room" 384 from_room: "O2 Room"
380 to_room: "Blue Smiley" 385 to_room: "Blue Smiley"
381 door { name: "Blue Smiley Entrance" } 386 door { name: "O2 Room Southeast Door" }
382} 387}
383connections { 388connections {
384 from_room: "O2 Room" 389 from_room: "O2 Room"
@@ -408,7 +413,7 @@ connections {
408connections { 413connections {
409 from_room: "O2 Room" 414 from_room: "O2 Room"
410 to_room: "Blue Hallway" 415 to_room: "Blue Hallway"
411 door { name: "O2 Room Back Door" } 416 door { name: "O2 Room Northeast Door" }
412} 417}
413connections { 418connections {
414 from_room: "O2 Room" 419 from_room: "O2 Room"
@@ -423,7 +428,7 @@ connections {
423connections { 428connections {
424 from_room: "Sweet Foyer" 429 from_room: "Sweet Foyer"
425 to_room: "F2 Room" 430 to_room: "F2 Room"
426 door { name: "F2 Room Entrance" } 431 door { name: "F2 Room Southeast Door" }
427} 432}
428connections { 433connections {
429 from_room: "Globe Room" 434 from_room: "Globe Room"
@@ -438,17 +443,17 @@ connections {
438connections { 443connections {
439 from_room: "F2 Room" 444 from_room: "F2 Room"
440 to_room: "Blue Hallway" 445 to_room: "Blue Hallway"
441 door { name: "F2 Room Back Right Door" } 446 door { name: "F2 Room Southwest Door" }
442} 447}
443connections { 448connections {
444 from_room: "F2 Room" 449 from_room: "F2 Room"
445 to_room: "Outside Salt Room" 450 to_room: "Outside Salt Room"
446 door { name: "F2 Room Back Left Door" } 451 door { name: "F2 Room Northwest Door" }
447} 452}
448connections { 453connections {
449 from_room: "F2 Room" 454 from_room: "F2 Room"
450 to_room: "Red Color Door" 455 to_room: "Red Color Door"
451 door { name: "F2 Room Back Middle Door" } 456 door { name: "F2 Room West Door" }
452 oneway: true 457 oneway: true
453 # This is the red backside, which has nothing in it. Maybe could be its own 458 # This is the red backside, which has nothing in it. Maybe could be its own
454 # region at some point. 459 # region at some point.
@@ -461,7 +466,7 @@ connections {
461connections { 466connections {
462 from_room: "U2 Room" 467 from_room: "U2 Room"
463 to_room: "Maze Paintings Area" 468 to_room: "Maze Paintings Area"
464 door { name: "U2 Room Shortcut" } 469 door { name: "U2 Room Southeast Door" }
465} 470}
466connections { 471connections {
467 from_room: "Maze Paintings Area" 472 from_room: "Maze Paintings Area"
@@ -476,17 +481,17 @@ connections {
476connections { 481connections {
477 from_room: "U2 Room" 482 from_room: "U2 Room"
478 to_room: "Purple SE Vestibule" 483 to_room: "Purple SE Vestibule"
479 door { name: "U2 Room Back Right Door" } 484 door { name: "U2 Room Southwest Door" }
480} 485}
481connections { 486connections {
482 from_room: "U2 Room" 487 from_room: "U2 Room"
483 to_room: "Purple Room East" 488 to_room: "Purple Room East"
484 door { name: "U2 Room Back Door" } 489 door { name: "U2 Room West Door" }
485} 490}
486connections { 491connections {
487 from_room: "Maze" 492 from_room: "Maze"
488 to_room: "U2 Room" 493 to_room: "U2 Room"
489 door { name: "U2 Room Entrance" } 494 door { name: "U2 Room East Door" }
490} 495}
491connections { 496connections {
492 from_room: "Outside Magic Room" 497 from_room: "Outside Magic Room"
@@ -511,7 +516,7 @@ connections {
511connections { 516connections {
512 from_room: "Wonderland" 517 from_room: "Wonderland"
513 to_room: "Black Hex" 518 to_room: "Black Hex"
514 door { name: "Wonderland Right Door" } 519 door { name: "Wonderland South Door" }
515} 520}
516connections { 521connections {
517 from_room: "Outside Pyramid" 522 from_room: "Outside Pyramid"
@@ -601,7 +606,7 @@ connections {
601connections { 606connections {
602 from_room: "Wonderland" 607 from_room: "Wonderland"
603 to_room: "Number Paintings Area" 608 to_room: "Number Paintings Area"
604 door { name: "Wonderland Left Door" } 609 door { name: "Wonderland North Door" }
605} 610}
606connections { 611connections {
607 from_room: "Outside House" 612 from_room: "Outside House"
@@ -1857,3 +1862,15 @@ connections {
1857 oneway: true 1862 oneway: true
1858 roof_access: true 1863 roof_access: true
1859} 1864}
1865connections {
1866 from_room: "Roof"
1867 to_room: "F Keyholder"
1868 oneway: true
1869 roof_access: true
1870}
1871connections {
1872 from_room: "Roof"
1873 to_room: "Yellow Color Backside"
1874 oneway: true
1875 roof_access: true
1876}
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index ccbf3f0..ed7516f 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -188,17 +188,20 @@ doors {
188} 188}
189doors { 189doors {
190 name: "Welcome Back Secret Door" 190 name: "Welcome Back Secret Door"
191 type: ITEM_ONLY 191 type: STANDARD
192 receivers: "Components/Doors/Entry/entry_13" 192 receivers: "Components/Doors/Entry/entry_13"
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } 193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" } 194 panels { room: "West Spire" name: "BYE" }
195 location_room: "West Spire"
196 location_name: "BYE, FAREWELL LITTLE LAMB"
195} 197}
196doors { 198doors {
197 name: "Welcome Back Door" 199 name: "Welcome Back Door"
198 type: STANDARD 200 type: LOCATION_ONLY
199 receivers: "Components/Doors/Entry/entry_14" 201 #receivers: "Components/Doors/Entry/entry_14"
200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 202 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
201 location_room: "Welcome Back Area" 203 location_room: "Welcome Back Area"
204 location_name: "GREETINGS OLD FRIEND"
202} 205}
203# entry_3 is the door to SEAL, which we will ignore. 206# entry_3 is the door to SEAL, which we will ignore.
