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-rw-r--r--data/maps/daedalus/doors.txtpb243
1 files changed, 159 insertions, 84 deletions
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 1ae6cc6..b6881b3 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -188,18 +188,18 @@ doors {
188} 188}
189doors { 189doors {
190 name: "Welcome Back Secret Door" 190 name: "Welcome Back Secret Door"
191 type: STANDARD 191 type: ITEM_ONLY
192 receivers: "Components/Doors/Entry/entry_13" 192 receivers: "Components/Doors/Entry/entry_13"
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } 193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" } 194 panels { room: "West Spire" name: "BYE" }
195 location_room: "West Spire"
196} 195}
197doors { 196doors {
198 name: "Welcome Back Door" 197 name: "Welcome Back Door"
199 type: STANDARD 198 type: LOCATION_ONLY
200 receivers: "Components/Doors/Entry/entry_14" 199 #receivers: "Components/Doors/Entry/entry_14"
201 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
202 location_room: "Welcome Back Area" 201 location_room: "Welcome Back Area"
202 location_name: "GREETINGS OLD FRIEND"
203} 203}
204# entry_3 is the door to SEAL, which we will ignore. 204# entry_3 is the door to SEAL, which we will ignore.
205doors { 205doors {
@@ -296,9 +296,10 @@ doors {
296 panels { room: "Black Hex" name: "CLUES" } 296 panels { room: "Black Hex" name: "CLUES" }
297 panels { room: "Black Hex" name: "SECRET" } 297 panels { room: "Black Hex" name: "SECRET" }
298 location_room: "Black Hex" 298 location_room: "Black Hex"
299 location_name: "Black Hex"
299} 300}
300doors { 301doors {
301 name: "Splintering Exit Left Door" 302 name: "Splintering Exit North Door"
302 type: STANDARD 303 type: STANDARD
303 receivers: "Components/Doors/Entry/gate_4" 304 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" } 305 panels { room: "West Castle Area" name: "EVER" }
@@ -308,7 +309,7 @@ doors {
308 location_room: "West Castle Area" 309 location_room: "West Castle Area"
309} 310}
310doors { 311doors {
311 name: "Splintering Exit Right Door" 312 name: "Splintering Exit South Door"
312 type: ITEM_ONLY 313 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5" 314 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" } 315 panels { room: "West Castle Area" name: "EVER" }
@@ -382,6 +383,7 @@ doors {
382 panels { room: "Z2 Room" name: "CAPE" } 383 panels { room: "Z2 Room" name: "CAPE" }
383 panels { room: "Z2 Room" name: "GLANCE" } 384 panels { room: "Z2 Room" name: "GLANCE" }
384 location_room: "Z2 Room" 385 location_room: "Z2 Room"
386 location_name: "West Puzzles"
385} 387}
386doors { 388doors {
387 name: "Z2 Room Northwest Door" 389 name: "Z2 Room Northwest Door"
@@ -413,6 +415,7 @@ doors {
413 panels { room: "Z2 Room" name: "DISCORD" } 415 panels { room: "Z2 Room" name: "DISCORD" }
414 panels { room: "Z2 Room" name: "CAT" } 416 panels { room: "Z2 Room" name: "CAT" }
415 location_room: "Z2 Room" 417 location_room: "Z2 Room"
418 location_name: "East Puzzles"
416} 419}
417doors { 420doors {
418 name: "Z2 Room Southeast Door" 421 name: "Z2 Room Southeast Door"
@@ -517,6 +520,7 @@ doors {
517 panels { room: "Outside House" name: "BLITHELY" } 520 panels { room: "Outside House" name: "BLITHELY" }
518 panels { room: "Purple Room South" name: "THESE" } 521 panels { room: "Purple Room South" name: "THESE" }
519 location_room: "Outside House" 522 location_room: "Outside House"
523 location_name: "West Purple Vestibules"
520} 524}
521doors { 525doors {
522 name: "Purple West Area South Door" 526 name: "Purple West Area South Door"
@@ -545,6 +549,7 @@ doors {
545 panels { room: "Godot Room" name: "TRAIN" } 549 panels { room: "Godot Room" name: "TRAIN" }
546 panels { room: "Godot Room" name: "RECORDING" } 550 panels { room: "Godot Room" name: "RECORDING" }
547 location_room: "Godot Room" 551 location_room: "Godot Room"
552 location_name: "Godot Room"
548} 553}
549doors { 554doors {
550 name: "Beehalls Intersection" 555 name: "Beehalls Intersection"
@@ -576,6 +581,7 @@ doors {
576 panels { room: "Purple Room South" name: "ANY" } 581 panels { room: "Purple Room South" name: "ANY" }
577 panels { room: "Outside House" name: "A" } 582 panels { room: "Outside House" name: "A" }
578 location_room: "Outside House" 583 location_room: "Outside House"
584 location_name: "East Purple Vestibules"
579} 585}
580doors { 586doors {
581 name: "Purple East Area North Door" 587 name: "Purple East Area North Door"
@@ -593,6 +599,7 @@ doors {
593 panels { room: "Outside House" name: "BLITHELY" } 599 panels { room: "Outside House" name: "BLITHELY" }
594 panels { room: "Purple Room South" name: "THESE" } 600 panels { room: "Purple Room South" name: "THESE" }
595 location_room: "Outside House" 601 location_room: "Outside House"
602 location_name: "Purple Vestibules"
596} 603}
597doors { 604doors {
598 name: "Purple Room South Entrance" 605 name: "Purple Room South Entrance"
@@ -622,6 +629,20 @@ doors {
622 panels { room: "Purple Room South" name: "THESE" } 629 panels { room: "Purple Room South" name: "THESE" }
623} 630}
624doors { 631doors {
632 name: "Purple Room"
633 type: LOCATION_ONLY
634 panels { room: "Purple Room" name: "HOIST" }
