about summary refs log tree commit diff stats
path: root/data/maps/daedalus/doors.txtpb
diff options
context:
space:
mode:
Diffstat (limited to 'data/maps/daedalus/doors.txtpb')
-rw-r--r--data/maps/daedalus/doors.txtpb2473
1 files changed, 2473 insertions, 0 deletions
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb new file mode 100644 index 0000000..f2f4592 --- /dev/null +++ b/data/maps/daedalus/doors.txtpb
@@ -0,0 +1,2473 @@
1doors {
2 name: "Snake Room First Door"
3 type: EVENT
4 panels { room: "Snake Room" name: "HISS" answer: "cat" }
5}
6doors {
7 name: "Snake Room Second Door"
8 type: EVENT
9 panels { room: "Snake Room" name: "SQUEAK" answer: "bat" }
10}
11doors {
12 name: "Snake Room Third Door"
13 type: EVENT
14 panels { room: "Snake Room" name: "SQUEAK" answer: "bat" }
15 panels { room: "Snake Room" name: "BUZZ" answer: "fly" }
16}
17doors {
18 name: "West Sticks And Stones Door"
19 type: EVENT
20 panels { room: "West Castle Area" name: "SKELETON" }
21}
22doors {
23 name: "Castle West Hider"
24 type: EVENT
25 panels { room: "West Castle Area" name: "SONG (1)" }
26 panels { room: "West Castle Area" name: "FACE" }
27}
28doors {
29 name: "Castle South Hider"
30 type: EVENT
31 panels { room: "South Castle Area" name: "AN" }
32 panels { room: "South Castle Area" name: "OFFER" }
33 panels { room: "South Castle Area" name: "VILLAGE" }
34 panels { room: "South Castle Area" name: "BEFORE" }
35 panels { room: "South Castle Area" name: "LAIR" }
36}
37doors {
38 name: "Southwest Sticks And Stones Door"
39 type: EVENT
40 panels { room: "Globe Room" name: "TICK" answer: "sticks" }
41 panels { room: "Globe Room" name: "TONE" answer: "stones" }
42 panels { room: "Globe Room" name: "BONE" }
43}
44doors {
45 name: "Castle North Hider"
46 type: EVENT
47 panels { room: "North Castle Area" name: "A" }
48 panels { room: "North Castle Area" name: "SUMMER" }
49 panels { room: "North Castle Area" name: "PLACE" }
50}
51doors {
52 name: "Pyramid 3 Door"
53 type: EVENT
54 panels { room: "Pyramid Entry" name: "TREE" }
55}
56doors {
57 name: "Pyramid 6 Door"
58 type: EVENT
59 panels { room: "Pyramid 7" name: "ARTIST" }
60}
61doors {
62 name: "Pyramid 8 Left Door"
63 type: EVENT
64 panels { room: "Pyramid 5" name: "ROYAL" }
65}
66doors {
67 name: "Pyramid 8 Bottom Door"
68 type: EVENT
69 panels { room: "Pyramid 4" name: "CAT" }
70}
71doors {
72 name: "Pyramid 7 Door"
73 type: EVENT
74 panels { room: "Pyramid Entry" name: "SHAPE" }
75}
76doors {
77 name: "Pyramid 4 Door"
78 type: EVENT
79 panels { room: "Pyramid 3" name: "VEHICLE" }
80}
81doors {
82 name: "Pyramid 5 Door"
83 type: EVENT
84 panels { room: "Pyramid 6" name: "TEA" }
85}
86doors {
87 name: "Pyramid Second Floor Door"
88 type: EVENT
89 panels { room: "Pyramid 8" name: "INSTRUMENT" }
90 panels { room: "Pyramid 5" name: "ROYAL" }
91}
92doors {
93 name: "Pyramid Third Floor Door"
94 type: EVENT
95 panels { room: "Outside Pyramid" name: "PEER" }
96 panels { room: "Outside Pyramid" name: "AMID" }
97 panels { room: "Pyramid Entry" name: "TREE" }
98 panels { room: "Pyramid Entry" name: "SHAPE" }
99 panels { room: "Pyramid 3" name: "VEHICLE" }
100 panels { room: "Pyramid 4" name: "CAT" }
101 panels { room: "Pyramid 5" name: "ROYAL" }
102 panels { room: "Pyramid 6" name: "TEA" }
103 panels { room: "Pyramid 7" name: "ARTIST" }
104 panels { room: "Pyramid 8" name: "INSTRUMENT" }
105 panels { room: "Pyramid Second Floor" name: "TOOL" }
106 panels { room: "Pyramid Second Floor" name: "SODA" }
107 panels { room: "Pyramid Second Floor" name: "ORGAN" }
108 panels { room: "Pyramid Second Floor" name: "DIAMOND" }
109 panels { room: "Pyramid Second Floor" name: "INSTRUMENT" }
110 panels { room: "Pyramid Second Floor" name: "BEVERAGE" }
111}
112doors {
113 name: "Pyramid 9 Blocker"
114 type: EVENT
115 panels { room: "Pyramid Second Floor" name: "TOOL" }
116 panels { room: "Pyramid Second Floor" name: "SODA" }
117 panels { room: "Pyramid Second Floor" name: "ORGAN" }
118}
119doors {
120 name: "Pyramid 14 Blocker"
121 type: EVENT
122 panels { room: "Pyramid Second Floor" name: "SODA" }
123}
124doors {
125 name: "Pyramid 13 Blocker"
126 type: EVENT
127 panels { room: "Pyramid Second Floor" name: "ORGAN" }
128}
129doors {
130 name: "Castle Flipper"
131 type: EVENT
132 panels { room: "Castle" name: "REVERSE" }
133}
134doors {
135 name: "Castle Hazel Stairs"
136 # This is called "yellow" in-game... no way.
137 type: EVENT
138 panels { room: "Castle" name: "ONE (Hazel)" }
139 panels { room: "Castle" name: "TWO (Hazel)" }
140 panels { room: "Castle" name: "THREE (Hazel)" }
141 panels { room: "Castle" name: "FOUR (Hazel)" }
142}
143doors {
144 name: "Castle Maroon Stairs"
145 type: EVENT
146 panels { room: "Castle" name: "ONE (Maroon)" }
147 panels { room: "Castle" name: "TWO (Maroon)" }
148 panels { room: "Castle" name: "THREE (Maroon)" }
149 panels { room: "Castle" name: "FOUR (Maroon)" }
150}
151doors {
152 name: "Castle Green Stairs"
153 type: EVENT
154 panels { room: "Castle" name: "ONE (Green)" }
155 panels { room: "Castle" name: "TWO (Green)" }
156 panels { room: "Castle" name: "THREE (Green)" }
157 panels { room: "Castle" name: "FOUR (Green)" }
158}
159doors {
160 name: "Castle Blue Stairs"
161 type: EVENT
162 panels { room: "Castle" name: "ONE (Blue)" }
163 panels { room: "Castle" name: "TWO (Blue)" }
164 panels { room: "Castle" name: "THREE (Blue)" }
165 panels { room: "Castle" name: "FOUR (Blue)" }
166}
167doors {
168 name: "Castle Throne"
169 type: EVENT
170 panels { room: "Castle" name: "FIVE (Blue)" }
171 panels { room: "Castle" name: "FIVE (Green)" }
172 panels { room: "Castle" name: "FIVE (Maroon)" }
173 panels { room: "Castle" name: "FIVE (Hazel)" }
174}
175doors {
176 name: "Starting Room North Wall Center Door"
177 type: STANDARD
178 receivers: "Components/Doors/Entry/entry_1"
179 panels { room: "Starting Room" name: "ENTRANCE" }
180 location_room: "Starting Room"
181}
182doors {
183 name: "Starting Room West Wall South Door"
184 type: STANDARD
185 receivers: "Components/Doors/Entry/entry_2"
186 panels { room: "Welcome Back Exit" name: "WELCOME" }
187 location_room: "Welcome Back Exit"
188}
189doors {
190 name: "Welcome Back Secret Door"
191 type: STANDARD
192 receivers: "Components/Doors/Entry/entry_13"
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" }
195 location_room: "West Spire"
196 location_name: "BYE, FAREWELL LITTLE LAMB"
197}
198doors {
199 name: "Welcome Back Door"
200 type: LOCATION_ONLY
201 #receivers: "Components/Doors/Entry/entry_14"
202 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
203 location_room: "Welcome Back Area"
204 location_name: "GREETINGS OLD FRIEND"
205}
206# entry_3 is the door to SEAL, which we will ignore.
207doors {
208 name: "Starting Room West Wall Center Door"
209 type: STANDARD
210 receivers: "Components/Doors/Entry/entry_4"
211 panels { room: "Entry Shortcut" name: "WELCOME" }
212 location_room: "Entry Shortcut"
213}
214doors {
215 name: "Entry Shortcut Secret Exit"
216 type: ITEM_ONLY
217 receivers: "Components/Doors/Entry/entry_12"
218 panels { room: "Entry Shortcut" name: "WELCOME" }
219 panels { room: "West Spire" name: "CONCEALED" }
220}
221doors {
222 name: "Starting Room West Wall North Door"
223 type: STANDARD
224 receivers: "Components/Doors/Entry/entry_5"
225 panels { room: "West Spire" name: "CONCEALED" }
226 location_room: "West Spire"
227}
228doors {
229 name: "Starting Room East Wall Center Door"
230 type: ITEM_ONLY
231 legacy_location: true
232 receivers: "Components/Doors/Entry/entry_6"
233 panels { room: "Rainbow Color Backside" name: "?" }
234 location_room: "Rainbow Color Backside"
235}
236doors {
237 name: "Rainbow Color Backside Panels"
238 type: LOCATION_ONLY
239 panels { room: "Rainbow Color Backside" name: "?" }
240 panels { room: "Rainbow Color Backside" name: "BACKSIDE" }
241 location_room: "Rainbow Color Backside"
242 location_name: "BACKSIDE, ?"
