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-rw-r--r--data/maps/daedalus/doors.txtpb295
1 files changed, 230 insertions, 65 deletions
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index ccbf3f0..f2f4592 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -188,17 +188,20 @@ doors {
188} 188}
189doors { 189doors {
190 name: "Welcome Back Secret Door" 190 name: "Welcome Back Secret Door"
191 type: ITEM_ONLY 191 type: STANDARD
192 receivers: "Components/Doors/Entry/entry_13" 192 receivers: "Components/Doors/Entry/entry_13"
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } 193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" } 194 panels { room: "West Spire" name: "BYE" }
195 location_room: "West Spire"
196 location_name: "BYE, FAREWELL LITTLE LAMB"
195} 197}
196doors { 198doors {
197 name: "Welcome Back Door" 199 name: "Welcome Back Door"
198 type: STANDARD 200 type: LOCATION_ONLY
199 receivers: "Components/Doors/Entry/entry_14" 201 #receivers: "Components/Doors/Entry/entry_14"
200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 202 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
201 location_room: "Welcome Back Area" 203 location_room: "Welcome Back Area"
204 location_name: "GREETINGS OLD FRIEND"
202} 205}
203# entry_3 is the door to SEAL, which we will ignore. 206# entry_3 is the door to SEAL, which we will ignore.
204doors { 207doors {
@@ -224,12 +227,21 @@ doors {
224} 227}
225doors { 228doors {
226 name: "Starting Room East Wall Center Door" 229 name: "Starting Room East Wall Center Door"
227 type: STANDARD 230 type: ITEM_ONLY
231 legacy_location: true
228 receivers: "Components/Doors/Entry/entry_6" 232 receivers: "Components/Doors/Entry/entry_6"
229 panels { room: "Rainbow Color Backside" name: "?" } 233 panels { room: "Rainbow Color Backside" name: "?" }
230 location_room: "Rainbow Color Backside" 234 location_room: "Rainbow Color Backside"
231} 235}
232doors { 236doors {
237 name: "Rainbow Color Backside Panels"
238 type: LOCATION_ONLY
239 panels { room: "Rainbow Color Backside" name: "?" }
240 panels { room: "Rainbow Color Backside" name: "BACKSIDE" }
241 location_room: "Rainbow Color Backside"
242 location_name: "BACKSIDE, ?"
243}
244doors {
233 name: "Starting Room East Wall North Door" 245 name: "Starting Room East Wall North Door"
234 type: ITEM_ONLY 246 type: ITEM_ONLY
235 receivers: "Components/Doors/Entry/entry_7" 247 receivers: "Components/Doors/Entry/entry_7"
@@ -298,8 +310,9 @@ doors {
298 location_name: "Black Hex" 310 location_name: "Black Hex"
299} 311}
300doors { 312doors {
301 name: "Splintering Exit Left Door" 313 name: "Splintering Exit North Door"
302 type: STANDARD 314 type: ITEM_ONLY
315 legacy_location: true
303 receivers: "Components/Doors/Entry/gate_4" 316 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" } 317 panels { room: "West Castle Area" name: "EVER" }
305 panels { room: "West Castle Area" name: "AXES" } 318 panels { room: "West Castle Area" name: "AXES" }
@@ -308,7 +321,7 @@ doors {
308 location_room: "West Castle Area" 321 location_room: "West Castle Area"
309} 322}
310doors { 323doors {
311 name: "Splintering Exit Right Door" 324 name: "Splintering Exit South Door"
312 type: ITEM_ONLY 325 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5" 326 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" } 327 panels { room: "West Castle Area" name: "EVER" }
@@ -317,6 +330,48 @@ doors {
317 panels { room: "West Castle Area" name: "SLOT" } 330 panels { room: "West Castle Area" name: "SLOT" }
318} 331}