204doors { 207doors {
@@ -224,12 +227,21 @@ doors {
224} 227}
225doors { 228doors {
226 name: "Starting Room East Wall Center Door" 229 name: "Starting Room East Wall Center Door"
227 type: STANDARD 230 type: ITEM_ONLY
231 legacy_location: true
228 receivers: "Components/Doors/Entry/entry_6" 232 receivers: "Components/Doors/Entry/entry_6"
229 panels { room: "Rainbow Color Backside" name: "?" } 233 panels { room: "Rainbow Color Backside" name: "?" }
230 location_room: "Rainbow Color Backside" 234 location_room: "Rainbow Color Backside"
231} 235}
232doors { 236doors {
237 name: "Rainbow Color Backside Panels"
238 type: LOCATION_ONLY
239 panels { room: "Rainbow Color Backside" name: "?" }
240 panels { room: "Rainbow Color Backside" name: "BACKSIDE" }
241 location_room: "Rainbow Color Backside"
242 location_name: "BACKSIDE, ?"
243}
244doors {
233 name: "Starting Room East Wall North Door" 245 name: "Starting Room East Wall North Door"
234 type: ITEM_ONLY 246 type: ITEM_ONLY
235 receivers: "Components/Doors/Entry/entry_7" 247 receivers: "Components/Doors/Entry/entry_7"
@@ -298,8 +310,9 @@ doors {
298 location_name: "Black Hex" 310 location_name: "Black Hex"
299} 311}
300doors { 312doors {
301 name: "Splintering Exit Left Door" 313 name: "Splintering Exit North Door"
302 type: STANDARD 314 type: ITEM_ONLY
315 legacy_location: true
303 receivers: "Components/Doors/Entry/gate_4" 316 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" } 317 panels { room: "West Castle Area" name: "EVER" }
305 panels { room: "West Castle Area" name: "AXES" } 318 panels { room: "West Castle Area" name: "AXES" }
@@ -308,7 +321,7 @@ doors {
308 location_room: "West Castle Area" 321 location_room: "West Castle Area"
309} 322}
310doors { 323doors {
311 name: "Splintering Exit Right Door" 324 name: "Splintering Exit South Door"
312 type: ITEM_ONLY 325 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5" 326 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" } 327 panels { room: "West Castle Area" name: "EVER" }
@@ -317,6 +330,48 @@ doors {
317 panels { room: "West Castle Area" name: "SLOT" } 330 panels { room: "West Castle Area" name: "SLOT" }
318} 331}
319doors { 332doors {
333 name: "Splintering Area Panels"
334 type: LOCATION_ONLY
335 panels { room: "West Castle Area" name: "EVER" }
336 panels { room: "West Castle Area" name: "AXES" }
337 panels { room: "West Castle Area" name: "FLIP (1)" }
338 panels { room: "West Castle Area" name: "SLOT" }
339 panels { room: "West Castle Area" name: "WICKEDLY" }
340 panels { room: "West Castle Area" name: "CATHOLIC" }
341 panels { room: "West Castle Area" name: "SISTERLY" }
342 panels { room: "West Castle Area" name: "SQUEALED" }
343 panels { room: "West Castle Area" name: "READ" }
344 panels { room: "West Castle Area" name: "WORD" }
345 panels { room: "West Castle Area" name: "EACH" }
346 panels { room: "West Castle Area" name: "RANK" }
347 panels { room: "West Castle Area" name: "TEAR" }
348 panels { room: "West Castle Area" name: "SHUT" }
349 panels { room: "West Castle Area" name: "FLIP (2)" }
350 panels { room: "West Castle Area" name: "STUN" }
351 panels { room: "West Castle Area" name: "CHAT" }
352 panels { room: "West Castle Area" name: "LOST" }
353 panels { room: "West Castle Area" name: "PODS" }
354 panels { room: "West Castle Area" name: "FAME" }
355 location_room: "West Castle Area"
356}
357doors {
358 name: "West Sticks And Stones Panel"
359 type: LOCATION_ONLY
360 panels { room: "West Castle Area" name: "LETTERS" }
361 location_room: "West Castle Area"
362 location_name: "LETTERS"
363}
364doors {
365 name: "Amber Room Panels"
366 type: LOCATION_ONLY
367 panels { room: "West Castle Area" name: "HARMONY" }
368 panels { room: "West Castle Area" name: "MELODY" }
369 panels { room: "West Castle Area" name: "RHYTHM" }
370 panels { room: "West Castle Area" name: "TEXTURE" }
371 location_room: "West Castle Area"
372 location_name: "HARMONY, MELODY, RHYTHM, TEXTURE"
373}
374doors {
320 name: "Z2 Room Back Exit" 375 name: "Z2 Room Back Exit"
321 type: ITEM_ONLY 376 type: ITEM_ONLY
322 receivers: "Components/Doors/Entry/gate_2" 377 receivers: "Components/Doors/Entry/gate_2"
@@ -493,7 +548,6 @@ doors {
493 panels { room: "Outside House" name: "WALLS" } 548 panels { room: "Outside House" name: "WALLS" }
494 panels { room: "Outside House" name: "LOCK" } 549 panels { room: "Outside House" name: "LOCK" }
495 location_room: "Outside House" 550 location_room: "Outside House"
496 location_name: "North Purple Vestibules"
497} 551}
498doors { 552doors {
499 name: "Purple NW Vestibule" 553 name: "Purple NW Vestibule"
@@ -716,7 +770,7 @@ doors {
716 panels { room: "O2 Room" name: "UNBLOCKED" } 770 panels { room: "O2 Room" name: "UNBLOCKED" }
717} 771}
718doors { 772doors {
719 name: "Blue Smiley Entrance" 773 name: "O2 Room Southeast Door"
720 type: STANDARD 774 type: STANDARD
721 receivers: "Components/Doors/Halls/oroom_2" 775 receivers: "Components/Doors/Halls/oroom_2"
722 panels { room: "O2 Room" name: "HONEST" } 776 panels { room: "O2 Room" name: "HONEST" }
@@ -820,9 +874,20 @@ doors {
820} 874}
821doors { 875doors {
822 name: "Composite Room NW Entrance" 876 name: "Composite Room NW Entrance"
823 type: STANDARD 877 type: ITEM_ONLY
878 legacy_location: true
824 receivers: "Components/Doors/Halls/oroom_10" 879 receivers: "Components/Doors/Halls/oroom_10"
825 panels { room: "Red Color Door" name: "Left" } 880 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
881 location_room: "Red Color Door"
882}
883doors {
884 name: "Yellow Roof Puzzles"
885 type: LOCATION_ONLY
886 panels { room: "Red Color Door" name: "BACKSIDE" }
887 panels { room: "Red Color Door" name: "WALK BACK" }
888 panels { room: "Red Color Door" name: "Back (1)" }
889 panels { room: "Red Color Door" name: "Back (2)" }
890 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
