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-rw-r--r--data/maps/daedalus/doors.txtpb406
1 files changed, 319 insertions, 87 deletions
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index a92f648..ed7516f 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -193,13 +193,15 @@ doors {
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } 193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" } 194 panels { room: "West Spire" name: "BYE" }
195 location_room: "West Spire" 195 location_room: "West Spire"
196 location_name: "BYE, FAREWELL LITTLE LAMB"
196} 197}
197doors { 198doors {
198 name: "Welcome Back Door" 199 name: "Welcome Back Door"
199 type: STANDARD 200 type: LOCATION_ONLY
200 receivers: "Components/Doors/Entry/entry_14" 201 #receivers: "Components/Doors/Entry/entry_14"
201 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 202 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
202 location_room: "Welcome Back Area" 203 location_room: "Welcome Back Area"
204 location_name: "GREETINGS OLD FRIEND"
203} 205}
204# entry_3 is the door to SEAL, which we will ignore. 206# entry_3 is the door to SEAL, which we will ignore.
205doors { 207doors {
@@ -225,12 +227,21 @@ doors {
225} 227}
226doors { 228doors {
227 name: "Starting Room East Wall Center Door" 229 name: "Starting Room East Wall Center Door"
228 type: STANDARD 230 type: ITEM_ONLY
231 legacy_location: true
229 receivers: "Components/Doors/Entry/entry_6" 232 receivers: "Components/Doors/Entry/entry_6"
230 panels { room: "Rainbow Color Backside" name: "?" } 233 panels { room: "Rainbow Color Backside" name: "?" }
231 location_room: "Rainbow Color Backside" 234 location_room: "Rainbow Color Backside"
232} 235}
233doors { 236doors {
237 name: "Rainbow Color Backside Panels"
238 type: LOCATION_ONLY
239 panels { room: "Rainbow Color Backside" name: "?" }
240 panels { room: "Rainbow Color Backside" name: "BACKSIDE" }
241 location_room: "Rainbow Color Backside"
242 location_name: "BACKSIDE, ?"
243}
244doors {
234 name: "Starting Room East Wall North Door" 245 name: "Starting Room East Wall North Door"
235 type: ITEM_ONLY 246 type: ITEM_ONLY
236 receivers: "Components/Doors/Entry/entry_7" 247 receivers: "Components/Doors/Entry/entry_7"
@@ -296,10 +307,12 @@ doors {
296 panels { room: "Black Hex" name: "CLUES" } 307 panels { room: "Black Hex" name: "CLUES" }
297 panels { room: "Black Hex" name: "SECRET" } 308 panels { room: "Black Hex" name: "SECRET" }
298 location_room: "Black Hex" 309 location_room: "Black Hex"
310 location_name: "Black Hex"
299} 311}
300doors { 312doors {
301 name: "Splintering Exit Left Door" 313 name: "Splintering Exit North Door"
302 type: STANDARD 314 type: ITEM_ONLY
315 legacy_location: true
303 receivers: "Components/Doors/Entry/gate_4" 316 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" } 317 panels { room: "West Castle Area" name: "EVER" }
305 panels { room: "West Castle Area" name: "AXES" } 318 panels { room: "West Castle Area" name: "AXES" }
@@ -308,7 +321,7 @@ doors {
308 location_room: "West Castle Area" 321 location_room: "West Castle Area"
309} 322}
310doors { 323doors {
311 name: "Splintering Exit Right Door" 324 name: "Splintering Exit South Door"
312 type: ITEM_ONLY 325 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5" 326 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" } 327 panels { room: "West Castle Area" name: "EVER" }
@@ -317,6 +330,48 @@ doors {
317 panels { room: "West Castle Area" name: "SLOT" } 330 panels { room: "West Castle Area" name: "SLOT" }
318} 331}
319doors { 332doors {
333 name: "Splintering Area Panels"
334 type: LOCATION_ONLY
335 panels { room: "West Castle Area" name: "EVER" }
336 panels { room: "West Castle Area" name: "AXES" }
337 panels { room: "West Castle Area" name: "FLIP (1)" }
338 panels { room: "West Castle Area" name: "SLOT" }
339 panels { room: "West Castle Area" name: "WICKEDLY" }
340 panels { room: "West Castle Area" name: "CATHOLIC" }
341 panels { room: "West Castle Area" name: "SISTERLY" }
342 panels { room: "West Castle Area" name: "SQUEALED" }
343 panels { room: "West Castle Area" name: "READ" }
344 panels { room: "West Castle Area" name: "WORD" }
345 panels { room: "West Castle Area" name: "EACH" }
346 panels { room: "West Castle Area" name: "RANK" }
347 panels { room: "West Castle Area" name: "TEAR" }
348 panels { room: "West Castle Area" name: "SHUT" }
349 panels { room: "West Castle Area" name: "FLIP (2)" }
350 panels { room: "West Castle Area" name: "STUN" }
351 panels { room: "West Castle Area" name: "CHAT" }
352 panels { room: "West Castle Area" name: "LOST" }
353 panels { room: "West Castle Area" name: "PODS" }
354 panels { room: "West Castle Area" name: "FAME" }
355 location_room: "West Castle Area"
356}
357doors {
358 name: "West Sticks And Stones Panel"
359 type: LOCATION_ONLY
360 panels { room: "West Castle Area" name: "LETTERS" }
361 location_room: "West Castle Area"
362 location_name: "LETTERS"
363}
364doors {
365 name: "Amber Room Panels"
366 type: LOCATION_ONLY
367 panels { room: "West Castle Area" name: "HARMONY" }
368 panels { room: "West Castle Area" name: "MELODY" }
369 panels { room: "West Castle Area" name: "RHYTHM" }
370 panels { room: "West Castle Area" name: "TEXTURE" }
371 location_room: "West Castle Area"
372 location_name: "HARMONY, MELODY, RHYTHM, TEXTURE"
373}
374doors {
320 name: "Z2 Room Back Exit" 375 name: "Z2 Room Back Exit"
321 type: ITEM_ONLY 376 type: ITEM_ONLY
322 receivers: "Components/Doors/Entry/gate_2" 377 receivers: "Components/Doors/Entry/gate_2"
@@ -382,6 +437,7 @@ doors {
382 panels { room: "Z2 Room" name: "CAPE" } 437 panels { room: "Z2 Room" name: "CAPE" }
383 panels { room: "Z2 Room" name: "GLANCE" } 438 panels { room: "Z2 Room" name: "GLANCE" }
384 location_room: "Z2 Room" 439 location_room: "Z2 Room"
440 location_name: "West Puzzles"
385} 441}
386doors { 442doors {
387 name: "Z2 Room Northwest Door" 443 name: "Z2 Room Northwest Door"
@@ -413,6 +469,7 @@ doors {
413 panels { room: "Z2 Room" name: "DISCORD" } 469 panels { room: "Z2 Room" name: "DISCORD" }
414 panels { room: "Z2 Room" name: "CAT" } 470 panels { room: "Z2 Room" name: "CAT" }
415 location_room: "Z2 Room" 471 location_room: "Z2 Room"
472 location_name: "East Puzzles"
416} 473}
417doors { 474doors {
418 name: "Z2 Room Southeast Door" 475 name: "Z2 Room Southeast Door"
@@ -517,6 +574,7 @@ doors {
517 panels { room: "Outside House" name: "BLITHELY" } 574 panels { room: "Outside House" name: "BLITHELY" }
518 panels { room: "Purple Room South" name: "THESE" } 575 panels { room: "Purple Room South" name: "THESE" }
519 location_room: "Outside House" 576 location_room: "Outside House"
577 location_name: "West Purple Vestibules"
520} 578}
521doors { 579doors {
522 name: "Purple West Area South Door" 580 name: "Purple West Area South Door"
@@ -545,6 +603,7 @@ doors {
545 panels { room: "Godot Room" name: "TRAIN" } 603 panels { room: "Godot Room" name: "TRAIN" }
546 panels { room: "Godot Room" name: "RECORDING" } 604 panels { room: "Godot Room" name: "RECORDING" }