635 panels { room: "Purple Room" name: "CORE" }
636 panels { room: "Purple Room" name: "FISH" }
637 panels { room: "Purple Room" name: "ALLOW" }
638 panels { room: "Purple Room" name: "BIRD" }
639 panels { room: "Purple Room" name: "HONK" }
640 panels { room: "Purple Room" name: "APE" }
641 panels { room: "Purple Room" name: "APATHY" }
642 location_room: "Purple Room"
643 location_name: "Puzzles"
644}
645doors {
625 name: "Hedges Tower" 646 name: "Hedges Tower"
626 type: LOCATION_ONLY 647 type: LOCATION_ONLY
627 # TODO: Not making this an item right now in order to force the player to 648 # TODO: Not making this an item right now in order to force the player to
@@ -676,6 +697,7 @@ doors {
676 panels { room: "Blue Room" name: "CELEBRATORY" } 697 panels { room: "Blue Room" name: "CELEBRATORY" }
677 panels { room: "Blue Room" name: "DETECTIVE" } 698 panels { room: "Blue Room" name: "DETECTIVE" }
678 location_room: "Blue Room" 699 location_room: "Blue Room"
700 location_name: "Puzzles"
679} 701}
680doors { 702doors {
681 name: "O2 Prize" 703 name: "O2 Prize"
@@ -694,7 +716,7 @@ doors {
694 panels { room: "O2 Room" name: "UNBLOCKED" } 716 panels { room: "O2 Room" name: "UNBLOCKED" }
695} 717}
696doors { 718doors {
697 name: "Blue Smiley Entrance" 719 name: "O2 Room Southeast Door"
698 type: STANDARD 720 type: STANDARD
699 receivers: "Components/Doors/Halls/oroom_2" 721 receivers: "Components/Doors/Halls/oroom_2"
700 panels { room: "O2 Room" name: "HONEST" } 722 panels { room: "O2 Room" name: "HONEST" }
@@ -734,6 +756,7 @@ doors {
734 panels { room: "Composite Room S" name: "BLEAKCARD" } 756 panels { room: "Composite Room S" name: "BLEAKCARD" }
735 panels { room: "Composite Room S" name: "MISSIONMISSION" } 757 panels { room: "Composite Room S" name: "MISSIONMISSION" }
736 location_room: "Composite Room S" 758 location_room: "Composite Room S"
759 location_name: "East Rooms"
737} 760}
738doors { 761doors {
739 name: "Composite Room North Door" 762 name: "Composite Room North Door"
@@ -762,6 +785,7 @@ doors {
762 panels { room: "Composite Room NW" name: "OUTGARDEN" } 785 panels { room: "Composite Room NW" name: "OUTGARDEN" }
763 panels { room: "Composite Room NW" name: "HELLOTALE" } 786 panels { room: "Composite Room NW" name: "HELLOTALE" }
764 location_room: "Composite Room NE" 787 location_room: "Composite Room NE"
788 location_name: "North Rooms"
765} 789}
766doors { 790doors {
767 name: "Composite Room West Door" 791 name: "Composite Room West Door"
@@ -792,12 +816,13 @@ doors {
792 panels { room: "Composite Room S" name: "OUTEAT" } 816 panels { room: "Composite Room S" name: "OUTEAT" }
793 panels { room: "Composite Room S" name: "SUMMERIN" } 817 panels { room: "Composite Room S" name: "SUMMERIN" }
794 location_room: "Composite Room NW" 818 location_room: "Composite Room NW"
819 location_name: "West Rooms"
795} 820}
796doors { 821doors {
797 name: "Composite Room NW Entrance" 822 name: "Composite Room NW Entrance"
798 type: STANDARD 823 type: STANDARD
799 receivers: "Components/Doors/Halls/oroom_10" 824 receivers: "Components/Doors/Halls/oroom_10"
800 panels { room: "Red Color Door" name: "Left" } 825 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
801 location_room: "Red Color Door" 826 location_room: "Red Color Door"
802} 827}
803doors { 828doors {
@@ -829,9 +854,10 @@ doors {
829 panels { room: "Composite Room S" name: "OUTEAT" } 854 panels { room: "Composite Room S" name: "OUTEAT" }
830 panels { room: "Composite Room S" name: "SUMMERIN" } 855 panels { room: "Composite Room S" name: "SUMMERIN" }
831 location_room: "Composite Room S" 856 location_room: "Composite Room S"
857 location_name: "South Rooms"
832} 858}
833doors { 859doors {
834 name: "O2 Room Back Door" 860 name: "O2 Room Northeast Door"
835 type: STANDARD 861 type: STANDARD
836 receivers: "Components/Doors/Halls/oroom_4" 862 receivers: "Components/Doors/Halls/oroom_4"
837 panels { room: "O2 Room" name: "UNBLOCKED" } 863 panels { room: "O2 Room" name: "UNBLOCKED" }
@@ -858,7 +884,7 @@ doors {
858 panels { room: "F2 Room" name: "SHAPE" } 884 panels { room: "F2 Room" name: "SHAPE" }
859} 885}
860doors { 886doors {
861 name: "F2 Room Entrance" 887 name: "F2 Room Southeast Door"
862 type: STANDARD 888 type: STANDARD
863 receivers: "Components/Doors/Halls/froom_2" 889 receivers: "Components/Doors/Halls/froom_2"
864 panels { room: "Sweet Foyer" name: "RENT (1)" } 890 panels { room: "Sweet Foyer" name: "RENT (1)" }
@@ -866,36 +892,32 @@ doors {
866} 892}
867doors { 893doors {
868 name: "White Hallway From Entry" 894 name: "White Hallway From Entry"
869 # TODO: This should be combined with the corresponding door in the_entry, at
870 # least when connections are not shuffled.
871 type: CONTROL_CENTER_COLOR 895 type: CONTROL_CENTER_COLOR
872 receivers: "Components/Doors/Halls/froom_6" 896 receivers: "Components/Doors/Halls/froom_6"
873 control_center_color: "white" 897 control_center_color: "white"
874} 898}
875doors { 899doors {
876 name: "Purple Hallway From Great" 900 name: "Purple Hallway From Great"
877 # TODO: This should be combined with the corresponding door in the_great, at
878 # least when connections are not shuffled.