319doors { 332doors {
333 name: "Splintering Area Panels"
334 type: LOCATION_ONLY
335 panels { room: "West Castle Area" name: "EVER" }
336 panels { room: "West Castle Area" name: "AXES" }
337 panels { room: "West Castle Area" name: "FLIP (1)" }
338 panels { room: "West Castle Area" name: "SLOT" }
339 panels { room: "West Castle Area" name: "WICKEDLY" }
340 panels { room: "West Castle Area" name: "CATHOLIC" }
341 panels { room: "West Castle Area" name: "SISTERLY" }
342 panels { room: "West Castle Area" name: "SQUEALED" }
343 panels { room: "West Castle Area" name: "READ" }
344 panels { room: "West Castle Area" name: "WORD" }
345 panels { room: "West Castle Area" name: "EACH" }
346 panels { room: "West Castle Area" name: "RANK" }
347 panels { room: "West Castle Area" name: "TEAR" }
348 panels { room: "West Castle Area" name: "SHUT" }
349 panels { room: "West Castle Area" name: "FLIP (2)" }
350 panels { room: "West Castle Area" name: "STUN" }
351 panels { room: "West Castle Area" name: "CHAT" }
352 panels { room: "West Castle Area" name: "LOST" }
353 panels { room: "West Castle Area" name: "PODS" }
354 panels { room: "West Castle Area" name: "FAME" }
355 location_room: "West Castle Area"
356}
357doors {
358 name: "West Sticks And Stones Panel"
359 type: LOCATION_ONLY
360 panels { room: "West Castle Area" name: "LETTERS" }
361 location_room: "West Castle Area"
362 location_name: "LETTERS"
363}
364doors {
365 name: "Amber Room Panels"
366 type: LOCATION_ONLY
367 panels { room: "West Castle Area" name: "HARMONY" }
368 panels { room: "West Castle Area" name: "MELODY" }
369 panels { room: "West Castle Area" name: "RHYTHM" }
370 panels { room: "West Castle Area" name: "TEXTURE" }
371 location_room: "West Castle Area"
372 location_name: "HARMONY, MELODY, RHYTHM, TEXTURE"
373}
374doors {
320 name: "Z2 Room Back Exit" 375 name: "Z2 Room Back Exit"
321 type: ITEM_ONLY 376 type: ITEM_ONLY
322 receivers: "Components/Doors/Entry/gate_2" 377 receivers: "Components/Doors/Entry/gate_2"
@@ -493,7 +548,6 @@ doors {
493 panels { room: "Outside House" name: "WALLS" } 548 panels { room: "Outside House" name: "WALLS" }
494 panels { room: "Outside House" name: "LOCK" } 549 panels { room: "Outside House" name: "LOCK" }
495 location_room: "Outside House" 550 location_room: "Outside House"
496 location_name: "North Purple Vestibules"
497} 551}
498doors { 552doors {
499 name: "Purple NW Vestibule" 553 name: "Purple NW Vestibule"
@@ -645,6 +699,8 @@ doors {
645doors { 699doors {
646 name: "Hedges Tower" 700 name: "Hedges Tower"
647 type: LOCATION_ONLY 701 type: LOCATION_ONLY
702 latch: true
703 receivers: "Components/Doors/Halls/tower_door"
648 # TODO: Not making this an item right now in order to force the player to 704 # TODO: Not making this an item right now in order to force the player to
649 # solve the puzzles in order to enter The Tenacious. In the future, I'd like 705 # solve the puzzles in order to enter The Tenacious. In the future, I'd like
650 # to make this an item, and make you solve the panels in order to get the 706 # to make this an item, and make you solve the panels in order to get the
@@ -716,7 +772,7 @@ doors {
716 panels { room: "O2 Room" name: "UNBLOCKED" } 772 panels { room: "O2 Room" name: "UNBLOCKED" }
717} 773}
718doors { 774doors {
719 name: "Blue Smiley Entrance" 775 name: "O2 Room Southeast Door"
720 type: STANDARD 776 type: STANDARD
721 receivers: "Components/Doors/Halls/oroom_2" 777 receivers: "Components/Doors/Halls/oroom_2"
722 panels { room: "O2 Room" name: "HONEST" } 778 panels { room: "O2 Room" name: "HONEST" }
