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-rw-r--r--data/maps/daedalus/doors.txtpb419
1 files changed, 332 insertions, 87 deletions
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 1ae6cc6..f2f4592 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -193,13 +193,15 @@ doors {
193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" } 193 panels { room: "Welcome Back Area" name: "FAREWELL LITTLE LAMB" }
194 panels { room: "West Spire" name: "BYE" } 194 panels { room: "West Spire" name: "BYE" }
195 location_room: "West Spire" 195 location_room: "West Spire"
196 location_name: "BYE, FAREWELL LITTLE LAMB"
196} 197}
197doors { 198doors {
198 name: "Welcome Back Door" 199 name: "Welcome Back Door"
199 type: STANDARD 200 type: LOCATION_ONLY
200 receivers: "Components/Doors/Entry/entry_14" 201 #receivers: "Components/Doors/Entry/entry_14"
201 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 202 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
202 location_room: "Welcome Back Area" 203 location_room: "Welcome Back Area"
204 location_name: "GREETINGS OLD FRIEND"
203} 205}
204# entry_3 is the door to SEAL, which we will ignore. 206# entry_3 is the door to SEAL, which we will ignore.
205doors { 207doors {
@@ -225,12 +227,21 @@ doors {
225} 227}
226doors { 228doors {
227 name: "Starting Room East Wall Center Door" 229 name: "Starting Room East Wall Center Door"
228 type: STANDARD 230 type: ITEM_ONLY
231 legacy_location: true
229 receivers: "Components/Doors/Entry/entry_6" 232 receivers: "Components/Doors/Entry/entry_6"
230 panels { room: "Rainbow Color Backside" name: "?" } 233 panels { room: "Rainbow Color Backside" name: "?" }
231 location_room: "Rainbow Color Backside" 234 location_room: "Rainbow Color Backside"
232} 235}
233doors { 236doors {
237 name: "Rainbow Color Backside Panels"
238 type: LOCATION_ONLY
239 panels { room: "Rainbow Color Backside" name: "?" }
240 panels { room: "Rainbow Color Backside" name: "BACKSIDE" }
241 location_room: "Rainbow Color Backside"
242 location_name: "BACKSIDE, ?"
243}
244doors {
234 name: "Starting Room East Wall North Door" 245 name: "Starting Room East Wall North Door"
235 type: ITEM_ONLY 246 type: ITEM_ONLY
236 receivers: "Components/Doors/Entry/entry_7" 247 receivers: "Components/Doors/Entry/entry_7"
@@ -296,10 +307,12 @@ doors {
296 panels { room: "Black Hex" name: "CLUES" } 307 panels { room: "Black Hex" name: "CLUES" }
297 panels { room: "Black Hex" name: "SECRET" } 308 panels { room: "Black Hex" name: "SECRET" }
298 location_room: "Black Hex" 309 location_room: "Black Hex"
310 location_name: "Black Hex"
299} 311}
300doors { 312doors {
301 name: "Splintering Exit Left Door" 313 name: "Splintering Exit North Door"
302 type: STANDARD 314 type: ITEM_ONLY
315 legacy_location: true
303 receivers: "Components/Doors/Entry/gate_4" 316 receivers: "Components/Doors/Entry/gate_4"
304 panels { room: "West Castle Area" name: "EVER" } 317 panels { room: "West Castle Area" name: "EVER" }
305 panels { room: "West Castle Area" name: "AXES" } 318 panels { room: "West Castle Area" name: "AXES" }
@@ -308,7 +321,7 @@ doors {
308 location_room: "West Castle Area" 321 location_room: "West Castle Area"
309} 322}
310doors { 323doors {
311 name: "Splintering Exit Right Door" 324 name: "Splintering Exit South Door"
312 type: ITEM_ONLY 325 type: ITEM_ONLY
313 receivers: "Components/Doors/Entry/gate_5" 326 receivers: "Components/Doors/Entry/gate_5"
314 panels { room: "West Castle Area" name: "EVER" } 327 panels { room: "West Castle Area" name: "EVER" }
@@ -317,6 +330,48 @@ doors {
317 panels { room: "West Castle Area" name: "SLOT" } 330 panels { room: "West Castle Area" name: "SLOT" }
318} 331}
319doors { 332doors {
333 name: "Splintering Area Panels"
334 type: LOCATION_ONLY
335 panels { room: "West Castle Area" name: "EVER" }
336 panels { room: "West Castle Area" name: "AXES" }
337 panels { room: "West Castle Area" name: "FLIP (1)" }
338 panels { room: "West Castle Area" name: "SLOT" }
339 panels { room: "West Castle Area" name: "WICKEDLY" }
340 panels { room: "West Castle Area" name: "CATHOLIC" }
341 panels { room: "West Castle Area" name: "SISTERLY" }
342 panels { room: "West Castle Area" name: "SQUEALED" }
343 panels { room: "West Castle Area" name: "READ" }
344 panels { room: "West Castle Area" name: "WORD" }
345 panels { room: "West Castle Area" name: "EACH" }
346 panels { room: "West Castle Area" name: "RANK" }
347 panels { room: "West Castle Area" name: "TEAR" }
348 panels { room: "West Castle Area" name: "SHUT" }
349 panels { room: "West Castle Area" name: "FLIP (2)" }
350 panels { room: "West Castle Area" name: "STUN" }
351 panels { room: "West Castle Area" name: "CHAT" }
352 panels { room: "West Castle Area" name: "LOST" }
353 panels { room: "West Castle Area" name: "PODS" }
354 panels { room: "West Castle Area" name: "FAME" }
355 location_room: "West Castle Area"
356}
357doors {
358 name: "West Sticks And Stones Panel"
359 type: LOCATION_ONLY
360 panels { room: "West Castle Area" name: "LETTERS" }
361 location_room: "West Castle Area"
362 location_name: "LETTERS"
363}
364doors {
365 name: "Amber Room Panels"
366 type: LOCATION_ONLY
367 panels { room: "West Castle Area" name: "HARMONY" }
368 panels { room: "West Castle Area" name: "MELODY" }
369 panels { room: "West Castle Area" name: "RHYTHM" }
370 panels { room: "West Castle Area" name: "TEXTURE" }
371 location_room: "West Castle Area"
372 location_name: "HARMONY, MELODY, RHYTHM, TEXTURE"
373}
374doors {
320 name: "Z2 Room Back Exit" 375 name: "Z2 Room Back Exit"
321 type: ITEM_ONLY 376 type: ITEM_ONLY
322 receivers: "Components/Doors/Entry/gate_2" 377 receivers: "Components/Doors/Entry/gate_2"
@@ -382,6 +437,7 @@ doors {
382 panels { room: "Z2 Room" name: "CAPE" } 437 panels { room: "Z2 Room" name: "CAPE" }
383 panels { room: "Z2 Room" name: "GLANCE" } 438 panels { room: "Z2 Room" name: "GLANCE" }
384 location_room: "Z2 Room" 439 location_room: "Z2 Room"
440 location_name: "West Puzzles"
385} 441}
386doors { 442doors {
387 name: "Z2 Room Northwest Door" 443 name: "Z2 Room Northwest Door"
@@ -413,6 +469,7 @@ doors {
413 panels { room: "Z2 Room" name: "DISCORD" } 469 panels { room: "Z2 Room" name: "DISCORD" }
414 panels { room: "Z2 Room" name: "CAT" } 470 panels { room: "Z2 Room" name: "CAT" }
415 location_room: "Z2 Room" 471 location_room: "Z2 Room"
472 location_name: "East Puzzles"
416} 473}
417doors { 474doors {
418 name: "Z2 Room Southeast Door" 475 name: "Z2 Room Southeast Door"
@@ -517,6 +574,7 @@ doors {
517 panels { room: "Outside House" name: "BLITHELY" } 574 panels { room: "Outside House" name: "BLITHELY" }
518 panels { room: "Purple Room South" name: "THESE" } 575 panels { room: "Purple Room South" name: "THESE" }
519 location_room: "Outside House" 576 location_room: "Outside House"
577 location_name: "West Purple Vestibules"
520} 578}
521doors { 579doors {
522 name: "Purple West Area South Door" 580 name: "Purple West Area South Door"
@@ -545,6 +603,7 @@ doors {
545 panels { room: "Godot Room" name: "TRAIN" } 603 panels { room: "Godot Room" name: "TRAIN" }
546 panels { room: "Godot Room" name: "RECORDING" } 604 panels { room: "Godot Room" name: "RECORDING" }
547 location_room: "Godot Room" 605 location_room: "Godot Room"