879 type: CONTROL_CENTER_COLOR 901 type: CONTROL_CENTER_COLOR
880 receivers: "Components/Doors/Halls/froom_7" 902 receivers: "Components/Doors/Halls/froom_7"
881 control_center_color: "purple" 903 control_center_color: "purple"
882} 904}
883doors { 905doors {
884 name: "F2 Room Back Right Door" 906 name: "F2 Room Southwest Door"
885 type: STANDARD 907 type: STANDARD
886 receivers: "Components/Doors/Halls/froom_3" 908 receivers: "Components/Doors/Halls/froom_3"
887 panels { room: "F2 Room" name: "RISKY" } 909 panels { room: "F2 Room" name: "RISKY" }
888 location_room: "F2 Room" 910 location_room: "F2 Room"
889} 911}
890doors { 912doors {
891 name: "F2 Room Back Left Door" 913 name: "F2 Room Northwest Door"
892 type: STANDARD 914 type: STANDARD
893 receivers: "Components/Doors/Halls/froom_4" 915 receivers: "Components/Doors/Halls/froom_4"
894 panels { room: "F2 Room" name: "SHAPE" } 916 panels { room: "F2 Room" name: "SHAPE" }
895 location_room: "F2 Room" 917 location_room: "F2 Room"
896} 918}
897doors { 919doors {
898 name: "F2 Room Back Middle Door" 920 name: "F2 Room West Door"
899 type: STANDARD 921 type: STANDARD
900 receivers: "Components/Doors/Halls/froom_5" 922 receivers: "Components/Doors/Halls/froom_5"
901 panels { room: "F2 Room" name: "DIRT" } 923 panels { room: "F2 Room" name: "DIRT" }
@@ -916,7 +938,7 @@ doors {
916 panels { room: "U2 Room" name: "HEAVEN" } 938 panels { room: "U2 Room" name: "HEAVEN" }
917} 939}
918doors { 940doors {
919 name: "U2 Room Shortcut" 941 name: "U2 Room Southeast Door"
920 type: STANDARD 942 type: STANDARD
921 receivers: "Components/Doors/Halls/uroom_2" 943 receivers: "Components/Doors/Halls/uroom_2"
922 panels { room: "U2 Room" name: "WICKED" } 944 panels { room: "U2 Room" name: "WICKED" }
@@ -937,21 +959,21 @@ doors {
937 location_room: "House Entrance" 959 location_room: "House Entrance"
938} 960}
939doors { 961doors {
940 name: "U2 Room Back Right Door" 962 name: "U2 Room Southwest Door"
941 type: STANDARD 963 type: STANDARD
942 receivers: "Components/Doors/Halls/uroom_3" 964 receivers: "Components/Doors/Halls/uroom_3"
943 panels { room: "U2 Room" name: "HEAVEN" } 965 panels { room: "U2 Room" name: "HEAVEN" }
944 location_room: "U2 Room" 966 location_room: "U2 Room"
945} 967}
946doors { 968doors {
947 name: "U2 Room Back Door" 969 name: "U2 Room West Door"
948 type: ITEM_ONLY 970 type: ITEM_ONLY
949 receivers: "Components/Doors/Halls/uroom_5" 971 receivers: "Components/Doors/Halls/uroom_5"
950 panels { room: "Purple Room South" name: "ANY" } 972 panels { room: "Purple Room South" name: "ANY" }
951 panels { room: "Outside House" name: "A" } 973 panels { room: "Outside House" name: "A" }
952} 974}
953doors { 975doors {
954 name: "U2 Room Entrance" 976 name: "U2 Room East Door"
955 type: ITEM_ONLY 977 type: ITEM_ONLY
956 receivers: "Components/Doors/Halls/uroom_4" 978 receivers: "Components/Doors/Halls/uroom_4"
957 panels { room: "Outside Magic Room" name: "WIZARD" } 979 panels { room: "Outside Magic Room" name: "WIZARD" }
@@ -995,7 +1017,7 @@ doors {
995 panels { room: "Outside Magic Room" name: "WIZARD" } 1017 panels { room: "Outside Magic Room" name: "WIZARD" }
996} 1018}
997doors { 1019doors {
998 name: "Wonderland Right Door" 1020 name: "Wonderland South Door"
999 type: STANDARD 1021 type: STANDARD
1000 receivers: "Components/Doors/Halls/wonderland_1" 1022 receivers: "Components/Doors/Halls/wonderland_1"
1001 panels { room: "Wonderland" name: "APRIL" } 1023 panels { room: "Wonderland" name: "APRIL" }
@@ -1004,6 +1026,7 @@ doors {
1004 panels { room: "Wonderland" name: "ARTS" } 1026 panels { room: "Wonderland" name: "ARTS" }
1005 panels { room: "Wonderland" name: "SONG" } 1027 panels { room: "Wonderland" name: "SONG" }
1006 location_room: "Wonderland" 1028 location_room: "Wonderland"
1029 location_name: "Wonderland"
1007} 1030}
1008doors { 1031doors {
1009 name: "Pyramid Entrance" 1032 name: "Pyramid Entrance"
@@ -1034,6 +1057,7 @@ doors {
1034 panels { room: "Orange Room" name: "COAL" } 1057 panels { room: "Orange Room" name: "COAL" }
1035 panels { room: "Orange Room" name: "OWED" } 1058 panels { room: "Orange Room" name: "OWED" }
1036 location_room: "Orange Room" 1059 location_room: "Orange Room"
1060 location_name: "Puzzles"
1037} 1061}
1038doors { 1062doors {
1039 name: "Hedges Entrance" 1063 name: "Hedges Entrance"
@@ -1052,6 +1076,7 @@ doors {
1052 panels { room: "Outside Snake Room" name: "SONG (South)" } 1076 panels { room: "Outside Snake Room" name: "SONG (South)" }
1053 panels { room: "West Castle Area" name: "SONG (2)" } 1077 panels { room: "West Castle Area" name: "SONG (2)" }
1054 location_room: "West Castle Area" 1078 location_room: "West Castle Area"
1079 location_name: "South SONGs"
1055} 1080}
1056doors { 1081doors {
1057 name: "Amber North Door" 1082 name: "Amber North Door"
@@ -1060,6 +1085,7 @@ doors {
1060 panels { room: "Outside Snake Room" name: "SONG (North)" } 1085 panels { room: "Outside Snake Room" name: "SONG (North)" }
1061 panels { room: "Amber North 2" name: "SONG" } 1086 panels { room: "Amber North 2" name: "SONG" }
1062 location_room: "Amber North 2" 1087 location_room: "Amber North 2"
1088 location_name: "North SONGs"
1063} 1089}
1064doors { 1090doors {
1065 name: "Amber East Doors" 1091 name: "Amber East Doors"
@@ -1182,70 +1208,37 @@ doors {
1182 type: ITEM_ONLY 1208 type: ITEM_ONLY
1183 receivers: "Components/Doors/Halls/connections_1" 1209 receivers: "Components/Doors/Halls/connections_1"
1184 receivers: "Components/Doors/Halls/connections_3" 1210 receivers: "Components/Doors/Halls/connections_3"
1211 # These have the same effect as the above, but including them here prevents
1212 # them from opening in door shuffle when the J2 door opens.