@@ -820,9 +876,20 @@ doors {
820} 876}
821doors { 877doors {
822 name: "Composite Room NW Entrance" 878 name: "Composite Room NW Entrance"
823 type: STANDARD 879 type: ITEM_ONLY
880 legacy_location: true
824 receivers: "Components/Doors/Halls/oroom_10" 881 receivers: "Components/Doors/Halls/oroom_10"
825 panels { room: "Red Color Door" name: "Left" } 882 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
883 location_room: "Red Color Door"
884}
885doors {
886 name: "Yellow Roof Puzzles"
887 type: LOCATION_ONLY
888 panels { room: "Red Color Door" name: "BACKSIDE" }
889 panels { room: "Red Color Door" name: "WALK BACK" }
890 panels { room: "Red Color Door" name: "Back (1)" }
891 panels { room: "Red Color Door" name: "Back (2)" }
892 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
826 location_room: "Red Color Door" 893 location_room: "Red Color Door"
827} 894}
828doors { 895doors {
@@ -857,7 +924,7 @@ doors {
857 location_name: "South Rooms" 924 location_name: "South Rooms"
858} 925}
859doors { 926doors {
860 name: "O2 Room Back Door" 927 name: "O2 Room Northeast Door"
861 type: STANDARD 928 type: STANDARD
862 receivers: "Components/Doors/Halls/oroom_4" 929 receivers: "Components/Doors/Halls/oroom_4"
863 panels { room: "O2 Room" name: "UNBLOCKED" } 930 panels { room: "O2 Room" name: "UNBLOCKED" }
@@ -866,6 +933,7 @@ doors {
866doors { 933doors {
867 name: "Control Center Orange Door" 934 name: "Control Center Orange Door"
868 type: CONTROL_CENTER_COLOR 935 type: CONTROL_CENTER_COLOR
936 latch: true
869 receivers: "Components/Doors/Halls/oroom_6" 937 receivers: "Components/Doors/Halls/oroom_6"
870 control_center_color: "orange" 938 control_center_color: "orange"
871} 939}
@@ -884,8 +952,9 @@ doors {
884 panels { room: "F2 Room" name: "SHAPE" } 952 panels { room: "F2 Room" name: "SHAPE" }
885} 953}
886doors { 954doors {
887 name: "F2 Room Entrance" 955 name: "F2 Room Southeast Door"
888 type: STANDARD 956 type: ITEM_ONLY
957 legacy_location: true
889 receivers: "Components/Doors/Halls/froom_2" 958 receivers: "Components/Doors/Halls/froom_2"
890 panels { room: "Sweet Foyer" name: "RENT (1)" } 959 panels { room: "Sweet Foyer" name: "RENT (1)" }
891 location_room: "Sweet Foyer" 960 location_room: "Sweet Foyer"
@@ -893,31 +962,33 @@ doors {
893doors { 962doors {
894 name: "White Hallway From Entry" 963 name: "White Hallway From Entry"
895 type: CONTROL_CENTER_COLOR 964 type: CONTROL_CENTER_COLOR
965 latch: true
896 receivers: "Components/Doors/Halls/froom_6" 966 receivers: "Components/Doors/Halls/froom_6"
897 control_center_color: "white" 967 control_center_color: "white"
898} 968}
899doors { 969doors {
900 name: "Purple Hallway From Great" 970 name: "Purple Hallway From Great"
901 type: CONTROL_CENTER_COLOR 971 type: CONTROL_CENTER_COLOR
972 latch: true
902 receivers: "Components/Doors/Halls/froom_7" 973 receivers: "Components/Doors/Halls/froom_7"
903 control_center_color: "purple" 974 control_center_color: "purple"
904} 975}
905doors { 976doors {
906 name: "F2 Room Back Right Door" 977 name: "F2 Room Southwest Door"
907 type: STANDARD 978 type: STANDARD
908 receivers: "Components/Doors/Halls/froom_3" 979 receivers: "Components/Doors/Halls/froom_3"
909 panels { room: "F2 Room" name: "RISKY" } 980 panels { room: "F2 Room" name: "RISKY" }
910 location_room: "F2 Room" 981 location_room: "F2 Room"
911} 982}
912doors { 983doors {
913 name: "F2 Room Back Left Door" 984 name: "F2 Room Northwest Door"
914 type: STANDARD 985 type: STANDARD