547 location_room: "Godot Room" 605 location_room: "Godot Room"
606 location_name: "Godot Room"
548} 607}
549doors { 608doors {
550 name: "Beehalls Intersection" 609 name: "Beehalls Intersection"
@@ -576,6 +635,7 @@ doors {
576 panels { room: "Purple Room South" name: "ANY" } 635 panels { room: "Purple Room South" name: "ANY" }
577 panels { room: "Outside House" name: "A" } 636 panels { room: "Outside House" name: "A" }
578 location_room: "Outside House" 637 location_room: "Outside House"
638 location_name: "East Purple Vestibules"
579} 639}
580doors { 640doors {
581 name: "Purple East Area North Door" 641 name: "Purple East Area North Door"
@@ -593,6 +653,7 @@ doors {
593 panels { room: "Outside House" name: "BLITHELY" } 653 panels { room: "Outside House" name: "BLITHELY" }
594 panels { room: "Purple Room South" name: "THESE" } 654 panels { room: "Purple Room South" name: "THESE" }
595 location_room: "Outside House" 655 location_room: "Outside House"
656 location_name: "Purple Vestibules"
596} 657}
597doors { 658doors {
598 name: "Purple Room South Entrance" 659 name: "Purple Room South Entrance"
@@ -622,6 +683,20 @@ doors {
622 panels { room: "Purple Room South" name: "THESE" } 683 panels { room: "Purple Room South" name: "THESE" }
623} 684}
624doors { 685doors {
686 name: "Purple Room"
687 type: LOCATION_ONLY
688 panels { room: "Purple Room" name: "HOIST" }
689 panels { room: "Purple Room" name: "CORE" }
690 panels { room: "Purple Room" name: "FISH" }
691 panels { room: "Purple Room" name: "ALLOW" }
692 panels { room: "Purple Room" name: "BIRD" }
693 panels { room: "Purple Room" name: "HONK" }
694 panels { room: "Purple Room" name: "APE" }
695 panels { room: "Purple Room" name: "APATHY" }
696 location_room: "Purple Room"
697 location_name: "Puzzles"
698}
699doors {
625 name: "Hedges Tower" 700 name: "Hedges Tower"
626 type: LOCATION_ONLY 701 type: LOCATION_ONLY
627 # TODO: Not making this an item right now in order to force the player to 702 # TODO: Not making this an item right now in order to force the player to
@@ -676,6 +751,7 @@ doors {
676 panels { room: "Blue Room" name: "CELEBRATORY" } 751 panels { room: "Blue Room" name: "CELEBRATORY" }
677 panels { room: "Blue Room" name: "DETECTIVE" } 752 panels { room: "Blue Room" name: "DETECTIVE" }
678 location_room: "Blue Room" 753 location_room: "Blue Room"
754 location_name: "Puzzles"
679} 755}
680doors { 756doors {
681 name: "O2 Prize" 757 name: "O2 Prize"
@@ -694,7 +770,7 @@ doors {
694 panels { room: "O2 Room" name: "UNBLOCKED" } 770 panels { room: "O2 Room" name: "UNBLOCKED" }
695} 771}
696doors { 772doors {
697 name: "Blue Smiley Entrance" 773 name: "O2 Room Southeast Door"
698 type: STANDARD 774 type: STANDARD
699 receivers: "Components/Doors/Halls/oroom_2" 775 receivers: "Components/Doors/Halls/oroom_2"
700 panels { room: "O2 Room" name: "HONEST" } 776 panels { room: "O2 Room" name: "HONEST" }
@@ -734,6 +810,7 @@ doors {
734 panels { room: "Composite Room S" name: "BLEAKCARD" } 810 panels { room: "Composite Room S" name: "BLEAKCARD" }
735 panels { room: "Composite Room S" name: "MISSIONMISSION" } 811 panels { room: "Composite Room S" name: "MISSIONMISSION" }
736 location_room: "Composite Room S" 812 location_room: "Composite Room S"
813 location_name: "East Rooms"
737} 814}
738doors { 815doors {
739 name: "Composite Room North Door" 816 name: "Composite Room North Door"
@@ -762,6 +839,7 @@ doors {
762 panels { room: "Composite Room NW" name: "OUTGARDEN" } 839 panels { room: "Composite Room NW" name: "OUTGARDEN" }
763 panels { room: "Composite Room NW" name: "HELLOTALE" } 840 panels { room: "Composite Room NW" name: "HELLOTALE" }
764 location_room: "Composite Room NE" 841 location_room: "Composite Room NE"
842 location_name: "North Rooms"
765} 843}
766doors { 844doors {
767 name: "Composite Room West Door" 845 name: "Composite Room West Door"
@@ -792,12 +870,24 @@ doors {
792 panels { room: "Composite Room S" name: "OUTEAT" } 870 panels { room: "Composite Room S" name: "OUTEAT" }
793 panels { room: "Composite Room S" name: "SUMMERIN" } 871 panels { room: "Composite Room S" name: "SUMMERIN" }
794 location_room: "Composite Room NW" 872 location_room: "Composite Room NW"
873 location_name: "West Rooms"
795} 874}
796doors { 875doors {
797 name: "Composite Room NW Entrance" 876 name: "Composite Room NW Entrance"
798 type: STANDARD 877 type: ITEM_ONLY
878 legacy_location: true
799 receivers: "Components/Doors/Halls/oroom_10" 879 receivers: "Components/Doors/Halls/oroom_10"
800 panels { room: "Red Color Door" name: "Left" } 880 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
881 location_room: "Red Color Door"
882}
883doors {
884 name: "Yellow Roof Puzzles"
885 type: LOCATION_ONLY
886 panels { room: "Red Color Door" name: "BACKSIDE" }
887 panels { room: "Red Color Door" name: "WALK BACK" }
888 panels { room: "Red Color Door" name: "Back (1)" }
889 panels { room: "Red Color Door" name: "Back (2)" }
890 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
801 location_room: "Red Color Door" 891 location_room: "Red Color Door"
802} 892}
803doors { 893doors {
@@ -829,9 +919,10 @@ doors {
829 panels { room: "Composite Room S" name: "OUTEAT" } 919 panels { room: "Composite Room S" name: "OUTEAT" }
830 panels { room: "Composite Room S" name: "SUMMERIN" } 920 panels { room: "Composite Room S" name: "SUMMERIN" }
831 location_room: "Composite Room S" 921 location_room: "Composite Room S"
922 location_name: "South Rooms"
832} 923}
833doors { 924doors {
834 name: "O2 Room Back Door" 925 name: "O2 Room Northeast Door"
835 type: STANDARD 926 type: STANDARD
836 receivers: "Components/Doors/Halls/oroom_4" 927 receivers: "Components/Doors/Halls/oroom_4"
837 panels { room: "O2 Room" name: "UNBLOCKED" } 928 panels { room: "O2 Room" name: "UNBLOCKED" }
@@ -840,6 +931,7 @@ doors {
840doors { 931doors {
841 name: "Control Center Orange Door" 932 name: "Control Center Orange Door"
842 type: CONTROL_CENTER_COLOR 933 type: CONTROL_CENTER_COLOR
934 latch: true
843 receivers: "Components/Doors/Halls/oroom_6" 935 receivers: "Components/Doors/Halls/oroom_6"
844 control_center_color: "orange" 936 control_center_color: "orange"
845} 937}
@@ -858,44 +950,43 @@ doors {
858 panels { room: "F2 Room" name: "SHAPE" } 950 panels { room: "F2 Room" name: "SHAPE" }
859} 951}
860doors { 952doors {
861 name: "F2 Room Entrance" 953 name: "F2 Room Southeast Door"
862 type: STANDARD 954 type: ITEM_ONLY
955 legacy_location: true
863 receivers: "Components/Doors/Halls/froom_2" 956 receivers: "Components/Doors/Halls/froom_2"
864 panels { room: "Sweet Foyer" name: "RENT (1)" } 957 panels { room: "Sweet Foyer" name: "RENT (1)" }
865 location_room: "Sweet Foyer" 958 location_room: "Sweet Foyer"
866} 959}
867doors { 960doors {
868 name: "White Hallway From Entry" 961 name: "White Hallway From Entry"
869 # TODO: This should be combined with the corresponding door in the_entry, at
870 # least when connections are not shuffled.