243}
244doors {
245 name: "Starting Room East Wall North Door"
246 type: ITEM_ONLY
247 receivers: "Components/Doors/Entry/entry_7"
248 panels { room: "Starting Room" name: "ENTRANCE" }
249 panels { room: "Rainbow Color Backside" name: "?" }
250}
251doors {
252 name: "Starting Room North Wall West Door"
253 type: STANDARD
254 receivers: "Components/Doors/Entry/entry_8"
255 receivers: "Components/Doors/Entry/entry_16"
256 panels { room: "Number Paintings Area" name: "TURN" }
257 location_room: "Number Paintings Area"
258}
259doors {
260 name: "Starting Room North Wall East Door"
261 type: STANDARD
262 receivers: "Components/Doors/Entry/entry_9"
263 panels { room: "Yellow Color Door" name: "SPIN" }
264 location_room: "Yellow Color Door"
265}
266doors {
267 name: "Starting Room South Wall East Door"
268 type: ITEM_ONLY
269 receivers: "Components/Doors/Entry/entry_10"
270 panels { room: "Outside Eye Temple" name: "Entrance" }
271}
272doors {
273 name: "Temple of the Eyes Entrance"
274 type: STANDARD
275 receivers: "Components/Doors/Entry/entry_18"
276 panels { room: "Outside Eye Temple" name: "Entrance" }
277 location_room: "Outside Eye Temple"
278}
279doors {
280 name: "Starting Room South Wall West Door"
281 type: ITEM_ONLY
282 receivers: "Components/Doors/Entry/entry_11"
283 panels { room: "Outside Eye Temple" name: "Entrance" }
284}
285doors {
286 name: "Eye Painting Exit"
287 type: STANDARD
288 receivers: "Components/Doors/Entry/entry_15"
289 panels { room: "Eye Painting" name: "REVILED" }
290 location_room: "Eye Painting"
291}
292doors {
293 name: "Near Pyramid Gate"
294 type: STANDARD
295 receivers: "Components/Doors/Entry/gate_1"
296 panels { room: "Number Paintings Area" name: "GOING" }
297 location_room: "Number Paintings Area"
298}
299doors {
300 name: "Black Hexes Door"
301 type: STANDARD
302 receivers: "Components/Doors/Entry/gate_3"
303 panels { room: "Black Hex" name: "HIDE" }
304 panels { room: "Black Hex" name: "ORDER" }
305 panels { room: "Black Hex" name: "TOWER" }
306 panels { room: "Black Hex" name: "MAZE" }
307 panels { room: "Black Hex" name: "CLUES" }
308 panels { room: "Black Hex" name: "SECRET" }
309 location_room: "Black Hex"
310 location_name: "Black Hex"
311}
312doors {
313 name: "Splintering Exit North Door"
314 type: ITEM_ONLY
315 legacy_location: true
316 receivers: "Components/Doors/Entry/gate_4"
317 panels { room: "West Castle Area" name: "EVER" }
318 panels { room: "West Castle Area" name: "AXES" }
319 panels { room: "West Castle Area" name: "FLIP (1)" }
320 panels { room: "West Castle Area" name: "SLOT" }
321 location_room: "West Castle Area"
322}
323doors {
324 name: "Splintering Exit South Door"
325 type: ITEM_ONLY
326 receivers: "Components/Doors/Entry/gate_5"
327 panels { room: "West Castle Area" name: "EVER" }
328 panels { room: "West Castle Area" name: "AXES" }
329 panels { room: "West Castle Area" name: "FLIP (1)" }
330 panels { room: "West Castle Area" name: "SLOT" }
331}
332doors {
333 name: "Splintering Area Panels"
334 type: LOCATION_ONLY
335 panels { room: "West Castle Area" name: "EVER" }
336 panels { room: "West Castle Area" name: "AXES" }
337 panels { room: "West Castle Area" name: "FLIP (1)" }
338 panels { room: "West Castle Area" name: "SLOT" }
339 panels { room: "West Castle Area" name: "WICKEDLY" }
340 panels { room: "West Castle Area" name: "CATHOLIC" }
341 panels { room: "West Castle Area" name: "SISTERLY" }
342 panels { room: "West Castle Area" name: "SQUEALED" }
343 panels { room: "West Castle Area" name: "READ" }
344 panels { room: "West Castle Area" name: "WORD" }
345 panels { room: "West Castle Area" name: "EACH" }
346 panels { room: "West Castle Area" name: "RANK" }
347 panels { room: "West Castle Area" name: "TEAR" }
348 panels { room: "West Castle Area" name: "SHUT" }
349 panels { room: "West Castle Area" name: "FLIP (2)" }
350 panels { room: "West Castle Area" name: "STUN" }
351 panels { room: "West Castle Area" name: "CHAT" }
352 panels { room: "West Castle Area" name: "LOST" }
353 panels { room: "West Castle Area" name: "PODS" }
354 panels { room: "West Castle Area" name: "FAME" }
355 location_room: "West Castle Area"
356}
357doors {
358 name: "West Sticks And Stones Panel"
359 type: LOCATION_ONLY
360 panels { room: "West Castle Area" name: "LETTERS" }
361 location_room: "West Castle Area"
362 location_name: "LETTERS"
363}
364doors {
365 name: "Amber Room Panels"
366 type: LOCATION_ONLY
367 panels { room: "West Castle Area" name: "HARMONY" }
368 panels { room: "West Castle Area" name: "MELODY" }
369 panels { room: "West Castle Area" name: "RHYTHM" }
370 panels { room: "West Castle Area" name: "TEXTURE" }
371 location_room: "West Castle Area"
372 location_name: "HARMONY, MELODY, RHYTHM, TEXTURE"
373}
374doors {
375 name: "Z2 Room Back Exit"
376 type: ITEM_ONLY
377 receivers: "Components/Doors/Entry/gate_2"
378 panels { room: "Z2 Room" name: "MICROSCOPE" }
379 panels { room: "Z2 Room" name: "KEY" }
380 panels { room: "Z2 Room" name: "HORSE" }
381 panels { room: "Z2 Room" name: "CAR" }
382 panels { room: "Z2 Room" name: "SOLSTICE" }
383 panels { room: "Z2 Room" name: "EQUINE" }
384 panels { room: "Z2 Room" name: "CHARGE" }
385 panels { room: "Z2 Room" name: "MUST" }
386 panels { room: "Z2 Room" name: "CAPE" }
387 panels { room: "Z2 Room" name: "GLANCE" }
388 panels { room: "Z2 Room" name: "JAR" }
389 panels { room: "Z2 Room" name: "AGREEMENT" }
390 panels { room: "Z2 Room" name: "VOYAGE" }
391 panels { room: "Z2 Room" name: "INSECT" }
392 panels { room: "Z2 Room" name: "EAGLE" }
393 panels { room: "Z2 Room" name: "MAJESTIC" }
394 panels { room: "Z2 Room" name: "RINGO" }
395 panels { room: "Z2 Room" name: "POLICY" }
396 panels { room: "Z2 Room" name: "DISCORD" }
397 panels { room: "Z2 Room" name: "CAT" }
398 complete_at: 10
399}
400doors {
401 name: "Z2 Prize"
402 type: EVENT
403 # theo_6, theo_7, theo_8, theo_9
404 panels { room: "Z2 Room" name: "MICROSCOPE" }
405 panels { room: "Z2 Room" name: "KEY" }
406 panels { room: "Z2 Room" name: "HORSE" }
407 panels { room: "Z2 Room" name: "CAR" }
408 panels { room: "Z2 Room" name: "SOLSTICE" }
409 panels { room: "Z2 Room" name: "EQUINE" }
410 panels { room: "Z2 Room" name: "CHARGE" }
411 panels { room: "Z2 Room" name: "MUST" }
412 panels { room: "Z2 Room" name: "CAPE" }
413 panels { room: "Z2 Room" name: "GLANCE" }
414 panels { room: "Z2 Room" name: "JAR" }
415 panels { room: "Z2 Room" name: "AGREEMENT" }
416 panels { room: "Z2 Room" name: "VOYAGE" }
417 panels { room: "Z2 Room" name: "INSECT" }
418 panels { room: "Z2 Room" name: "EAGLE" }
419 panels { room: "Z2 Room" name: "MAJESTIC" }
420 panels { room: "Z2 Room" name: "RINGO" }
421 panels { room: "Z2 Room" name: "POLICY" }
422 panels { room: "Z2 Room" name: "DISCORD" }
423 panels { room: "Z2 Room" name: "CAT" }
424}
425doors {
426 name: "Z2 Room Southwest Door"
427 type: STANDARD
428 receivers: "Components/Doors/Halls/theo_1"
429 panels { room: "Z2 Room" name: "MICROSCOPE" }
430 panels { room: "Z2 Room" name: "KEY" }
431 panels { room: "Z2 Room" name: "HORSE" }
432 panels { room: "Z2 Room" name: "CAR" }
433 panels { room: "Z2 Room" name: "SOLSTICE" }
434 panels { room: "Z2 Room" name: "EQUINE" }
435 panels { room: "Z2 Room" name: "CHARGE" }
436 panels { room: "Z2 Room" name: "MUST" }
437 panels { room: "Z2 Room" name: "CAPE" }
438 panels { room: "Z2 Room" name: "GLANCE" }
439 location_room: "Z2 Room"
440 location_name: "West Puzzles"
441}
442doors {
443 name: "Z2 Room Northwest Door"
444 type: ITEM_ONLY
445 receivers: "Components/Doors/Halls/theo_2"
446 panels { room: "Z2 Room" name: "MICROSCOPE" }
447 panels { room: "Z2 Room" name: "KEY" }
448 panels { room: "Z2 Room" name: "HORSE" }
449 panels { room: "Z2 Room" name: "CAR" }
450 panels { room: "Z2 Room" name: "SOLSTICE" }
451 panels { room: "Z2 Room" name: "EQUINE" }
452 panels { room: "Z2 Room" name: "CHARGE" }
453 panels { room: "Z2 Room" name: "MUST" }
454 panels { room: "Z2 Room" name: "CAPE" }
455 panels { room: "Z2 Room" name: "GLANCE" }
456}
457doors {
458 name: "Z2 Room Northeast Door"
459 type: STANDARD
460 receivers: "Components/Doors/Halls/theo_3"
461 panels { room: "Z2 Room" name: "JAR" }
462 panels { room: "Z2 Room" name: "AGREEMENT" }
463 panels { room: "Z2 Room" name: "VOYAGE" }
464 panels { room: "Z2 Room" name: "INSECT" }
465 panels { room: "Z2 Room" name: "EAGLE" }
466 panels { room: "Z2 Room" name: "MAJESTIC" }
467 panels { room: "Z2 Room" name: "RINGO" }
468 panels { room: "Z2 Room" name: "POLICY" }
469 panels { room: "Z2 Room" name: "DISCORD" }
470 panels { room: "Z2 Room" name: "CAT" }
471 location_room: "Z2 Room"
472 location_name: "East Puzzles"
473}
474doors {
475 name: "Z2 Room Southeast Door"
476 type: ITEM_ONLY
477 receivers: "Components/Doors/Halls/theo_4"
478 receivers: "Components/Doors/Halls/theo_5"
479 panels { room: "Z2 Room" name: "JAR" }
480 panels { room: "Z2 Room" name: "AGREEMENT" }
481 panels { room: "Z2 Room" name: "VOYAGE" }
482 panels { room: "Z2 Room" name: "INSECT" }
483 panels { room: "Z2 Room" name: "EAGLE" }
484 panels { room: "Z2 Room" name: "MAJESTIC" }
485 panels { room: "Z2 Room" name: "RINGO" }
486 panels { room: "Z2 Room" name: "POLICY" }
487 panels { room: "Z2 Room" name: "DISCORD" }
488 panels { room: "Z2 Room" name: "CAT" }
489}
490doors {
491 name: "Coin Tower Part 1"
492 type: LOCATION_ONLY
493 panels { room: "Yellow Color Door" name: "Paintings" }
494 location_room: "Yellow Color Door"
495}
496doors {
497 name: "Coin Tower Part 2"
498 type: EVENT
499 panels { room: "Coin Tower" name: "RAIN" }
500}
501doors {
502 name: "Purple SE Vestibule Blocker"
503 type: EVENT
504 #receivers: "Components/Doors/Purple Exterior/purple_3"
505 #receivers: "Components/Doors/Purple Exterior/purple_4"
506 panels { room: "Purple SE Vestibule" name: "RUN" }
507 panels { room: "Purple SE Vestibule" name: "ROADS" }
508}
509doors {
510 name: "Purple SW Vestibule Blocker"
511 type: EVENT
512 #receivers: "Components/Doors/Purple Exterior/purple_15"
513 #receivers: "Components/Doors/Purple Exterior/purple_16"
514 panels { room: "Purple SW Vestibule" name: "LETTERS" }
515 panels { room: "Purple SW Vestibule" name: "INSCRIBE" }
516}
517doors {
518 name: "Purple NW Vestibule Blocker"
519 type: EVENT
520 #receivers: "Components/Doors/Purple Exterior/purple_11"
521 #receivers: "Components/Doors/Purple Exterior/purple_12"
522 panels { room: "Purple NW Vestibule" name: "MESSAGES" }
523 panels { room: "Purple NW Vestibule" name: "LOSE" }
524}
525doors {
526 name: "Purple NE Vestibule Blocker"
527 type: EVENT
528 #receivers: "Components/Doors/Purple Exterior/purple_7"
529 #receivers: "Components/Doors/Purple Exterior/purple_8"
530 panels { room: "Outside House" name: "WALLS" }
531 panels { room: "Outside House" name: "LOCK" }
532}
533doors {
534 name: "Purple SE Vestibule"
535 type: STANDARD
536 receivers: "Components/Doors/Purple Exterior/purple_1"
537 receivers: "Components/Doors/Purple Exterior/purple_2"
538 panels { room: "Purple SE Vestibule" name: "RUN" }
539 panels { room: "Purple SE Vestibule" name: "ROADS" }
540 location_room: "Purple SE Vestibule"
541}
542doors {
543 name: "Purple NE Vestibule"
544 type: LOCATION_ONLY
545 # This has no impact on logic because it's the same room on both sides.
546 #receivers: "Components/Doors/Purple Exterior/purple_5"
547 #receivers: "Components/Doors/Purple Exterior/purple_6"
548 panels { room: "Outside House" name: "WALLS" }
549 panels { room: "Outside House" name: "LOCK" }
550 location_room: "Outside House"
551}
552doors {
553 name: "Purple NW Vestibule"
554 type: STANDARD
555 receivers: "Components/Doors/Purple Exterior/purple_9"
556 receivers: "Components/Doors/Purple Exterior/purple_10"
557 panels { room: "Purple NW Vestibule" name: "MESSAGES" }
558 panels { room: "Purple NW Vestibule" name: "LOSE" }
559 location_room: "Purple NW Vestibule"
560}
561doors {
562 name: "Purple SW Vestibule"
563 type: STANDARD
564 receivers: "Components/Doors/Purple Exterior/purple_13"
565 receivers: "Components/Doors/Purple Exterior/purple_14"
566 panels { room: "Purple SW Vestibule" name: "LETTERS" }
567 panels { room: "Purple SW Vestibule" name: "INSCRIBE" }
568 location_room: "Purple SW Vestibule"
569}
570doors {
571 name: "Purple West Area North Door"
572 type: STANDARD
573 receivers: "Components/Doors/Purple Exterior/purple_17"
574 panels { room: "Outside House" name: "BLITHELY" }
575 panels { room: "Purple Room South" name: "THESE" }
576 location_room: "Outside House"
577 location_name: "West Purple Vestibules"
578}
579doors {
580 name: "Purple West Area South Door"
581 type: ITEM_ONLY
582 receivers: "Components/Doors/Purple Exterior/purple_18"
583 panels { room: "Outside House" name: "BLITHELY" }
584 panels { room: "Purple Room South" name: "THESE" }
585}
586doors {
587 name: "Godot Room Entrance"
588 type: ITEM_ONLY
589 receivers: "Components/Doors/Purple Exterior/purple_25"
590 panels { room: "Purple Room South" name: "THESE" }
591}
592doors {
593 name: "Godot Room Exit"
594 type: STANDARD
595 receivers: "Components/Doors/Purple Exterior/purple_26"
596 panels { room: "Godot Room" name: "MOTORCYCLE" }
597 panels { room: "Godot Room" name: "ME" }
598 panels { room: "Godot Room" name: "PAWN" }
599 panels { room: "Godot Room" name: "MANIPULATE" }
600 panels { room: "Godot Room" name: "AUDIO" }
601 panels { room: "Godot Room" name: "AIRPLANE" }
602 panels { room: "Godot Room" name: "IDEA" }
603 panels { room: "Godot Room" name: "TRAIN" }
604 panels { room: "Godot Room" name: "RECORDING" }
605 location_room: "Godot Room"
606 location_name: "Godot Room"
607}
608doors {
609 name: "Beehalls Intersection"
610 type: EVENT
611 # Unfortunately this has to be an event because the panels block the door
612 # until solved. This means that the door can't give access to the three
613 # entrances. It only blocks access to the fourth panel.