915 receivers: "Components/Doors/Halls/froom_4" 986 receivers: "Components/Doors/Halls/froom_4"
916 panels { room: "F2 Room" name: "SHAPE" } 987 panels { room: "F2 Room" name: "SHAPE" }
917 location_room: "F2 Room" 988 location_room: "F2 Room"
918} 989}
919doors { 990doors {
920 name: "F2 Room Back Middle Door" 991 name: "F2 Room West Door"
921 type: STANDARD 992 type: STANDARD
922 receivers: "Components/Doors/Halls/froom_5" 993 receivers: "Components/Doors/Halls/froom_5"
923 panels { room: "F2 Room" name: "DIRT" } 994 panels { room: "F2 Room" name: "DIRT" }
@@ -938,7 +1009,7 @@ doors {
938 panels { room: "U2 Room" name: "HEAVEN" } 1009 panels { room: "U2 Room" name: "HEAVEN" }
939} 1010}
940doors { 1011doors {
941 name: "U2 Room Shortcut" 1012 name: "U2 Room Southeast Door"
942 type: STANDARD 1013 type: STANDARD
943 receivers: "Components/Doors/Halls/uroom_2" 1014 receivers: "Components/Doors/Halls/uroom_2"
944 panels { room: "U2 Room" name: "WICKED" } 1015 panels { room: "U2 Room" name: "WICKED" }
@@ -959,21 +1030,21 @@ doors {
959 location_room: "House Entrance" 1030 location_room: "House Entrance"
960} 1031}
961doors { 1032doors {
962 name: "U2 Room Back Right Door" 1033 name: "U2 Room Southwest Door"
963 type: STANDARD 1034 type: STANDARD
964 receivers: "Components/Doors/Halls/uroom_3" 1035 receivers: "Components/Doors/Halls/uroom_3"
965 panels { room: "U2 Room" name: "HEAVEN" } 1036 panels { room: "U2 Room" name: "HEAVEN" }
966 location_room: "U2 Room" 1037 location_room: "U2 Room"
967} 1038}
968doors { 1039doors {
969 name: "U2 Room Back Door" 1040 name: "U2 Room West Door"
970 type: ITEM_ONLY 1041 type: ITEM_ONLY
971 receivers: "Components/Doors/Halls/uroom_5" 1042 receivers: "Components/Doors/Halls/uroom_5"
972 panels { room: "Purple Room South" name: "ANY" } 1043 panels { room: "Purple Room South" name: "ANY" }
973 panels { room: "Outside House" name: "A" } 1044 panels { room: "Outside House" name: "A" }
974} 1045}
975doors { 1046doors {
976 name: "U2 Room Entrance" 1047 name: "U2 Room East Door"
977 type: ITEM_ONLY 1048 type: ITEM_ONLY
978 receivers: "Components/Doors/Halls/uroom_4" 1049 receivers: "Components/Doors/Halls/uroom_4"
979 panels { room: "Outside Magic Room" name: "WIZARD" } 1050 panels { room: "Outside Magic Room" name: "WIZARD" }
@@ -1017,7 +1088,7 @@ doors {
1017 panels { room: "Outside Magic Room" name: "WIZARD" } 1088 panels { room: "Outside Magic Room" name: "WIZARD" }
1018} 1089}
1019doors { 1090doors {
1020 name: "Wonderland Right Door" 1091 name: "Wonderland South Door"
1021 type: STANDARD 1092 type: STANDARD
1022 receivers: "Components/Doors/Halls/wonderland_1" 1093 receivers: "Components/Doors/Halls/wonderland_1"
1023 panels { room: "Wonderland" name: "APRIL" } 1094 panels { room: "Wonderland" name: "APRIL" }
@@ -1208,70 +1279,37 @@ doors {
1208 type: ITEM_ONLY 1279 type: ITEM_ONLY
1209 receivers: "Components/Doors/Halls/connections_1" 1280 receivers: "Components/Doors/Halls/connections_1"
1210 receivers: "Components/Doors/Halls/connections_3" 1281 receivers: "Components/Doors/Halls/connections_3"
1282 # These have the same effect as the above, but including them here prevents
1283 # them from opening in door shuffle when the J2 door opens.
1284 receivers: "Components/Triggers/teleportListenerConnections3"
1285 receivers: "Components/Triggers/teleportListenerConnections4"
1286 # This door can open from either solving all panels, or just the smiley ones,
1287 # and the latter is obviously a subset of the former so let's just check for
1288 # that.