826 location_room: "Red Color Door" 891 location_room: "Red Color Door"
827} 892}
828doors { 893doors {
@@ -857,7 +922,7 @@ doors {
857 location_name: "South Rooms" 922 location_name: "South Rooms"
858} 923}
859doors { 924doors {
860 name: "O2 Room Back Door" 925 name: "O2 Room Northeast Door"
861 type: STANDARD 926 type: STANDARD
862 receivers: "Components/Doors/Halls/oroom_4" 927 receivers: "Components/Doors/Halls/oroom_4"
863 panels { room: "O2 Room" name: "UNBLOCKED" } 928 panels { room: "O2 Room" name: "UNBLOCKED" }
@@ -866,6 +931,7 @@ doors {
866doors { 931doors {
867 name: "Control Center Orange Door" 932 name: "Control Center Orange Door"
868 type: CONTROL_CENTER_COLOR 933 type: CONTROL_CENTER_COLOR
934 latch: true
869 receivers: "Components/Doors/Halls/oroom_6" 935 receivers: "Components/Doors/Halls/oroom_6"
870 control_center_color: "orange" 936 control_center_color: "orange"
871} 937}
@@ -884,8 +950,9 @@ doors {
884 panels { room: "F2 Room" name: "SHAPE" } 950 panels { room: "F2 Room" name: "SHAPE" }
885} 951}
886doors { 952doors {
887 name: "F2 Room Entrance" 953 name: "F2 Room Southeast Door"
888 type: STANDARD 954 type: ITEM_ONLY
955 legacy_location: true
889 receivers: "Components/Doors/Halls/froom_2" 956 receivers: "Components/Doors/Halls/froom_2"
890 panels { room: "Sweet Foyer" name: "RENT (1)" } 957 panels { room: "Sweet Foyer" name: "RENT (1)" }
891 location_room: "Sweet Foyer" 958 location_room: "Sweet Foyer"
@@ -893,31 +960,33 @@ doors {
893doors { 960doors {
894 name: "White Hallway From Entry" 961 name: "White Hallway From Entry"
895 type: CONTROL_CENTER_COLOR 962 type: CONTROL_CENTER_COLOR
963 latch: true
896 receivers: "Components/Doors/Halls/froom_6" 964 receivers: "Components/Doors/Halls/froom_6"
897 control_center_color: "white" 965 control_center_color: "white"
898} 966}
899doors { 967doors {
900 name: "Purple Hallway From Great" 968 name: "Purple Hallway From Great"
901 type: CONTROL_CENTER_COLOR 969 type: CONTROL_CENTER_COLOR
970 latch: true
902 receivers: "Components/Doors/Halls/froom_7" 971 receivers: "Components/Doors/Halls/froom_7"
903 control_center_color: "purple" 972 control_center_color: "purple"
904} 973}
905doors { 974doors {
906 name: "F2 Room Back Right Door" 975 name: "F2 Room Southwest Door"
907 type: STANDARD 976 type: STANDARD
908 receivers: "Components/Doors/Halls/froom_3" 977 receivers: "Components/Doors/Halls/froom_3"
909 panels { room: "F2 Room" name: "RISKY" } 978 panels { room: "F2 Room" name: "RISKY" }
910 location_room: "F2 Room" 979 location_room: "F2 Room"
911} 980}
912doors { 981doors {
913 name: "F2 Room Back Left Door" 982 name: "F2 Room Northwest Door"
914 type: STANDARD 983 type: STANDARD
915 receivers: "Components/Doors/Halls/froom_4" 984 receivers: "Components/Doors/Halls/froom_4"
916 panels { room: "F2 Room" name: "SHAPE" } 985 panels { room: "F2 Room" name: "SHAPE" }
917 location_room: "F2 Room" 986 location_room: "F2 Room"
918} 987}
919doors { 988doors {
920 name: "F2 Room Back Middle Door" 989 name: "F2 Room West Door"
921 type: STANDARD 990 type: STANDARD
922 receivers: "Components/Doors/Halls/froom_5" 991 receivers: "Components/Doors/Halls/froom_5"
923 panels { room: "F2 Room" name: "DIRT" } 992 panels { room: "F2 Room" name: "DIRT" }
@@ -938,7 +1007,7 @@ doors {
938 panels { room: "U2 Room" name: "HEAVEN" } 1007 panels { room: "U2 Room" name: "HEAVEN" }
939} 1008}
940doors { 1009doors {
941 name: "U2 Room Shortcut" 1010 name: "U2 Room Southeast Door"
942 type: STANDARD 1011 type: STANDARD
943 receivers: "Components/Doors/Halls/uroom_2" 1012 receivers: "Components/Doors/Halls/uroom_2"
944 panels { room: "U2 Room" name: "WICKED" } 1013 panels { room: "U2 Room" name: "WICKED" }
@@ -959,21 +1028,21 @@ doors {
959 location_room: "House Entrance" 1028 location_room: "House Entrance"
960} 1029}
961doors { 1030doors {
962 name: "U2 Room Back Right Door" 1031 name: "U2 Room Southwest Door"
963 type: STANDARD 1032 type: STANDARD
964 receivers: "Components/Doors/Halls/uroom_3" 1033 receivers: "Components/Doors/Halls/uroom_3"
965 panels { room: "U2 Room" name: "HEAVEN" } 1034 panels { room: "U2 Room" name: "HEAVEN" }
966 location_room: "U2 Room" 1035 location_room: "U2 Room"
967} 1036}
968doors { 1037doors {
969 name: "U2 Room Back Door" 1038 name: "U2 Room West Door"
970 type: ITEM_ONLY 1039 type: ITEM_ONLY
971 receivers: "Components/Doors/Halls/uroom_5" 1040 receivers: "Components/Doors/Halls/uroom_5"
972 panels { room: "Purple Room South" name: "ANY" } 1041 panels { room: "Purple Room South" name: "ANY" }
973 panels { room: "Outside House" name: "A" } 1042 panels { room: "Outside House" name: "A" }
974} 1043}
975doors { 1044doors {
976 name: "U2 Room Entrance" 1045 name: "U2 Room East Door"
977 type: ITEM_ONLY 1046 type: ITEM_ONLY
978 receivers: "Components/Doors/Halls/uroom_4" 1047 receivers: "Components/Doors/Halls/uroom_4"
979 panels { room: "Outside Magic Room" name: "WIZARD" } 1048 panels { room: "Outside Magic Room" name: "WIZARD" }
@@ -1017,7 +1086,7 @@ doors {
1017 panels { room: "Outside Magic Room" name: "WIZARD" } 1086 panels { room: "Outside Magic Room" name: "WIZARD" }
1018} 1087}
1019doors { 1088doors {
1020 name: "Wonderland Right Door" 1089 name: "Wonderland South Door"
1021 type: STANDARD 1090 type: STANDARD
1022 receivers: "Components/Doors/Halls/wonderland_1" 1091 receivers: "Components/Doors/Halls/wonderland_1"
1023 panels { room: "Wonderland" name: "APRIL" } 1092 panels { room: "Wonderland" name: "APRIL" }
@@ -1208,70 +1277,37 @@ doors {
1208 type: ITEM_ONLY 1277 type: ITEM_ONLY
1209 receivers: "Components/Doors/Halls/connections_1" 1278 receivers: "Components/Doors/Halls/connections_1"
1210 receivers: "Components/Doors/Halls/connections_3" 1279 receivers: "Components/Doors/Halls/connections_3"
1280 # These have the same effect as the above, but including them here prevents
1281 # them from opening in door shuffle when the J2 door opens.