614 panels { room: "After Bee Room" name: "GAS" }
615 panels { room: "Outside House" name: "WHISPER" }
616 panels { room: "Purple NW Vestibule" name: "SNOWMAN" }
617}
618doors {
619 name: "Beehalls Panel"
620 type: LOCATION_ONLY
621 panels { room: "Beehalls Intersection" name: "CLOUDS" }
622 location_room: "Beehalls Intersection"
623}
624doors {
625 name: "Purple West Area West Door"
626 type: ITEM_ONLY
627 receivers: "Components/Doors/Purple Exterior/purple_27"
628 panels { room: "Outside House" name: "BLITHELY" }
629 panels { room: "Purple Room South" name: "THESE" }
630}
631doors {
632 name: "Purple East Area South Door"
633 type: STANDARD
634 receivers: "Components/Doors/Purple Exterior/purple_19"
635 panels { room: "Purple Room South" name: "ANY" }
636 panels { room: "Outside House" name: "A" }
637 location_room: "Outside House"
638 location_name: "East Purple Vestibules"
639}
640doors {
641 name: "Purple East Area North Door"
642 type: ITEM_ONLY
643 receivers: "Components/Doors/Purple Exterior/purple_20"
644 panels { room: "Purple Room South" name: "ANY" }
645 panels { room: "Outside House" name: "A" }
646}
647doors {
648 name: "Purple Room North Entrance"
649 type: STANDARD
650 receivers: "Components/Doors/Purple Exterior/purple_21"
651 panels { room: "Purple Room South" name: "ANY" }
652 panels { room: "Outside House" name: "A" }
653 panels { room: "Outside House" name: "BLITHELY" }
654 panels { room: "Purple Room South" name: "THESE" }
655 location_room: "Outside House"
656 location_name: "Purple Vestibules"
657}
658doors {
659 name: "Purple Room South Entrance"
660 type: ITEM_ONLY
661 receivers: "Components/Doors/Purple Exterior/purple_22"
662 panels { room: "Purple Room South" name: "ANY" }
663 panels { room: "Outside House" name: "A" }
664 panels { room: "Outside House" name: "BLITHELY" }
665 panels { room: "Purple Room South" name: "THESE" }
666}
667doors {
668 name: "Purple Room West Entrance"
669 type: ITEM_ONLY
670 receivers: "Components/Doors/Purple Exterior/purple_23"
671 panels { room: "Purple Room South" name: "ANY" }
672 panels { room: "Outside House" name: "A" }
673 panels { room: "Outside House" name: "BLITHELY" }
674 panels { room: "Purple Room South" name: "THESE" }
675}
676doors {
677 name: "Purple Room East Entrance"
678 type: ITEM_ONLY
679 receivers: "Components/Doors/Purple Exterior/purple_24"
680 panels { room: "Purple Room South" name: "ANY" }
681 panels { room: "Outside House" name: "A" }
682 panels { room: "Outside House" name: "BLITHELY" }
683 panels { room: "Purple Room South" name: "THESE" }
684}
685doors {
686 name: "Purple Room"
687 type: LOCATION_ONLY
688 panels { room: "Purple Room" name: "HOIST" }
689 panels { room: "Purple Room" name: "CORE" }
690 panels { room: "Purple Room" name: "FISH" }
691 panels { room: "Purple Room" name: "ALLOW" }
692 panels { room: "Purple Room" name: "BIRD" }
693 panels { room: "Purple Room" name: "HONK" }
694 panels { room: "Purple Room" name: "APE" }
695 panels { room: "Purple Room" name: "APATHY" }
696 location_room: "Purple Room"
697 location_name: "Puzzles"
698}
699doors {
700 name: "Hedges Tower"
701 type: LOCATION_ONLY
702 latch: true
703 receivers: "Components/Doors/Halls/tower_door"
704 # TODO: Not making this an item right now in order to force the player to
705 # solve the puzzles in order to enter The Tenacious. In the future, I'd like
706 # to make this an item, and make you solve the panels in order to get the
707 # location.
708 panels { room: "Hedges" name: "SOLVE" }
709 panels { room: "Hedges" name: "US" }
710 panels { room: "Hedges" name: "IN" }
711 panels { room: "Hedges" name: "ORDER" }
712 panels { room: "Hedges" name: "THEN" }
713 panels { room: "Hedges" name: "JUMP" }
714 panels { room: "Hedges" name: "DOWN" }
715 panels { room: "Hedges" name: "THE" }
716 panels { room: "Hedges" name: "TOWER" }
717 location_room: "Hedges"
718}
719doors {
720 name: "Near Flip Painting Door"
721 type: STANDARD
722 receivers: "Components/Doors/Halls/halls_1"
723 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
724 location_room: "Flip Painting Hidden Panel"
725}
726doors {
727 name: "Southwest Area Intersection"
728 type: STANDARD
729 receivers: "Components/Doors/Halls/halls_3"
730 panels { room: "Globe Room" name: "HIDDEN" answer: "secret" }
731 location_room: "Globe Room"
732}
733# halls_4 is some kind of remnant from SEAL and does nothing.
734doors {
735 name: "Blue Room Entrance"
736 type: STANDARD
737 receivers: "Components/Doors/Halls/halls_2"
738 panels { room: "Rainbow Color Doors" name: "CROW" }
739 location_room: "Rainbow Color Doors"
740}
741doors {
742 name: "Blue Room"
743 type: LOCATION_ONLY
744 panels { room: "Blue Room" name: "RED" }
745 panels { room: "Blue Room" name: "WESTWARD" }
746 panels { room: "Blue Room" name: "RANGE" }
747 panels { room: "Blue Room" name: "PEPPER" }
748 panels { room: "Blue Room" name: "TIME" }
749 panels { room: "Blue Room" name: "SALT" }
750 panels { room: "Blue Room" name: "BULB" }
751 panels { room: "Blue Room" name: "PAPA" }
752 panels { room: "Blue Room" name: "MINT" }
753 panels { room: "Blue Room" name: "CELEBRATORY" }
754 panels { room: "Blue Room" name: "DETECTIVE" }
755 location_room: "Blue Room"
756 location_name: "Puzzles"
757}
758doors {
759 name: "O2 Prize"
760 type: EVENT
761 panels { room: "O2 Room" name: "LISTEN" }
762 panels { room: "O2 Room" name: "UNLOCK" }
763 panels { room: "O2 Room" name: "PROMISE" }
764 panels { room: "O2 Room" name: "SIGN" }
765 panels { room: "O2 Room" name: "AJAR" }
766 panels { room: "O2 Room" name: "HEED" }
767 panels { room: "O2 Room" name: "HERALD" }
768 panels { room: "O2 Room" name: "VOW" }
769 panels { room: "O2 Room" name: "HONEST" }
770 panels { room: "O2 Room" name: "PROPHECY" }
771 panels { room: "O2 Room" name: "BOND" }
772 panels { room: "O2 Room" name: "UNBLOCKED" }
773}
774doors {
775 name: "O2 Room Southeast Door"
776 type: STANDARD
777 receivers: "Components/Doors/Halls/oroom_2"
778 panels { room: "O2 Room" name: "HONEST" }
779 location_room: "O2 Room"
780}
781doors {
782 name: "Composite Room NE Entrance"
783 type: STANDARD
784 receivers: "Components/Doors/Halls/oroom_3"
785 panels { room: "O2 Room" name: "UNLOCK" }
786 location_room: "O2 Room"
787}
788doors {
789 name: "Composite Room East Door"
790 type: STANDARD
791 receivers: "Components/Doors/Halls/oroom_5"
792 panels { room: "Composite Room NE" name: "<-" }
793 panels { room: "Composite Room NE" name: "TEXTBOOK" }
794 panels { room: "Composite Room NE" name: "CORNERHOME" }
795 panels { room: "Composite Room NE" name: "BIRDCALL" }
796 panels { room: "Composite Room NE" name: "FORCEYARD" }
797 panels { room: "Composite Room NE" name: "TIREPOUND" }
798 panels { room: "Composite Room NE" name: "LIEQUIZ" }
799 panels { room: "Composite Room NE" name: "WHITEOUT" }
800 panels { room: "Composite Room NE" name: "FEETHIM" }
801 panels { room: "Composite Room NE" name: "STARFALL" }
802 panels { room: "Composite Room S" name: "MUSCLEIN" }
803 panels { room: "Composite Room S" name: "PLAYHOP" }
804 panels { room: "Composite Room S" name: "BOUGHTHIM" }
805 panels { room: "Composite Room S" name: "FRIENDPILOT" }
806 panels { room: "Composite Room S" name: "UNDERPANTS" }
807 panels { room: "Composite Room S" name: "FIREFOX" }
808 panels { room: "Composite Room S" name: "SPRINKLEDRIP" }
809 panels { room: "Composite Room S" name: "TWOGOTHIM" }
810 panels { room: "Composite Room S" name: "SKIMFARE" }
811 panels { room: "Composite Room S" name: "TICKETBORNE" }
812 panels { room: "Composite Room S" name: "BLEAKCARD" }
813 panels { room: "Composite Room S" name: "MISSIONMISSION" }
814 location_room: "Composite Room S"
815 location_name: "East Rooms"
816}
817doors {
818 name: "Composite Room North Door"
819 type: STANDARD
820 receivers: "Components/Doors/Halls/oroom_7"
821 panels { room: "Composite Room NE" name: "<-" }
822 panels { room: "Composite Room NE" name: "TEXTBOOK" }
823 panels { room: "Composite Room NE" name: "CORNERHOME" }
824 panels { room: "Composite Room NE" name: "BIRDCALL" }
825 panels { room: "Composite Room NE" name: "FORCEYARD" }
826 panels { room: "Composite Room NE" name: "TIREPOUND" }
827 panels { room: "Composite Room NE" name: "LIEQUIZ" }
828 panels { room: "Composite Room NE" name: "WHITEOUT" }
829 panels { room: "Composite Room NE" name: "FEETHIM" }
830 panels { room: "Composite Room NE" name: "STARFALL" }
831 panels { room: "Composite Room NW" name: "BEHOUSE" }
832 panels { room: "Composite Room NW" name: "BRAKESTEADY" }
833 panels { room: "Composite Room NW" name: "DEATHSHORT" }
834 panels { room: "Composite Room NW" name: "PLUMPFAMILY" }
835 panels { room: "Composite Room NW" name: "SHEEPBOOK" }
836 panels { room: "Composite Room NW" name: "LAIDIN" }
837 panels { room: "Composite Room NW" name: "FOGIRON" }
838 panels { room: "Composite Room NW" name: "MOONSENT" }
839 panels { room: "Composite Room NW" name: "FAIRWATER" }
840 panels { room: "Composite Room NW" name: "PLEADOUT" }
841 panels { room: "Composite Room NW" name: "OUTGARDEN" }
842 panels { room: "Composite Room NW" name: "HELLOTALE" }
843 location_room: "Composite Room NE"
844 location_name: "North Rooms"
845}
846doors {
847 name: "Composite Room West Door"
848 type: STANDARD
849 receivers: "Components/Doors/Halls/oroom_8"
850 panels { room: "Composite Room NW" name: "BEHOUSE" }
851 panels { room: "Composite Room NW" name: "BRAKESTEADY" }
852 panels { room: "Composite Room NW" name: "DEATHSHORT" }
853 panels { room: "Composite Room NW" name: "PLUMPFAMILY" }
854 panels { room: "Composite Room NW" name: "SHEEPBOOK" }
855 panels { room: "Composite Room NW" name: "LAIDIN" }
856 panels { room: "Composite Room NW" name: "FOGIRON" }
857 panels { room: "Composite Room NW" name: "MOONSENT" }
858 panels { room: "Composite Room NW" name: "FAIRWATER" }
859 panels { room: "Composite Room NW" name: "PLEADOUT" }
860 panels { room: "Composite Room NW" name: "OUTGARDEN" }
861 panels { room: "Composite Room NW" name: "HELLOTALE" }
862 panels { room: "Composite Room S" name: "CONCAVE" }
863 panels { room: "Composite Room S" name: "FAIRYTHINK" }
864 panels { room: "Composite Room S" name: "AILAND" }
865 panels { room: "Composite Room S" name: "RULERCAT" }
866 panels { room: "Composite Room S" name: "ANDBITE" }
867 panels { room: "Composite Room S" name: "ASHHIM" }
868 panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" }
869 panels { room: "Composite Room S" name: "SPOUSEGARDEN" }
870 panels { room: "Composite Room S" name: "BANGER" }
871 panels { room: "Composite Room S" name: "LEGIT" }
872 panels { room: "Composite Room S" name: "OUTEAT" }
873 panels { room: "Composite Room S" name: "SUMMERIN" }
874 location_room: "Composite Room NW"
875 location_name: "West Rooms"
876}
877doors {
878 name: "Composite Room NW Entrance"
879 type: ITEM_ONLY
880 legacy_location: true
881 receivers: "Components/Doors/Halls/oroom_10"
882 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
883 location_room: "Red Color Door"
884}
885doors {
886 name: "Yellow Roof Puzzles"
887 type: LOCATION_ONLY
888 panels { room: "Red Color Door" name: "BACKSIDE" }
889 panels { room: "Red Color Door" name: "WALK BACK" }
890 panels { room: "Red Color Door" name: "Back (1)" }
891 panels { room: "Red Color Door" name: "Back (2)" }
892 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
893 location_room: "Red Color Door"
894}
895doors {
896 name: "Composite Room South Door"
897 type: LOCATION_ONLY
898 #receivers: "Components/Doors/Halls/oroom_9"
899 panels { room: "Composite Room S" name: "MUSCLEIN" }
900 panels { room: "Composite Room S" name: "PLAYHOP" }
901 panels { room: "Composite Room S" name: "BOUGHTHIM" }
902 panels { room: "Composite Room S" name: "FRIENDPILOT" }
903 panels { room: "Composite Room S" name: "UNDERPANTS" }
904 panels { room: "Composite Room S" name: "FIREFOX" }
905 panels { room: "Composite Room S" name: "SPRINKLEDRIP" }
906 panels { room: "Composite Room S" name: "TWOGOTHIM" }
907 panels { room: "Composite Room S" name: "SKIMFARE" }
908 panels { room: "Composite Room S" name: "TICKETBORNE" }
909 panels { room: "Composite Room S" name: "BLEAKCARD" }
910 panels { room: "Composite Room S" name: "MISSIONMISSION" }
911 panels { room: "Composite Room S" name: "CONCAVE" }
912 panels { room: "Composite Room S" name: "FAIRYTHINK" }
913 panels { room: "Composite Room S" name: "AILAND" }
914 panels { room: "Composite Room S" name: "RULERCAT" }
915 panels { room: "Composite Room S" name: "ANDBITE" }
916 panels { room: "Composite Room S" name: "ASHHIM" }