871 type: CONTROL_CENTER_COLOR 962 type: CONTROL_CENTER_COLOR
963 latch: true
872 receivers: "Components/Doors/Halls/froom_6" 964 receivers: "Components/Doors/Halls/froom_6"
873 control_center_color: "white" 965 control_center_color: "white"
874} 966}
875doors { 967doors {
876 name: "Purple Hallway From Great" 968 name: "Purple Hallway From Great"
877 # TODO: This should be combined with the corresponding door in the_great, at
878 # least when connections are not shuffled.
879 type: CONTROL_CENTER_COLOR 969 type: CONTROL_CENTER_COLOR
970 latch: true
880 receivers: "Components/Doors/Halls/froom_7" 971 receivers: "Components/Doors/Halls/froom_7"
881 control_center_color: "purple" 972 control_center_color: "purple"
882} 973}
883doors { 974doors {
884 name: "F2 Room Back Right Door" 975 name: "F2 Room Southwest Door"
885 type: STANDARD 976 type: STANDARD
886 receivers: "Components/Doors/Halls/froom_3" 977 receivers: "Components/Doors/Halls/froom_3"
887 panels { room: "F2 Room" name: "RISKY" } 978 panels { room: "F2 Room" name: "RISKY" }
888 location_room: "F2 Room" 979 location_room: "F2 Room"
889} 980}
890doors { 981doors {
891 name: "F2 Room Back Left Door" 982 name: "F2 Room Northwest Door"
892 type: STANDARD 983 type: STANDARD
893 receivers: "Components/Doors/Halls/froom_4" 984 receivers: "Components/Doors/Halls/froom_4"
894 panels { room: "F2 Room" name: "SHAPE" } 985 panels { room: "F2 Room" name: "SHAPE" }
895 location_room: "F2 Room" 986 location_room: "F2 Room"
896} 987}
897doors { 988doors {
898 name: "F2 Room Back Middle Door" 989 name: "F2 Room West Door"
899 type: STANDARD 990 type: STANDARD
900 receivers: "Components/Doors/Halls/froom_5" 991 receivers: "Components/Doors/Halls/froom_5"
901 panels { room: "F2 Room" name: "DIRT" } 992 panels { room: "F2 Room" name: "DIRT" }
@@ -916,7 +1007,7 @@ doors {
916 panels { room: "U2 Room" name: "HEAVEN" } 1007 panels { room: "U2 Room" name: "HEAVEN" }
917} 1008}
918doors { 1009doors {
919 name: "U2 Room Shortcut" 1010 name: "U2 Room Southeast Door"
920 type: STANDARD 1011 type: STANDARD
921 receivers: "Components/Doors/Halls/uroom_2" 1012 receivers: "Components/Doors/Halls/uroom_2"
922 panels { room: "U2 Room" name: "WICKED" } 1013 panels { room: "U2 Room" name: "WICKED" }
@@ -937,21 +1028,21 @@ doors {
937 location_room: "House Entrance" 1028 location_room: "House Entrance"
938} 1029}
939doors { 1030doors {
940 name: "U2 Room Back Right Door" 1031 name: "U2 Room Southwest Door"
941 type: STANDARD 1032 type: STANDARD
942 receivers: "Components/Doors/Halls/uroom_3" 1033 receivers: "Components/Doors/Halls/uroom_3"
943 panels { room: "U2 Room" name: "HEAVEN" } 1034 panels { room: "U2 Room" name: "HEAVEN" }
944 location_room: "U2 Room" 1035 location_room: "U2 Room"
945} 1036}
946doors { 1037doors {
947 name: "U2 Room Back Door" 1038 name: "U2 Room West Door"
948 type: ITEM_ONLY 1039 type: ITEM_ONLY
949 receivers: "Components/Doors/Halls/uroom_5" 1040 receivers: "Components/Doors/Halls/uroom_5"
950 panels { room: "Purple Room South" name: "ANY" } 1041 panels { room: "Purple Room South" name: "ANY" }
951 panels { room: "Outside House" name: "A" } 1042 panels { room: "Outside House" name: "A" }
952} 1043}
953doors { 1044doors {
954 name: "U2 Room Entrance" 1045 name: "U2 Room East Door"
955 type: ITEM_ONLY 1046 type: ITEM_ONLY
956 receivers: "Components/Doors/Halls/uroom_4" 1047 receivers: "Components/Doors/Halls/uroom_4"
957 panels { room: "Outside Magic Room" name: "WIZARD" } 1048 panels { room: "Outside Magic Room" name: "WIZARD" }
@@ -995,7 +1086,7 @@ doors {
995 panels { room: "Outside Magic Room" name: "WIZARD" } 1086 panels { room: "Outside Magic Room" name: "WIZARD" }
996} 1087}
997doors { 1088doors {
998 name: "Wonderland Right Door" 1089 name: "Wonderland South Door"
999 type: STANDARD 1090 type: STANDARD
1000 receivers: "Components/Doors/Halls/wonderland_1" 1091 receivers: "Components/Doors/Halls/wonderland_1"
1001 panels { room: "Wonderland" name: "APRIL" } 1092 panels { room: "Wonderland" name: "APRIL" }
@@ -1004,6 +1095,7 @@ doors {
1004 panels { room: "Wonderland" name: "ARTS" } 1095 panels { room: "Wonderland" name: "ARTS" }
1005 panels { room: "Wonderland" name: "SONG" } 1096 panels { room: "Wonderland" name: "SONG" }
1006 location_room: "Wonderland" 1097 location_room: "Wonderland"
1098 location_name: "Wonderland"
1007} 1099}
1008doors { 1100doors {
1009 name: "Pyramid Entrance" 1101 name: "Pyramid Entrance"
@@ -1034,6 +1126,7 @@ doors {
1034 panels { room: "Orange Room" name: "COAL" } 1126 panels { room: "Orange Room" name: "COAL" }
1035 panels { room: "Orange Room" name: "OWED" } 1127 panels { room: "Orange Room" name: "OWED" }
1036 location_room: "Orange Room" 1128 location_room: "Orange Room"
1129 location_name: "Puzzles"
1037} 1130}
1038doors { 1131doors {
1039 name: "Hedges Entrance" 1132 name: "Hedges Entrance"
@@ -1052,6 +1145,7 @@ doors {
1052 panels { room: "Outside Snake Room" name: "SONG (South)" } 1145 panels { room: "Outside Snake Room" name: "SONG (South)" }
1053 panels { room: "West Castle Area" name: "SONG (2)" } 1146 panels { room: "West Castle Area" name: "SONG (2)" }
1054 location_room: "West Castle Area" 1147 location_room: "West Castle Area"
1148 location_name: "South SONGs"
1055} 1149}
1056doors { 1150doors {
1057 name: "Amber North Door" 1151 name: "Amber North Door"
@@ -1060,6 +1154,7 @@ doors {
1060 panels { room: "Outside Snake Room" name: "SONG (North)" } 1154 panels { room: "Outside Snake Room" name: "SONG (North)" }
1061 panels { room: "Amber North 2" name: "SONG" } 1155 panels { room: "Amber North 2" name: "SONG" }
1062 location_room: "Amber North 2" 1156 location_room: "Amber North 2"
1157 location_name: "North SONGs"
1063} 1158}
1064doors { 1159doors {
1065 name: "Amber East Doors" 1160 name: "Amber East Doors"
@@ -1182,70 +1277,37 @@ doors {
1182 type: ITEM_ONLY 1277 type: ITEM_ONLY
1183 receivers: "Components/Doors/Halls/connections_1" 1278 receivers: "Components/Doors/Halls/connections_1"
1184 receivers: "Components/Doors/Halls/connections_3" 1279 receivers: "Components/Doors/Halls/connections_3"
1280 # These have the same effect as the above, but including them here prevents
1281 # them from opening in door shuffle when the J2 door opens.