1282 receivers: "Components/Triggers/teleportListenerConnections3"
1283 receivers: "Components/Triggers/teleportListenerConnections4"
1284 # This door can open from either solving all panels, or just the smiley ones,
1285 # and the latter is obviously a subset of the former so let's just check for
1286 # that.
1211 panels { room: "Hotel" name: "PARKA" } 1287 panels { room: "Hotel" name: "PARKA" }
1212 panels { room: "Hotel" name: "MARLIN" }
1213 panels { room: "Hotel" name: "WHO" }
1214 panels { room: "Hotel" name: "CLOAK" } 1288 panels { room: "Hotel" name: "CLOAK" }
1215 panels { room: "Hotel" name: "MANE" }
1216 panels { room: "Hotel" name: "WHAT" }
1217 panels { room: "Hotel" name: "BLAZER" }
1218 panels { room: "Hotel" name: "WHERE" }
1219 panels { room: "Hotel" name: "DOROTHY" } 1289 panels { room: "Hotel" name: "DOROTHY" }
1220 panels { room: "Hotel" name: "JACKET" }
1221 panels { room: "Hotel" name: "TAIL" }
1222 panels { room: "Hotel" name: "JAWS" } 1290 panels { room: "Hotel" name: "JAWS" }
1223 panels { room: "Hotel" name: "FLOUNDER" }
1224 panels { room: "Hotel" name: "WHEN" } 1291 panels { room: "Hotel" name: "WHEN" }
1225 panels { room: "Hotel" name: "CLAWS" } 1292 panels { room: "Hotel" name: "CLAWS" }
1226 panels { room: "Hotel" name: "BRUCE" }
1227 panels { room: "Hotel" name: "POTATO" } 1293 panels { room: "Hotel" name: "POTATO" }
1228 panels { room: "Hotel" name: "SALAD" }
1229 panels { room: "Hotel" name: "BATHING" }
1230 panels { room: "Hotel" name: "MICRO" } 1294 panels { room: "Hotel" name: "MICRO" }
1231 panels { room: "Hotel" name: "BUSINESS" }
1232 panels { room: "Hotel" name: "WEDDING" }
1233 panels { room: "Hotel" name: "TREE" }
1234 panels { room: "Hotel" name: "RIVER" }
1235 panels { room: "Hotel" name: "TUNING" } 1295 panels { room: "Hotel" name: "TUNING" }
1236 panels { room: "Hotel" name: "BOXING" }
1237 panels { room: "Hotel" name: "TELEPHONE" }
1238 panels { room: "Hotel" name: "LAW" } 1296 panels { room: "Hotel" name: "LAW" }
1239 panels { room: "Hotel" name: "POKER" }
1240 panels { room: "Hotel" name: "CARD" } 1297 panels { room: "Hotel" name: "CARD" }
1241 panels { room: "Hotel" name: "ROAD" } 1298 panels { room: "Hotel" name: "ROAD" }
1242 panels { room: "Hotel" name: "CHOCOLATE" }
1243 panels { room: "Hotel" name: "DEPART" } 1299 panels { room: "Hotel" name: "DEPART" }
1244 panels { room: "Hotel" name: "WITHDRAW" }
1245 panels { room: "Hotel" name: "QUIT" }
1246 panels { room: "Hotel" name: "LEAVE" } 1300 panels { room: "Hotel" name: "LEAVE" }
1247 panels { room: "Hotel" name: "PALE" }
1248 panels { room: "Hotel" name: "JUST" }
1249 panels { room: "Hotel" name: "NEW" }
1250 panels { room: "Hotel" name: "UNTALENTED" }
1251 panels { room: "Hotel" name: "SERVICE" } 1301 panels { room: "Hotel" name: "SERVICE" }
1252 panels { room: "Hotel" name: "FULL" }
1253 panels { room: "Hotel" name: "EVIL" }
1254 panels { room: "Hotel" name: "HONEY" } 1302 panels { room: "Hotel" name: "HONEY" }
1255 panels { room: "Hotel" name: "CRESCENT" }
1256 panels { room: "Hotel" name: "INVALID" } 1303 panels { room: "Hotel" name: "INVALID" }
1257 panels { room: "Hotel" name: "FESTIVAL" } 1304 panels { room: "Hotel" name: "FESTIVAL" }
1258 panels { room: "Hotel" name: "BEAUTIFUL" }
1259 panels { room: "Hotel" name: "WILTED" } 1305 panels { room: "Hotel" name: "WILTED" }
1260 panels { room: "Hotel" name: "DROOPED" }
1261 panels { room: "Hotel" name: "FADED" }
1262 panels { room: "Hotel" name: "WANED" } 1306 panels { room: "Hotel" name: "WANED" }
1263 panels { room: "Hotel" name: "TALL" }
1264 panels { room: "Hotel" name: "CANVAS" }
1265 panels { room: "Hotel" name: "LEVER" }
1266 panels { room: "Hotel" name: "SCULPTURE" }
1267 panels { room: "Hotel" name: "RAGE" } 1307 panels { room: "Hotel" name: "RAGE" }
1268 panels { room: "Hotel" name: "BALL" }
1269 panels { room: "Hotel" name: "FOOL" }
1270 panels { room: "Hotel" name: "VERGE" } 1308 panels { room: "Hotel" name: "VERGE" }
1271 panels { room: "Hotel" name: "ART" }
1272 panels { room: "Hotel" name: "EVER" } 1309 panels { room: "Hotel" name: "EVER" }
1273 panels { room: "Hotel" name: "PAIN" } 1310 panels { room: "Hotel" name: "PAIN" }
1274 panels { room: "Hotel" name: "FOOT" }
1275} 1311}
1276doors { 1312doors {
1277 name: "J2 Door 1" 1313 name: "J2 Door 1"
@@ -1307,7 +1343,7 @@ doors {
1307 panels { room: "J2 Vestibule" name: "COLORFUL" } 1343 panels { room: "J2 Vestibule" name: "COLORFUL" }
1308} 1344}
1309doors { 1345doors {
1310 name: "Wonderland Left Door" 1346 name: "Wonderland North Door"
1311 type: ITEM_ONLY 1347 type: ITEM_ONLY
1312 receivers: "Components/Doors/Halls/wonderland_2" 1348 receivers: "Components/Doors/Halls/wonderland_2"
1313 panels { room: "Wonderland" name: "APRIL" } 1349 panels { room: "Wonderland" name: "APRIL" }
@@ -1421,6 +1457,9 @@ doors {
1421 receivers: "Meshes/Stairs/staircase31/teleportListener" 1457 receivers: "Meshes/Stairs/staircase31/teleportListener"