917 panels { room: "Composite Room S" name: "PRONOUNPRONOUNPRONOUN" }
918 panels { room: "Composite Room S" name: "SPOUSEGARDEN" }
919 panels { room: "Composite Room S" name: "BANGER" }
920 panels { room: "Composite Room S" name: "LEGIT" }
921 panels { room: "Composite Room S" name: "OUTEAT" }
922 panels { room: "Composite Room S" name: "SUMMERIN" }
923 location_room: "Composite Room S"
924 location_name: "South Rooms"
925}
926doors {
927 name: "O2 Room Northeast Door"
928 type: STANDARD
929 receivers: "Components/Doors/Halls/oroom_4"
930 panels { room: "O2 Room" name: "UNBLOCKED" }
931 location_room: "O2 Room"
932}
933doors {
934 name: "Control Center Orange Door"
935 type: CONTROL_CENTER_COLOR
936 latch: true
937 receivers: "Components/Doors/Halls/oroom_6"
938 control_center_color: "orange"
939}
940doors {
941 name: "F2 Prize"
942 type: EVENT
943 panels { room: "F2 Room" name: "DULLS" }
944 panels { room: "F2 Room" name: "GRIME" }
945 panels { room: "F2 Room" name: "CRAFT" }
946 panels { room: "F2 Room" name: "CAST" }
947 panels { room: "F2 Room" name: "WANES" }
948 panels { room: "F2 Room" name: "DECAY" }
949 panels { room: "F2 Room" name: "MAKE" }
950 panels { room: "F2 Room" name: "WEAKENS" }
951 panels { room: "F2 Room" name: "TRASH" }
952 panels { room: "F2 Room" name: "SHAPE" }
953}
954doors {
955 name: "F2 Room Southeast Door"
956 type: ITEM_ONLY
957 legacy_location: true
958 receivers: "Components/Doors/Halls/froom_2"
959 panels { room: "Sweet Foyer" name: "RENT (1)" }
960 location_room: "Sweet Foyer"
961}
962doors {
963 name: "White Hallway From Entry"
964 type: CONTROL_CENTER_COLOR
965 latch: true
966 receivers: "Components/Doors/Halls/froom_6"
967 control_center_color: "white"
968}
969doors {
970 name: "Purple Hallway From Great"
971 type: CONTROL_CENTER_COLOR
972 latch: true
973 receivers: "Components/Doors/Halls/froom_7"
974 control_center_color: "purple"
975}
976doors {
977 name: "F2 Room Southwest Door"
978 type: STANDARD
979 receivers: "Components/Doors/Halls/froom_3"
980 panels { room: "F2 Room" name: "RISKY" }
981 location_room: "F2 Room"
982}
983doors {
984 name: "F2 Room Northwest Door"
985 type: STANDARD
986 receivers: "Components/Doors/Halls/froom_4"
987 panels { room: "F2 Room" name: "SHAPE" }
988 location_room: "F2 Room"
989}
990doors {
991 name: "F2 Room West Door"
992 type: STANDARD
993 receivers: "Components/Doors/Halls/froom_5"
994 panels { room: "F2 Room" name: "DIRT" }
995 location_room: "F2 Room"
996}
997doors {
998 name: "U2 Prize"
999 type: EVENT
1000 panels { room: "U2 Room" name: "DREAMSCAPE" }
1001 panels { room: "U2 Room" name: "WICKED" }
1002 panels { room: "U2 Room" name: "PARADISE" }
1003 panels { room: "U2 Room" name: "DISCORD" }
1004 panels { room: "U2 Room" name: "EVIL" }
1005 panels { room: "U2 Room" name: "DISORDER" }
1006 panels { room: "U2 Room" name: "CHAOS" }
1007 panels { room: "U2 Room" name: "TROUBLE" }
1008 panels { room: "U2 Room" name: "IRREVERENT" }
1009 panels { room: "U2 Room" name: "HEAVEN" }
1010}
1011doors {
1012 name: "U2 Room Southeast Door"
1013 type: STANDARD
1014 receivers: "Components/Doors/Halls/uroom_2"
1015 panels { room: "U2 Room" name: "WICKED" }
1016 location_room: "U2 Room"
1017}
1018doors {
1019 name: "Blue Foyer Door"
1020 type: STANDARD
1021 receivers: "Components/Doors/Halls/blue_foyer_1"
1022 panels { room: "Maze Paintings Area" name: "Paintings" }
1023 location_room: "Maze Paintings Area"
1024}
1025doors {
1026 name: "House Entrance"
1027 type: STANDARD
1028 receivers: "Components/Doors/Halls/theo_door_1"
1029 panels { room: "House Entrance" name: "ADULT" }
1030 location_room: "House Entrance"
1031}
1032doors {
1033 name: "U2 Room Southwest Door"
1034 type: STANDARD
1035 receivers: "Components/Doors/Halls/uroom_3"
1036 panels { room: "U2 Room" name: "HEAVEN" }
1037 location_room: "U2 Room"
1038}
1039doors {
1040 name: "U2 Room West Door"
1041 type: ITEM_ONLY
1042 receivers: "Components/Doors/Halls/uroom_5"
1043 panels { room: "Purple Room South" name: "ANY" }
1044 panels { room: "Outside House" name: "A" }
1045}
1046doors {
1047 name: "U2 Room East Door"
1048 type: ITEM_ONLY
1049 receivers: "Components/Doors/Halls/uroom_4"
1050 panels { room: "Outside Magic Room" name: "WIZARD" }
1051 panels { room: "Magic Room" name: "1" }
1052 panels { room: "Magic Room" name: "2" }
1053 panels { room: "Magic Room" name: "3" }
1054 panels { room: "Magic Room" name: "4" }
1055}
1056doors {
1057 name: "Magic Room Panels"
1058 type: LOCATION_ONLY
1059 panels { room: "Magic Room" name: "1" }
1060 panels { room: "Magic Room" name: "2" }
1061 panels { room: "Magic Room" name: "3" }
1062 panels { room: "Magic Room" name: "4" }
1063 location_room: "Magic Room"
1064}
1065doors {
1066 name: "Magic Room Entrance"
1067 type: STANDARD
1068 receivers: "Components/Doors/Halls/maze_enter_1"
1069 panels { room: "Outside Magic Room" name: "WIZARD" }
1070 location_room: "Outside Magic Room"
1071}
1072doors {
1073 name: "Maze East Door"
1074 type: ITEM_ONLY
1075 receivers: "Components/Doors/Halls/maze_enter_2"
1076 panels { room: "Outside Magic Room" name: "WIZARD" }
1077}
1078doors {
1079 name: "Maze North Door"
1080 type: ITEM_ONLY
1081 receivers: "Components/Doors/Halls/maze_enter_3"
1082 panels { room: "Outside Magic Room" name: "WIZARD" }
1083}
1084doors {
1085 name: "Maze South Door"
1086 type: ITEM_ONLY
1087 receivers: "Components/Doors/Halls/maze_enter_4"
1088 panels { room: "Outside Magic Room" name: "WIZARD" }
1089}
1090doors {
1091 name: "Wonderland South Door"
1092 type: STANDARD
1093 receivers: "Components/Doors/Halls/wonderland_1"
1094 panels { room: "Wonderland" name: "APRIL" }
1095 panels { room: "Wonderland" name: "UNDER" }
1096 panels { room: "Wonderland" name: "ANGRY" }
1097 panels { room: "Wonderland" name: "ARTS" }
1098 panels { room: "Wonderland" name: "SONG" }
1099 location_room: "Wonderland"
1100 location_name: "Wonderland"
1101}
1102doors {
1103 name: "Pyramid Entrance"
1104 type: STANDARD
1105 receivers: "Components/Doors/Halls/pyramid_1"
1106 panels { room: "Outside Pyramid" name: "PEER" }
1107 panels { room: "Outside Pyramid" name: "AMID" }
1108 location_room: "Outside Pyramid"
1109}
1110doors {
1111 name: "Orange Room Entrance"
1112 type: STANDARD
1113 receivers: "Components/Doors/Halls/orange_entry"
1114 panels { room: "Outside Orange Room" name: "VAN" }
1115 location_room: "Outside Orange Room"
1116}
1117doors {
1118 name: "Orange Room"
1119 type: LOCATION_ONLY
1120 panels { room: "Orange Room" name: "FRANCE" }
1121 panels { room: "Orange Room" name: "ENTER" }
1122 panels { room: "Orange Room" name: "TURN" }
1123 panels { room: "Orange Room" name: "BARE" }
1124 panels { room: "Orange Room" name: "PORT" }
1125 panels { room: "Orange Room" name: "FORTE" }
1126 panels { room: "Orange Room" name: "MILKS" }
1127 panels { room: "Orange Room" name: "VINE" }
1128 panels { room: "Orange Room" name: "COAL" }
1129 panels { room: "Orange Room" name: "OWED" }
1130 location_room: "Orange Room"
1131 location_name: "Puzzles"
1132}
1133doors {
1134 name: "Hedges Entrance"
1135 type: STANDARD
1136 receivers: "Components/Doors/Halls/orange_entry2"
1137 panels { room: "Outside Hedges" name: "BARK" }
1138 panels { room: "Outside Hedges" name: "BUD" }
1139 panels { room: "Outside Hedges" name: "LEAF" }
1140 panels { room: "Outside Hedges" name: "PETAL" }
1141 location_room: "Outside Hedges"
1142}
1143doors {
1144 name: "Amber South Door"
1145 type: STANDARD
1146 receivers: "Components/Doors/Halls/amber_1"
1147 panels { room: "Outside Snake Room" name: "SONG (South)" }
1148 panels { room: "West Castle Area" name: "SONG (2)" }
1149 location_room: "West Castle Area"
1150 location_name: "South SONGs"
1151}
1152doors {
1153 name: "Amber North Door"
1154 type: STANDARD
1155 receivers: "Components/Doors/Halls/amber_2"
1156 panels { room: "Outside Snake Room" name: "SONG (North)" }
1157 panels { room: "Amber North 2" name: "SONG" }
1158 location_room: "Amber North 2"
1159 location_name: "North SONGs"
1160}
1161doors {
1162 name: "Amber East Doors"
1163 type: ITEM_ONLY
1164 receivers: "Components/Doors/Halls/amber_3"
1165 receivers: "Components/Doors/Halls/amber_4"
1166 panels { room: "Outside Snake Room" name: "SONG (North)" }
1167 panels { room: "West Castle Area" name: "SONG (2)" }
1168}
1169doors {
1170 name: "Pains Room Divider"
1171 type: STANDARD
1172 receivers: "Components/Doors/Halls/gold_1"
1173 panels { room: "Pains Room" name: "MOO" }
1174 location_room: "Pains Room"
1175}
1176doors {
1177 name: "Planet Room Divider"
1178 type: STANDARD
1179 receivers: "Components/Doors/Halls/gold_2"
1180 panels { room: "West Spire" name: "CAW" }
1181 location_room: "West Spire"
1182}
1183doors {
1184 name: "Snake Room Entrance"
1185 type: STANDARD
1186 receivers: "Components/Doors/Halls/purple_lav_3"
1187 panels { room: "Snake Room" name: "HISS" }
1188 panels { room: "Snake Room" name: "SQUEAK" }
1189 panels { room: "Snake Room" name: "BUZZ" }
1190 panels { room: "Snake Room" name: "BARK" }
1191 location_room: "Snake Room"
1192}
1193doors {
1194 name: "Hotel First Floor"
1195 type: LOCATION_ONLY
1196 panels { room: "Hotel" name: "PARKA" }
1197 panels { room: "Hotel" name: "MARLIN" }
1198 panels { room: "Hotel" name: "WHO" }
1199 panels { room: "Hotel" name: "CLOAK" }
1200 panels { room: "Hotel" name: "MANE" }
1201 panels { room: "Hotel" name: "WHAT" }
1202 panels { room: "Hotel" name: "BLAZER" }
1203 panels { room: "Hotel" name: "WHERE" }
1204 panels { room: "Hotel" name: "DOROTHY" }
1205 panels { room: "Hotel" name: "JACKET" }
1206 panels { room: "Hotel" name: "TAIL" }
1207 panels { room: "Hotel" name: "JAWS" }
1208 panels { room: "Hotel" name: "FLOUNDER" }
1209 panels { room: "Hotel" name: "WHEN" }
1210 panels { room: "Hotel" name: "CLAWS" }
1211 panels { room: "Hotel" name: "BRUCE" }
1212 location_room: "Hotel"
1213}
1214doors {
1215 name: "Hotel Second Floor"
1216 type: LOCATION_ONLY
1217 panels { room: "Hotel" name: "POTATO" }
1218 panels { room: "Hotel" name: "SALAD" }
1219 panels { room: "Hotel" name: "BATHING" }
1220 panels { room: "Hotel" name: "MICRO" }
1221 panels { room: "Hotel" name: "BUSINESS" }
1222 panels { room: "Hotel" name: "WEDDING" }
1223 panels { room: "Hotel" name: "TREE" }
1224 panels { room: "Hotel" name: "RIVER" }
1225 panels { room: "Hotel" name: "TUNING" }
1226 panels { room: "Hotel" name: "BOXING" }
1227 panels { room: "Hotel" name: "TELEPHONE" }
1228 panels { room: "Hotel" name: "LAW" }
1229 panels { room: "Hotel" name: "POKER" }
1230 panels { room: "Hotel" name: "CARD" }
1231 panels { room: "Hotel" name: "ROAD" }
1232 panels { room: "Hotel" name: "CHOCOLATE" }
1233 location_room: "Hotel"
1234}
1235doors {
1236 name: "Hotel Third Floor"
1237 type: LOCATION_ONLY
1238 panels { room: "Hotel" name: "DEPART" }
1239 panels { room: "Hotel" name: "WITHDRAW" }
1240 panels { room: "Hotel" name: "QUIT" }
1241 panels { room: "Hotel" name: "LEAVE" }
1242 panels { room: "Hotel" name: "PALE" }
1243 panels { room: "Hotel" name: "JUST" }
1244 panels { room: "Hotel" name: "NEW" }
1245 panels { room: "Hotel" name: "UNTALENTED" }
1246 panels { room: "Hotel" name: "SERVICE" }
1247 panels { room: "Hotel" name: "FULL" }
1248 panels { room: "Hotel" name: "EVIL" }
1249 panels { room: "Hotel" name: "HONEY" }
1250 panels { room: "Hotel" name: "CRESCENT" }
1251 panels { room: "Hotel" name: "INVALID" }
1252 panels { room: "Hotel" name: "FESTIVAL" }
1253 panels { room: "Hotel" name: "BEAUTIFUL" }
1254 location_room: "Hotel"
1255}
1256doors {
1257 name: "Hotel Fourth Floor"
1258 type: LOCATION_ONLY
1259 panels { room: "Hotel" name: "WILTED" }
1260 panels { room: "Hotel" name: "DROOPED" }
1261 panels { room: "Hotel" name: "FADED" }
1262 panels { room: "Hotel" name: "WANED" }
1263 panels { room: "Hotel" name: "TALL" }
1264 panels { room: "Hotel" name: "CANVAS" }
1265 panels { room: "Hotel" name: "LEVER" }
1266 panels { room: "Hotel" name: "SCULPTURE" }
1267 panels { room: "Hotel" name: "RAGE" }
1268 panels { room: "Hotel" name: "BALL" }
1269 panels { room: "Hotel" name: "FOOL" }
1270 panels { room: "Hotel" name: "VERGE" }
1271 panels { room: "Hotel" name: "ART" }
1272 panels { room: "Hotel" name: "EVER" }
1273 panels { room: "Hotel" name: "PAIN" }
1274 panels { room: "Hotel" name: "FOOT" }
1275 location_room: "Hotel"
1276}
1277doors {
1278 name: "Checkered Door"
1279 type: ITEM_ONLY
1280 receivers: "Components/Doors/Halls/connections_1"
1281 receivers: "Components/Doors/Halls/connections_3"
1282 # These have the same effect as the above, but including them here prevents
1283 # them from opening in door shuffle when the J2 door opens.