1213 receivers: "Components/Triggers/teleportListenerConnections3"
1214 receivers: "Components/Triggers/teleportListenerConnections4"
1215 # This door can open from either solving all panels, or just the smiley ones,
1216 # and the latter is obviously a subset of the former so let's just check for
1217 # that.
1185 panels { room: "Hotel" name: "PARKA" } 1218 panels { room: "Hotel" name: "PARKA" }
1186 panels { room: "Hotel" name: "MARLIN" }
1187 panels { room: "Hotel" name: "WHO" }
1188 panels { room: "Hotel" name: "CLOAK" } 1219 panels { room: "Hotel" name: "CLOAK" }
1189 panels { room: "Hotel" name: "MANE" }
1190 panels { room: "Hotel" name: "WHAT" }
1191 panels { room: "Hotel" name: "BLAZER" }
1192 panels { room: "Hotel" name: "WHERE" }
1193 panels { room: "Hotel" name: "DOROTHY" } 1220 panels { room: "Hotel" name: "DOROTHY" }
1194 panels { room: "Hotel" name: "JACKET" }
1195 panels { room: "Hotel" name: "TAIL" }
1196 panels { room: "Hotel" name: "JAWS" } 1221 panels { room: "Hotel" name: "JAWS" }
1197 panels { room: "Hotel" name: "FLOUNDER" }
1198 panels { room: "Hotel" name: "WHEN" } 1222 panels { room: "Hotel" name: "WHEN" }
1199 panels { room: "Hotel" name: "CLAWS" } 1223 panels { room: "Hotel" name: "CLAWS" }
1200 panels { room: "Hotel" name: "BRUCE" }
1201 panels { room: "Hotel" name: "POTATO" } 1224 panels { room: "Hotel" name: "POTATO" }
1202 panels { room: "Hotel" name: "SALAD" }
1203 panels { room: "Hotel" name: "BATHING" }
1204 panels { room: "Hotel" name: "MICRO" } 1225 panels { room: "Hotel" name: "MICRO" }
1205 panels { room: "Hotel" name: "BUSINESS" }
1206 panels { room: "Hotel" name: "WEDDING" }
1207 panels { room: "Hotel" name: "TREE" }
1208 panels { room: "Hotel" name: "RIVER" }
1209 panels { room: "Hotel" name: "TUNING" } 1226 panels { room: "Hotel" name: "TUNING" }
1210 panels { room: "Hotel" name: "BOXING" }
1211 panels { room: "Hotel" name: "TELEPHONE" }
1212 panels { room: "Hotel" name: "LAW" } 1227 panels { room: "Hotel" name: "LAW" }
1213 panels { room: "Hotel" name: "POKER" }
1214 panels { room: "Hotel" name: "CARD" } 1228 panels { room: "Hotel" name: "CARD" }
1215 panels { room: "Hotel" name: "ROAD" } 1229 panels { room: "Hotel" name: "ROAD" }
1216 panels { room: "Hotel" name: "CHOCOLATE" }
1217 panels { room: "Hotel" name: "DEPART" } 1230 panels { room: "Hotel" name: "DEPART" }
1218 panels { room: "Hotel" name: "WITHDRAW" }
1219 panels { room: "Hotel" name: "QUIT" }
1220 panels { room: "Hotel" name: "LEAVE" } 1231 panels { room: "Hotel" name: "LEAVE" }
1221 panels { room: "Hotel" name: "PALE" }
1222 panels { room: "Hotel" name: "JUST" }
1223 panels { room: "Hotel" name: "NEW" }
1224 panels { room: "Hotel" name: "UNTALENTED" }
1225 panels { room: "Hotel" name: "SERVICE" } 1232 panels { room: "Hotel" name: "SERVICE" }
1226 panels { room: "Hotel" name: "FULL" }
1227 panels { room: "Hotel" name: "EVIL" }
1228 panels { room: "Hotel" name: "HONEY" } 1233 panels { room: "Hotel" name: "HONEY" }
1229 panels { room: "Hotel" name: "CRESCENT" }
1230 panels { room: "Hotel" name: "INVALID" } 1234 panels { room: "Hotel" name: "INVALID" }
1231 panels { room: "Hotel" name: "FESTIVAL" } 1235 panels { room: "Hotel" name: "FESTIVAL" }
1232 panels { room: "Hotel" name: "BEAUTIFUL" }
1233 panels { room: "Hotel" name: "WILTED" } 1236 panels { room: "Hotel" name: "WILTED" }
1234 panels { room: "Hotel" name: "DROOPED" }
1235 panels { room: "Hotel" name: "FADED" }
1236 panels { room: "Hotel" name: "WANED" } 1237 panels { room: "Hotel" name: "WANED" }
1237 panels { room: "Hotel" name: "TALL" }
1238 panels { room: "Hotel" name: "CANVAS" }
1239 panels { room: "Hotel" name: "LEVER" }
1240 panels { room: "Hotel" name: "SCULPTURE" }
1241 panels { room: "Hotel" name: "RAGE" } 1238 panels { room: "Hotel" name: "RAGE" }
1242 panels { room: "Hotel" name: "BALL" }
1243 panels { room: "Hotel" name: "FOOL" }
1244 panels { room: "Hotel" name: "VERGE" } 1239 panels { room: "Hotel" name: "VERGE" }
1245 panels { room: "Hotel" name: "ART" }
1246 panels { room: "Hotel" name: "EVER" } 1240 panels { room: "Hotel" name: "EVER" }
1247 panels { room: "Hotel" name: "PAIN" } 1241 panels { room: "Hotel" name: "PAIN" }
1248 panels { room: "Hotel" name: "FOOT" }
1249} 1242}
1250doors { 1243doors {
1251 name: "J2 Door 1" 1244 name: "J2 Door 1"
@@ -1281,7 +1274,7 @@ doors {
1281 panels { room: "J2 Vestibule" name: "COLORFUL" } 1274 panels { room: "J2 Vestibule" name: "COLORFUL" }
1282} 1275}
1283doors { 1276doors {
1284 name: "Wonderland Left Door" 1277 name: "Wonderland North Door"
1285 type: ITEM_ONLY 1278 type: ITEM_ONLY