606 location_name: "Godot Room"
548} 607}
549doors { 608doors {
550 name: "Beehalls Intersection" 609 name: "Beehalls Intersection"
@@ -576,6 +635,7 @@ doors {
576 panels { room: "Purple Room South" name: "ANY" } 635 panels { room: "Purple Room South" name: "ANY" }
577 panels { room: "Outside House" name: "A" } 636 panels { room: "Outside House" name: "A" }
578 location_room: "Outside House" 637 location_room: "Outside House"
638 location_name: "East Purple Vestibules"
579} 639}
580doors { 640doors {
581 name: "Purple East Area North Door" 641 name: "Purple East Area North Door"
@@ -593,6 +653,7 @@ doors {
593 panels { room: "Outside House" name: "BLITHELY" } 653 panels { room: "Outside House" name: "BLITHELY" }
594 panels { room: "Purple Room South" name: "THESE" } 654 panels { room: "Purple Room South" name: "THESE" }
595 location_room: "Outside House" 655 location_room: "Outside House"
656 location_name: "Purple Vestibules"
596} 657}
597doors { 658doors {
598 name: "Purple Room South Entrance" 659 name: "Purple Room South Entrance"
@@ -622,8 +683,24 @@ doors {
622 panels { room: "Purple Room South" name: "THESE" } 683 panels { room: "Purple Room South" name: "THESE" }
623} 684}
624doors { 685doors {
686 name: "Purple Room"
687 type: LOCATION_ONLY
688 panels { room: "Purple Room" name: "HOIST" }
689 panels { room: "Purple Room" name: "CORE" }
690 panels { room: "Purple Room" name: "FISH" }
691 panels { room: "Purple Room" name: "ALLOW" }
692 panels { room: "Purple Room" name: "BIRD" }
693 panels { room: "Purple Room" name: "HONK" }
694 panels { room: "Purple Room" name: "APE" }
695 panels { room: "Purple Room" name: "APATHY" }
696 location_room: "Purple Room"
697 location_name: "Puzzles"
698}
699doors {
625 name: "Hedges Tower" 700 name: "Hedges Tower"
626 type: LOCATION_ONLY 701 type: LOCATION_ONLY
702 latch: true
703 receivers: "Components/Doors/Halls/tower_door"
627 # TODO: Not making this an item right now in order to force the player to 704 # TODO: Not making this an item right now in order to force the player to
628 # solve the puzzles in order to enter The Tenacious. In the future, I'd like 705 # solve the puzzles in order to enter The Tenacious. In the future, I'd like
629 # to make this an item, and make you solve the panels in order to get the 706 # to make this an item, and make you solve the panels in order to get the
@@ -676,6 +753,7 @@ doors {
676 panels { room: "Blue Room" name: "CELEBRATORY" } 753 panels { room: "Blue Room" name: "CELEBRATORY" }
677 panels { room: "Blue Room" name: "DETECTIVE" } 754 panels { room: "Blue Room" name: "DETECTIVE" }
678 location_room: "Blue Room" 755 location_room: "Blue Room"
756 location_name: "Puzzles"
679} 757}
680doors { 758doors {
681 name: "O2 Prize" 759 name: "O2 Prize"
@@ -694,7 +772,7 @@ doors {
694 panels { room: "O2 Room" name: "UNBLOCKED" } 772 panels { room: "O2 Room" name: "UNBLOCKED" }
695} 773}
696doors { 774doors {
697 name: "Blue Smiley Entrance" 775 name: "O2 Room Southeast Door"
698 type: STANDARD 776 type: STANDARD
699 receivers: "Components/Doors/Halls/oroom_2" 777 receivers: "Components/Doors/Halls/oroom_2"
700 panels { room: "O2 Room" name: "HONEST" } 778 panels { room: "O2 Room" name: "HONEST" }
@@ -734,6 +812,7 @@ doors {
734 panels { room: "Composite Room S" name: "BLEAKCARD" } 812 panels { room: "Composite Room S" name: "BLEAKCARD" }
735 panels { room: "Composite Room S" name: "MISSIONMISSION" } 813 panels { room: "Composite Room S" name: "MISSIONMISSION" }
736 location_room: "Composite Room S" 814 location_room: "Composite Room S"
815 location_name: "East Rooms"
737} 816}
738doors { 817doors {
739 name: "Composite Room North Door" 818 name: "Composite Room North Door"
@@ -762,6 +841,7 @@ doors {
762 panels { room: "Composite Room NW" name: "OUTGARDEN" } 841 panels { room: "Composite Room NW" name: "OUTGARDEN" }
763 panels { room: "Composite Room NW" name: "HELLOTALE" } 842 panels { room: "Composite Room NW" name: "HELLOTALE" }
764 location_room: "Composite Room NE" 843 location_room: "Composite Room NE"
844 location_name: "North Rooms"
765} 845}
766doors { 846doors {
767 name: "Composite Room West Door" 847 name: "Composite Room West Door"
@@ -792,12 +872,24 @@ doors {
792 panels { room: "Composite Room S" name: "OUTEAT" } 872 panels { room: "Composite Room S" name: "OUTEAT" }
793 panels { room: "Composite Room S" name: "SUMMERIN" } 873 panels { room: "Composite Room S" name: "SUMMERIN" }
794 location_room: "Composite Room NW" 874 location_room: "Composite Room NW"
875 location_name: "West Rooms"
795} 876}
796doors { 877doors {
797 name: "Composite Room NW Entrance" 878 name: "Composite Room NW Entrance"
798 type: STANDARD 879 type: ITEM_ONLY
880 legacy_location: true
799 receivers: "Components/Doors/Halls/oroom_10" 881 receivers: "Components/Doors/Halls/oroom_10"
800 panels { room: "Red Color Door" name: "Left" } 882 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
883 location_room: "Red Color Door"
884}
885doors {
886 name: "Yellow Roof Puzzles"
887 type: LOCATION_ONLY
888 panels { room: "Red Color Door" name: "BACKSIDE" }
889 panels { room: "Red Color Door" name: "WALK BACK" }
890 panels { room: "Red Color Door" name: "Back (1)" }
891 panels { room: "Red Color Door" name: "Back (2)" }
892 panels { room: "Red Color Door" name: "Near Obscured Puzzles" }
801 location_room: "Red Color Door" 893 location_room: "Red Color Door"
802} 894}
803doors { 895doors {
@@ -829,9 +921,10 @@ doors {
829 panels { room: "Composite Room S" name: "OUTEAT" } 921 panels { room: "Composite Room S" name: "OUTEAT" }
830 panels { room: "Composite Room S" name: "SUMMERIN" } 922 panels { room: "Composite Room S" name: "SUMMERIN" }
831 location_room: "Composite Room S" 923 location_room: "Composite Room S"
924 location_name: "South Rooms"
832} 925}
833doors { 926doors {
834 name: "O2 Room Back Door" 927 name: "O2 Room Northeast Door"
835 type: STANDARD 928 type: STANDARD
836 receivers: "Components/Doors/Halls/oroom_4" 929 receivers: "Components/Doors/Halls/oroom_4"
837 panels { room: "O2 Room" name: "UNBLOCKED" } 930 panels { room: "O2 Room" name: "UNBLOCKED" }
@@ -840,6 +933,7 @@ doors {
840doors { 933doors {
841 name: "Control Center Orange Door" 934 name: "Control Center Orange Door"
842 type: CONTROL_CENTER_COLOR 935 type: CONTROL_CENTER_COLOR
936 latch: true
843 receivers: "Components/Doors/Halls/oroom_6" 937 receivers: "Components/Doors/Halls/oroom_6"
844 control_center_color: "orange" 938 control_center_color: "orange"
845} 939}
@@ -858,44 +952,43 @@ doors {
858 panels { room: "F2 Room" name: "SHAPE" } 952 panels { room: "F2 Room" name: "SHAPE" }
859} 953}
860doors { 954doors {
861 name: "F2 Room Entrance" 955 name: "F2 Room Southeast Door"
862 type: STANDARD 956 type: ITEM_ONLY
957 legacy_location: true
863 receivers: "Components/Doors/Halls/froom_2" 958 receivers: "Components/Doors/Halls/froom_2"
864 panels { room: "Sweet Foyer" name: "RENT (1)" } 959 panels { room: "Sweet Foyer" name: "RENT (1)" }
865 location_room: "Sweet Foyer" 960 location_room: "Sweet Foyer"
866} 961}
867doors { 962doors {
868 name: "White Hallway From Entry" 963 name: "White Hallway From Entry"
869 # TODO: This should be combined with the corresponding door in the_entry, at
870 # least when connections are not shuffled.