1422 receivers: "Meshes/Stairs/staircase32/teleportListener2" 1458 receivers: "Meshes/Stairs/staircase32/teleportListener2"
1423 receivers: "Meshes/Stairs/staircase33/teleportListener3" 1459 receivers: "Meshes/Stairs/staircase33/teleportListener3"
1460 receivers: "Panels/Castle Entrance/castle_direction_1/teleportListener"
1461 receivers: "Panels/Castle Entrance/castle_direction_2/teleportListener"
1462 receivers: "Panels/Castle Entrance/castle_direction_3/teleportListener"
1424 panels { room: "North Castle Area" name: "A SUMMER PLACE" } 1463 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1425 panels { room: "West Castle Area" name: "SONG FACE" } 1464 panels { room: "West Castle Area" name: "SONG FACE" }
1426 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } 1465 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
@@ -1613,6 +1652,7 @@ doors {
1613 panels { room: "Salt Room" name: "SEASONING" } 1652 panels { room: "Salt Room" name: "SEASONING" }
1614 panels { room: "Pepper Room" name: "SEASONING" } 1653 panels { room: "Pepper Room" name: "SEASONING" }
1615 location_room: "Pepper Room" 1654 location_room: "Pepper Room"
1655 location_name: "Seasonings"
1616} 1656}
1617doors { 1657doors {
1618 name: "Bow Side" 1658 name: "Bow Side"
@@ -1648,6 +1688,7 @@ doors {
1648 # Components/Doors/Smileys/blue_1 1688 # Components/Doors/Smileys/blue_1
1649 panels { room: "Blue Smiley" name: "SMILE" } 1689 panels { room: "Blue Smiley" name: "SMILE" }
1650 location_room: "Blue Smiley" 1690 location_room: "Blue Smiley"
1691 location_name: "Blue SMILE"
1651} 1692}
1652doors { 1693doors {
1653 name: "Blue Smiley Annex" 1694 name: "Blue Smiley Annex"
@@ -1679,6 +1720,7 @@ doors {
1679 receivers: "Components/Doors/Smileys/yellow_2" 1720 receivers: "Components/Doors/Smileys/yellow_2"
1680 panels { room: "Hedges" name: "SMILE" } 1721 panels { room: "Hedges" name: "SMILE" }
1681 location_room: "Hedges" 1722 location_room: "Hedges"
1723 location_name: "Yellow SMILE"
1682} 1724}
1683doors { 1725doors {
1684 name: "Green Smiley" 1726 name: "Green Smiley"
@@ -1687,6 +1729,7 @@ doors {
1687 receivers: "Components/Doors/Smileys/green_2" 1729 receivers: "Components/Doors/Smileys/green_2"
1688 panels { room: "Green Smiley" name: "SMILE" } 1730 panels { room: "Green Smiley" name: "SMILE" }
1689 location_room: "Green Smiley" 1731 location_room: "Green Smiley"
1732 location_name: "Green SMILE"
1690} 1733}
1691doors { 1734doors {
1692 name: "Orange Smiley Exit" 1735 name: "Orange Smiley Exit"
@@ -1694,6 +1737,7 @@ doors {
1694 receivers: "Components/Doors/Smileys/orange_1" 1737 receivers: "Components/Doors/Smileys/orange_1"
1695 panels { room: "Outside Orange Room" name: "SMILE" } 1738 panels { room: "Outside Orange Room" name: "SMILE" }
1696 location_room: "Outside Orange Room" 1739 location_room: "Outside Orange Room"
1740 location_name: "Orange SMILE"
1697} 1741}
1698doors { 1742doors {
1699 name: "F Keyholder Door" 1743 name: "F Keyholder Door"
@@ -1718,6 +1762,7 @@ doors {
1718 type: LOCATION_ONLY 1762 type: LOCATION_ONLY
1719 panels { room: "Red Smiley" name: "SMILE" } 1763 panels { room: "Red Smiley" name: "SMILE" }
1720 location_room: "Red Smiley" 1764 location_room: "Red Smiley"
1765 location_name: "Red SMILE"
1721} 1766}
1722doors { 1767doors {
1723 name: "Pink Hallway" 1768 name: "Pink Hallway"
@@ -1792,12 +1837,37 @@ doors {
1792} 1837}
1793doors { 1838doors {
1794 name: "Near Sweet Brown Door" 1839 name: "Near Sweet Brown Door"
1795 type: STANDARD 1840 type: ITEM_ONLY
1841 legacy_location: true
1796 receivers: "Components/Doors/Halls 2/halls_2" 1842 receivers: "Components/Doors/Halls 2/halls_2"
1797 panels { room: "Sweet Foyer" name: "RENT (4)" } 1843 panels { room: "Sweet Foyer" name: "RENT (4)" }
1798 location_room: "Sweet Foyer" 1844 location_room: "Sweet Foyer"
1799} 1845}
1800doors { 1846doors {
1847 name: "Rent Panels"
1848 type: LOCATION_ONLY
1849 panels { room: "Sweet Foyer" name: "RENT (1)" }
1850 panels { room: "Sweet Foyer" name: "RENT (2)" }
1851 panels { room: "Sweet Foyer" name: "RENT (3)" }
1852 panels { room: "Sweet Foyer" name: "RENT (4)" }
1853 location_room: "Sweet Foyer"
1854}
1855doors {
1856 name: "Equality Panels"
1857 type: LOCATION_ONLY
1858 panels { room: "Sweet Foyer" name: "EQUAL" }
1859 panels { room: "Sweet Foyer" name: "QUALITY" }
1860 location_room: "Sweet Foyer"
1861 location_name: "EQUAL, QUALITY"
1862}
1863doors {
1864 name: "Orange Panels"
1865 type: LOCATION_ONLY
1866 panels { room: "Blue Smiley Annex" name: "ORANGE (1)" }
1867 panels { room: "Blue Smiley Annex" name: "ORANGE (2)" }
1868 location_room: "Blue Smiley Annex"
1869}
1870doors {
1801 name: "Red Room Entrance" 1871 name: "Red Room Entrance"
1802 type: STANDARD 1872 type: STANDARD
1803 receivers: "Components/Doors/Halls 2/halls_3" 1873 receivers: "Components/Doors/Halls 2/halls_3"
@@ -1952,7 +2022,7 @@ doors {
1952 panels { room: "Gray Color Backside" name: "LAST" } 2022 panels { room: "Gray Color Backside" name: "LAST" }
1953 panels { room: "Gray Color Backside" name: "RISE" } 2023 panels { room: "Gray Color Backside" name: "RISE" }