1286 receivers: "Components/Doors/Halls/wonderland_2" 1279 receivers: "Components/Doors/Halls/wonderland_2"
1287 panels { room: "Wonderland" name: "APRIL" } 1280 panels { room: "Wonderland" name: "APRIL" }
@@ -1389,12 +1382,32 @@ doors {
1389} 1382}
1390doors { 1383doors {
1391 name: "Roof Access" 1384 name: "Roof Access"
1392 type: STANDARD 1385 type: ITEM_ONLY
1393 receivers: "Components/Doors/Castle/entry_stairs_big" 1386 receivers: "Components/Doors/Castle/entry_stairs_big"
1394 receivers: "Components/Doors/Castle/entry_stairs_big2" 1387 receivers: "Components/Doors/Castle/entry_stairs_big2"
1388 receivers: "Meshes/Stairs/staircase31/teleportListener"
1389 receivers: "Meshes/Stairs/staircase32/teleportListener2"
1390 receivers: "Meshes/Stairs/staircase33/teleportListener3"
1395 panels { room: "North Castle Area" name: "A SUMMER PLACE" } 1391 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1396 panels { room: "West Castle Area" name: "SONG FACE" } 1392 panels { room: "West Castle Area" name: "SONG FACE" }
1397 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } 1393 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1394}
1395doors {
1396 name: "North Castle Panel"
1397 type: LOCATION_ONLY
1398 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1399 location_room: "North Castle Area"
1400}
1401doors {
1402 name: "West Castle Panel"
1403 type: LOCATION_ONLY
1404 panels { room: "West Castle Area" name: "SONG FACE" }
1405 location_room: "West Castle Area"
1406}
1407doors {
1408 name: "South Castle Panel"
1409 type: LOCATION_ONLY
1410 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1398 location_room: "South Castle Area" 1411 location_room: "South Castle Area"
1399} 1412}
1400doors { 1413doors {
@@ -1411,6 +1424,7 @@ doors {
1411 panels { room: "West Spire" name: "CUT" } 1424 panels { room: "West Spire" name: "CUT" }
1412 panels { room: "West Spire" name: "STONES" } 1425 panels { room: "West Spire" name: "STONES" }
1413 location_room: "West Spire" 1426 location_room: "West Spire"
1427 location_name: "Pairs Room Puzzles"
1414} 1428}
1415doors { 1429doors {
1416 name: "Pairs Room West Door" 1430 name: "Pairs Room West Door"
@@ -1453,87 +1467,87 @@ doors {
1453} 1467}
1454doors { 1468doors {
1455 name: "Red Rainbow Room" 1469 name: "Red Rainbow Room"
1456 type: ITEM_ONLY 1470 type: STANDARD
1457 receivers: "Components/Doors/Color Reading/door_3" 1471 receivers: "Components/Doors/Color Reading/door_3"
1458 panels { room: "Rainbow Start" name: "PAINTING" } 1472 panels { room: "Rainbow Start" name: "PAINTING" }
1459 panels { room: "Red Smiley" name: "SMILE" } 1473 location_room: "Rainbow Start"
1460} 1474}
1461doors { 1475doors {
1462 name: "Orange Rainbow Room" 1476 name: "Orange Rainbow Room"
1463 type: ITEM_ONLY 1477 type: ITEM_ONLY
1464 receivers: "Components/Doors/Color Reading/door_4" 1478 receivers: "Components/Doors/Color Reading/door_4"
1465 panels { room: "Rainbow Red" name: "THEME" } 1479 panels { room: "Rainbow Red" name: "THEME" }
1466 panels { room: "Outside Orange Room" name: "SMILE" } 1480 panels { room: "Red Smiley" name: "SMILE" }
1467} 1481}
1468doors { 1482doors {
1469 name: "Yellow Rainbow Room" 1483 name: "Yellow Rainbow Room"
1470 type: ITEM_ONLY 1484 type: ITEM_ONLY
1471 receivers: "Components/Doors/Color Reading/door_17" 1485 receivers: "Components/Doors/Color Reading/door_17"
1472 panels { room: "Rainbow Orange" name: "THEME" } 1486 panels { room: "Rainbow Orange" name: "THEME" }
1473 panels { room: "Hedges" name: "SMILE" } 1487 panels { room: "Outside Orange Room" name: "SMILE" }
1474} 1488}
1475doors { 1489doors {
1476 name: "Green Rainbow Room" 1490 name: "Green Rainbow Room"
1477 type: ITEM_ONLY 1491 type: ITEM_ONLY
1478 receivers: "Components/Doors/Color Reading/door_5" 1492 receivers: "Components/Doors/Color Reading/door_5"
1479 panels { room: "Rainbow Yellow" name: "THEME" } 1493 panels { room: "Rainbow Yellow" name: "THEME" }
1480 panels { room: "Green Smiley" name: "SMILE" } 1494 panels { room: "Hedges" name: "SMILE" }
1481} 1495}
1482doors { 1496doors {
1483 name: "Blue Rainbow Room" 1497 name: "Blue Rainbow Room"
1484 type: ITEM_ONLY 1498 type: ITEM_ONLY
1485 receivers: "Components/Doors/Color Reading/door_6" 1499 receivers: "Components/Doors/Color Reading/door_6"
1486 panels { room: "Rainbow Green" name: "THEME" } 1500 panels { room: "Rainbow Green" name: "THEME" }
1487 panels { room: "Blue Smiley" name: "SMILE" } 1501 panels { room: "Green Smiley" name: "SMILE" }
1488} 1502}
1489doors { 1503doors {
1490 name: "Purple Rainbow Room" 1504 name: "Purple Rainbow Room"