1282 receivers: "Components/Triggers/teleportListenerConnections3"
1283 receivers: "Components/Triggers/teleportListenerConnections4"
1284 # This door can open from either solving all panels, or just the smiley ones,
1285 # and the latter is obviously a subset of the former so let's just check for
1286 # that.
1185 panels { room: "Hotel" name: "PARKA" } 1287 panels { room: "Hotel" name: "PARKA" }
1186 panels { room: "Hotel" name: "MARLIN" }
1187 panels { room: "Hotel" name: "WHO" }
1188 panels { room: "Hotel" name: "CLOAK" } 1288 panels { room: "Hotel" name: "CLOAK" }
1189 panels { room: "Hotel" name: "MANE" }
1190 panels { room: "Hotel" name: "WHAT" }
1191 panels { room: "Hotel" name: "BLAZER" }
1192 panels { room: "Hotel" name: "WHERE" }
1193 panels { room: "Hotel" name: "DOROTHY" } 1289 panels { room: "Hotel" name: "DOROTHY" }
1194 panels { room: "Hotel" name: "JACKET" }
1195 panels { room: "Hotel" name: "TAIL" }
1196 panels { room: "Hotel" name: "JAWS" } 1290 panels { room: "Hotel" name: "JAWS" }
1197 panels { room: "Hotel" name: "FLOUNDER" }
1198 panels { room: "Hotel" name: "WHEN" } 1291 panels { room: "Hotel" name: "WHEN" }
1199 panels { room: "Hotel" name: "CLAWS" } 1292 panels { room: "Hotel" name: "CLAWS" }
1200 panels { room: "Hotel" name: "BRUCE" }
1201 panels { room: "Hotel" name: "POTATO" } 1293 panels { room: "Hotel" name: "POTATO" }
1202 panels { room: "Hotel" name: "SALAD" }
1203 panels { room: "Hotel" name: "BATHING" }
1204 panels { room: "Hotel" name: "MICRO" } 1294 panels { room: "Hotel" name: "MICRO" }
1205 panels { room: "Hotel" name: "BUSINESS" }
1206 panels { room: "Hotel" name: "WEDDING" }
1207 panels { room: "Hotel" name: "TREE" }
1208 panels { room: "Hotel" name: "RIVER" }
1209 panels { room: "Hotel" name: "TUNING" } 1295 panels { room: "Hotel" name: "TUNING" }
1210 panels { room: "Hotel" name: "BOXING" }
1211 panels { room: "Hotel" name: "TELEPHONE" }
1212 panels { room: "Hotel" name: "LAW" } 1296 panels { room: "Hotel" name: "LAW" }
1213 panels { room: "Hotel" name: "POKER" }
1214 panels { room: "Hotel" name: "CARD" } 1297 panels { room: "Hotel" name: "CARD" }
1215 panels { room: "Hotel" name: "ROAD" } 1298 panels { room: "Hotel" name: "ROAD" }
1216 panels { room: "Hotel" name: "CHOCOLATE" }
1217 panels { room: "Hotel" name: "DEPART" } 1299 panels { room: "Hotel" name: "DEPART" }
1218 panels { room: "Hotel" name: "WITHDRAW" }
1219 panels { room: "Hotel" name: "QUIT" }
1220 panels { room: "Hotel" name: "LEAVE" } 1300 panels { room: "Hotel" name: "LEAVE" }
1221 panels { room: "Hotel" name: "PALE" }
1222 panels { room: "Hotel" name: "JUST" }
1223 panels { room: "Hotel" name: "NEW" }
1224 panels { room: "Hotel" name: "UNTALENTED" }
1225 panels { room: "Hotel" name: "SERVICE" } 1301 panels { room: "Hotel" name: "SERVICE" }
1226 panels { room: "Hotel" name: "FULL" }
1227 panels { room: "Hotel" name: "EVIL" }
1228 panels { room: "Hotel" name: "HONEY" } 1302 panels { room: "Hotel" name: "HONEY" }
1229 panels { room: "Hotel" name: "CRESCENT" }
1230 panels { room: "Hotel" name: "INVALID" } 1303 panels { room: "Hotel" name: "INVALID" }
1231 panels { room: "Hotel" name: "FESTIVAL" } 1304 panels { room: "Hotel" name: "FESTIVAL" }
1232 panels { room: "Hotel" name: "BEAUTIFUL" }
1233 panels { room: "Hotel" name: "WILTED" } 1305 panels { room: "Hotel" name: "WILTED" }
1234 panels { room: "Hotel" name: "DROOPED" }
1235 panels { room: "Hotel" name: "FADED" }
1236 panels { room: "Hotel" name: "WANED" } 1306 panels { room: "Hotel" name: "WANED" }
1237 panels { room: "Hotel" name: "TALL" }
1238 panels { room: "Hotel" name: "CANVAS" }
1239 panels { room: "Hotel" name: "LEVER" }
1240 panels { room: "Hotel" name: "SCULPTURE" }
1241 panels { room: "Hotel" name: "RAGE" } 1307 panels { room: "Hotel" name: "RAGE" }
1242 panels { room: "Hotel" name: "BALL" }
1243 panels { room: "Hotel" name: "FOOL" }
1244 panels { room: "Hotel" name: "VERGE" } 1308 panels { room: "Hotel" name: "VERGE" }
1245 panels { room: "Hotel" name: "ART" }
1246 panels { room: "Hotel" name: "EVER" } 1309 panels { room: "Hotel" name: "EVER" }
1247 panels { room: "Hotel" name: "PAIN" } 1310 panels { room: "Hotel" name: "PAIN" }
1248 panels { room: "Hotel" name: "FOOT" }
1249} 1311}
1250doors { 1312doors {
1251 name: "J2 Door 1" 1313 name: "J2 Door 1"
@@ -1281,7 +1343,7 @@ doors {
1281 panels { room: "J2 Vestibule" name: "COLORFUL" } 1343 panels { room: "J2 Vestibule" name: "COLORFUL" }
1282} 1344}
1283doors { 1345doors {
1284 name: "Wonderland Left Door" 1346 name: "Wonderland North Door"
1285 type: ITEM_ONLY 1347 type: ITEM_ONLY
1286 receivers: "Components/Doors/Halls/wonderland_2" 1348 receivers: "Components/Doors/Halls/wonderland_2"
1287 panels { room: "Wonderland" name: "APRIL" } 1349 panels { room: "Wonderland" name: "APRIL" }
@@ -1389,15 +1451,35 @@ doors {
1389} 1451}
1390doors { 1452doors {
1391 name: "Roof Access" 1453 name: "Roof Access"
1392 type: STANDARD 1454 type: ITEM_ONLY
1393 receivers: "Components/Doors/Castle/entry_stairs_big" 1455 receivers: "Components/Doors/Castle/entry_stairs_big"