1284 receivers: "Components/Triggers/teleportListenerConnections3"
1285 receivers: "Components/Triggers/teleportListenerConnections4"
1286 # This door can open from either solving all panels, or just the smiley ones,
1287 # and the latter is obviously a subset of the former so let's just check for
1288 # that.
1289 panels { room: "Hotel" name: "PARKA" }
1290 panels { room: "Hotel" name: "CLOAK" }
1291 panels { room: "Hotel" name: "DOROTHY" }
1292 panels { room: "Hotel" name: "JAWS" }
1293 panels { room: "Hotel" name: "WHEN" }
1294 panels { room: "Hotel" name: "CLAWS" }
1295 panels { room: "Hotel" name: "POTATO" }
1296 panels { room: "Hotel" name: "MICRO" }
1297 panels { room: "Hotel" name: "TUNING" }
1298 panels { room: "Hotel" name: "LAW" }
1299 panels { room: "Hotel" name: "CARD" }
1300 panels { room: "Hotel" name: "ROAD" }
1301 panels { room: "Hotel" name: "DEPART" }
1302 panels { room: "Hotel" name: "LEAVE" }
1303 panels { room: "Hotel" name: "SERVICE" }
1304 panels { room: "Hotel" name: "HONEY" }
1305 panels { room: "Hotel" name: "INVALID" }
1306 panels { room: "Hotel" name: "FESTIVAL" }
1307 panels { room: "Hotel" name: "WILTED" }
1308 panels { room: "Hotel" name: "WANED" }
1309 panels { room: "Hotel" name: "RAGE" }
1310 panels { room: "Hotel" name: "VERGE" }
1311 panels { room: "Hotel" name: "EVER" }
1312 panels { room: "Hotel" name: "PAIN" }
1313}
1314doors {
1315 name: "J2 Door 1"
1316 type: EVENT
1317 panels { room: "Hotel" name: "PARKA" }
1318 panels { room: "Hotel" name: "CLOAK" }
1319 panels { room: "Hotel" name: "DOROTHY" }
1320 panels { room: "Hotel" name: "JAWS" }
1321 panels { room: "Hotel" name: "WHEN" }
1322 panels { room: "Hotel" name: "CLAWS" }
1323 panels { room: "Hotel" name: "POTATO" }
1324 panels { room: "Hotel" name: "MICRO" }
1325 panels { room: "Hotel" name: "TUNING" }
1326 panels { room: "Hotel" name: "LAW" }
1327 panels { room: "Hotel" name: "CARD" }
1328 panels { room: "Hotel" name: "ROAD" }
1329 panels { room: "Hotel" name: "DEPART" }
1330 panels { room: "Hotel" name: "LEAVE" }
1331 panels { room: "Hotel" name: "SERVICE" }
1332 panels { room: "Hotel" name: "HONEY" }
1333 panels { room: "Hotel" name: "INVALID" }
1334 panels { room: "Hotel" name: "FESTIVAL" }
1335 panels { room: "Hotel" name: "WILTED" }
1336 panels { room: "Hotel" name: "WANED" }
1337 panels { room: "Hotel" name: "RAGE" }
1338 panels { room: "Hotel" name: "VERGE" }
1339 panels { room: "Hotel" name: "EVER" }
1340 panels { room: "Hotel" name: "PAIN" }
1341}
1342doors {
1343 name: "J2 Door 2"
1344 type: EVENT
1345 panels { room: "J2 Vestibule" name: "COLORFUL" }
1346}
1347doors {
1348 name: "Wonderland North Door"
1349 type: ITEM_ONLY
1350 receivers: "Components/Doors/Halls/wonderland_2"
1351 panels { room: "Wonderland" name: "APRIL" }
1352 panels { room: "Wonderland" name: "UNDER" }
1353 panels { room: "Wonderland" name: "ANGRY" }
1354 panels { room: "Wonderland" name: "ARTS" }
1355 panels { room: "Wonderland" name: "SONG" }
1356}
1357doors {
1358 name: "Bee Room Entrance"
1359 type: STANDARD
1360 receivers: "Components/Doors/Halls/bee_entry"
1361 panels { room: "Outside House" name: "WING" }
1362 panels { room: "Outside House" name: "DOTE" }
1363 location_room: "Outside House"
1364}
1365doors {
1366 name: "Intense Room Entrance"
1367 type: STANDARD
1368 receivers: "Components/Doors/Halls/bee_entry2"
1369 panels { room: "Outside House" name: "VIVID" }
1370 panels { room: "Outside House" name: "RIGHT" }
1371 location_room: "Outside House"
1372}
1373doors {
1374 name: "D2 Room"
1375 type: EVENT
1376 panels { room: "Outside House" name: "VIVID" }
1377 panels { room: "Outside House" name: "RIGHT" }
1378 panels { room: "Intense Room" name: "BRILLIANT" }
1379 panels { room: "Intense Room" name: "HORRIBLE" }
1380 panels { room: "Intense Room" name: "INSTANTLY" }
1381 panels { room: "Intense Room" name: "COLOSSAL" }
1382 panels { room: "Intense Room" name: "RUN" }
1383 panels { room: "Intense Room" name: "SLEEP" }
1384 panels { room: "Intense Room" name: "TOSS" }
1385 panels { room: "Intense Room" name: "SHATTER" }
1386 panels { room: "Intense Room" name: "DELICIOUS" }
1387}
1388doors {
1389 name: "Bee Room Back Door"
1390 type: ITEM_ONLY
1391 receivers: "Components/Doors/Halls/bee_exit"
1392 panels { room: "Outside House" name: "WING" }
1393 panels { room: "Outside House" name: "DOTE" }
1394 panels { room: "Bee Room Obverse" name: "SINGLE" }
1395 panels { room: "Bee Room Obverse" name: "BLINDER" }
1396 panels { room: "Bee Room Obverse" name: "SURE" }
1397 panels { room: "Bee Room Obverse" name: "BLUR" }
1398 panels { room: "Bee Room Obverse" name: "FRINGE" }
1399 panels { room: "Bee Room Obverse" name: "CINDER" }
1400 panels { room: "Bee Room Obverse" name: "FUMBLE" }
1401 panels { room: "Bee Room Obverse" name: "LATCH" }
1402 panels { room: "Bee Room Reverse" name: "POCKET" }
1403 panels { room: "Bee Room Reverse" name: "FLUME" }
1404 panels { room: "Bee Room Reverse" name: "HEALED" }
1405 panels { room: "Bee Room Reverse" name: "SCRATCH" }
1406 panels { room: "Bee Room Reverse" name: "MINORITY" }
1407 panels { room: "Bee Room Reverse" name: "STYLINGS" }
1408 panels { room: "Bee Room Reverse" name: "PLANTS" }
1409 panels { room: "Bee Room Reverse" name: "COUNCIL" }
1410}
1411doors {
1412 name: "Bee Room Obverse"
1413 type: LOCATION_ONLY
1414 panels { room: "Bee Room Obverse" name: "SINGLE" }
1415 panels { room: "Bee Room Obverse" name: "BLINDER" }
1416 panels { room: "Bee Room Obverse" name: "SURE" }
1417 panels { room: "Bee Room Obverse" name: "BLUR" }
1418 panels { room: "Bee Room Obverse" name: "FRINGE" }
1419 panels { room: "Bee Room Obverse" name: "CINDER" }
1420 panels { room: "Bee Room Obverse" name: "FUMBLE" }
1421 panels { room: "Bee Room Obverse" name: "LATCH" }
1422 location_room: "Bee Room Obverse"
1423}
1424doors {
1425 name: "Bee Room Reverse"
1426 type: LOCATION_ONLY
1427 panels { room: "Bee Room Reverse" name: "POCKET" }
1428 panels { room: "Bee Room Reverse" name: "FLUME" }
1429 panels { room: "Bee Room Reverse" name: "HEALED" }
1430 panels { room: "Bee Room Reverse" name: "SCRATCH" }
1431 panels { room: "Bee Room Reverse" name: "MINORITY" }
1432 panels { room: "Bee Room Reverse" name: "STYLINGS" }
1433 panels { room: "Bee Room Reverse" name: "PLANTS" }
1434 panels { room: "Bee Room Reverse" name: "COUNCIL" }
1435 location_room: "Bee Room Reverse"
1436}
1437doors {
1438 name: "Gourd Door"
1439 type: STANDARD
1440 receivers: "Components/Doors/Halls/pumpkin_1"
1441 panels { room: "Outside Hedges" name: "GOURD (1)" }
1442 panels { room: "Outside Hedges" name: "GOURD (2)" }
1443 panels { room: "Outside Hedges" name: "GOURD (3)" }
1444 panels { room: "Outside Hedges" name: "GOURD (4)" }
1445 location_room: "Outside Hedges"
1446}
1447doors {
1448 name: "Castle Drawbridge"
1449 type: STANDARD
1450 receivers: "Components/Doors/Castle/Drawbridge/animationListener"
1451 panels { room: "Roof" name: "?" }
1452 location_room: "Roof"
1453}
1454doors {
1455 name: "Roof Access"
1456 type: ITEM_ONLY
1457 receivers: "Components/Doors/Castle/entry_stairs_big"
1458 receivers: "Components/Doors/Castle/entry_stairs_big2"
1459 receivers: "Meshes/Stairs/staircase31/teleportListener"
1460 receivers: "Meshes/Stairs/staircase32/teleportListener2"
1461 receivers: "Meshes/Stairs/staircase33/teleportListener3"
1462 receivers: "Panels/Castle Entrance/castle_direction_1/teleportListener"
1463 receivers: "Panels/Castle Entrance/castle_direction_2/teleportListener"
1464 receivers: "Panels/Castle Entrance/castle_direction_3/teleportListener"
1465 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1466 panels { room: "West Castle Area" name: "SONG FACE" }
1467 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1468}
1469doors {
1470 name: "North Castle Panel"
1471 type: LOCATION_ONLY
1472 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1473 location_room: "North Castle Area"
1474}
1475doors {
1476 name: "West Castle Panel"
1477 type: LOCATION_ONLY
1478 panels { room: "West Castle Area" name: "SONG FACE" }
1479 location_room: "West Castle Area"
1480}
1481doors {
1482 name: "South Castle Panel"
1483 type: LOCATION_ONLY
1484 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1485 location_room: "South Castle Area"
1486}
1487doors {
1488 name: "Pairs Room North And South Doors"
1489 type: STANDARD
1490 receivers: "Components/Doors/Pairs/pairs_3"
1491 receivers: "Components/Doors/Pairs/pairs_4"
1492 panels { room: "Outside Snake Room" name: "TONGUE" }
1493 panels { room: "Outside Snake Room" name: "ACE" }
1494 panels { room: "Outside Snake Room" name: "ANIMAL" }
1495 panels { room: "Outside Snake Room" name: "ONES" }
1496 panels { room: "West Castle Area" name: "FALSIFY" }
1497 panels { room: "West Castle Area" name: "ALL" }
1498 panels { room: "West Spire" name: "CUT" }
1499 panels { room: "West Spire" name: "STONES" }
1500 location_room: "West Spire"
1501 location_name: "Pairs Room Puzzles"
1502}
1503doors {
1504 name: "Pairs Room West Door"
1505 type: ITEM_ONLY
1506 receivers: "Components/Doors/Pairs/pairs_2"
1507 panels { room: "Outside Snake Room" name: "TONGUE" }
1508 panels { room: "Outside Snake Room" name: "ACE" }
1509 panels { room: "Outside Snake Room" name: "ANIMAL" }
1510 panels { room: "Outside Snake Room" name: "ONES" }
1511 panels { room: "West Castle Area" name: "FALSIFY" }
1512 panels { room: "West Castle Area" name: "ALL" }
1513 panels { room: "West Spire" name: "CUT" }
1514 panels { room: "West Spire" name: "STONES" }
1515}
1516doors {
1517 name: "Pairs Room East Door"
1518 type: ITEM_ONLY
1519 receivers: "Components/Doors/Pairs/pairs_1"
1520 panels { room: "Outside Snake Room" name: "TONGUE" }
1521 panels { room: "Outside Snake Room" name: "ACE" }
1522 panels { room: "Outside Snake Room" name: "ANIMAL" }
1523 panels { room: "Outside Snake Room" name: "ONES" }
1524 panels { room: "West Castle Area" name: "FALSIFY" }
1525 panels { room: "West Castle Area" name: "ALL" }
1526 panels { room: "West Spire" name: "CUT" }
1527 panels { room: "West Spire" name: "STONES" }
1528}
1529doors {
1530 name: "Salt Room Entrance"
1531 type: STANDARD
1532 receivers: "Components/Doors/Color Reading/door_1"
1533 panels { room: "Outside Salt Room" name: "Colors" }
1534 location_room: "Outside Salt Room"
1535}
1536doors {
1537 name: "Rainbow Rooms Entrance"
1538 type: ITEM_ONLY
1539 receivers: "Components/Doors/Color Reading/door_2"
1540 panels { room: "Rainbow Start" name: "PAINTING" }
1541}
1542doors {
1543 name: "Red Rainbow Room"
1544 type: STANDARD
1545 receivers: "Components/Doors/Color Reading/door_3"
1546 panels { room: "Rainbow Start" name: "PAINTING" }
1547 location_room: "Rainbow Start"
1548}
1549doors {
1550 name: "Orange Rainbow Room"
1551 type: ITEM_ONLY
1552 receivers: "Components/Doors/Color Reading/door_4"
1553 panels { room: "Rainbow Red" name: "THEME" }