1491 type: ITEM_ONLY 1505 type: ITEM_ONLY
1492 receivers: "Components/Doors/Color Reading/door_7" 1506 receivers: "Components/Doors/Color Reading/door_7"
1493 panels { room: "Rainbow Blue" name: "THEME" } 1507 panels { room: "Rainbow Blue" name: "THEME" }
1494 panels { room: "Purple Smiley" name: "SMILE" } 1508 panels { room: "Blue Smiley" name: "SMILE" }
1495} 1509}
1496doors { 1510doors {
1497 name: "Red Rainbow Panel" 1511 name: "Red Rainbow Panel"
1498 type: LOCATION_ONLY 1512 type: LOCATION_ONLY
1499 panels { room: "Rainbow Start" name: "PAINTING" }
1500 location_room: "Rainbow Start"
1501}
1502doors {
1503 name: "Orange Rainbow Panel"
1504 type: LOCATION_ONLY
1505 panels { room: "Rainbow Red" name: "THEME" } 1513 panels { room: "Rainbow Red" name: "THEME" }
1506 location_room: "Rainbow Red" 1514 location_room: "Rainbow Red"
1507} 1515}
1508doors { 1516doors {
1509 name: "Yellow Rainbow Panel" 1517 name: "Orange Rainbow Panel"
1510 type: LOCATION_ONLY 1518 type: LOCATION_ONLY
1511 panels { room: "Rainbow Orange" name: "THEME" } 1519 panels { room: "Rainbow Orange" name: "THEME" }
1512 location_room: "Rainbow Orange" 1520 location_room: "Rainbow Orange"
1513} 1521}
1514doors { 1522doors {
1515 name: "Green Rainbow Panel" 1523 name: "Yellow Rainbow Panel"
1516 type: LOCATION_ONLY 1524 type: LOCATION_ONLY
1517 panels { room: "Rainbow Yellow" name: "THEME" } 1525 panels { room: "Rainbow Yellow" name: "THEME" }
1518 location_room: "Rainbow Yellow" 1526 location_room: "Rainbow Yellow"
1519} 1527}
1520doors { 1528doors {
1521 name: "Blue Rainbow Panel" 1529 name: "Green Rainbow Panel"
1522 type: LOCATION_ONLY 1530 type: LOCATION_ONLY
1523 panels { room: "Rainbow Green" name: "THEME" } 1531 panels { room: "Rainbow Green" name: "THEME" }
1524 location_room: "Rainbow Green" 1532 location_room: "Rainbow Green"
1525} 1533}
1526doors { 1534doors {
1527 name: "Purple Rainbow Panel" 1535 name: "Blue Rainbow Panel"
1528 type: LOCATION_ONLY 1536 type: LOCATION_ONLY
1529 panels { room: "Rainbow Blue" name: "THEME" } 1537 panels { room: "Rainbow Blue" name: "THEME" }
1530 location_room: "Rainbow Blue" 1538 location_room: "Rainbow Blue"
1531} 1539}
1532doors { 1540doors {
1533 name: "Cyan Rainbow Room" 1541 name: "Cyan Rainbow Room"
1534 type: STANDARD 1542 type: ITEM_ONLY
1535 receivers: "Components/Doors/Color Reading/door_18" 1543 receivers: "Components/Doors/Color Reading/door_18"
1536 panels { room: "Rainbow Purple" name: "THEME" } 1544 panels { room: "Rainbow Purple" name: "THEME" }
1545 panels { room: "Purple Smiley" name: "SMILE" }
1546}
1547doors {
1548 name: "Purple Rainbow Panel"
1549 type: LOCATION_ONLY
1550 panels { room: "Rainbow Purple" name: "THEME" }
1537 location_room: "Rainbow Purple" 1551 location_room: "Rainbow Purple"
1538} 1552}
1539doors { 1553doors {
@@ -1542,6 +1556,7 @@ doors {
1542 receivers: "Components/Doors/Color Reading/door_8" 1556 receivers: "Components/Doors/Color Reading/door_8"
1543 panels { room: "Rainbow Cyan" name: "THEME" } 1557 panels { room: "Rainbow Cyan" name: "THEME" }
1544 location_room: "Rainbow Cyan" 1558 location_room: "Rainbow Cyan"
1559 location_name: "Cyan Rainbow Panel"
1545} 1560}
1546doors { 1561doors {
1547 name: "Pepper Room Entrance" 1562 name: "Pepper Room Entrance"
@@ -1565,6 +1580,7 @@ doors {
1565 panels { room: "Salt Room" name: "SEASONING" } 1580 panels { room: "Salt Room" name: "SEASONING" }
1566 panels { room: "Pepper Room" name: "SEASONING" } 1581 panels { room: "Pepper Room" name: "SEASONING" }
1567 location_room: "Pepper Room" 1582 location_room: "Pepper Room"
1583 location_name: "Seasonings"
1568} 1584}
1569doors { 1585doors {
1570 name: "Bow Side" 1586 name: "Bow Side"
@@ -1600,6 +1616,7 @@ doors {
1600 # Components/Doors/Smileys/blue_1 1616 # Components/Doors/Smileys/blue_1
1601 panels { room: "Blue Smiley" name: "SMILE" } 1617 panels { room: "Blue Smiley" name: "SMILE" }
1602 location_room: "Blue Smiley" 1618 location_room: "Blue Smiley"
1619 location_name: "Blue SMILE"
1603} 1620}
1604doors { 1621doors {
1605 name: "Blue Smiley Annex" 1622 name: "Blue Smiley Annex"
@@ -1631,6 +1648,7 @@ doors {
1631 receivers: "Components/Doors/Smileys/yellow_2" 1648 receivers: "Components/Doors/Smileys/yellow_2"
1632 panels { room: "Hedges" name: "SMILE" } 1649 panels { room: "Hedges" name: "SMILE" }
1633 location_room: "Hedges" 1650 location_room: "Hedges"
1651 location_name: "Yellow SMILE"
1634} 1652}
1635doors { 1653doors {
1636 name: "Green Smiley" 1654 name: "Green Smiley"
@@ -1639,6 +1657,7 @@ doors {
1639 receivers: "Components/Doors/Smileys/green_2" 1657 receivers: "Components/Doors/Smileys/green_2"