1394 receivers: "Components/Doors/Castle/entry_stairs_big2" 1456 receivers: "Components/Doors/Castle/entry_stairs_big2"
1395 receivers: "Meshes/Stairs/staircase31/teleportListener" 1457 receivers: "Meshes/Stairs/staircase31/teleportListener"
1396 receivers: "Meshes/Stairs/staircase32/teleportListener2" 1458 receivers: "Meshes/Stairs/staircase32/teleportListener2"
1397 receivers: "Meshes/Stairs/staircase33/teleportListener3" 1459 receivers: "Meshes/Stairs/staircase33/teleportListener3"
1460 receivers: "Panels/Castle Entrance/castle_direction_1/teleportListener"
1461 receivers: "Panels/Castle Entrance/castle_direction_2/teleportListener"
1462 receivers: "Panels/Castle Entrance/castle_direction_3/teleportListener"
1398 panels { room: "North Castle Area" name: "A SUMMER PLACE" } 1463 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1399 panels { room: "West Castle Area" name: "SONG FACE" } 1464 panels { room: "West Castle Area" name: "SONG FACE" }
1400 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } 1465 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1466}
1467doors {
1468 name: "North Castle Panel"
1469 type: LOCATION_ONLY
1470 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1471 location_room: "North Castle Area"
1472}
1473doors {
1474 name: "West Castle Panel"
1475 type: LOCATION_ONLY
1476 panels { room: "West Castle Area" name: "SONG FACE" }
1477 location_room: "West Castle Area"
1478}
1479doors {
1480 name: "South Castle Panel"
1481 type: LOCATION_ONLY
1482 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1401 location_room: "South Castle Area" 1483 location_room: "South Castle Area"
1402} 1484}
1403doors { 1485doors {
@@ -1414,6 +1496,7 @@ doors {
1414 panels { room: "West Spire" name: "CUT" } 1496 panels { room: "West Spire" name: "CUT" }
1415 panels { room: "West Spire" name: "STONES" } 1497 panels { room: "West Spire" name: "STONES" }
1416 location_room: "West Spire" 1498 location_room: "West Spire"
1499 location_name: "Pairs Room Puzzles"
1417} 1500}
1418doors { 1501doors {
1419 name: "Pairs Room West Door" 1502 name: "Pairs Room West Door"
@@ -1456,87 +1539,87 @@ doors {
1456} 1539}
1457doors { 1540doors {
1458 name: "Red Rainbow Room" 1541 name: "Red Rainbow Room"
1459 type: ITEM_ONLY 1542 type: STANDARD
1460 receivers: "Components/Doors/Color Reading/door_3" 1543 receivers: "Components/Doors/Color Reading/door_3"
1461 panels { room: "Rainbow Start" name: "PAINTING" } 1544 panels { room: "Rainbow Start" name: "PAINTING" }
1462 panels { room: "Red Smiley" name: "SMILE" } 1545 location_room: "Rainbow Start"
1463} 1546}
1464doors { 1547doors {
1465 name: "Orange Rainbow Room" 1548 name: "Orange Rainbow Room"
1466 type: ITEM_ONLY 1549 type: ITEM_ONLY
1467 receivers: "Components/Doors/Color Reading/door_4" 1550 receivers: "Components/Doors/Color Reading/door_4"
1468 panels { room: "Rainbow Red" name: "THEME" } 1551 panels { room: "Rainbow Red" name: "THEME" }
1469 panels { room: "Outside Orange Room" name: "SMILE" } 1552 panels { room: "Red Smiley" name: "SMILE" }
1470} 1553}
1471doors { 1554doors {
1472 name: "Yellow Rainbow Room" 1555 name: "Yellow Rainbow Room"
1473 type: ITEM_ONLY 1556 type: ITEM_ONLY
1474 receivers: "Components/Doors/Color Reading/door_17" 1557 receivers: "Components/Doors/Color Reading/door_17"
1475 panels { room: "Rainbow Orange" name: "THEME" } 1558 panels { room: "Rainbow Orange" name: "THEME" }
1476 panels { room: "Hedges" name: "SMILE" } 1559 panels { room: "Outside Orange Room" name: "SMILE" }
1477} 1560}
1478doors { 1561doors {
1479 name: "Green Rainbow Room" 1562 name: "Green Rainbow Room"
1480 type: ITEM_ONLY 1563 type: ITEM_ONLY
1481 receivers: "Components/Doors/Color Reading/door_5" 1564 receivers: "Components/Doors/Color Reading/door_5"
1482 panels { room: "Rainbow Yellow" name: "THEME" } 1565 panels { room: "Rainbow Yellow" name: "THEME" }
1483 panels { room: "Green Smiley" name: "SMILE" } 1566 panels { room: "Hedges" name: "SMILE" }
1484} 1567}
1485doors { 1568doors {
1486 name: "Blue Rainbow Room" 1569 name: "Blue Rainbow Room"
1487 type: ITEM_ONLY 1570 type: ITEM_ONLY
1488 receivers: "Components/Doors/Color Reading/door_6" 1571 receivers: "Components/Doors/Color Reading/door_6"
1489 panels { room: "Rainbow Green" name: "THEME" } 1572 panels { room: "Rainbow Green" name: "THEME" }
1490 panels { room: "Blue Smiley" name: "SMILE" } 1573 panels { room: "Green Smiley" name: "SMILE" }
1491} 1574}
1492doors { 1575doors {
1493 name: "Purple Rainbow Room" 1576 name: "Purple Rainbow Room"
1494 type: ITEM_ONLY 1577 type: ITEM_ONLY
1495 receivers: "Components/Doors/Color Reading/door_7" 1578 receivers: "Components/Doors/Color Reading/door_7"
1496 panels { room: "Rainbow Blue" name: "THEME" } 1579 panels { room: "Rainbow Blue" name: "THEME" }
1497 panels { room: "Purple Smiley" name: "SMILE" } 1580 panels { room: "Blue Smiley" name: "SMILE" }
1498} 1581}
1499doors { 1582doors {
1500 name: "Red Rainbow Panel" 1583 name: "Red Rainbow Panel"
1501 type: LOCATION_ONLY 1584 type: LOCATION_ONLY
1502 panels { room: "Rainbow Start" name: "PAINTING" }