871 type: CONTROL_CENTER_COLOR 964 type: CONTROL_CENTER_COLOR
965 latch: true
872 receivers: "Components/Doors/Halls/froom_6" 966 receivers: "Components/Doors/Halls/froom_6"
873 control_center_color: "white" 967 control_center_color: "white"
874} 968}
875doors { 969doors {
876 name: "Purple Hallway From Great" 970 name: "Purple Hallway From Great"
877 # TODO: This should be combined with the corresponding door in the_great, at
878 # least when connections are not shuffled.
879 type: CONTROL_CENTER_COLOR 971 type: CONTROL_CENTER_COLOR
972 latch: true
880 receivers: "Components/Doors/Halls/froom_7" 973 receivers: "Components/Doors/Halls/froom_7"
881 control_center_color: "purple" 974 control_center_color: "purple"
882} 975}
883doors { 976doors {
884 name: "F2 Room Back Right Door" 977 name: "F2 Room Southwest Door"
885 type: STANDARD 978 type: STANDARD
886 receivers: "Components/Doors/Halls/froom_3" 979 receivers: "Components/Doors/Halls/froom_3"
887 panels { room: "F2 Room" name: "RISKY" } 980 panels { room: "F2 Room" name: "RISKY" }
888 location_room: "F2 Room" 981 location_room: "F2 Room"
889} 982}
890doors { 983doors {
891 name: "F2 Room Back Left Door" 984 name: "F2 Room Northwest Door"
892 type: STANDARD 985 type: STANDARD
893 receivers: "Components/Doors/Halls/froom_4" 986 receivers: "Components/Doors/Halls/froom_4"
894 panels { room: "F2 Room" name: "SHAPE" } 987 panels { room: "F2 Room" name: "SHAPE" }
895 location_room: "F2 Room" 988 location_room: "F2 Room"
896} 989}
897doors { 990doors {
898 name: "F2 Room Back Middle Door" 991 name: "F2 Room West Door"
899 type: STANDARD 992 type: STANDARD
900 receivers: "Components/Doors/Halls/froom_5" 993 receivers: "Components/Doors/Halls/froom_5"
901 panels { room: "F2 Room" name: "DIRT" } 994 panels { room: "F2 Room" name: "DIRT" }
@@ -916,7 +1009,7 @@ doors {
916 panels { room: "U2 Room" name: "HEAVEN" } 1009 panels { room: "U2 Room" name: "HEAVEN" }
917} 1010}
918doors { 1011doors {
919 name: "U2 Room Shortcut" 1012 name: "U2 Room Southeast Door"
920 type: STANDARD 1013 type: STANDARD
921 receivers: "Components/Doors/Halls/uroom_2" 1014 receivers: "Components/Doors/Halls/uroom_2"
922 panels { room: "U2 Room" name: "WICKED" } 1015 panels { room: "U2 Room" name: "WICKED" }
@@ -937,21 +1030,21 @@ doors {
937 location_room: "House Entrance" 1030 location_room: "House Entrance"
938} 1031}
939doors { 1032doors {
940 name: "U2 Room Back Right Door" 1033 name: "U2 Room Southwest Door"
941 type: STANDARD 1034 type: STANDARD
942 receivers: "Components/Doors/Halls/uroom_3" 1035 receivers: "Components/Doors/Halls/uroom_3"
943 panels { room: "U2 Room" name: "HEAVEN" } 1036 panels { room: "U2 Room" name: "HEAVEN" }
944 location_room: "U2 Room" 1037 location_room: "U2 Room"
945} 1038}
946doors { 1039doors {
947 name: "U2 Room Back Door" 1040 name: "U2 Room West Door"
948 type: ITEM_ONLY 1041 type: ITEM_ONLY
949 receivers: "Components/Doors/Halls/uroom_5" 1042 receivers: "Components/Doors/Halls/uroom_5"
950 panels { room: "Purple Room South" name: "ANY" } 1043 panels { room: "Purple Room South" name: "ANY" }
951 panels { room: "Outside House" name: "A" } 1044 panels { room: "Outside House" name: "A" }
952} 1045}
953doors { 1046doors {
954 name: "U2 Room Entrance" 1047 name: "U2 Room East Door"
955 type: ITEM_ONLY 1048 type: ITEM_ONLY
956 receivers: "Components/Doors/Halls/uroom_4" 1049 receivers: "Components/Doors/Halls/uroom_4"
957 panels { room: "Outside Magic Room" name: "WIZARD" } 1050 panels { room: "Outside Magic Room" name: "WIZARD" }
@@ -995,7 +1088,7 @@ doors {
995 panels { room: "Outside Magic Room" name: "WIZARD" } 1088 panels { room: "Outside Magic Room" name: "WIZARD" }
996} 1089}
997doors { 1090doors {
998 name: "Wonderland Right Door" 1091 name: "Wonderland South Door"
999 type: STANDARD 1092 type: STANDARD
1000 receivers: "Components/Doors/Halls/wonderland_1" 1093 receivers: "Components/Doors/Halls/wonderland_1"
1001 panels { room: "Wonderland" name: "APRIL" } 1094 panels { room: "Wonderland" name: "APRIL" }
@@ -1004,6 +1097,7 @@ doors {
1004 panels { room: "Wonderland" name: "ARTS" } 1097 panels { room: "Wonderland" name: "ARTS" }
1005 panels { room: "Wonderland" name: "SONG" } 1098 panels { room: "Wonderland" name: "SONG" }
1006 location_room: "Wonderland" 1099 location_room: "Wonderland"
1100 location_name: "Wonderland"
1007} 1101}
1008doors { 1102doors {
1009 name: "Pyramid Entrance" 1103 name: "Pyramid Entrance"
@@ -1034,6 +1128,7 @@ doors {
1034 panels { room: "Orange Room" name: "COAL" } 1128 panels { room: "Orange Room" name: "COAL" }
1035 panels { room: "Orange Room" name: "OWED" } 1129 panels { room: "Orange Room" name: "OWED" }
1036 location_room: "Orange Room" 1130 location_room: "Orange Room"
1131 location_name: "Puzzles"
1037} 1132}
1038doors { 1133doors {
1039 name: "Hedges Entrance" 1134 name: "Hedges Entrance"
@@ -1052,6 +1147,7 @@ doors {
1052 panels { room: "Outside Snake Room" name: "SONG (South)" } 1147 panels { room: "Outside Snake Room" name: "SONG (South)" }
1053 panels { room: "West Castle Area" name: "SONG (2)" } 1148 panels { room: "West Castle Area" name: "SONG (2)" }
1054 location_room: "West Castle Area" 1149 location_room: "West Castle Area"
1150 location_name: "South SONGs"
1055} 1151}
1056doors { 1152doors {