1554 panels { room: "Red Smiley" name: "SMILE" }
1555}
1556doors {
1557 name: "Yellow Rainbow Room"
1558 type: ITEM_ONLY
1559 receivers: "Components/Doors/Color Reading/door_17"
1560 panels { room: "Rainbow Orange" name: "THEME" }
1561 panels { room: "Outside Orange Room" name: "SMILE" }
1562}
1563doors {
1564 name: "Green Rainbow Room"
1565 type: ITEM_ONLY
1566 receivers: "Components/Doors/Color Reading/door_5"
1567 panels { room: "Rainbow Yellow" name: "THEME" }
1568 panels { room: "Hedges" name: "SMILE" }
1569}
1570doors {
1571 name: "Blue Rainbow Room"
1572 type: ITEM_ONLY
1573 receivers: "Components/Doors/Color Reading/door_6"
1574 panels { room: "Rainbow Green" name: "THEME" }
1575 panels { room: "Green Smiley" name: "SMILE" }
1576}
1577doors {
1578 name: "Purple Rainbow Room"
1579 type: ITEM_ONLY
1580 receivers: "Components/Doors/Color Reading/door_7"
1581 panels { room: "Rainbow Blue" name: "THEME" }
1582 panels { room: "Blue Smiley" name: "SMILE" }
1583}
1584doors {
1585 name: "Red Rainbow Panel"
1586 type: LOCATION_ONLY
1587 panels { room: "Rainbow Red" name: "THEME" }
1588 location_room: "Rainbow Red"
1589}
1590doors {
1591 name: "Orange Rainbow Panel"
1592 type: LOCATION_ONLY
1593 panels { room: "Rainbow Orange" name: "THEME" }
1594 location_room: "Rainbow Orange"
1595}
1596doors {
1597 name: "Yellow Rainbow Panel"
1598 type: LOCATION_ONLY
1599 panels { room: "Rainbow Yellow" name: "THEME" }
1600 location_room: "Rainbow Yellow"
1601}
1602doors {
1603 name: "Green Rainbow Panel"
1604 type: LOCATION_ONLY
1605 panels { room: "Rainbow Green" name: "THEME" }
1606 location_room: "Rainbow Green"
1607}
1608doors {
1609 name: "Blue Rainbow Panel"
1610 type: LOCATION_ONLY
1611 panels { room: "Rainbow Blue" name: "THEME" }
1612 location_room: "Rainbow Blue"
1613}
1614doors {
1615 name: "Cyan Rainbow Room"
1616 type: ITEM_ONLY
1617 receivers: "Components/Doors/Color Reading/door_18"
1618 panels { room: "Rainbow Purple" name: "THEME" }
1619 panels { room: "Purple Smiley" name: "SMILE" }
1620}
1621doors {
1622 name: "Purple Rainbow Panel"
1623 type: LOCATION_ONLY
1624 panels { room: "Rainbow Purple" name: "THEME" }
1625 location_room: "Rainbow Purple"
1626}
1627doors {
1628 name: "Brown Rainbow Room"
1629 type: STANDARD
1630 receivers: "Components/Doors/Color Reading/door_8"
1631 panels { room: "Rainbow Cyan" name: "THEME" }
1632 location_room: "Rainbow Cyan"
1633 location_name: "Cyan Rainbow Panel"
1634}
1635doors {
1636 name: "Pepper Room Entrance"
1637 type: STANDARD
1638 receivers: "Components/Doors/Color Reading/door_9"
1639 panels { room: "Red Color Door" name: "Colors" }
1640 location_room: "Red Color Door"
1641}
1642doors {
1643 name: "Hotel Entrance"
1644 type: STANDARD
1645 receivers: "Components/Doors/Color Reading/door_14"
1646 panels { room: "Outside Hotel" name: "COLORFUL" }
1647 location_room: "Outside Hotel"
1648}
1649doors {
1650 name: "Seasoning Doors"
1651 type: STANDARD
1652 receivers: "Components/Doors/Color Reading/door_10"
1653 receivers: "Components/Doors/Color Reading/door_11"
1654 panels { room: "Salt Room" name: "SEASONING" }
1655 panels { room: "Pepper Room" name: "SEASONING" }
1656 location_room: "Pepper Room"
1657 location_name: "Seasonings"
1658}
1659doors {
1660 name: "Bow Side"
1661 type: EVENT
1662 panels { room: "Brown Smiley" name: "OTHERS" }
1663}
1664doors {
1665 name: "Brown Smiley Shortcut"
1666 type: EVENT
1667 panels { room: "Brown Smiley" name: "OTHERS" }
1668}
1669doors {
1670 name: "Bow Side Panel"
1671 type: LOCATION_ONLY
1672 panels { room: "Bow Side" name: "?" }
1673 location_room: "Bow Side"
1674}
1675doors {
1676 name: "Rain Side Panel"
1677 type: LOCATION_ONLY
1678 panels { room: "Rain Side" name: "?" }
1679 location_room: "Rain Side"
1680}
1681doors {
1682 name: "Gold Ending Blockers"
1683 type: EVENT
1684 panels { room: "Bow Side" name: "?" }
1685 panels { room: "Rain Side" name: "?" }
1686}
1687doors {
1688 name: "Blue Smiley Exit To Red"
1689 type: LOCATION_ONLY
1690 # Components/Doors/Smileys/blue_1
1691 panels { room: "Blue Smiley" name: "SMILE" }
1692 location_room: "Blue Smiley"
1693 location_name: "Blue SMILE"
1694}
1695doors {
1696 name: "Blue Smiley Annex"
1697 type: EVENT
1698 # Components/Doors/Smileys/blue_2
1699 panels { room: "Blue Smiley" name: "SMILE" }
1700}
1701doors {
1702 name: "Purple Smiley Exit To Hallway"
1703 type: EVENT
1704 # Components/Doors/Smileys/purple_2
1705 panels { room: "Purple Smiley" name: "SMILE" }
1706}
1707doors {
1708 name: "Purple Smiley Exit To Cream Hex"
1709 type: EVENT
1710 # Components/Doors/Smileys/purple_3
1711 panels { room: "Purple Smiley" name: "SMILE" }
1712}
1713doors {
1714 name: "Yellow Smiley Annex"
1715 type: EVENT
1716 # Components/Doors/Smileys/yellow_1
1717 panels { room: "Hedges" name: "SMILE" }
1718}
1719doors {
1720 name: "Yellow Smiley Door"
1721 type: STANDARD
1722 receivers: "Components/Doors/Smileys/yellow_2"
1723 panels { room: "Hedges" name: "SMILE" }
1724 location_room: "Hedges"
1725 location_name: "Yellow SMILE"
1726}
1727doors {
1728 name: "Green Smiley"
1729 type: STANDARD
1730 receivers: "Components/Doors/Smileys/green_1"
1731 receivers: "Components/Doors/Smileys/green_2"
1732 panels { room: "Green Smiley" name: "SMILE" }
1733 location_room: "Green Smiley"
1734 location_name: "Green SMILE"
1735}
1736doors {
1737 name: "Orange Smiley Exit"
1738 type: STANDARD
1739 receivers: "Components/Doors/Smileys/orange_1"
1740 panels { room: "Outside Orange Room" name: "SMILE" }
1741 location_room: "Outside Orange Room"
1742 location_name: "Orange SMILE"
1743}
1744doors {
1745 name: "F Keyholder Door"
1746 type: ITEM_ONLY
1747 receivers: "Components/Doors/Smileys/orange_2"
1748 panels { room: "Outside Orange Room" name: "SMILE" }
1749}
1750doors {
1751 name: "Flip Painting Blocker"
1752 type: ITEM_ONLY
1753 receivers: "Components/Doors/Smileys/orange_3"
1754 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
1755}
1756doors {
1757 name: "Red Smiley Entrance"
1758 type: ITEM_ONLY
1759 receivers: "Components/Doors/Smileys/red_2"
1760 panels { room: "Outside Red Room" name: "ROCK" }
1761}
1762doors {
1763 name: "Red Smiley"
1764 type: LOCATION_ONLY
1765 panels { room: "Red Smiley" name: "SMILE" }
1766 location_room: "Red Smiley"
1767 location_name: "Red SMILE"
1768}
1769doors {
1770 name: "Pink Hallway"
1771 type: STANDARD
1772 receivers: "Components/Doors/Halls 2/door_19"
1773 receivers: "Components/Doors/Halls 2/door_20"
1774 receivers: "Components/Doors/Halls 2/door_21"
1775 # These two (maze paintings and yellow backside) could maybe be detached.
1776 receivers: "Components/Doors/Halls 2/door_23"
1777 receivers: "Components/Doors/Halls 2/door_24"
1778 panels { room: "Green Color Door" name: "OLD (1)" }
1779 panels { room: "Green Color Door" name: "OLD (2)" }
1780 panels { room: "Green Color Door" name: "SLEEPY" }
1781 panels { room: "Green Color Door" name: "COMELY" }
1782 location_room: "Green Color Door"
1783}
1784doors {
1785 name: "Cyan Room Entrance"
1786 type: STANDARD
1787 receivers: "Components/Doors/Halls 2/brown_entry"
1788 panels { room: "Outside Snake Room" name: "DEE SIX" }
1789 location_room: "Outside Snake Room"
1790}
1791doors {
1792 name: "Cyan Room"
1793 type: LOCATION_ONLY
1794 panels { room: "Cyan Room" name: "LIFE" }
1795 panels { room: "Cyan Room" name: "SKIRMISH" }
1796 panels { room: "Cyan Room" name: "WORD" }
1797 panels { room: "Cyan Room" name: "SUMMER" }
1798 panels { room: "Cyan Room" name: "ACCLIMATE (1)" }
1799 panels { room: "Cyan Room" name: "ACCLIMATE (2)" }
1800 panels { room: "Cyan Room" name: "P+EMIC" }
1801 panels { room: "Cyan Room" name: "METEOROID" }
1802 panels { room: "Cyan Room" name: "CLEAR" }
1803 panels { room: "Cyan Room" name: "COLD" }
1804 panels { room: "Cyan Room" name: "WORDWORD" }
1805 location_room: "Cyan Room"
1806 location_name: "Puzzles"
1807}
1808doors {
1809 name: "Green Room Entrance"
1810 type: STANDARD
1811 receivers: "Components/Doors/Halls 2/green_entry"
1812 panels { room: "After Bee Room" name: "ROOM" }
1813 location_room: "After Bee Room"
1814}
1815doors {
1816 name: "Green Room"
1817 type: LOCATION_ONLY
1818 panels { room: "Green Room" name: "TIMESCALE" }
1819 panels { room: "Green Room" name: "MAILBOX" }
1820 panels { room: "Green Room" name: "MILKY" }
1821 panels { room: "Green Room" name: "TAN" }
1822 panels { room: "Green Room" name: "BLAND" }
1823 panels { room: "Green Room" name: "WATERCOOLER" }
1824 panels { room: "Green Room" name: "FIXATE" }
1825 panels { room: "Green Room" name: "THAT" }
1826 panels { room: "Green Room" name: "RICE" }
1827 panels { room: "Green Room" name: "DOUBLE" }
1828 panels { room: "Green Room" name: "BADMINTON" }
1829 location_room: "Green Room"
1830 location_name: "Puzzles"
1831}
1832doors {
1833 name: "Blue Hallway South Divider"
1834 type: STANDARD
1835 receivers: "Components/Doors/Halls 2/halls_1"
1836 panels { room: "Blue Hallway" name: "SHORT" }
1837 panels { room: "Blue Hallway Cut Side" name: "CUT" }
1838 location_room: "Blue Hallway Cut Side"
1839}
1840doors {
1841 name: "Near Sweet Brown Door"
1842 type: ITEM_ONLY
1843 legacy_location: true
1844 receivers: "Components/Doors/Halls 2/halls_2"
1845 panels { room: "Sweet Foyer" name: "RENT (4)" }
1846 location_room: "Sweet Foyer"
1847}
1848doors {
1849 name: "Rent Panels"
1850 type: LOCATION_ONLY
1851 panels { room: "Sweet Foyer" name: "RENT (1)" }
1852 panels { room: "Sweet Foyer" name: "RENT (2)" }
1853 panels { room: "Sweet Foyer" name: "RENT (3)" }
1854 panels { room: "Sweet Foyer" name: "RENT (4)" }
1855 location_room: "Sweet Foyer"
1856}
1857doors {
1858 name: "Equality Panels"
1859 type: LOCATION_ONLY
1860 panels { room: "Sweet Foyer" name: "EQUAL" }
1861 panels { room: "Sweet Foyer" name: "QUALITY" }
1862 location_room: "Sweet Foyer"
1863 location_name: "EQUAL, QUALITY"
1864}
1865doors {
1866 name: "Orange Panels"
1867 type: LOCATION_ONLY
1868 panels { room: "Blue Smiley Annex" name: "ORANGE (1)" }
1869 panels { room: "Blue Smiley Annex" name: "ORANGE (2)" }
1870 location_room: "Blue Smiley Annex"
1871}
1872doors {
1873 name: "Red Room Entrance"
1874 type: STANDARD
1875 receivers: "Components/Doors/Halls 2/halls_3"
1876 panels { room: "Outside Red Room" name: "ROCK" }
1877 location_room: "Outside Red Room"
1878}
1879doors {
1880 name: "Red Room"
1881 type: LOCATION_ONLY
1882 panels { room: "Red Room" name: "BLINDING" }
1883 panels { room: "Red Room" name: "MONTH" }
1884 panels { room: "Red Room" name: "CHAIN" }
1885 panels { room: "Red Room" name: "FLOWER" }
1886 panels { room: "Red Room" name: "OVERCHARGE" }
1887 panels { room: "Red Room" name: "LOSER" }
1888 panels { room: "Red Room" name: "PAD" }
1889 panels { room: "Red Room" name: "RISE" }
1890 panels { room: "Red Room" name: "ELEGANCE" }
1891 panels { room: "Red Room" name: "TESTAMENT" }
1892 panels { room: "Red Room" name: "TAKEOUT" }
1893 location_room: "Red Room"