1503 location_room: "Rainbow Start"
1504}
1505doors {
1506 name: "Orange Rainbow Panel"
1507 type: LOCATION_ONLY
1508 panels { room: "Rainbow Red" name: "THEME" } 1585 panels { room: "Rainbow Red" name: "THEME" }
1509 location_room: "Rainbow Red" 1586 location_room: "Rainbow Red"
1510} 1587}
1511doors { 1588doors {
1512 name: "Yellow Rainbow Panel" 1589 name: "Orange Rainbow Panel"
1513 type: LOCATION_ONLY 1590 type: LOCATION_ONLY
1514 panels { room: "Rainbow Orange" name: "THEME" } 1591 panels { room: "Rainbow Orange" name: "THEME" }
1515 location_room: "Rainbow Orange" 1592 location_room: "Rainbow Orange"
1516} 1593}
1517doors { 1594doors {
1518 name: "Green Rainbow Panel" 1595 name: "Yellow Rainbow Panel"
1519 type: LOCATION_ONLY 1596 type: LOCATION_ONLY
1520 panels { room: "Rainbow Yellow" name: "THEME" } 1597 panels { room: "Rainbow Yellow" name: "THEME" }
1521 location_room: "Rainbow Yellow" 1598 location_room: "Rainbow Yellow"
1522} 1599}
1523doors { 1600doors {
1524 name: "Blue Rainbow Panel" 1601 name: "Green Rainbow Panel"
1525 type: LOCATION_ONLY 1602 type: LOCATION_ONLY
1526 panels { room: "Rainbow Green" name: "THEME" } 1603 panels { room: "Rainbow Green" name: "THEME" }
1527 location_room: "Rainbow Green" 1604 location_room: "Rainbow Green"
1528} 1605}
1529doors { 1606doors {
1530 name: "Purple Rainbow Panel" 1607 name: "Blue Rainbow Panel"
1531 type: LOCATION_ONLY 1608 type: LOCATION_ONLY
1532 panels { room: "Rainbow Blue" name: "THEME" } 1609 panels { room: "Rainbow Blue" name: "THEME" }
1533 location_room: "Rainbow Blue" 1610 location_room: "Rainbow Blue"
1534} 1611}
1535doors { 1612doors {
1536 name: "Cyan Rainbow Room" 1613 name: "Cyan Rainbow Room"
1537 type: STANDARD 1614 type: ITEM_ONLY
1538 receivers: "Components/Doors/Color Reading/door_18" 1615 receivers: "Components/Doors/Color Reading/door_18"
1539 panels { room: "Rainbow Purple" name: "THEME" } 1616 panels { room: "Rainbow Purple" name: "THEME" }
1617 panels { room: "Purple Smiley" name: "SMILE" }
1618}
1619doors {
1620 name: "Purple Rainbow Panel"
1621 type: LOCATION_ONLY
1622 panels { room: "Rainbow Purple" name: "THEME" }
1540 location_room: "Rainbow Purple" 1623 location_room: "Rainbow Purple"
1541} 1624}
1542doors { 1625doors {
@@ -1545,6 +1628,7 @@ doors {
1545 receivers: "Components/Doors/Color Reading/door_8" 1628 receivers: "Components/Doors/Color Reading/door_8"
1546 panels { room: "Rainbow Cyan" name: "THEME" } 1629 panels { room: "Rainbow Cyan" name: "THEME" }
1547 location_room: "Rainbow Cyan" 1630 location_room: "Rainbow Cyan"
1631 location_name: "Cyan Rainbow Panel"
1548} 1632}
1549doors { 1633doors {
1550 name: "Pepper Room Entrance" 1634 name: "Pepper Room Entrance"
@@ -1568,6 +1652,7 @@ doors {
1568 panels { room: "Salt Room" name: "SEASONING" } 1652 panels { room: "Salt Room" name: "SEASONING" }
1569 panels { room: "Pepper Room" name: "SEASONING" } 1653 panels { room: "Pepper Room" name: "SEASONING" }
1570 location_room: "Pepper Room" 1654 location_room: "Pepper Room"
1655 location_name: "Seasonings"
1571} 1656}
1572doors { 1657doors {
1573 name: "Bow Side" 1658 name: "Bow Side"
@@ -1603,6 +1688,7 @@ doors {
1603 # Components/Doors/Smileys/blue_1 1688 # Components/Doors/Smileys/blue_1
1604 panels { room: "Blue Smiley" name: "SMILE" } 1689 panels { room: "Blue Smiley" name: "SMILE" }
1605 location_room: "Blue Smiley" 1690 location_room: "Blue Smiley"
1691 location_name: "Blue SMILE"
1606} 1692}
1607doors { 1693doors {
1608 name: "Blue Smiley Annex" 1694 name: "Blue Smiley Annex"
@@ -1634,6 +1720,7 @@ doors {
1634 receivers: "Components/Doors/Smileys/yellow_2" 1720 receivers: "Components/Doors/Smileys/yellow_2"
1635 panels { room: "Hedges" name: "SMILE" } 1721 panels { room: "Hedges" name: "SMILE" }
1636 location_room: "Hedges" 1722 location_room: "Hedges"
1723 location_name: "Yellow SMILE"
1637} 1724}
1638doors { 1725doors {
1639 name: "Green Smiley" 1726 name: "Green Smiley"
@@ -1642,6 +1729,7 @@ doors {
1642 receivers: "Components/Doors/Smileys/green_2" 1729 receivers: "Components/Doors/Smileys/green_2"
1643 panels { room: "Green Smiley" name: "SMILE" } 1730 panels { room: "Green Smiley" name: "SMILE" }
1644 location_room: "Green Smiley" 1731 location_room: "Green Smiley"
1732 location_name: "Green SMILE"
1645} 1733}
1646doors { 1734doors {
1647 name: "Orange Smiley Exit" 1735 name: "Orange Smiley Exit"
@@ -1649,6 +1737,7 @@ doors {
1649 receivers: "Components/Doors/Smileys/orange_1" 1737 receivers: "Components/Doors/Smileys/orange_1"
1650 panels { room: "Outside Orange Room" name: "SMILE" } 1738 panels { room: "Outside Orange Room" name: "SMILE" }
1651 location_room: "Outside Orange Room" 1739 location_room: "Outside Orange Room"
1740 location_name: "Orange SMILE"
1652} 1741}
1653doors { 1742doors {
1654 name: "F Keyholder Door" 1743 name: "F Keyholder Door"
@@ -1673,6 +1762,7 @@ doors {
1673 type: LOCATION_ONLY 1762 type: LOCATION_ONLY
1674 panels { room: "Red Smiley" name: "SMILE" } 1763 panels { room: "Red Smiley" name: "SMILE" }
1675 location_room: "Red Smiley" 1764 location_room: "Red Smiley"