1211 panels { room: "Hotel" name: "PARKA" } 1289 panels { room: "Hotel" name: "PARKA" }
1212 panels { room: "Hotel" name: "MARLIN" }
1213 panels { room: "Hotel" name: "WHO" }
1214 panels { room: "Hotel" name: "CLOAK" } 1290 panels { room: "Hotel" name: "CLOAK" }
1215 panels { room: "Hotel" name: "MANE" }
1216 panels { room: "Hotel" name: "WHAT" }
1217 panels { room: "Hotel" name: "BLAZER" }
1218 panels { room: "Hotel" name: "WHERE" }
1219 panels { room: "Hotel" name: "DOROTHY" } 1291 panels { room: "Hotel" name: "DOROTHY" }
1220 panels { room: "Hotel" name: "JACKET" }
1221 panels { room: "Hotel" name: "TAIL" }
1222 panels { room: "Hotel" name: "JAWS" } 1292 panels { room: "Hotel" name: "JAWS" }
1223 panels { room: "Hotel" name: "FLOUNDER" }
1224 panels { room: "Hotel" name: "WHEN" } 1293 panels { room: "Hotel" name: "WHEN" }
1225 panels { room: "Hotel" name: "CLAWS" } 1294 panels { room: "Hotel" name: "CLAWS" }
1226 panels { room: "Hotel" name: "BRUCE" }
1227 panels { room: "Hotel" name: "POTATO" } 1295 panels { room: "Hotel" name: "POTATO" }
1228 panels { room: "Hotel" name: "SALAD" }
1229 panels { room: "Hotel" name: "BATHING" }
1230 panels { room: "Hotel" name: "MICRO" } 1296 panels { room: "Hotel" name: "MICRO" }
1231 panels { room: "Hotel" name: "BUSINESS" }
1232 panels { room: "Hotel" name: "WEDDING" }
1233 panels { room: "Hotel" name: "TREE" }
1234 panels { room: "Hotel" name: "RIVER" }
1235 panels { room: "Hotel" name: "TUNING" } 1297 panels { room: "Hotel" name: "TUNING" }
1236 panels { room: "Hotel" name: "BOXING" }
1237 panels { room: "Hotel" name: "TELEPHONE" }
1238 panels { room: "Hotel" name: "LAW" } 1298 panels { room: "Hotel" name: "LAW" }
1239 panels { room: "Hotel" name: "POKER" }
1240 panels { room: "Hotel" name: "CARD" } 1299 panels { room: "Hotel" name: "CARD" }
1241 panels { room: "Hotel" name: "ROAD" } 1300 panels { room: "Hotel" name: "ROAD" }
1242 panels { room: "Hotel" name: "CHOCOLATE" }
1243 panels { room: "Hotel" name: "DEPART" } 1301 panels { room: "Hotel" name: "DEPART" }
1244 panels { room: "Hotel" name: "WITHDRAW" }
1245 panels { room: "Hotel" name: "QUIT" }
1246 panels { room: "Hotel" name: "LEAVE" } 1302 panels { room: "Hotel" name: "LEAVE" }
1247 panels { room: "Hotel" name: "PALE" }
1248 panels { room: "Hotel" name: "JUST" }
1249 panels { room: "Hotel" name: "NEW" }
1250 panels { room: "Hotel" name: "UNTALENTED" }
1251 panels { room: "Hotel" name: "SERVICE" } 1303 panels { room: "Hotel" name: "SERVICE" }
1252 panels { room: "Hotel" name: "FULL" }
1253 panels { room: "Hotel" name: "EVIL" }
1254 panels { room: "Hotel" name: "HONEY" } 1304 panels { room: "Hotel" name: "HONEY" }
1255 panels { room: "Hotel" name: "CRESCENT" }
1256 panels { room: "Hotel" name: "INVALID" } 1305 panels { room: "Hotel" name: "INVALID" }
1257 panels { room: "Hotel" name: "FESTIVAL" } 1306 panels { room: "Hotel" name: "FESTIVAL" }
1258 panels { room: "Hotel" name: "BEAUTIFUL" }
1259 panels { room: "Hotel" name: "WILTED" } 1307 panels { room: "Hotel" name: "WILTED" }
1260 panels { room: "Hotel" name: "DROOPED" }
1261 panels { room: "Hotel" name: "FADED" }
1262 panels { room: "Hotel" name: "WANED" } 1308 panels { room: "Hotel" name: "WANED" }
1263 panels { room: "Hotel" name: "TALL" }
1264 panels { room: "Hotel" name: "CANVAS" }
1265 panels { room: "Hotel" name: "LEVER" }
1266 panels { room: "Hotel" name: "SCULPTURE" }