1894 location_name: "Puzzles"
1895}
1896doors {
1897 name: "Blue Hallway To Red Room"
1898 type: EVENT
1899 panels { room: "Blue Hallway Cut Side" name: "GREEN" }
1900}
1901doors {
1902 name: "Blue Hallway North Divider"
1903 type: STANDARD
1904 receivers: "Components/Doors/Halls 2/halls_5"
1905 panels { room: "Blue Hallway" name: "CHOP" }
1906 panels { room: "Blue Hallway Tall Side" name: "TALL" }
1907 location_room: "Blue Hallway Tall Side"
1908 location_name: "CHOP, TALL"
1909}
1910doors {
1911 name: "Near Yellow Room Door"
1912 type: STANDARD
1913 receivers: "Components/Doors/Halls 2/halls_6"
1914 panels { room: "Blue Hallway Tall Side" name: "SHOO" }
1915 panels { room: "Blue Hallway Tall Side" name: "ALL WAY" }
1916 panels { room: "Blue Hallway Tall Side" name: "FOUR" }
1917 panels { room: "Blue Hallway Tall Side" name: "OFFER" }
1918 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1919 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1920 location_room: "Blue Hallway Tall Side"
1921 location_name: "Pink Hex"
1922}
1923doors {
1924 name: "House Side Door"
1925 type: ITEM_ONLY
1926 receivers: "Components/Doors/Halls 2/halls_7"
1927 receivers: "Components/Doors/Halls 2/halls_8"
1928 panels { room: "Blue Hallway Tall Side" name: "SHOO" }
1929 panels { room: "Blue Hallway Tall Side" name: "ALL WAY" }
1930 panels { room: "Blue Hallway Tall Side" name: "FOUR" }
1931 panels { room: "Blue Hallway Tall Side" name: "OFFER" }
1932 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1933 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1934}
1935doors {
1936 name: "Yellow Room Entrance"
1937 type: STANDARD
1938 receivers: "Components/Doors/Halls 2/yellow_1"
1939 receivers: "Panels/Yellow Room/panel_entry/animationListener"
1940 panels { room: "Yellow Color Door" name: "SUN" }
1941 location_room: "Yellow Color Door"
1942}
1943doors {
1944 name: "Yellow Room"
1945 type: LOCATION_ONLY
1946 panels { room: "Yellow Room" name: "FREE" }
1947 panels { room: "Yellow Room" name: "TORSOBOUNCE" }
1948 panels { room: "Yellow Room" name: "TORSO BOUNCE" }
1949 panels { room: "Yellow Room" name: "JAWBREAKER" }
1950 panels { room: "Yellow Room" name: "EXPLODE" }
1951 panels { room: "Yellow Room" name: "JAPAN" }
1952 panels { room: "Yellow Room" name: "COLOR" }
1953 panels { room: "Yellow Room" name: "PERSON" }
1954 panels { room: "Yellow Room" name: "PARROT" }
1955 panels { room: "Yellow Room" name: "PROTON" }
1956 panels { room: "Yellow Room" name: "SPIRIT" }
1957 location_room: "Yellow Room"
1958 location_name: "Puzzles"
1959}
1960doors {
1961 name: "Dark Light Room Entrance"
1962 type: ITEM_ONLY
1963 receivers: "Components/Doors/Halls 2/hedge_1"
1964 panels { room: "Rainbow Color Doors" name: "INWALK" }
1965 panels { room: "Rainbow Color Doors" name: "RAIN" }
1966 panels { room: "Rainbow Color Doors" name: "PURCHASE" }
1967 panels { room: "Rainbow Color Doors" name: "HOURS" }
1968 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
1969 panels { room: "Rainbow Color Doors" name: "CASUAL" }
1970 panels { room: "Gray Color Door" name: "PATCH" }
1971}
1972doors {
1973 name: "Dark Light Room Exit"
1974 type: ITEM_ONLY
1975 receivers: "Components/Doors/Halls 2/hedge_4"
1976 panels { room: "Dark Light Room" name: "COIN (1)" }
1977 panels { room: "Dark Light Room" name: "DOG (1)" }
1978 panels { room: "Dark Light Room" name: "SONG (1)" }
1979 panels { room: "Dark Light Room" name: "HUMAN (1)" }
1980 panels { room: "Dark Light Room" name: "ROSE (1)" }
1981 panels { room: "Dark Light Room" name: "DARK" }
1982 panels { room: "Dark Light Room" name: "COIN (2)" }
1983 panels { room: "Dark Light Room" name: "DOG (2)" }
1984 panels { room: "Dark Light Room" name: "SONG (2)" }
1985 panels { room: "Dark Light Room" name: "HUMAN (2)" }
1986 panels { room: "Dark Light Room" name: "ROSE (2)" }
1987 panels { room: "Dark Light Exit" name: "GASKET" }
1988}
1989doors {
1990 name: "Dark Light Room Exit Panel"
1991 type: LOCATION_ONLY
1992 panels { room: "Dark Light Exit" name: "GASKET" }
1993 location_room: "Dark Light Exit"
1994 location_name: "GASKET"
1995}
1996doors {
1997 name: "Dark Light Room Divider"
1998 type: STANDARD
1999 receivers: "Components/Doors/Halls 2/hedge_7"
2000 panels { room: "Dark Light Room" name: "COIN (1)" }
2001 panels { room: "Dark Light Room" name: "DOG (1)" }
2002 panels { room: "Dark Light Room" name: "SONG (1)" }
2003 panels { room: "Dark Light Room" name: "HUMAN (1)" }
2004 panels { room: "Dark Light Room" name: "ROSE (1)" }
2005 panels { room: "Dark Light Room" name: "DARK" }
2006 panels { room: "Dark Light Room" name: "COIN (2)" }
2007 panels { room: "Dark Light Room" name: "DOG (2)" }
2008 panels { room: "Dark Light Room" name: "SONG (2)" }
2009 panels { room: "Dark Light Room" name: "HUMAN (2)" }
2010 panels { room: "Dark Light Room" name: "ROSE (2)" }
2011 # Not technically true; it's complete_at=11 with both rooms, but you couldn't
2012 # get to the other side in vanilla doors anyway.
2013 location_room: "Dark Light Room"
2014 location_name: "Main Puzzles"
2015}
2016doors {
2017 name: "Near Sweet Blue Door"
2018 type: STANDARD
2019 receivers: "Components/Doors/Halls 2/hedge_6"
2020 panels { room: "Gray Color Backside" name: "ORANGE" }
2021 panels { room: "Gray Color Backside" name: "BEGINNING" }
2022 panels { room: "Gray Color Backside" name: "FOREWARD" }
2023 panels { room: "Gray Color Backside" name: "GO" }
2024 panels { room: "Gray Color Backside" name: "LAST" }
2025 panels { room: "Gray Color Backside" name: "RISE" }
2026 location_room: "Gray Color Backside"
2027 location_name: "Pale Green Hex"
2028}
2029doors {
2030 name: "South Castle Area Back Door"
2031 type: ITEM_ONLY
2032 receivers: "Components/Doors/Halls 2/hedge_5"
2033 panels { room: "Gray Color Backside" name: "ORANGE" }
2034 panels { room: "Gray Color Backside" name: "BEGINNING" }
2035 panels { room: "Gray Color Backside" name: "FOREWARD" }
2036 panels { room: "Gray Color Backside" name: "GO" }
2037 panels { room: "Gray Color Backside" name: "LAST" }
2038 panels { room: "Gray Color Backside" name: "RISE" }
2039}
2040doors {
2041 name: "South Castle Area Entrance"
2042 type: STANDARD
2043 receivers: "Components/Doors/Halls 2/hedge_2"
2044 panels { room: "Gray Color Door" name: "PATCH" }
2045 location_room: "Gray Color Door"
2046}
2047# hedge_3 has no impact on logic
2048doors {
2049 name: "Plum Room Entrance"
2050 type: STANDARD
2051 receivers: "Components/Doors/Halls 2/plum_2"
2052 panels { room: "After Bee Room" name: "SINGLED" }
2053 location_room: "After Bee Room"
2054}
2055doors {
2056 name: "Plum Room Exit"
2057 type: STANDARD
2058 receivers: "Components/Doors/Halls 2/plum_3"
2059 panels { room: "Plum Room" name: "GOD" }
2060 panels { room: "Plum Room" name: "INJURED" }
2061 panels { room: "Plum Room" name: "HEALTHY" }
2062 panels { room: "Plum Room" name: "DEMURRED" }
2063 panels { room: "Plum Room" name: "FOUROFFERBEAR" }
2064 panels { room: "Plum Room" name: "SNAKE" }
2065 panels { room: "Plum Room" name: "CENTER" }
2066 location_room: "Plum Room"
2067 location_name: "Plum Room"
2068}
2069doors {
2070 name: "D Keyholder Blocker"
2071 type: EVENT
2072 receivers: "Components/Doors/Halls 2/plum_1"
2073 panels { room: "Plum Room" name: "GOD" }
2074 panels { room: "Plum Room" name: "INJURED" }
2075 panels { room: "Plum Room" name: "HEALTHY" }
2076 panels { room: "Plum Room" name: "DEMURRED" }
2077 panels { room: "Plum Room" name: "FOUROFFERBEAR" }
2078 panels { room: "Plum Room" name: "SNAKE" }
2079 panels { room: "Plum Room" name: "CENTER" }
2080}
2081doors {
2082 name: "Planet Room Secret Door"
2083 type: STANDARD
2084 receivers: "Components/Doors/Halls 2/secret_2"
2085 panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
2086 location_room: "Quiet Entrance"
2087}
2088doors {
2089 name: "Blue Color Doorway"
2090 type: ITEM_ONLY
2091 receivers: "Components/Doors/Halls 2/secret_3"
2092 panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
2093 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
2094 complete_at: 1
2095}
2096doors {
2097 name: "Blue Color Backside"
2098 type: ITEM_ONLY
2099 receivers: "Components/Doors/Halls 2/secret_4"
2100 panels { room: "Quiet Entrance" name: "HIDDEN" answer: "secret" }
2101 panels { room: "Flip Painting Hidden Panel" name: "HIDDEN" answer: "secret" }
2102 complete_at: 1
2103}
2104doors {
2105 name: "Pumpkin Room Interior"
2106 type: STANDARD
2107 receivers: "Components/Doors/Pumpkin/pumpkin_1"
2108 receivers: "Components/Doors/Pumpkin/pumpkin_5"
2109 receivers: "Components/Doors/Pumpkin/pumpkin_7"
2110 receivers: "Components/Doors/Pumpkin/pumpkin_8"
2111 receivers: "Components/Doors/Pumpkin/pumpkin_9"
2112 receivers: "Components/Doors/Pumpkin/pumpkin_10"
2113 receivers: "Components/Doors/Pumpkin/pumpkin_11"
2114 receivers: "Components/Doors/Pumpkin/pumpkin_15"
2115 receivers: "Components/Doors/Pumpkin/pumpkin_12"
2116 receivers: "Components/Doors/Pumpkin/pumpkin_13"
2117 receivers: "Components/Doors/Pumpkin/pumpkin_6"
2118 receivers: "Components/Doors/Pumpkin/pumpkin_4"
2119 receivers: "Components/Doors/Pumpkin/pumpkin_2"
2120 receivers: "Components/Doors/Pumpkin/pumpkin_3"
2121 panels { room: "Pumpkin Entrance" name: "JACK" }
2122 location_room: "Pumpkin Entrance"
2123}
2124doors {
2125 name: "Pumpkin Room"
2126 type: LOCATION_ONLY
2127 panels { room: "Pumpkin Entrance" name: "JACK" }
2128 panels { room: "Rainbow Color Doors" name: "PUMP" }
2129 panels { room: "Pumpkin Room" name: "BONE" }
2130 panels { room: "Pumpkin Room" name: "SHEET" }
2131 panels { room: "Pumpkin Room" name: "PHARAOH" }
2132 panels { room: "Pumpkin Room" name: "EMPIRE" }
2133 panels { room: "Pumpkin Room" name: "BEASTS" }
2134 panels { room: "Pumpkin Room" name: "STRAW" }
2135 panels { room: "Pumpkin Room" name: "CACKLE" }
2136 panels { room: "Pumpkin Room" name: "HUMAN" }
2137 panels { room: "Pumpkin Room" name: "JAGUAR" }
2138 location_room: "Pumpkin Room"
2139}
2140doors {
2141 name: "Pumpkin Door"
2142 type: STANDARD
2143 receivers: "Components/Doors/Pumpkin/pumpkin_14"
2144 panels { room: "Rainbow Color Doors" name: "PUMP" }
2145 location_room: "Rainbow Color Doors"
2146}
2147doors {
2148 name: "Computer Room Exit"
2149 type: STANDARD
2150 receivers: "Components/Doors/Unincorporated/temple_foyer_1"
2151 panels { room: "Computer Room Seal" name: "SCROLL" }
2152 location_room: "Computer Room Seal"
2153}
2154doors {
2155 name: "Computer Room Interior Door"
2156 type: STANDARD
2157 receivers: "Components/Doors/Unincorporated/temple_foyer_8"
2158 panels { room: "Computer Room" name: "MONITOR (1)" }
2159 panels { room: "Computer Room" name: "MICROPHONE" }
2160 panels { room: "Computer Room" name: "SPEAKER" }
2161 panels { room: "Computer Room" name: "PROCESSOR (1)" }
2162 panels { room: "Computer Room" name: "MOUSE (1)" }
2163 panels { room: "Computer Room" name: "KEYBOARD (1)" }