1057 name: "Amber North Door" 1153 name: "Amber North Door"
@@ -1060,6 +1156,7 @@ doors {
1060 panels { room: "Outside Snake Room" name: "SONG (North)" } 1156 panels { room: "Outside Snake Room" name: "SONG (North)" }
1061 panels { room: "Amber North 2" name: "SONG" } 1157 panels { room: "Amber North 2" name: "SONG" }
1062 location_room: "Amber North 2" 1158 location_room: "Amber North 2"
1159 location_name: "North SONGs"
1063} 1160}
1064doors { 1161doors {
1065 name: "Amber East Doors" 1162 name: "Amber East Doors"
@@ -1182,70 +1279,37 @@ doors {
1182 type: ITEM_ONLY 1279 type: ITEM_ONLY
1183 receivers: "Components/Doors/Halls/connections_1" 1280 receivers: "Components/Doors/Halls/connections_1"
1184 receivers: "Components/Doors/Halls/connections_3" 1281 receivers: "Components/Doors/Halls/connections_3"
1282 # These have the same effect as the above, but including them here prevents
1283 # them from opening in door shuffle when the J2 door opens.
1284 receivers: "Components/Triggers/teleportListenerConnections3"
1285 receivers: "Components/Triggers/teleportListenerConnections4"
1286 # This door can open from either solving all panels, or just the smiley ones,
1287 # and the latter is obviously a subset of the former so let's just check for
1288 # that.
1185 panels { room: "Hotel" name: "PARKA" } 1289 panels { room: "Hotel" name: "PARKA" }
1186 panels { room: "Hotel" name: "MARLIN" }
1187 panels { room: "Hotel" name: "WHO" }
1188 panels { room: "Hotel" name: "CLOAK" } 1290 panels { room: "Hotel" name: "CLOAK" }
1189 panels { room: "Hotel" name: "MANE" }
1190 panels { room: "Hotel" name: "WHAT" }
1191 panels { room: "Hotel" name: "BLAZER" }
1192 panels { room: "Hotel" name: "WHERE" }
1193 panels { room: "Hotel" name: "DOROTHY" } 1291 panels { room: "Hotel" name: "DOROTHY" }
1194 panels { room: "Hotel" name: "JACKET" }
1195 panels { room: "Hotel" name: "TAIL" }
1196 panels { room: "Hotel" name: "JAWS" } 1292 panels { room: "Hotel" name: "JAWS" }
1197 panels { room: "Hotel" name: "FLOUNDER" }
1198 panels { room: "Hotel" name: "WHEN" } 1293 panels { room: "Hotel" name: "WHEN" }
1199 panels { room: "Hotel" name: "CLAWS" } 1294 panels { room: "Hotel" name: "CLAWS" }
1200 panels { room: "Hotel" name: "BRUCE" }
1201 panels { room: "Hotel" name: "POTATO" } 1295 panels { room: "Hotel" name: "POTATO" }
1202 panels { room: "Hotel" name: "SALAD" }
1203 panels { room: "Hotel" name: "BATHING" }
1204 panels { room: "Hotel" name: "MICRO" } 1296 panels { room: "Hotel" name: "MICRO" }
1205 panels { room: "Hotel" name: "BUSINESS" }
1206 panels { room: "Hotel" name: "WEDDING" }
1207 panels { room: "Hotel" name: "TREE" }
1208 panels { room: "Hotel" name: "RIVER" }
1209 panels { room: "Hotel" name: "TUNING" } 1297 panels { room: "Hotel" name: "TUNING" }
1210 panels { room: "Hotel" name: "BOXING" }
1211 panels { room: "Hotel" name: "TELEPHONE" }
1212 panels { room: "Hotel" name: "LAW" } 1298 panels { room: "Hotel" name: "LAW" }
1213 panels { room: "Hotel" name: "POKER" }
1214 panels { room: "Hotel" name: "CARD" } 1299 panels { room: "Hotel" name: "CARD" }
1215 panels { room: "Hotel" name: "ROAD" } 1300 panels { room: "Hotel" name: "ROAD" }
1216 panels { room: "Hotel" name: "CHOCOLATE" }
1217 panels { room: "Hotel" name: "DEPART" } 1301 panels { room: "Hotel" name: "DEPART" }
1218 panels { room: "Hotel" name: "WITHDRAW" }
1219 panels { room: "Hotel" name: "QUIT" }
1220 panels { room: "Hotel" name: "LEAVE" } 1302 panels { room: "Hotel" name: "LEAVE" }
1221 panels { room: "Hotel" name: "PALE" }
1222 panels { room: "Hotel" name: "JUST" }
1223 panels { room: "Hotel" name: "NEW" }
1224 panels { room: "Hotel" name: "UNTALENTED" }
1225 panels { room: "Hotel" name: "SERVICE" } 1303 panels { room: "Hotel" name: "SERVICE" }
1226 panels { room: "Hotel" name: "FULL" }
1227 panels { room: "Hotel" name: "EVIL" }
1228 panels { room: "Hotel" name: "HONEY" } 1304 panels { room: "Hotel" name: "HONEY" }
1229 panels { room: "Hotel" name: "CRESCENT" }
1230 panels { room: "Hotel" name: "INVALID" } 1305 panels { room: "Hotel" name: "INVALID" }
1231 panels { room: "Hotel" name: "FESTIVAL" } 1306 panels { room: "Hotel" name: "FESTIVAL" }
1232 panels { room: "Hotel" name: "BEAUTIFUL" }
1233 panels { room: "Hotel" name: "WILTED" } 1307 panels { room: "Hotel" name: "WILTED" }
1234 panels { room: "Hotel" name: "DROOPED" }
1235 panels { room: "Hotel" name: "FADED" }
1236 panels { room: "Hotel" name: "WANED" } 1308 panels { room: "Hotel" name: "WANED" }
1237 panels { room: "Hotel" name: "TALL" }
1238 panels { room: "Hotel" name: "CANVAS" }
1239 panels { room: "Hotel" name: "LEVER" }
1240 panels { room: "Hotel" name: "SCULPTURE" }
1241 panels { room: "Hotel" name: "RAGE" } 1309 panels { room: "Hotel" name: "RAGE" }
1242 panels { room: "Hotel" name: "BALL" }
1243 panels { room: "Hotel" name: "FOOL" }
1244 panels { room: "Hotel" name: "VERGE" } 1310 panels { room: "Hotel" name: "VERGE" }
1245 panels { room: "Hotel" name: "ART" }
1246 panels { room: "Hotel" name: "EVER" } 1311 panels { room: "Hotel" name: "EVER" }
1247 panels { room: "Hotel" name: "PAIN" } 1312 panels { room: "Hotel" name: "PAIN" }
1248 panels { room: "Hotel" name: "FOOT" }
1249} 1313}
1250doors { 1314doors {
1251 name: "J2 Door 1" 1315 name: "J2 Door 1"