1640 panels { room: "Green Smiley" name: "SMILE" } 1658 panels { room: "Green Smiley" name: "SMILE" }
1641 location_room: "Green Smiley" 1659 location_room: "Green Smiley"
1660 location_name: "Green SMILE"
1642} 1661}
1643doors { 1662doors {
1644 name: "Orange Smiley Exit" 1663 name: "Orange Smiley Exit"
@@ -1646,6 +1665,7 @@ doors {
1646 receivers: "Components/Doors/Smileys/orange_1" 1665 receivers: "Components/Doors/Smileys/orange_1"
1647 panels { room: "Outside Orange Room" name: "SMILE" } 1666 panels { room: "Outside Orange Room" name: "SMILE" }
1648 location_room: "Outside Orange Room" 1667 location_room: "Outside Orange Room"
1668 location_name: "Orange SMILE"
1649} 1669}
1650doors { 1670doors {
1651 name: "F Keyholder Door" 1671 name: "F Keyholder Door"
@@ -1670,6 +1690,7 @@ doors {
1670 type: LOCATION_ONLY 1690 type: LOCATION_ONLY
1671 panels { room: "Red Smiley" name: "SMILE" } 1691 panels { room: "Red Smiley" name: "SMILE" }
1672 location_room: "Red Smiley" 1692 location_room: "Red Smiley"
1693 location_name: "Red SMILE"
1673} 1694}
1674doors { 1695doors {
1675 name: "Pink Hallway" 1696 name: "Pink Hallway"
@@ -1708,6 +1729,7 @@ doors {
1708 panels { room: "Cyan Room" name: "COLD" } 1729 panels { room: "Cyan Room" name: "COLD" }
1709 panels { room: "Cyan Room" name: "WORDWORD" } 1730 panels { room: "Cyan Room" name: "WORDWORD" }
1710 location_room: "Cyan Room" 1731 location_room: "Cyan Room"
1732 location_name: "Puzzles"
1711} 1733}
1712doors { 1734doors {
1713 name: "Green Room Entrance" 1735 name: "Green Room Entrance"
@@ -1731,6 +1753,7 @@ doors {
1731 panels { room: "Green Room" name: "DOUBLE" } 1753 panels { room: "Green Room" name: "DOUBLE" }
1732 panels { room: "Green Room" name: "BADMINTON" } 1754 panels { room: "Green Room" name: "BADMINTON" }
1733 location_room: "Green Room" 1755 location_room: "Green Room"
1756 location_name: "Puzzles"
1734} 1757}
1735doors { 1758doors {
1736 name: "Blue Hallway South Divider" 1759 name: "Blue Hallway South Divider"
@@ -1769,6 +1792,7 @@ doors {
1769 panels { room: "Red Room" name: "TESTAMENT" } 1792 panels { room: "Red Room" name: "TESTAMENT" }
1770 panels { room: "Red Room" name: "TAKEOUT" } 1793 panels { room: "Red Room" name: "TAKEOUT" }
1771 location_room: "Red Room" 1794 location_room: "Red Room"
1795 location_name: "Puzzles"
1772} 1796}
1773doors { 1797doors {
1774 name: "Blue Hallway To Red Room" 1798 name: "Blue Hallway To Red Room"
@@ -1782,6 +1806,7 @@ doors {
1782 panels { room: "Blue Hallway" name: "CHOP" } 1806 panels { room: "Blue Hallway" name: "CHOP" }
1783 panels { room: "Blue Hallway Tall Side" name: "TALL" } 1807 panels { room: "Blue Hallway Tall Side" name: "TALL" }
1784 location_room: "Blue Hallway Tall Side" 1808 location_room: "Blue Hallway Tall Side"
1809 location_name: "CHOP, TALL"
1785} 1810}
1786doors { 1811doors {
1787 name: "Near Yellow Room Door" 1812 name: "Near Yellow Room Door"
@@ -1794,6 +1819,7 @@ doors {
1794 panels { room: "Blue Hallway Tall Side" name: "CHILD" } 1819 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1795 panels { room: "Blue Hallway Tall Side" name: "NEW" } 1820 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1796 location_room: "Blue Hallway Tall Side" 1821 location_room: "Blue Hallway Tall Side"
1822 location_name: "Pink Hex"
1797} 1823}
1798doors { 1824doors {
1799 name: "House Side Door" 1825 name: "House Side Door"
@@ -1830,6 +1856,7 @@ doors {
1830 panels { room: "Yellow Room" name: "PROTON" } 1856 panels { room: "Yellow Room" name: "PROTON" }
1831 panels { room: "Yellow Room" name: "SPIRIT" } 1857 panels { room: "Yellow Room" name: "SPIRIT" }
1832 location_room: "Yellow Room" 1858 location_room: "Yellow Room"
1859 location_name: "Puzzles"
1833} 1860}
1834doors { 1861doors {
1835 name: "Dark Light Room Entrance" 1862 name: "Dark Light Room Entrance"
@@ -1865,6 +1892,7 @@ doors {
1865 type: LOCATION_ONLY 1892 type: LOCATION_ONLY
1866 panels { room: "Dark Light Exit" name: "GASKET" } 1893 panels { room: "Dark Light Exit" name: "GASKET" }
1867 location_room: "Dark Light Exit" 1894 location_room: "Dark Light Exit"
1895 location_name: "GASKET"
1868} 1896}
1869doors { 1897doors {
1870 name: "Dark Light Room Divider" 1898 name: "Dark Light Room Divider"
@@ -1884,6 +1912,7 @@ doors {
1884 # Not technically true; it's complete_at=11 with both rooms, but you couldn't 1912 # Not technically true; it's complete_at=11 with both rooms, but you couldn't
1885 # get to the other side in vanilla doors anyway. 1913 # get to the other side in vanilla doors anyway.