2164 panels { room: "Computer Room" name: "MONITOR (2)" }
2165 panels { room: "Computer Room" name: "PROCESSOR (2)" }
2166 panels { room: "Computer Room" name: "MOUSE (2)" }
2167 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2168 location_room: "Computer Room"
2169 location_name: "Main Puzzles"
2170}
2171doors {
2172 name: "Computer Room Entrance"
2173 type: STANDARD
2174 receivers: "Components/Doors/Unincorporated/temple_foyer_2"
2175 panels { room: "Rainbow Color Doors" name: "INWALK" }
2176 panels { room: "Rainbow Color Doors" name: "RAIN" }
2177 panels { room: "Rainbow Color Doors" name: "PURCHASE" }
2178 panels { room: "Rainbow Color Doors" name: "HOURS" }
2179 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
2180 panels { room: "Rainbow Color Doors" name: "CASUAL" }
2181 location_room: "Rainbow Color Doors"
2182 location_name: "Red Tower"
2183}
2184doors {
2185 name: "C Keyholder Blocker"
2186 type: EVENT
2187 receivers: "Components/Doors/Unincorporated/temple_foyer_7"
2188 panels {
2189 map: "the_ancient"
2190 room: "Inside"
2191 name: "COLOR"
2192 }
2193}
2194doors {
2195 name: "Computer Room Back Door"
2196 type: ITEM_ONLY
2197 receivers: "Components/Doors/Unincorporated/temple_foyer_3"
2198 panels { room: "Computer Room" name: "MONITOR (1)" }
2199 panels { room: "Computer Room" name: "MICROPHONE" }
2200 panels { room: "Computer Room" name: "SPEAKER" }
2201 panels { room: "Computer Room" name: "PROCESSOR (1)" }
2202 panels { room: "Computer Room" name: "MOUSE (1)" }
2203 panels { room: "Computer Room" name: "KEYBOARD (1)" }
2204 panels { room: "Computer Room" name: "MONITOR (2)" }
2205 panels { room: "Computer Room" name: "PROCESSOR (2)" }
2206 panels { room: "Computer Room" name: "MOUSE (2)" }
2207 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2208}
2209doors {
2210 name: "Book Room Entrance"
2211 type: STANDARD
2212 receivers: "Components/Doors/Unincorporated/temple_foyer_4"
2213 panels { room: "Seasoning Room" name: "PARITY" }
2214 location_room: "Seasoning Room"
2215}
2216doors {
2217 name: "Globe Room East Door"
2218 type: STANDARD
2219 receivers: "Components/Doors/Unincorporated/east"
2220 panels { room: "Globe Room" name: "NORTH" answer: "east" }
2221 location_room: "Globe Room"
2222}
2223doors {
2224 name: "Globe Room West Door"
2225 type: STANDARD
2226 receivers: "Components/Doors/Unincorporated/west"
2227 panels { room: "Globe Room" name: "NORTH" answer: "west" }
2228 location_room: "Globe Room"
2229}
2230doors {
2231 name: "Globe Room South Door"
2232 type: STANDARD
2233 receivers: "Components/Doors/Unincorporated/west2"
2234 panels { room: "Globe Room" name: "NORTH" answer: "south" }
2235 location_room: "Globe Room"
2236}
2237doors {
2238 name: "Book Room Exit"
2239 type: STANDARD
2240 receivers: "Components/Doors/Unincorporated/temple_foyer_5"
2241 panels { room: "Book Room" name: "BOOK (1)" }
2242 panels { room: "Book Room" name: "BOOK (2)" }
2243 panels { room: "Book Room" name: "BOOK (3)" }
2244 panels { room: "Book Room" name: "BOOK (4)" }
2245 panels { room: "Book Room" name: "BOOK (5)" }
2246 panels { room: "Book Room" name: "BOOK (6)" }
2247 panels { room: "Book Room" name: "BOOK (7)" }
2248 panels { room: "Book Room" name: "BOOK (8)" }
2249 panels { room: "Book Room" name: "BOOK (9)" }
2250 panels { room: "Book Room" name: "BOOK (10)" }
2251 panels { room: "Book Room" name: "BOOK (11)" }
2252 panels { room: "Book Room" name: "BOOK (12)" }
2253 location_room: "Book Room"
2254 location_name: "Book Room"
2255}
2256doors {
2257 name: "Sticks And Stones Door"
2258 type: STANDARD
2259 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2260 panels { room: "Globe Room" name: "WORD" }
2261 location_room: "Globe Room"
2262 location_name: "Sticks and Stones"
2263}
2264doors {
2265 name: "Castle Numbers Puzzle"
2266 type: EVENT
2267 panels { room: "Castle" name: "NUMBER (1)" answer: "two" }
2268 panels { room: "Castle" name: "NUMBER (2)" answer: "zero" }
2269 panels { room: "Castle" name: "NUMBER (3)" answer: "five" }
2270 panels { room: "Castle" name: "NUMBER (4)" answer: "nine" }
2271}
2272doors {
2273 name: "Zoo West Entrance"
2274 type: STANDARD
2275 receivers: "Components/Doors/V Maze/door_8"
2276 receivers: "Components/Doors/V Maze/door_7"
2277 receivers: "Panels/V Maze/door_2/teleportListener"
2278 receivers: "Panels/V Maze/door_1/teleportListener"
2279 panels { room: "Black Hex" name: "BARK" }
2280 panels { room: "Zoo N" name: "LEAF" }
2281 location_room: "Zoo N"
2282 location_name: "BARK, LEAF"
2283}
2284doors {
2285 name: "Zoo East Entrance"
2286 type: STANDARD
2287 receivers: "Components/Doors/V Maze/entry_1"
2288 panels { room: "Z2 Room" name: "EXHIBIT" }
2289 location_room: "Z2 Room"
2290}
2291doors {
2292 name: "Zoo South Entrance"
2293 type: STANDARD
2294 receivers: "Components/Doors/V Maze/entry_2"
2295 panels { room: "Outside Snake Room" name: "ANSWERS" }
2296 location_room: "Outside Snake Room"
2297}
2298doors {
2299 name: "Zoo Proxy North Door"
2300 type: EVENT
2301 #receivers: "Components/Doors/V Maze/door_1"
2302 panels { room: "Zoo NE" name: "Colors" answer: "ode" }
2303}
2304doors {
2305 name: "Zoo East Room"
2306 type: LOCATION_ONLY
2307 panels { room: "Zoo E" name: "WING" }
2308 panels { room: "Zoo E" name: "WHISKER" }
2309 panels { room: "Zoo E" name: "CLAW" }
2310 panels { room: "Zoo E" name: "FUR" }
2311 location_room: "Zoo E"
2312}
2313doors {
2314 name: "Zoo Northeast Room"
2315 type: LOCATION_ONLY
2316 panels { room: "Zoo NE" name: "FANG" }
2317 panels { room: "Zoo NE" name: "STRIPE (1)" }
2318 panels { room: "Zoo NE" name: "STRIPE (2)" }
2319 panels { room: "Zoo NE" name: "HOOF" }
2320 panels { room: "Zoo NE" name: "Colors" }
2321 location_room: "Zoo NE"
2322}
2323doors {
2324 name: "Zoo Prize Door"
2325 type: LOCATION_ONLY
2326 panels { room: "Zoo S" name: "SHELL" }
2327 panels { room: "Zoo S" name: "FIN" }
2328 panels { room: "Zoo S" name: "PINCER" }
2329 panels { room: "Zoo S" name: "SCALE" }
2330 location_room: "Zoo S"
2331}
2332doors {
2333 name: "Zoo Proxy South Door"
2334 type: EVENT
2335 #receivers: "Components/Doors/V Maze/door_5"
2336 panels { room: "Zoo NE" name: "Colors" answer: "abode" }
2337}
2338doors {
2339 name: "Zoo North Entrance"
2340 type: STANDARD
2341 receivers: "Components/Doors/V Maze/door_6"
2342 panels { room: "Zoo N" name: "BILL" }
2343 panels { room: "Zoo N" name: "FIN" }
2344 panels { room: "Zoo N" name: "BLOWHOLE" }
2345 panels { room: "Zoo N" name: "FEATHER" }
2346 location_room: "Zoo N"
2347}
2348doors {
2349 name: "Magenta Hexes"
2350 type: LOCATION_ONLY
2351 panels { room: "Outside Orange Room" name: "WERE" }
2352 panels { room: "Outside Orange Room" name: "FALL" }
2353 panels { room: "Outside Orange Room" name: "KNOT" }
2354 panels { room: "Outside Orange Room" name: "SLOT" }
2355 panels { room: "Outside Orange Room" name: "WAND" }
2356 panels { room: "Outside Orange Room" name: "OWL" }
2357 location_room: "Outside Orange Room"
2358}
2359doors {
2360 name: "Orchestra Room"
2361 type: LOCATION_ONLY
2362 panels { room: "Yellow Color Backside" name: "WINDS" }
2363 panels { room: "Yellow Color Backside" name: "STRINGS" }
2364 panels { room: "Yellow Color Backside" name: "BRASS" }
2365 panels { room: "Yellow Color Backside" name: "REDACTED" }
2366 location_room: "Yellow Color Backside"
2367}
2368doors {
2369 name: "Tenacious Color Painting"
2370 type: EVENT
2371 panels { room: "South Castle Area" name: "COLOR (1)" answer: "red" }
2372 panels { room: "South Castle Area" name: "COLOR (2)" answer: "yellow" }
2373 panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" }
2374 panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" }
2375}
2376doors {
2377 name: "Eye Painting"
2378 type: ITEM_ONLY
2379 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2380 double_letters: true
2381}
2382doors {
2383 name: "Lime Hexes"
2384 type: LOCATION_ONLY
2385 panels { room: "Tree Entrance" name: "RAT" }
2386 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2387 panels { room: "Tree Entrance" name: "LEANS" }
2388 panels { room: "Tree Entrance" name: "QUESTION" }
2389 panels { room: "Tree Entrance" name: "WHERE" }
2390 panels { room: "Tree Entrance" name: "SUNDER" }
2391 location_room: "Tree Entrance"
2392}
2393doors {
2394 name: "Theo Panels"
2395 type: LOCATION_ONLY
2396 panels { room: "House" name: "GOAT" }
2397 panels { room: "House" name: "AMAZE" }
2398 panels { room: "House" name: "SKINNYHIM" }
2399 panels { room: "House" name: "THEO" }
2400 location_room: "House"
2401 location_name: "All Puzzles"
2402}
2403doors {
2404 name: "West Spire Panel"
2405 type: LOCATION_ONLY
2406 panels { room: "West Spire" name: "MISSING" }
2407 location_room: "West Spire"
2408 location_name: "MISSING"
2409}
2410doors {
2411 name: "Tree Panels"
2412 type: LOCATION_ONLY
2413 panels { room: "Red Color Door" name: "FIR" }
2414 panels { room: "Red Color Door" name: "OAK" }
2415 panels { room: "Red Color Door" name: "PINE" }
2416 panels { room: "Red Color Door" name: "ASH" }
2417 location_room: "Red Color Door"
2418 location_name: "ASH, FIR, OAK, PINE"
2419}
2420doors {
2421 name: "Teal Panel"
2422 type: LOCATION_ONLY
2423 panels { room: "Outside Book Room" name: "TEAL" }
2424 location_room: "Outside Book Room"
2425 location_name: "TEAL"
2426}
2427doors {
2428 name: "Direction Panels"
2429 type: LOCATION_ONLY
2430 panels { room: "Rainbow Color Doors" name: "DIRECTION (1)" }
2431 panels { room: "Rainbow Color Doors" name: "DIRECTION (2)" }
2432 panels { room: "Rainbow Color Doors" name: "DIRECTION (3)" }
2433 location_room: "Rainbow Color Doors"
2434}
2435doors {
2436 name: "Nursery Panels"
2437 type: LOCATION_ONLY
2438 panels { room: "Nursery" name: "Paintings" }
2439 panels { room: "Nursery" name: "?" }
2440 location_room: "Nursery"
2441 location_name: "Paintings, ?"
2442}
2443doors {
2444 name: "Near H Keyholder Panel"
2445 type: LOCATION_ONLY
2446 panels { room: "Outside House" name: "SILENCE" }
2447 location_room: "Outside House"
2448 location_name: "SILENCE"
2449}
2450doors {
2451 name: "Plum Panels"
2452 type: LOCATION_ONLY
2453 panels { room: "Outside Hedges" name: "PLUM (1)" }
2454 panels { room: "Outside Hedges" name: "PLUM (2)" }
2455 location_room: "Outside Hedges"
2456}
2457doors {
2458 name: "Yellow Smiley Annex Panels"
2459 type: LOCATION_ONLY
2460 panels { room: "Yellow Smiley Annex" name: "BELL" }
2461 panels { room: "Yellow Smiley Annex" name: "COW" }
2462 location_room: "Yellow Smiley Annex"
2463 location_name: "BELL, COW"
2464}
2465doors {
2466 name: "Farewell Little Lamb Panels"
2467 type: LOCATION_ONLY
2468 panels { room: "Purple Room South" name: "FAREWELL" }
2469 panels { room: "Purple Room South" name: "LITTLE" }
2470 panels { room: "Purple Room South" name: "LAMB" }
2471 location_room: "Purple Room South"
2472 location_name: "FAREWELL, LITTLE, LAMB"
2473}