@@ -1281,7 +1345,7 @@ doors {
1281 panels { room: "J2 Vestibule" name: "COLORFUL" } 1345 panels { room: "J2 Vestibule" name: "COLORFUL" }
1282} 1346}
1283doors { 1347doors {
1284 name: "Wonderland Left Door" 1348 name: "Wonderland North Door"
1285 type: ITEM_ONLY 1349 type: ITEM_ONLY
1286 receivers: "Components/Doors/Halls/wonderland_2" 1350 receivers: "Components/Doors/Halls/wonderland_2"
1287 panels { room: "Wonderland" name: "APRIL" } 1351 panels { room: "Wonderland" name: "APRIL" }
@@ -1389,12 +1453,35 @@ doors {
1389} 1453}
1390doors { 1454doors {
1391 name: "Roof Access" 1455 name: "Roof Access"
1392 type: STANDARD 1456 type: ITEM_ONLY
1393 receivers: "Components/Doors/Castle/entry_stairs_big" 1457 receivers: "Components/Doors/Castle/entry_stairs_big"
1394 receivers: "Components/Doors/Castle/entry_stairs_big2" 1458 receivers: "Components/Doors/Castle/entry_stairs_big2"
1459 receivers: "Meshes/Stairs/staircase31/teleportListener"
1460 receivers: "Meshes/Stairs/staircase32/teleportListener2"
1461 receivers: "Meshes/Stairs/staircase33/teleportListener3"
1462 receivers: "Panels/Castle Entrance/castle_direction_1/teleportListener"
1463 receivers: "Panels/Castle Entrance/castle_direction_2/teleportListener"
1464 receivers: "Panels/Castle Entrance/castle_direction_3/teleportListener"
1395 panels { room: "North Castle Area" name: "A SUMMER PLACE" } 1465 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1396 panels { room: "West Castle Area" name: "SONG FACE" } 1466 panels { room: "West Castle Area" name: "SONG FACE" }
1397 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" } 1467 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1468}
1469doors {
1470 name: "North Castle Panel"
1471 type: LOCATION_ONLY
1472 panels { room: "North Castle Area" name: "A SUMMER PLACE" }
1473 location_room: "North Castle Area"
1474}
1475doors {
1476 name: "West Castle Panel"
1477 type: LOCATION_ONLY
1478 panels { room: "West Castle Area" name: "SONG FACE" }
1479 location_room: "West Castle Area"
1480}
1481doors {
1482 name: "South Castle Panel"
1483 type: LOCATION_ONLY
1484 panels { room: "South Castle Area" name: "AN OFFER VILLAGE BEFORE LAIR" }
1398 location_room: "South Castle Area" 1485 location_room: "South Castle Area"
1399} 1486}
1400doors { 1487doors {
@@ -1411,6 +1498,7 @@ doors {
1411 panels { room: "West Spire" name: "CUT" } 1498 panels { room: "West Spire" name: "CUT" }
1412 panels { room: "West Spire" name: "STONES" } 1499 panels { room: "West Spire" name: "STONES" }
1413 location_room: "West Spire" 1500 location_room: "West Spire"
1501 location_name: "Pairs Room Puzzles"
1414} 1502}
1415doors { 1503doors {
1416 name: "Pairs Room West Door" 1504 name: "Pairs Room West Door"
@@ -1453,87 +1541,87 @@ doors {
1453} 1541}
1454doors { 1542doors {
1455 name: "Red Rainbow Room" 1543 name: "Red Rainbow Room"
1456 type: ITEM_ONLY 1544 type: STANDARD
1457 receivers: "Components/Doors/Color Reading/door_3" 1545 receivers: "Components/Doors/Color Reading/door_3"
1458 panels { room: "Rainbow Start" name: "PAINTING" } 1546 panels { room: "Rainbow Start" name: "PAINTING" }
1459 panels { room: "Red Smiley" name: "SMILE" } 1547 location_room: "Rainbow Start"
1460} 1548}
1461doors { 1549doors {
1462 name: "Orange Rainbow Room" 1550 name: "Orange Rainbow Room"
1463 type: ITEM_ONLY 1551 type: ITEM_ONLY
1464 receivers: "Components/Doors/Color Reading/door_4" 1552 receivers: "Components/Doors/Color Reading/door_4"
1465 panels { room: "Rainbow Red" name: "THEME" } 1553 panels { room: "Rainbow Red" name: "THEME" }
1466 panels { room: "Outside Orange Room" name: "SMILE" } 1554 panels { room: "Red Smiley" name: "SMILE" }
1467} 1555}
1468doors { 1556doors {
1469 name: "Yellow Rainbow Room" 1557 name: "Yellow Rainbow Room"
1470 type: ITEM_ONLY 1558 type: ITEM_ONLY
1471 receivers: "Components/Doors/Color Reading/door_17" 1559 receivers: "Components/Doors/Color Reading/door_17"
1472 panels { room: "Rainbow Orange" name: "THEME" } 1560 panels { room: "Rainbow Orange" name: "THEME" }
1473 panels { room: "Hedges" name: "SMILE" } 1561 panels { room: "Outside Orange Room" name: "SMILE" }
1474} 1562}
1475doors { 1563doors {
1476 name: "Green Rainbow Room" 1564 name: "Green Rainbow Room"
1477 type: ITEM_ONLY 1565 type: ITEM_ONLY
1478 receivers: "Components/Doors/Color Reading/door_5" 1566 receivers: "Components/Doors/Color Reading/door_5"
1479 panels { room: "Rainbow Yellow" name: "THEME" } 1567 panels { room: "Rainbow Yellow" name: "THEME" }
1480 panels { room: "Green Smiley" name: "SMILE" } 1568 panels { room: "Hedges" name: "SMILE" }
1481} 1569}
1482doors { 1570doors {
1483 name: "Blue Rainbow Room" 1571 name: "Blue Rainbow Room"
1484 type: ITEM_ONLY 1572 type: ITEM_ONLY
1485 receivers: "Components/Doors/Color Reading/door_6" 1573 receivers: "Components/Doors/Color Reading/door_6"
1486 panels { room: "Rainbow Green" name: "THEME" } 1574 panels { room: "Rainbow Green" name: "THEME" }
1487 panels { room: "Blue Smiley" name: "SMILE" } 1575 panels { room: "Green Smiley" name: "SMILE" }
1488} 1576}
1489doors { 1577doors {
1490 name: "Purple Rainbow Room" 1578 name: "Purple Rainbow Room"
1491 type: ITEM_ONLY 1579 type: ITEM_ONLY
1492 receivers: "Components/Doors/Color Reading/door_7" 1580 receivers: "Components/Doors/Color Reading/door_7"