1267 panels { room: "Hotel" name: "RAGE" } 1309 panels { room: "Hotel" name: "RAGE" }
1268 panels { room: "Hotel" name: "BALL" }
1269 panels { room: "Hotel" name: "FOOL" }
1270 panels { room: "Hotel" name: "VERGE" } 1310 panels { room: "Hotel" name: "VERGE" }
1271 panels { room: "Hotel" name: "ART" }
1272 panels { room: "Hotel" name: "EVER" } 1311 panels { room: "Hotel" name: "EVER" }
1273 panels { room: "Hotel" name: "PAIN" } 1312 panels { room: "Hotel" name: "PAIN" }
1274 panels { room: "Hotel" name: "FOOT" }
1275} 1313}
1276doors { 1314doors {
1277 name: "J2 Door 1" 1315 name: "J2 Door 1"
@@ -1307,7 +1345,7 @@ doors {
1307 panels { room: "J2 Vestibule" name: "COLORFUL" } 1345 panels { room: "J2 Vestibule" name: "COLORFUL" }
1308} 1346}
1309doors { 1347doors {
1310 name: "Wonderland Left Door" 1348 name: "Wonderland North Door"
1311 type: ITEM_ONLY 1349 type: ITEM_ONLY
1312 receivers: "Components/Doors/Halls/wonderland_2" 1350 receivers: "Components/Doors/Halls/wonderland_2"
1313 panels { room: "Wonderland" name: "APRIL" } 1351 panels { room: "Wonderland" name: "APRIL" }
@@ -1421,6 +1459,9 @@ doors {
1421 receivers: "Meshes/Stairs/staircase31/teleportListener" 1459 receivers: "Meshes/Stairs/staircase31/teleportListener"
1422 receivers: "Meshes/Stairs/staircase32/teleportListener2" 1460 receivers: "Meshes/Stairs/staircase32/teleportListener2"
1423 receivers: "Meshes/Stairs/staircase33/teleportListener3" 1461 receivers: "Meshes/Stairs/staircase33/teleportListener3"
1462 receivers: "Panels/Castle Entrance/castle_direction_1/teleportListener"
1463 receivers: "Panels/Castle Entrance/castle_direction_2/teleportListener"
1464 receivers: "Panels/Castle Entrance/castle_direction_3/teleportListener"
1424 panels { room: "North Castle Area" name: "A SUMMER PLACE" } 1465 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1425 panels { room: "West Castle Area" name: "SONG FACE" } 1466 panels { room: "West Castle Area" name: "SONG FACE" }
1426 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } 1467 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
@@ -1613,6 +1654,7 @@ doors {
1613 panels { room: "Salt Room" name: "SEASONING" } 1654 panels { room: "Salt Room" name: "SEASONING" }
1614 panels { room: "Pepper Room" name: "SEASONING" } 1655 panels { room: "Pepper Room" name: "SEASONING" }
1615 location_room: "Pepper Room" 1656 location_room: "Pepper Room"
1657 location_name: "Seasonings"
1616} 1658}
1617doors { 1659doors {
1618 name: "Bow Side" 1660 name: "Bow Side"
@@ -1648,6 +1690,7 @@ doors {
1648 # Components/Doors/Smileys/blue_1 1690 # Components/Doors/Smileys/blue_1
1649 panels { room: "Blue Smiley" name: "SMILE" } 1691 panels { room: "Blue Smiley" name: "SMILE" }
1650 location_room: "Blue Smiley" 1692 location_room: "Blue Smiley"
1693 location_name: "Blue SMILE"
1651} 1694}
1652doors { 1695doors {
1653 name: "Blue Smiley Annex" 1696 name: "Blue Smiley Annex"
@@ -1679,6 +1722,7 @@ doors {
1679 receivers: "Components/Doors/Smileys/yellow_2" 1722 receivers: "Components/Doors/Smileys/yellow_2"
1680 panels { room: "Hedges" name: "SMILE" } 1723 panels { room: "Hedges" name: "SMILE" }
1681 location_room: "Hedges" 1724 location_room: "Hedges"
1725 location_name: "Yellow SMILE"
1682} 1726}
1683doors { 1727doors {
1684 name: "Green Smiley" 1728 name: "Green Smiley"
@@ -1687,6 +1731,7 @@ doors {
1687 receivers: "Components/Doors/Smileys/green_2" 1731 receivers: "Components/Doors/Smileys/green_2"