1954 location_room: "Gray Color Backside" 2024 location_room: "Gray Color Backside"
1955 location_name: "Light Green Hex" 2025 location_name: "Pale Green Hex"
1956} 2026}
1957doors { 2027doors {
1958 name: "South Castle Area Back Door" 2028 name: "South Castle Area Back Door"
@@ -2187,6 +2257,7 @@ doors {
2187 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2257 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2188 panels { room: "Globe Room" name: "WORD" } 2258 panels { room: "Globe Room" name: "WORD" }
2189 location_room: "Globe Room" 2259 location_room: "Globe Room"
2260 location_name: "Sticks and Stones"
2190} 2261}
2191doors { 2262doors {
2192 name: "Castle Numbers Puzzle" 2263 name: "Castle Numbers Puzzle"
@@ -2306,3 +2377,95 @@ doors {
2306 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener" 2377 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2307 double_letters: true 2378 double_letters: true
2308} 2379}
2380doors {
2381 name: "Lime Hexes"
2382 type: LOCATION_ONLY
2383 panels { room: "Tree Entrance" name: "RAT" }
2384 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2385 panels { room: "Tree Entrance" name: "LEANS" }
2386 panels { room: "Tree Entrance" name: "QUESTION" }
2387 panels { room: "Tree Entrance" name: "WHERE" }
2388 panels { room: "Tree Entrance" name: "SUNDER" }
2389 location_room: "Tree Entrance"
2390}
2391doors {
2392 name: "Theo Panels"
2393 type: LOCATION_ONLY
2394 panels { room: "House" name: "GOAT" }
2395 panels { room: "House" name: "AMAZE" }
2396 panels { room: "House" name: "SKINNYHIM" }
2397 panels { room: "House" name: "THEO" }
2398 location_room: "House"
2399 location_name: "All Puzzles"
2400}
2401doors {
2402 name: "West Spire Panel"
2403 type: LOCATION_ONLY
2404 panels { room: "West Spire" name: "MISSING" }
2405 location_room: "West Spire"
2406 location_name: "MISSING"
2407}
2408doors {
2409 name: "Tree Panels"
2410 type: LOCATION_ONLY
2411 panels { room: "Red Color Door" name: "FIR" }
2412 panels { room: "Red Color Door" name: "OAK" }
2413 panels { room: "Red Color Door" name: "PINE" }
2414 panels { room: "Red Color Door" name: "ASH" }
2415 location_room: "Red Color Door"
2416 location_name: "ASH, FIR, OAK, PINE"
2417}
2418doors {
2419 name: "Teal Panel"
2420 type: LOCATION_ONLY
2421 panels { room: "Outside Book Room" name: "TEAL" }
2422 location_room: "Outside Book Room"
2423 location_name: "TEAL"
2424}
2425doors {
2426 name: "Direction Panels"
2427 type: LOCATION_ONLY
2428 panels { room: "Rainbow Color Doors" name: "DIRECTION (1)" }
2429 panels { room: "Rainbow Color Doors" name: "DIRECTION (2)" }
2430 panels { room: "Rainbow Color Doors" name: "DIRECTION (3)" }
2431 location_room: "Rainbow Color Doors"
2432}
2433doors {
2434 name: "Nursery Panels"
2435 type: LOCATION_ONLY
2436 panels { room: "Nursery" name: "Paintings" }
2437 panels { room: "Nursery" name: "?" }
2438 location_room: "Nursery"
2439 location_name: "Paintings, ?"
2440}
2441doors {
2442 name: "Near H Keyholder Panel"
2443 type: LOCATION_ONLY
2444 panels { room: "Outside House" name: "SILENCE" }
2445 location_room: "Outside House"
2446 location_name: "SILENCE"
2447}
2448doors {
2449 name: "Plum Panels"
2450 type: LOCATION_ONLY
2451 panels { room: "Outside Hedges" name: "PLUM (1)" }
2452 panels { room: "Outside Hedges" name: "PLUM (2)" }
2453 location_room: "Outside Hedges"
2454}
2455doors {
2456 name: "Yellow Smiley Annex Panels"
2457 type: LOCATION_ONLY
2458 panels { room: "Yellow Smiley Annex" name: "BELL" }
2459 panels { room: "Yellow Smiley Annex" name: "COW" }
2460 location_room: "Yellow Smiley Annex"
2461 location_name: "BELL, COW"
2462}
2463doors {
2464 name: "Farewell Little Lamb Panels"
2465 type: LOCATION_ONLY
2466 panels { room: "Purple Room South" name: "FAREWELL" }
2467 panels { room: "Purple Room South" name: "LITTLE" }
2468 panels { room: "Purple Room South" name: "LAMB" }
2469 location_room: "Purple Room South"
2470 location_name: "FAREWELL, LITTLE, LAMB"
2471}
diff --git a/data/maps/daedalus/rooms/C Keyholder.txtpb b/data/maps/daedalus/rooms/C Keyholder.txtpb index ef10a90..28793b2 100644 --- a/data/maps/daedalus/rooms/C Keyholder.txtpb +++ b/data/maps/daedalus/rooms/C Keyholder.txtpb
@@ -1,5 +1,5 @@
1name: "C Keyholder" 1name: "C Keyholder"
2panel_display_name: "North Area" 2panel_display_name: "East Area"
3keyholders { 3keyholders {
4 name: "C" 4 name: "C"
5 path: "Components/KeyHolders/keyHolderC" 5 path: "Components/KeyHolders/keyHolderC"
diff --git a/data/maps/daedalus/rooms/Composite Room S.txtpb b/data/maps/daedalus/rooms/Composite Room S.txtpb index 3773034..0cb69bf 100644 --- a/data/maps/daedalus/rooms/Composite Room S.txtpb +++ b/data/maps/daedalus/rooms/Composite Room S.txtpb
@@ -194,5 +194,8 @@ panels {
194} 194}
195ports { 195ports {
196 name: "ENTRY" 196 name: "ENTRY"
197 display_name: "Composite Room Worldport"
197 path: "Components/Warps/Worldports/worldport16" 198 path: "Components/Warps/Worldports/worldport16"