1493 panels { room: "Rainbow Blue" name: "THEME" } 1581 panels { room: "Rainbow Blue" name: "THEME" }
1494 panels { room: "Purple Smiley" name: "SMILE" } 1582 panels { room: "Blue Smiley" name: "SMILE" }
1495} 1583}
1496doors { 1584doors {
1497 name: "Red Rainbow Panel" 1585 name: "Red Rainbow Panel"
1498 type: LOCATION_ONLY 1586 type: LOCATION_ONLY
1499 panels { room: "Rainbow Start" name: "PAINTING" }
1500 location_room: "Rainbow Start"
1501}
1502doors {
1503 name: "Orange Rainbow Panel"
1504 type: LOCATION_ONLY
1505 panels { room: "Rainbow Red" name: "THEME" } 1587 panels { room: "Rainbow Red" name: "THEME" }
1506 location_room: "Rainbow Red" 1588 location_room: "Rainbow Red"
1507} 1589}
1508doors { 1590doors {
1509 name: "Yellow Rainbow Panel" 1591 name: "Orange Rainbow Panel"
1510 type: LOCATION_ONLY 1592 type: LOCATION_ONLY
1511 panels { room: "Rainbow Orange" name: "THEME" } 1593 panels { room: "Rainbow Orange" name: "THEME" }
1512 location_room: "Rainbow Orange" 1594 location_room: "Rainbow Orange"
1513} 1595}
1514doors { 1596doors {
1515 name: "Green Rainbow Panel" 1597 name: "Yellow Rainbow Panel"
1516 type: LOCATION_ONLY 1598 type: LOCATION_ONLY
1517 panels { room: "Rainbow Yellow" name: "THEME" } 1599 panels { room: "Rainbow Yellow" name: "THEME" }
1518 location_room: "Rainbow Yellow" 1600 location_room: "Rainbow Yellow"
1519} 1601}
1520doors { 1602doors {
1521 name: "Blue Rainbow Panel" 1603 name: "Green Rainbow Panel"
1522 type: LOCATION_ONLY 1604 type: LOCATION_ONLY
1523 panels { room: "Rainbow Green" name: "THEME" } 1605 panels { room: "Rainbow Green" name: "THEME" }
1524 location_room: "Rainbow Green" 1606 location_room: "Rainbow Green"
1525} 1607}
1526doors { 1608doors {
1527 name: "Purple Rainbow Panel" 1609 name: "Blue Rainbow Panel"
1528 type: LOCATION_ONLY 1610 type: LOCATION_ONLY
1529 panels { room: "Rainbow Blue" name: "THEME" } 1611 panels { room: "Rainbow Blue" name: "THEME" }
1530 location_room: "Rainbow Blue" 1612 location_room: "Rainbow Blue"
1531} 1613}
1532doors { 1614doors {
1533 name: "Cyan Rainbow Room" 1615 name: "Cyan Rainbow Room"
1534 type: STANDARD 1616 type: ITEM_ONLY
1535 receivers: "Components/Doors/Color Reading/door_18" 1617 receivers: "Components/Doors/Color Reading/door_18"
1536 panels { room: "Rainbow Purple" name: "THEME" } 1618 panels { room: "Rainbow Purple" name: "THEME" }
1619 panels { room: "Purple Smiley" name: "SMILE" }
1620}
1621doors {
1622 name: "Purple Rainbow Panel"
1623 type: LOCATION_ONLY
1624 panels { room: "Rainbow Purple" name: "THEME" }
1537 location_room: "Rainbow Purple" 1625 location_room: "Rainbow Purple"
1538} 1626}
1539doors { 1627doors {
@@ -1542,6 +1630,7 @@ doors {
1542 receivers: "Components/Doors/Color Reading/door_8" 1630 receivers: "Components/Doors/Color Reading/door_8"
1543 panels { room: "Rainbow Cyan" name: "THEME" } 1631 panels { room: "Rainbow Cyan" name: "THEME" }
1544 location_room: "Rainbow Cyan" 1632 location_room: "Rainbow Cyan"
1633 location_name: "Cyan Rainbow Panel"
1545} 1634}
1546doors { 1635doors {
1547 name: "Pepper Room Entrance" 1636 name: "Pepper Room Entrance"
@@ -1565,6 +1654,7 @@ doors {
1565 panels { room: "Salt Room" name: "SEASONING" } 1654 panels { room: "Salt Room" name: "SEASONING" }
1566 panels { room: "Pepper Room" name: "SEASONING" } 1655 panels { room: "Pepper Room" name: "SEASONING" }
1567 location_room: "Pepper Room" 1656 location_room: "Pepper Room"
1657 location_name: "Seasonings"
1568} 1658}
1569doors { 1659doors {
1570 name: "Bow Side" 1660 name: "Bow Side"
@@ -1600,6 +1690,7 @@ doors {
1600 # Components/Doors/Smileys/blue_1 1690 # Components/Doors/Smileys/blue_1
1601 panels { room: "Blue Smiley" name: "SMILE" } 1691 panels { room: "Blue Smiley" name: "SMILE" }
1602 location_room: "Blue Smiley" 1692 location_room: "Blue Smiley"
1693 location_name: "Blue SMILE"
1603} 1694}
1604doors { 1695doors {
1605 name: "Blue Smiley Annex" 1696 name: "Blue Smiley Annex"
@@ -1631,6 +1722,7 @@ doors {
1631 receivers: "Components/Doors/Smileys/yellow_2" 1722 receivers: "Components/Doors/Smileys/yellow_2"
1632 panels { room: "Hedges" name: "SMILE" } 1723 panels { room: "Hedges" name: "SMILE" }
1633 location_room: "Hedges" 1724 location_room: "Hedges"
1725 location_name: "Yellow SMILE"
1634} 1726}
1635doors { 1727doors {
1636 name: "Green Smiley" 1728 name: "Green Smiley"
@@ -1639,6 +1731,7 @@ doors {
1639 receivers: "Components/Doors/Smileys/green_2" 1731 receivers: "Components/Doors/Smileys/green_2"
1640 panels { room: "Green Smiley" name: "SMILE" } 1732 panels { room: "Green Smiley" name: "SMILE" }
1641 location_room: "Green Smiley" 1733 location_room: "Green Smiley"
1734 location_name: "Green SMILE"
1642} 1735}
1643doors { 1736doors {
1644 name: "Orange Smiley Exit" 1737 name: "Orange Smiley Exit"
@@ -1646,6 +1739,7 @@ doors {
1646 receivers: "Components/Doors/Smileys/orange_1" 1739 receivers: "Components/Doors/Smileys/orange_1"
1647 panels { room: "Outside Orange Room" name: "SMILE" } 1740 panels { room: "Outside Orange Room" name: "SMILE" }
1648 location_room: "Outside Orange Room" 1741 location_room: "Outside Orange Room"
1742 location_name: "Orange SMILE"
1649} 1743}
1650doors { 1744doors {
1651 name: "F Keyholder Door" 1745 name: "F Keyholder Door"
@@ -1670,6 +1764,7 @@ doors {