1765 location_name: "Red SMILE"
1676} 1766}
1677doors { 1767doors {
1678 name: "Pink Hallway" 1768 name: "Pink Hallway"
@@ -1711,6 +1801,7 @@ doors {
1711 panels { room: "Cyan Room" name: "COLD" } 1801 panels { room: "Cyan Room" name: "COLD" }
1712 panels { room: "Cyan Room" name: "WORDWORD" } 1802 panels { room: "Cyan Room" name: "WORDWORD" }
1713 location_room: "Cyan Room" 1803 location_room: "Cyan Room"
1804 location_name: "Puzzles"
1714} 1805}
1715doors { 1806doors {
1716 name: "Green Room Entrance" 1807 name: "Green Room Entrance"
@@ -1734,6 +1825,7 @@ doors {
1734 panels { room: "Green Room" name: "DOUBLE" } 1825 panels { room: "Green Room" name: "DOUBLE" }
1735 panels { room: "Green Room" name: "BADMINTON" } 1826 panels { room: "Green Room" name: "BADMINTON" }
1736 location_room: "Green Room" 1827 location_room: "Green Room"
1828 location_name: "Puzzles"
1737} 1829}
1738doors { 1830doors {
1739 name: "Blue Hallway South Divider" 1831 name: "Blue Hallway South Divider"
@@ -1745,12 +1837,37 @@ doors {
1745} 1837}
1746doors { 1838doors {
1747 name: "Near Sweet Brown Door" 1839 name: "Near Sweet Brown Door"
1748 type: STANDARD 1840 type: ITEM_ONLY
1841 legacy_location: true
1749 receivers: "Components/Doors/Halls 2/halls_2" 1842 receivers: "Components/Doors/Halls 2/halls_2"
1750 panels { room: "Sweet Foyer" name: "RENT (4)" } 1843 panels { room: "Sweet Foyer" name: "RENT (4)" }
1751 location_room: "Sweet Foyer" 1844 location_room: "Sweet Foyer"
1752} 1845}
1753doors { 1846doors {
1847 name: "Rent Panels"
1848 type: LOCATION_ONLY
1849 panels { room: "Sweet Foyer" name: "RENT (1)" }
1850 panels { room: "Sweet Foyer" name: "RENT (2)" }
1851 panels { room: "Sweet Foyer" name: "RENT (3)" }
1852 panels { room: "Sweet Foyer" name: "RENT (4)" }
1853 location_room: "Sweet Foyer"
1854}
1855doors {
1856 name: "Equality Panels"
1857 type: LOCATION_ONLY
1858 panels { room: "Sweet Foyer" name: "EQUAL" }
1859 panels { room: "Sweet Foyer" name: "QUALITY" }
1860 location_room: "Sweet Foyer"
1861 location_name: "EQUAL, QUALITY"
1862}
1863doors {
1864 name: "Orange Panels"
1865 type: LOCATION_ONLY
1866 panels { room: "Blue Smiley Annex" name: "ORANGE (1)" }
1867 panels { room: "Blue Smiley Annex" name: "ORANGE (2)" }
1868 location_room: "Blue Smiley Annex"
1869}
1870doors {
1754 name: "Red Room Entrance" 1871 name: "Red Room Entrance"
1755 type: STANDARD 1872 type: STANDARD
1756 receivers: "Components/Doors/Halls 2/halls_3" 1873 receivers: "Components/Doors/Halls 2/halls_3"
@@ -1772,6 +1889,7 @@ doors {
1772 panels { room: "Red Room" name: "TESTAMENT" } 1889 panels { room: "Red Room" name: "TESTAMENT" }
1773 panels { room: "Red Room" name: "TAKEOUT" } 1890 panels { room: "Red Room" name: "TAKEOUT" }
1774 location_room: "Red Room" 1891 location_room: "Red Room"
1892 location_name: "Puzzles"
1775} 1893}
1776doors { 1894doors {
1777 name: "Blue Hallway To Red Room" 1895 name: "Blue Hallway To Red Room"
@@ -1785,6 +1903,7 @@ doors {
1785 panels { room: "Blue Hallway" name: "CHOP" } 1903 panels { room: "Blue Hallway" name: "CHOP" }
1786 panels { room: "Blue Hallway Tall Side" name: "TALL" } 1904 panels { room: "Blue Hallway Tall Side" name: "TALL" }
1787 location_room: "Blue Hallway Tall Side" 1905 location_room: "Blue Hallway Tall Side"
1906 location_name: "CHOP, TALL"
1788} 1907}
1789doors { 1908doors {
1790 name: "Near Yellow Room Door" 1909 name: "Near Yellow Room Door"
@@ -1797,6 +1916,7 @@ doors {
1797 panels { room: "Blue Hallway Tall Side" name: "CHILD" } 1916 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1798 panels { room: "Blue Hallway Tall Side" name: "NEW" } 1917 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1799 location_room: "Blue Hallway Tall Side" 1918 location_room: "Blue Hallway Tall Side"
1919 location_name: "Pink Hex"
1800} 1920}
1801doors { 1921doors {
1802 name: "House Side Door" 1922 name: "House Side Door"
@@ -1833,6 +1953,7 @@ doors {
1833 panels { room: "Yellow Room" name: "PROTON" } 1953 panels { room: "Yellow Room" name: "PROTON" }
1834 panels { room: "Yellow Room" name: "SPIRIT" } 1954 panels { room: "Yellow Room" name: "SPIRIT" }
1835 location_room: "Yellow Room" 1955 location_room: "Yellow Room"
1956 location_name: "Puzzles"
1836} 1957}
1837doors { 1958doors {
1838 name: "Dark Light Room Entrance" 1959 name: "Dark Light Room Entrance"
@@ -1868,6 +1989,7 @@ doors {
1868 type: LOCATION_ONLY 1989 type: LOCATION_ONLY
1869 panels { room: "Dark Light Exit" name: "GASKET" } 1990 panels { room: "Dark Light Exit" name: "GASKET" }
1870 location_room: "Dark Light Exit" 1991 location_room: "Dark Light Exit"
1992 location_name: "GASKET"
1871} 1993}
1872doors { 1994doors {
1873 name: "Dark Light Room Divider" 1995 name: "Dark Light Room Divider"
@@ -1887,6 +2009,7 @@ doors {
1887 # Not technically true; it's complete_at=11 with both rooms, but you couldn't 2009 # Not technically true; it's complete_at=11 with both rooms, but you couldn't
1888 # get to the other side in vanilla doors anyway. 2010 # get to the other side in vanilla doors anyway.