199 destination { x: -84 y: 0 z: 81 }
200 rotation: 270
198} 201}
diff --git a/data/maps/daedalus/rooms/Entry Shortcut.txtpb b/data/maps/daedalus/rooms/Entry Shortcut.txtpb index 63202ba..3c3abb7 100644 --- a/data/maps/daedalus/rooms/Entry Shortcut.txtpb +++ b/data/maps/daedalus/rooms/Entry Shortcut.txtpb
@@ -10,5 +10,8 @@ panels {
10} 10}
11ports { 11ports {
12 name: "ENTRY" 12 name: "ENTRY"
13 display_name: "Starting Room West Wall Middle Worldport"
13 path: "Components/Warps/Worldports/worldport4" 14 path: "Components/Warps/Worldports/worldport4"
15 destination { x: -21 y: 0 z: -4 }
16 rotation: 90
14} 17}
diff --git a/data/maps/daedalus/rooms/Hedges Tower.txtpb b/data/maps/daedalus/rooms/Hedges Tower.txtpb index 3031c1d..3b88cd7 100644 --- a/data/maps/daedalus/rooms/Hedges Tower.txtpb +++ b/data/maps/daedalus/rooms/Hedges Tower.txtpb
@@ -2,5 +2,7 @@ name: "Hedges Tower"
2panel_display_name: "Hedges" 2panel_display_name: "Hedges"
3ports { 3ports {
4 name: "TENACIOUS" 4 name: "TENACIOUS"
5 display_name: "Hedge Maze Tower"
5 path: "Components/Warps/Worldports/worldport13" 6 path: "Components/Warps/Worldports/worldport13"
7 no_shuffle: true
6} 8}
diff --git a/data/maps/daedalus/rooms/Hotel.txtpb b/data/maps/daedalus/rooms/Hotel.txtpb index d2a05db..d590841 100644 --- a/data/maps/daedalus/rooms/Hotel.txtpb +++ b/data/maps/daedalus/rooms/Hotel.txtpb
@@ -1,7 +1,5 @@
1name: "Hotel" 1name: "Hotel"
2panel_display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# TODO: Something has to be changed in-game so that the puzzles don't disappear
4# and thus cause them to become unsolvable.
5panels { 3panels {
6 name: "MARLIN" 4 name: "MARLIN"
7 path: "Panels/Connections/connections_2" 5 path: "Panels/Connections/connections_2"
diff --git a/data/maps/daedalus/rooms/Moat.txtpb b/data/maps/daedalus/rooms/Moat.txtpb index cbb5d16..7bdb040 100644 --- a/data/maps/daedalus/rooms/Moat.txtpb +++ b/data/maps/daedalus/rooms/Moat.txtpb
@@ -6,5 +6,8 @@ paintings {
6} 6}
7ports { 7ports {
8 name: "HIVE" 8 name: "HIVE"
9 display_name: "Moat Worldport"
9 path: "Components/Warps/Worldports/worldport9" 10 path: "Components/Warps/Worldports/worldport9"
11 destination { x: 64 y: 1 z: 24.5 }
12 rotation: 0
10} 13}
diff --git a/data/maps/daedalus/rooms/Outside Hedges.txtpb b/data/maps/daedalus/rooms/Outside Hedges.txtpb index 9f32e26..fc765d9 100644 --- a/data/maps/daedalus/rooms/Outside Hedges.txtpb +++ b/data/maps/daedalus/rooms/Outside Hedges.txtpb
@@ -76,5 +76,8 @@ paintings {
76} 76}
77ports { 77ports {
78 name: "REVITALIZED" 78 name: "REVITALIZED"
79 display_name: "Near Hedges Plum Hallway"
79 path: "Components/Warps/Worldports/worldport7" 80 path: "Components/Warps/Worldports/worldport7"
81 destination { x: 45 y: 0 z: 94 }
82 rotation: 270
80} 83}
diff --git a/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb b/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb index 5284133..73f8391 100644 --- a/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb +++ b/data/maps/daedalus/rooms/Purple Hallway From Great.txtpb
@@ -2,5 +2,8 @@ name: "Purple Hallway From Great"
2panel_display_name: "South Area" 2panel_display_name: "South Area"
3ports { 3ports {
4 name: "GREAT" 4 name: "GREAT"
5 display_name: "Near Sweet Purple Hallway"
5 path: "Components/Warps/Worldports/worldport17" 6 path: "Components/Warps/Worldports/worldport17"
7 destination { x: -24 y: 0 z: 61 }
8 rotation: 270
6} 9}
diff --git a/data/maps/daedalus/rooms/Quiet Entrance.txtpb b/data/maps/daedalus/rooms/Quiet Entrance.txtpb index 08fbcc7..cd0d0ed 100644 --- a/data/maps/daedalus/rooms/Quiet Entrance.txtpb +++ b/data/maps/daedalus/rooms/Quiet Entrance.txtpb
@@ -16,5 +16,8 @@ paintings {
16} 16}
17ports { 17ports {
18 name: "QUIET" 18 name: "QUIET"
19 display_name: "Near Planet Painting Worldport"
19 path: "Components/Warps/Worldports/worldport5" 20 path: "Components/Warps/Worldports/worldport5"
21 destination { x: -32 y: 0 z: -40 }
22 rotation: 90
20} 23}
diff --git a/data/maps/daedalus/rooms/Rain Side.txtpb b/data/maps/daedalus/rooms/Rain Side.txtpb index 6906aef..2a62525 100644 --- a/data/maps/daedalus/rooms/Rain Side.txtpb +++ b/data/maps/daedalus/rooms/Rain Side.txtpb
@@ -10,5 +10,8 @@ panels {
10} 10}
11ports { 11ports {
12 name: "BEARER" 12 name: "BEARER"
13 display_name: "Rain Panel Worldport"
13 path: "Components/Warps/Worldports/worldport11" 14 path: "Components/Warps/Worldports/worldport11"
15 destination { x: 93.5 y: 0 z: 27 }
16 rotation: 90
14} 17}
diff --git a/data/maps/daedalus/rooms/Red Color Door.txtpb b/data/maps/daedalus/rooms/Red Color Door.txtpb index f7eab21..344193e 100644 --- a/data/maps/daedalus/rooms/Red Color Door.txtpb +++ b/data/maps/daedalus/rooms/Red Color Door.txtpb
@@ -1,7 +1,7 @@
1name: "Red Color Door" 1name: "Red Color Door"
2panel_display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3panels { 3panels {
4 name: "Left" 4 name: "Near Obscured Puzzles"
5 path: "Panels/Halls/wb_1" 5 path: "Panels/Halls/wb_1"
6 clue: "" 6 clue: ""