1670 type: LOCATION_ONLY 1764 type: LOCATION_ONLY
1671 panels { room: "Red Smiley" name: "SMILE" } 1765 panels { room: "Red Smiley" name: "SMILE" }
1672 location_room: "Red Smiley" 1766 location_room: "Red Smiley"
1767 location_name: "Red SMILE"
1673} 1768}
1674doors { 1769doors {
1675 name: "Pink Hallway" 1770 name: "Pink Hallway"
@@ -1708,6 +1803,7 @@ doors {
1708 panels { room: "Cyan Room" name: "COLD" } 1803 panels { room: "Cyan Room" name: "COLD" }
1709 panels { room: "Cyan Room" name: "WORDWORD" } 1804 panels { room: "Cyan Room" name: "WORDWORD" }
1710 location_room: "Cyan Room" 1805 location_room: "Cyan Room"
1806 location_name: "Puzzles"
1711} 1807}
1712doors { 1808doors {
1713 name: "Green Room Entrance" 1809 name: "Green Room Entrance"
@@ -1731,6 +1827,7 @@ doors {
1731 panels { room: "Green Room" name: "DOUBLE" } 1827 panels { room: "Green Room" name: "DOUBLE" }
1732 panels { room: "Green Room" name: "BADMINTON" } 1828 panels { room: "Green Room" name: "BADMINTON" }
1733 location_room: "Green Room" 1829 location_room: "Green Room"
1830 location_name: "Puzzles"
1734} 1831}
1735doors { 1832doors {
1736 name: "Blue Hallway South Divider" 1833 name: "Blue Hallway South Divider"
@@ -1742,12 +1839,37 @@ doors {
1742} 1839}
1743doors { 1840doors {
1744 name: "Near Sweet Brown Door" 1841 name: "Near Sweet Brown Door"
1745 type: STANDARD 1842 type: ITEM_ONLY
1843 legacy_location: true
1746 receivers: "Components/Doors/Halls 2/halls_2" 1844 receivers: "Components/Doors/Halls 2/halls_2"
1747 panels { room: "Sweet Foyer" name: "RENT (4)" } 1845 panels { room: "Sweet Foyer" name: "RENT (4)" }
1748 location_room: "Sweet Foyer" 1846 location_room: "Sweet Foyer"
1749} 1847}
1750doors { 1848doors {
1849 name: "Rent Panels"
1850 type: LOCATION_ONLY
1851 panels { room: "Sweet Foyer" name: "RENT (1)" }
1852 panels { room: "Sweet Foyer" name: "RENT (2)" }
1853 panels { room: "Sweet Foyer" name: "RENT (3)" }
1854 panels { room: "Sweet Foyer" name: "RENT (4)" }
1855 location_room: "Sweet Foyer"
1856}
1857doors {
1858 name: "Equality Panels"
1859 type: LOCATION_ONLY
1860 panels { room: "Sweet Foyer" name: "EQUAL" }
1861 panels { room: "Sweet Foyer" name: "QUALITY" }
1862 location_room: "Sweet Foyer"
1863 location_name: "EQUAL, QUALITY"
1864}
1865doors {
1866 name: "Orange Panels"
1867 type: LOCATION_ONLY
1868 panels { room: "Blue Smiley Annex" name: "ORANGE (1)" }
1869 panels { room: "Blue Smiley Annex" name: "ORANGE (2)" }
1870 location_room: "Blue Smiley Annex"
1871}
1872doors {
1751 name: "Red Room Entrance" 1873 name: "Red Room Entrance"
1752 type: STANDARD 1874 type: STANDARD
1753 receivers: "Components/Doors/Halls 2/halls_3" 1875 receivers: "Components/Doors/Halls 2/halls_3"
@@ -1769,6 +1891,7 @@ doors {
1769 panels { room: "Red Room" name: "TESTAMENT" } 1891 panels { room: "Red Room" name: "TESTAMENT" }
1770 panels { room: "Red Room" name: "TAKEOUT" } 1892 panels { room: "Red Room" name: "TAKEOUT" }
1771 location_room: "Red Room" 1893 location_room: "Red Room"
1894 location_name: "Puzzles"
1772} 1895}
1773doors { 1896doors {
1774 name: "Blue Hallway To Red Room" 1897 name: "Blue Hallway To Red Room"
@@ -1782,6 +1905,7 @@ doors {
1782 panels { room: "Blue Hallway" name: "CHOP" } 1905 panels { room: "Blue Hallway" name: "CHOP" }
1783 panels { room: "Blue Hallway Tall Side" name: "TALL" } 1906 panels { room: "Blue Hallway Tall Side" name: "TALL" }
1784 location_room: "Blue Hallway Tall Side" 1907 location_room: "Blue Hallway Tall Side"
1908 location_name: "CHOP, TALL"
1785} 1909}
1786doors { 1910doors {
1787 name: "Near Yellow Room Door" 1911 name: "Near Yellow Room Door"
@@ -1794,6 +1918,7 @@ doors {
1794 panels { room: "Blue Hallway Tall Side" name: "CHILD" } 1918 panels { room: "Blue Hallway Tall Side" name: "CHILD" }
1795 panels { room: "Blue Hallway Tall Side" name: "NEW" } 1919 panels { room: "Blue Hallway Tall Side" name: "NEW" }
1796 location_room: "Blue Hallway Tall Side" 1920 location_room: "Blue Hallway Tall Side"
1921 location_name: "Pink Hex"
1797} 1922}
1798doors { 1923doors {
1799 name: "House Side Door" 1924 name: "House Side Door"
@@ -1830,6 +1955,7 @@ doors {
1830 panels { room: "Yellow Room" name: "PROTON" } 1955 panels { room: "Yellow Room" name: "PROTON" }
1831 panels { room: "Yellow Room" name: "SPIRIT" } 1956 panels { room: "Yellow Room" name: "SPIRIT" }
1832 location_room: "Yellow Room" 1957 location_room: "Yellow Room"
1958 location_name: "Puzzles"
1833} 1959}
1834doors { 1960doors {
1835 name: "Dark Light Room Entrance" 1961 name: "Dark Light Room Entrance"
@@ -1865,6 +1991,7 @@ doors {
1865 type: LOCATION_ONLY 1991 type: LOCATION_ONLY
1866 panels { room: "Dark Light Exit" name: "GASKET" } 1992 panels { room: "Dark Light Exit" name: "GASKET" }
1867 location_room: "Dark Light Exit" 1993 location_room: "Dark Light Exit"
1994 location_name: "GASKET"
1868} 1995}
1869doors { 1996doors {
1870 name: "Dark Light Room Divider" 1997 name: "Dark Light Room Divider"
@@ -1884,6 +2011,7 @@ doors {
1884 # Not technically true; it's complete_at=11 with both rooms, but you couldn't 2011 # Not technically true; it's complete_at=11 with both rooms, but you couldn't
1885 # get to the other side in vanilla doors anyway. 2012 # get to the other side in vanilla doors anyway.