1886 location_room: "Dark Light Room" 1914 location_room: "Dark Light Room"
1915 location_name: "Main Puzzles"
1887} 1916}
1888doors { 1917doors {
1889 name: "Near Sweet Blue Door" 1918 name: "Near Sweet Blue Door"
@@ -1896,6 +1925,7 @@ doors {
1896 panels { room: "Gray Color Backside" name: "LAST" } 1925 panels { room: "Gray Color Backside" name: "LAST" }
1897 panels { room: "Gray Color Backside" name: "RISE" } 1926 panels { room: "Gray Color Backside" name: "RISE" }
1898 location_room: "Gray Color Backside" 1927 location_room: "Gray Color Backside"
1928 location_name: "Light Green Hex"
1899} 1929}
1900doors { 1930doors {
1901 name: "South Castle Area Back Door" 1931 name: "South Castle Area Back Door"
@@ -1935,6 +1965,7 @@ doors {
1935 panels { room: "Plum Room" name: "SNAKE" } 1965 panels { room: "Plum Room" name: "SNAKE" }
1936 panels { room: "Plum Room" name: "CENTER" } 1966 panels { room: "Plum Room" name: "CENTER" }
1937 location_room: "Plum Room" 1967 location_room: "Plum Room"
1968 location_name: "Plum Room"
1938} 1969}
1939doors { 1970doors {
1940 name: "D Keyholder Blocker" 1971 name: "D Keyholder Blocker"
@@ -2036,6 +2067,7 @@ doors {
2036 panels { room: "Computer Room" name: "MOUSE (2)" } 2067 panels { room: "Computer Room" name: "MOUSE (2)" }
2037 panels { room: "Computer Room" name: "KEYBOARD (2)" } 2068 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2038 location_room: "Computer Room" 2069 location_room: "Computer Room"
2070 location_name: "Main Puzzles"
2039} 2071}
2040doors { 2072doors {
2041 name: "Computer Room Entrance" 2073 name: "Computer Room Entrance"
@@ -2048,12 +2080,17 @@ doors {
2048 panels { room: "Rainbow Color Doors" name: "MISCHIEF" } 2080 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
2049 panels { room: "Rainbow Color Doors" name: "CASUAL" } 2081 panels { room: "Rainbow Color Doors" name: "CASUAL" }
2050 location_room: "Rainbow Color Doors" 2082 location_room: "Rainbow Color Doors"
2083 location_name: "Red Tower"
2051} 2084}
2052doors { 2085doors {
2053 name: "C Keyholder Blocker" 2086 name: "C Keyholder Blocker"
2054 type: EVENT 2087 type: EVENT
2055 # Components/Doors/Unincorporated/temple_foyer_7 2088 receivers: "Components/Doors/Unincorporated/temple_foyer_7"
2056 switches: "lavender_cubes" 2089 panels {
2090 map: "the_ancient"
2091 room: "Inside"
2092 name: "COLOR"
2093 }
2057} 2094}
2058doors { 2095doors {
2059 name: "Computer Room Back Door" 2096 name: "Computer Room Back Door"
@@ -2115,6 +2152,7 @@ doors {
2115 panels { room: "Book Room" name: "BOOK (11)" } 2152 panels { room: "Book Room" name: "BOOK (11)" }
2116 panels { room: "Book Room" name: "BOOK (12)" } 2153 panels { room: "Book Room" name: "BOOK (12)" }
2117 location_room: "Book Room" 2154 location_room: "Book Room"
2155 location_name: "Book Room"
2118} 2156}
2119doors { 2157doors {
2120 name: "Sticks And Stones Door" 2158 name: "Sticks And Stones Door"
@@ -2122,6 +2160,7 @@ doors {
2122 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2160 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2123 panels { room: "Globe Room" name: "WORD" } 2161 panels { room: "Globe Room" name: "WORD" }
2124 location_room: "Globe Room" 2162 location_room: "Globe Room"
2163 location_name: "Sticks and Stones"
2125} 2164}
2126doors { 2165doors {
2127 name: "Castle Numbers Puzzle" 2166 name: "Castle Numbers Puzzle"
@@ -2141,6 +2180,7 @@ doors {
2141 panels { room: "Black Hex" name: "BARK" } 2180 panels { room: "Black Hex" name: "BARK" }
2142 panels { room: "Zoo N" name: "LEAF" } 2181 panels { room: "Zoo N" name: "LEAF" }
2143 location_room: "Zoo N" 2182 location_room: "Zoo N"
2183 location_name: "BARK, LEAF"
2144} 2184}
2145doors { 2185doors {
2146 name: "Zoo East Entrance" 2186 name: "Zoo East Entrance"
@@ -2226,3 +2266,38 @@ doors {
2226 panels { room: "Yellow Color Backside" name: "REDACTED" } 2266 panels { room: "Yellow Color Backside" name: "REDACTED" }
2227 location_room: "Yellow Color Backside" 2267 location_room: "Yellow Color Backside"
2228} 2268}
2269doors {
2270 name: "Tenacious Color Painting"
2271 type: EVENT
2272 panels { room: "South Castle Area" name: "COLOR (1)" answer: "red" }
2273 panels { room: "South Castle Area" name: "COLOR (2)" answer: "yellow" }
2274 panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" }
2275 panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" }
2276}
2277doors {
2278 name: "Eye Painting"
2279 type: ITEM_ONLY
2280 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2281 double_letters: true
2282}
2283doors {
2284 name: "Lime Hexes"
2285 type: LOCATION_ONLY
2286 panels { room: "Tree Entrance" name: "RAT" }
2287 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2288 panels { room: "Tree Entrance" name: "LEANS" }
2289 panels { room: "Tree Entrance" name: "QUESTION" }
2290 panels { room: "Tree Entrance" name: "WHERE" }
2291 panels { room: "Tree Entrance" name: "SUNDER" }
2292 location_room: "Tree Entrance"
2293}
2294doors {
2295 name: "Theo Panels"
2296 type: LOCATION_ONLY
2297 panels { room: "House" name: "GOAT" }
2298 panels { room: "House" name: "AMAZE" }
2299 panels { room: "House" name: "SKINNYHIM" }
2300 panels { room: "House" name: "THEO" }
2301 location_room: "House"
2302 location_name: "All Puzzles"
2303}