7 answer: "sidewalk" 7 answer: "sidewalk"
diff --git a/data/maps/daedalus/rooms/Starting Room.txtpb b/data/maps/daedalus/rooms/Starting Room.txtpb index 62fc96a..1b07eb4 100644 --- a/data/maps/daedalus/rooms/Starting Room.txtpb +++ b/data/maps/daedalus/rooms/Starting Room.txtpb
@@ -9,5 +9,8 @@ panels {
9} 9}
10ports { 10ports {
11 name: "GREAT" 11 name: "GREAT"
12 display_name: "Starting Room South Wall Middle Worldport"
12 path: "Components/Warps/Worldports/worldport" 13 path: "Components/Warps/Worldports/worldport"
14 destination { x: 0 y: 0 z: 11 }
15 rotation: 0
13} 16}
diff --git a/data/maps/daedalus/rooms/Sweet Foyer.txtpb b/data/maps/daedalus/rooms/Sweet Foyer.txtpb index 03c8262..d1167eb 100644 --- a/data/maps/daedalus/rooms/Sweet Foyer.txtpb +++ b/data/maps/daedalus/rooms/Sweet Foyer.txtpb
@@ -51,9 +51,15 @@ paintings {
51} 51}
52ports { 52ports {
53 name: "SWEET1" 53 name: "SWEET1"
54 display_name: "Sweet East Entrance"
54 path: "Components/Warps/Worldports/worldport14" 55 path: "Components/Warps/Worldports/worldport14"
56 destination { x: -27 y: 0 z: 76.5 }
57 rotation: 270
55} 58}
56ports { 59ports {
57 name: "SWEET2" 60 name: "SWEET2"
61 display_name: "Sweet West Entrance"
58 path: "Components/Warps/Worldports/worldport15" 62 path: "Components/Warps/Worldports/worldport15"
63 destination { x: -36 y: 0 z: 76.5 }
64 rotation: 90
59} 65}
diff --git a/data/maps/daedalus/rooms/Tree Entrance.txtpb b/data/maps/daedalus/rooms/Tree Entrance.txtpb index 2b98178..1453790 100644 --- a/data/maps/daedalus/rooms/Tree Entrance.txtpb +++ b/data/maps/daedalus/rooms/Tree Entrance.txtpb
@@ -48,5 +48,8 @@ panels {
48} 48}
49ports { 49ports {
50 name: "TREE" 50 name: "TREE"
51 display_name: "Near Pumpkin Brown Hallway"
51 path: "Components/Warps/Worldports/worldport12" 52 path: "Components/Warps/Worldports/worldport12"
53 destination { x: 41 y: 0 z: 50.5 }
54 rotation: 0
52} 55}
diff --git a/data/maps/daedalus/rooms/Unkempt Entrance.txtpb b/data/maps/daedalus/rooms/Unkempt Entrance.txtpb index c0cb0df..0a39ee0 100644 --- a/data/maps/daedalus/rooms/Unkempt Entrance.txtpb +++ b/data/maps/daedalus/rooms/Unkempt Entrance.txtpb
@@ -2,5 +2,8 @@ name: "Unkempt Entrance"
2panel_display_name: "O2 Room" 2panel_display_name: "O2 Room"
3ports { 3ports {
4 name: "UNKEMPT" 4 name: "UNKEMPT"
5 display_name: "O2 Room Worldport"
5 path: "Components/Warps/Worldports/worldport6" 6 path: "Components/Warps/Worldports/worldport6"
7 destination { x: -61 y: 0 z: 95 }
8 rotation: 270
6} 9}
diff --git a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb index a172313..d3659d3 100644 --- a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb +++ b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb
@@ -1,12 +1,9 @@
1name: "White Hallway From Entry" 1name: "White Hallway From Entry"
2panel_display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# Not exactly sure what to do with this yet. In unshuffled connections, the door
4# here should be paired with the door on the other end (which is vanilla) even
5# if control center color doors are shuffled. But when connections are shuffled
6# maybe this should be shuffled separately? I might also want to find a way to
7# register when there's a door immediately outside of a connection so that when
8# two connections behind doors are shuffled together, their doors can be paired.
9ports { 3ports {
10 name: "ENTRY" 4 name: "ENTRY"
5 display_name: "Near Globe White Hallway"
11 path: "Components/Warps/Worldports/worldport10" 6 path: "Components/Warps/Worldports/worldport10"
7 destination { x: -46 y: 0 z: 23 }
8 rotation: 90
12} 9}
diff --git a/data/maps/daedalus/rooms/Wonderland.txtpb b/data/maps/daedalus/rooms/Wonderland.txtpb index 4b69e99..b4782d2 100644 --- a/data/maps/daedalus/rooms/Wonderland.txtpb +++ b/data/maps/daedalus/rooms/Wonderland.txtpb
@@ -1,6 +1,5 @@
1name: "Wonderland" 1name: "Wonderland"
2panel_display_name: "Northwest Area" 2panel_display_name: "Northwest Area"
3# TODO: There's a warp from The Entry into here.
4panels { 3panels {
5 name: "APRIL" 4 name: "APRIL"
6 path: "Panels/Wonderland/wonderland_1" 5 path: "Panels/Wonderland/wonderland_1"
@@ -38,5 +37,8 @@ panels {
38} 37}
39ports { 38ports {
40 name: "WONDROUS" 39 name: "WONDROUS"
40 display_name: "Wonderland Worldport"
41 path: "Components/Warps/Worldports/worldport3" 41 path: "Components/Warps/Worldports/worldport3"
42 destination { x: -104 y: 0 z: -69 }
43 rotation: 180
42} 44}
diff --git a/data/maps/daedalus/rooms/Yellow Color Door.txtpb b/data/maps/daedalus/rooms/Yellow Color Door.txtpb index e44658c..61d206b 100644 --- a/data/maps/daedalus/rooms/Yellow Color Door.txtpb +++ b/data/maps/daedalus/rooms/Yellow Color Door.txtpb
@@ -30,5 +30,8 @@ paintings {
30} 30}
31ports { 31ports {
32 name: "FOURROOMS" 32 name: "FOURROOMS"
33 display_name: "Near Yellow Worldport"
33 path: "Components/Warps/Worldports/worldport8" 34 path: "Components/Warps/Worldports/worldport8"
35 destination { x: 92.5 y: 0 z: -62 }
36 rotation: 90
34} 37}