1688 panels { room: "Green Smiley" name: "SMILE" } 1732 panels { room: "Green Smiley" name: "SMILE" }
1689 location_room: "Green Smiley" 1733 location_room: "Green Smiley"
1734 location_name: "Green SMILE"
1690} 1735}
1691doors { 1736doors {
1692 name: "Orange Smiley Exit" 1737 name: "Orange Smiley Exit"
@@ -1694,6 +1739,7 @@ doors {
1694 receivers: "Components/Doors/Smileys/orange_1" 1739 receivers: "Components/Doors/Smileys/orange_1"
1695 panels { room: "Outside Orange Room" name: "SMILE" } 1740 panels { room: "Outside Orange Room" name: "SMILE" }
1696 location_room: "Outside Orange Room" 1741 location_room: "Outside Orange Room"
1742 location_name: "Orange SMILE"
1697} 1743}
1698doors { 1744doors {
1699 name: "F Keyholder Door" 1745 name: "F Keyholder Door"
@@ -1718,6 +1764,7 @@ doors {
1718 type: LOCATION_ONLY 1764 type: LOCATION_ONLY
1719 panels { room: "Red Smiley" name: "SMILE" } 1765 panels { room: "Red Smiley" name: "SMILE" }
1720 location_room: "Red Smiley" 1766 location_room: "Red Smiley"
1767 location_name: "Red SMILE"
1721} 1768}
1722doors { 1769doors {
1723 name: "Pink Hallway" 1770 name: "Pink Hallway"
@@ -1792,12 +1839,37 @@ doors {
1792} 1839}
1793doors { 1840doors {
1794 name: "Near Sweet Brown Door" 1841 name: "Near Sweet Brown Door"
1795 type: STANDARD 1842 type: ITEM_ONLY
1843 legacy_location: true
1796 receivers: "Components/Doors/Halls 2/halls_2" 1844 receivers: "Components/Doors/Halls 2/halls_2"
1797 panels { room: "Sweet Foyer" name: "RENT (4)" } 1845 panels { room: "Sweet Foyer" name: "RENT (4)" }
1798 location_room: "Sweet Foyer" 1846 location_room: "Sweet Foyer"
1799} 1847}
1800doors { 1848doors {
1849 name: "Rent Panels"
1850 type: LOCATION_ONLY
1851 panels { room: "Sweet Foyer" name: "RENT (1)" }
1852 panels { room: "Sweet Foyer" name: "RENT (2)" }
1853 panels { room: "Sweet Foyer" name: "RENT (3)" }
1854 panels { room: "Sweet Foyer" name: "RENT (4)" }
1855 location_room: "Sweet Foyer"
1856}
1857doors {
1858 name: "Equality Panels"
1859 type: LOCATION_ONLY
1860 panels { room: "Sweet Foyer" name: "EQUAL" }
1861 panels { room: "Sweet Foyer" name: "QUALITY" }
1862 location_room: "Sweet Foyer"
1863 location_name: "EQUAL, QUALITY"
1864}
1865doors {
1866 name: "Orange Panels"
1867 type: LOCATION_ONLY
1868 panels { room: "Blue Smiley Annex" name: "ORANGE (1)" }
1869 panels { room: "Blue Smiley Annex" name: "ORANGE (2)" }
1870 location_room: "Blue Smiley Annex"
1871}
1872doors {
1801 name: "Red Room Entrance" 1873 name: "Red Room Entrance"
1802 type: STANDARD 1874 type: STANDARD
1803 receivers: "Components/Doors/Halls 2/halls_3" 1875 receivers: "Components/Doors/Halls 2/halls_3"
@@ -1952,7 +2024,7 @@ doors {
1952 panels { room: "Gray Color Backside" name: "LAST" } 2024 panels { room: "Gray Color Backside" name: "LAST" }
1953 panels { room: "Gray Color Backside" name: "RISE" } 2025 panels { room: "Gray Color Backside" name: "RISE" }
1954 location_room: "Gray Color Backside" 2026 location_room: "Gray Color Backside"
1955 location_name: "Light Green Hex" 2027 location_name: "Pale Green Hex"
1956} 2028}
1957doors { 2029doors {
1958 name: "South Castle Area Back Door" 2030 name: "South Castle Area Back Door"
@@ -2187,6 +2259,7 @@ doors {
2187 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2259 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2188 panels { room: "Globe Room" name: "WORD" } 2260 panels { room: "Globe Room" name: "WORD" }