1889 location_room: "Dark Light Room" 2011 location_room: "Dark Light Room"
2012 location_name: "Main Puzzles"
1890} 2013}
1891doors { 2014doors {
1892 name: "Near Sweet Blue Door" 2015 name: "Near Sweet Blue Door"
@@ -1899,6 +2022,7 @@ doors {
1899 panels { room: "Gray Color Backside" name: "LAST" } 2022 panels { room: "Gray Color Backside" name: "LAST" }
1900 panels { room: "Gray Color Backside" name: "RISE" } 2023 panels { room: "Gray Color Backside" name: "RISE" }
1901 location_room: "Gray Color Backside" 2024 location_room: "Gray Color Backside"
2025 location_name: "Pale Green Hex"
1902} 2026}
1903doors { 2027doors {
1904 name: "South Castle Area Back Door" 2028 name: "South Castle Area Back Door"
@@ -1938,6 +2062,7 @@ doors {
1938 panels { room: "Plum Room" name: "SNAKE" } 2062 panels { room: "Plum Room" name: "SNAKE" }
1939 panels { room: "Plum Room" name: "CENTER" } 2063 panels { room: "Plum Room" name: "CENTER" }
1940 location_room: "Plum Room" 2064 location_room: "Plum Room"
2065 location_name: "Plum Room"
1941} 2066}
1942doors { 2067doors {
1943 name: "D Keyholder Blocker" 2068 name: "D Keyholder Blocker"
@@ -2039,6 +2164,7 @@ doors {
2039 panels { room: "Computer Room" name: "MOUSE (2)" } 2164 panels { room: "Computer Room" name: "MOUSE (2)" }
2040 panels { room: "Computer Room" name: "KEYBOARD (2)" } 2165 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2041 location_room: "Computer Room" 2166 location_room: "Computer Room"
2167 location_name: "Main Puzzles"
2042} 2168}
2043doors { 2169doors {
2044 name: "Computer Room Entrance" 2170 name: "Computer Room Entrance"
@@ -2051,12 +2177,17 @@ doors {
2051 panels { room: "Rainbow Color Doors" name: "MISCHIEF" } 2177 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
2052 panels { room: "Rainbow Color Doors" name: "CASUAL" } 2178 panels { room: "Rainbow Color Doors" name: "CASUAL" }
2053 location_room: "Rainbow Color Doors" 2179 location_room: "Rainbow Color Doors"
2180 location_name: "Red Tower"
2054} 2181}
2055doors { 2182doors {
2056 name: "C Keyholder Blocker" 2183 name: "C Keyholder Blocker"
2057 type: EVENT 2184 type: EVENT
2058 # Components/Doors/Unincorporated/temple_foyer_7 2185 receivers: "Components/Doors/Unincorporated/temple_foyer_7"
2059 switches: "lavender_cubes" 2186 panels {
2187 map: "the_ancient"
2188 room: "Inside"
2189 name: "COLOR"
2190 }
2060} 2191}
2061doors { 2192doors {
2062 name: "Computer Room Back Door" 2193 name: "Computer Room Back Door"
@@ -2118,6 +2249,7 @@ doors {
2118 panels { room: "Book Room" name: "BOOK (11)" } 2249 panels { room: "Book Room" name: "BOOK (11)" }
2119 panels { room: "Book Room" name: "BOOK (12)" } 2250 panels { room: "Book Room" name: "BOOK (12)" }
2120 location_room: "Book Room" 2251 location_room: "Book Room"
2252 location_name: "Book Room"
2121} 2253}
2122doors { 2254doors {
2123 name: "Sticks And Stones Door" 2255 name: "Sticks And Stones Door"
@@ -2125,6 +2257,7 @@ doors {
2125 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2257 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2126 panels { room: "Globe Room" name: "WORD" } 2258 panels { room: "Globe Room" name: "WORD" }
2127 location_room: "Globe Room" 2259 location_room: "Globe Room"
2260 location_name: "Sticks and Stones"
2128} 2261}
2129doors { 2262doors {
2130 name: "Castle Numbers Puzzle" 2263 name: "Castle Numbers Puzzle"
@@ -2144,6 +2277,7 @@ doors {
2144 panels { room: "Black Hex" name: "BARK" } 2277 panels { room: "Black Hex" name: "BARK" }
2145 panels { room: "Zoo N" name: "LEAF" } 2278 panels { room: "Zoo N" name: "LEAF" }
2146 location_room: "Zoo N" 2279 location_room: "Zoo N"
2280 location_name: "BARK, LEAF"
2147} 2281}
2148doors { 2282doors {
2149 name: "Zoo East Entrance" 2283 name: "Zoo East Entrance"
@@ -2237,3 +2371,101 @@ doors {
2237 panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" } 2371 panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" }
2238 panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" } 2372 panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" }
2239} 2373}
2374doors {
2375 name: "Eye Painting"
2376 type: ITEM_ONLY
2377 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2378 double_letters: true
2379}
2380doors {
2381 name: "Lime Hexes"
2382 type: LOCATION_ONLY
2383 panels { room: "Tree Entrance" name: "RAT" }
2384 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2385 panels { room: "Tree Entrance" name: "LEANS" }
2386 panels { room: "Tree Entrance" name: "QUESTION" }
2387 panels { room: "Tree Entrance" name: "WHERE" }
2388 panels { room: "Tree Entrance" name: "SUNDER" }
2389 location_room: "Tree Entrance"
2390}
2391doors {
2392 name: "Theo Panels"
2393 type: LOCATION_ONLY
2394 panels { room: "House" name: "GOAT" }
2395 panels { room: "House" name: "AMAZE" }
2396 panels { room: "House" name: "SKINNYHIM" }
2397 panels { room: "House" name: "THEO" }
2398 location_room: "House"
2399 location_name: "All Puzzles"
2400}
2401doors {
2402 name: "West Spire Panel"
2403 type: LOCATION_ONLY
2404 panels { room: "West Spire" name: "MISSING" }
2405 location_room: "West Spire"
2406 location_name: "MISSING"
2407}
2408doors {
2409 name: "Tree Panels"
2410 type: LOCATION_ONLY
2411 panels { room: "Red Color Door" name: "FIR" }
2412 panels { room: "Red Color Door" name: "OAK" }
2413 panels { room: "Red Color Door" name: "PINE" }
2414 panels { room: "Red Color Door" name: "ASH" }
2415 location_room: "Red Color Door"
2416 location_name: "ASH, FIR, OAK, PINE"
2417}
2418doors {
2419 name: "Teal Panel"
2420 type: LOCATION_ONLY
2421 panels { room: "Outside Book Room" name: "TEAL" }
2422 location_room: "Outside Book Room"
2423 location_name: "TEAL"
2424}
2425doors {
2426 name: "Direction Panels"
2427 type: LOCATION_ONLY
2428 panels { room: "Rainbow Color Doors" name: "DIRECTION (1)" }
2429 panels { room: "Rainbow Color Doors" name: "DIRECTION (2)" }
2430 panels { room: "Rainbow Color Doors" name: "DIRECTION (3)" }
2431 location_room: "Rainbow Color Doors"
2432}
2433doors {
2434 name: "Nursery Panels"
2435 type: LOCATION_ONLY
2436 panels { room: "Nursery" name: "Paintings" }
2437 panels { room: "Nursery" name: "?" }
2438 location_room: "Nursery"
2439 location_name: "Paintings, ?"
2440}
2441doors {
2442 name: "Near H Keyholder Panel"
2443 type: LOCATION_ONLY
2444 panels { room: "Outside House" name: "SILENCE" }
2445 location_room: "Outside House"
2446 location_name: "SILENCE"
2447}
2448doors {
2449 name: "Plum Panels"
2450 type: LOCATION_ONLY
2451 panels { room: "Outside Hedges" name: "PLUM (1)" }
2452 panels { room: "Outside Hedges" name: "PLUM (2)" }
2453 location_room: "Outside Hedges"
2454}
2455doors {
2456 name: "Yellow Smiley Annex Panels"
2457 type: LOCATION_ONLY
2458 panels { room: "Yellow Smiley Annex" name: "BELL" }
2459 panels { room: "Yellow Smiley Annex" name: "COW" }
2460 location_room: "Yellow Smiley Annex"
2461 location_name: "BELL, COW"
2462}
2463doors {
2464 name: "Farewell Little Lamb Panels"
2465 type: LOCATION_ONLY
2466 panels { room: "Purple Room South" name: "FAREWELL" }
2467 panels { room: "Purple Room South" name: "LITTLE" }
2468 panels { room: "Purple Room South" name: "LAMB" }
2469 location_room: "Purple Room South"
2470 location_name: "FAREWELL, LITTLE, LAMB"
2471}