2189 location_room: "Globe Room" 2261 location_room: "Globe Room"
2262 location_name: "Sticks and Stones"
2190} 2263}
2191doors { 2264doors {
2192 name: "Castle Numbers Puzzle" 2265 name: "Castle Numbers Puzzle"
@@ -2306,3 +2379,95 @@ doors {
2306 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener" 2379 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2307 double_letters: true 2380 double_letters: true
2308} 2381}
2382doors {
2383 name: "Lime Hexes"
2384 type: LOCATION_ONLY
2385 panels { room: "Tree Entrance" name: "RAT" }
2386 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2387 panels { room: "Tree Entrance" name: "LEANS" }
2388 panels { room: "Tree Entrance" name: "QUESTION" }
2389 panels { room: "Tree Entrance" name: "WHERE" }
2390 panels { room: "Tree Entrance" name: "SUNDER" }
2391 location_room: "Tree Entrance"
2392}
2393doors {
2394 name: "Theo Panels"
2395 type: LOCATION_ONLY
2396 panels { room: "House" name: "GOAT" }
2397 panels { room: "House" name: "AMAZE" }
2398 panels { room: "House" name: "SKINNYHIM" }
2399 panels { room: "House" name: "THEO" }
2400 location_room: "House"
2401 location_name: "All Puzzles"
2402}
2403doors {
2404 name: "West Spire Panel"
2405 type: LOCATION_ONLY
2406 panels { room: "West Spire" name: "MISSING" }
2407 location_room: "West Spire"
2408 location_name: "MISSING"
2409}
2410doors {
2411 name: "Tree Panels"
2412 type: LOCATION_ONLY
2413 panels { room: "Red Color Door" name: "FIR" }
2414 panels { room: "Red Color Door" name: "OAK" }
2415 panels { room: "Red Color Door" name: "PINE" }
2416 panels { room: "Red Color Door" name: "ASH" }
2417 location_room: "Red Color Door"
2418 location_name: "ASH, FIR, OAK, PINE"
2419}
2420doors {
2421 name: "Teal Panel"
2422 type: LOCATION_ONLY
2423 panels { room: "Outside Book Room" name: "TEAL" }
2424 location_room: "Outside Book Room"
2425 location_name: "TEAL"
2426}
2427doors {
2428 name: "Direction Panels"
2429 type: LOCATION_ONLY
2430 panels { room: "Rainbow Color Doors" name: "DIRECTION (1)" }
2431 panels { room: "Rainbow Color Doors" name: "DIRECTION (2)" }
2432 panels { room: "Rainbow Color Doors" name: "DIRECTION (3)" }
2433 location_room: "Rainbow Color Doors"
2434}
2435doors {
2436 name: "Nursery Panels"
2437 type: LOCATION_ONLY
2438 panels { room: "Nursery" name: "Paintings" }
2439 panels { room: "Nursery" name: "?" }
2440 location_room: "Nursery"
2441 location_name: "Paintings, ?"
2442}
2443doors {
2444 name: "Near H Keyholder Panel"
2445 type: LOCATION_ONLY
2446 panels { room: "Outside House" name: "SILENCE" }
2447 location_room: "Outside House"
2448 location_name: "SILENCE"
2449}
2450doors {
2451 name: "Plum Panels"
2452 type: LOCATION_ONLY
2453 panels { room: "Outside Hedges" name: "PLUM (1)" }
2454 panels { room: "Outside Hedges" name: "PLUM (2)" }
2455 location_room: "Outside Hedges"
2456}
2457doors {
2458 name: "Yellow Smiley Annex Panels"
2459 type: LOCATION_ONLY
2460 panels { room: "Yellow Smiley Annex" name: "BELL" }
2461 panels { room: "Yellow Smiley Annex" name: "COW" }
2462 location_room: "Yellow Smiley Annex"
2463 location_name: "BELL, COW"
2464}
2465doors {
2466 name: "Farewell Little Lamb Panels"
2467 type: LOCATION_ONLY
2468 panels { room: "Purple Room South" name: "FAREWELL" }
2469 panels { room: "Purple Room South" name: "LITTLE" }
2470 panels { room: "Purple Room South" name: "LAMB" }
2471 location_room: "Purple Room South"
2472 location_name: "FAREWELL, LITTLE, LAMB"
2473}