1886 location_room: "Dark Light Room" 2013 location_room: "Dark Light Room"
2014 location_name: "Main Puzzles"
1887} 2015}
1888doors { 2016doors {
1889 name: "Near Sweet Blue Door" 2017 name: "Near Sweet Blue Door"
@@ -1896,6 +2024,7 @@ doors {
1896 panels { room: "Gray Color Backside" name: "LAST" } 2024 panels { room: "Gray Color Backside" name: "LAST" }
1897 panels { room: "Gray Color Backside" name: "RISE" } 2025 panels { room: "Gray Color Backside" name: "RISE" }
1898 location_room: "Gray Color Backside" 2026 location_room: "Gray Color Backside"
2027 location_name: "Pale Green Hex"
1899} 2028}
1900doors { 2029doors {
1901 name: "South Castle Area Back Door" 2030 name: "South Castle Area Back Door"
@@ -1935,6 +2064,7 @@ doors {
1935 panels { room: "Plum Room" name: "SNAKE" } 2064 panels { room: "Plum Room" name: "SNAKE" }
1936 panels { room: "Plum Room" name: "CENTER" } 2065 panels { room: "Plum Room" name: "CENTER" }
1937 location_room: "Plum Room" 2066 location_room: "Plum Room"
2067 location_name: "Plum Room"
1938} 2068}
1939doors { 2069doors {
1940 name: "D Keyholder Blocker" 2070 name: "D Keyholder Blocker"
@@ -2036,6 +2166,7 @@ doors {
2036 panels { room: "Computer Room" name: "MOUSE (2)" } 2166 panels { room: "Computer Room" name: "MOUSE (2)" }
2037 panels { room: "Computer Room" name: "KEYBOARD (2)" } 2167 panels { room: "Computer Room" name: "KEYBOARD (2)" }
2038 location_room: "Computer Room" 2168 location_room: "Computer Room"
2169 location_name: "Main Puzzles"
2039} 2170}
2040doors { 2171doors {
2041 name: "Computer Room Entrance" 2172 name: "Computer Room Entrance"
@@ -2048,12 +2179,17 @@ doors {
2048 panels { room: "Rainbow Color Doors" name: "MISCHIEF" } 2179 panels { room: "Rainbow Color Doors" name: "MISCHIEF" }
2049 panels { room: "Rainbow Color Doors" name: "CASUAL" } 2180 panels { room: "Rainbow Color Doors" name: "CASUAL" }
2050 location_room: "Rainbow Color Doors" 2181 location_room: "Rainbow Color Doors"
2182 location_name: "Red Tower"
2051} 2183}
2052doors { 2184doors {
2053 name: "C Keyholder Blocker" 2185 name: "C Keyholder Blocker"
2054 type: EVENT 2186 type: EVENT
2055 # Components/Doors/Unincorporated/temple_foyer_7 2187 receivers: "Components/Doors/Unincorporated/temple_foyer_7"
2056 switches: "lavender_cubes" 2188 panels {
2189 map: "the_ancient"
2190 room: "Inside"
2191 name: "COLOR"
2192 }
2057} 2193}
2058doors { 2194doors {
2059 name: "Computer Room Back Door" 2195 name: "Computer Room Back Door"
@@ -2115,6 +2251,7 @@ doors {
2115 panels { room: "Book Room" name: "BOOK (11)" } 2251 panels { room: "Book Room" name: "BOOK (11)" }
2116 panels { room: "Book Room" name: "BOOK (12)" } 2252 panels { room: "Book Room" name: "BOOK (12)" }
2117 location_room: "Book Room" 2253 location_room: "Book Room"
2254 location_name: "Book Room"
2118} 2255}
2119doors { 2256doors {
2120 name: "Sticks And Stones Door" 2257 name: "Sticks And Stones Door"
@@ -2122,6 +2259,7 @@ doors {
2122 receivers: "Components/Doors/Unincorporated/temple_foyer_6" 2259 receivers: "Components/Doors/Unincorporated/temple_foyer_6"
2123 panels { room: "Globe Room" name: "WORD" } 2260 panels { room: "Globe Room" name: "WORD" }
2124 location_room: "Globe Room" 2261 location_room: "Globe Room"
2262 location_name: "Sticks and Stones"
2125} 2263}
2126doors { 2264doors {
2127 name: "Castle Numbers Puzzle" 2265 name: "Castle Numbers Puzzle"
@@ -2141,6 +2279,7 @@ doors {
2141 panels { room: "Black Hex" name: "BARK" } 2279 panels { room: "Black Hex" name: "BARK" }
2142 panels { room: "Zoo N" name: "LEAF" } 2280 panels { room: "Zoo N" name: "LEAF" }
2143 location_room: "Zoo N" 2281 location_room: "Zoo N"
2282 location_name: "BARK, LEAF"
2144} 2283}
2145doors { 2284doors {
2146 name: "Zoo East Entrance" 2285 name: "Zoo East Entrance"
@@ -2226,3 +2365,109 @@ doors {
2226 panels { room: "Yellow Color Backside" name: "REDACTED" } 2365 panels { room: "Yellow Color Backside" name: "REDACTED" }
2227 location_room: "Yellow Color Backside" 2366 location_room: "Yellow Color Backside"
2228} 2367}
2368doors {
2369 name: "Tenacious Color Painting"
2370 type: EVENT
2371 panels { room: "South Castle Area" name: "COLOR (1)" answer: "red" }
2372 panels { room: "South Castle Area" name: "COLOR (2)" answer: "yellow" }
2373 panels { room: "South Castle Area" name: "COLOR (3)" answer: "purple" }
2374 panels { room: "South Castle Area" name: "COLOR (4)" answer: "green" }
2375}
2376doors {
2377 name: "Eye Painting"
2378 type: ITEM_ONLY
2379 receivers: "Components/Paintings/Temple of the Eyes/eyeRedStart/teleportListener"
2380 double_letters: true
2381}
2382doors {
2383 name: "Lime Hexes"
2384 type: LOCATION_ONLY
2385 panels { room: "Tree Entrance" name: "RAT" }
2386 panels { room: "Tree Entrance" name: "DIFFERENCE" }
2387 panels { room: "Tree Entrance" name: "LEANS" }
2388 panels { room: "Tree Entrance" name: "QUESTION" }
2389 panels { room: "Tree Entrance" name: "WHERE" }
2390 panels { room: "Tree Entrance" name: "SUNDER" }
2391 location_room: "Tree Entrance"
2392}
2393doors {
2394 name: "Theo Panels"
2395 type: LOCATION_ONLY
2396 panels { room: "House" name: "GOAT" }
2397 panels { room: "House" name: "AMAZE" }
2398 panels { room: "House" name: "SKINNYHIM" }
2399 panels { room: "House" name: "THEO" }
2400 location_room: "House"
2401 location_name: "All Puzzles"
2402}
2403doors {
2404 name: "West Spire Panel"
2405 type: LOCATION_ONLY
2406 panels { room: "West Spire" name: "MISSING" }
2407 location_room: "West Spire"
2408 location_name: "MISSING"
2409}
2410doors {
2411 name: "Tree Panels"
2412 type: LOCATION_ONLY
2413 panels { room: "Red Color Door" name: "FIR" }
2414 panels { room: "Red Color Door" name: "OAK" }
2415 panels { room: "Red Color Door" name: "PINE" }
2416 panels { room: "Red Color Door" name: "ASH" }
2417 location_room: "Red Color Door"
2418 location_name: "ASH, FIR, OAK, PINE"
2419}
2420doors {
2421 name: "Teal Panel"
2422 type: LOCATION_ONLY
2423 panels { room: "Outside Book Room" name: "TEAL" }
2424 location_room: "Outside Book Room"
2425 location_name: "TEAL"
2426}
2427doors {
2428 name: "Direction Panels"
2429 type: LOCATION_ONLY
2430 panels { room: "Rainbow Color Doors" name: "DIRECTION (1)" }
2431 panels { room: "Rainbow Color Doors" name: "DIRECTION (2)" }
2432 panels { room: "Rainbow Color Doors" name: "DIRECTION (3)" }
2433 location_room: "Rainbow Color Doors"
2434}
2435doors {
2436 name: "Nursery Panels"
2437 type: LOCATION_ONLY
2438 panels { room: "Nursery" name: "Paintings" }
2439 panels { room: "Nursery" name: "?" }
2440 location_room: "Nursery"
2441 location_name: "Paintings, ?"
2442}
2443doors {
2444 name: "Near H Keyholder Panel"
2445 type: LOCATION_ONLY
2446 panels { room: "Outside House" name: "SILENCE" }
2447 location_room: "Outside House"
2448 location_name: "SILENCE"
2449}
2450doors {
2451 name: "Plum Panels"
2452 type: LOCATION_ONLY
2453 panels { room: "Outside Hedges" name: "PLUM (1)" }
2454 panels { room: "Outside Hedges" name: "PLUM (2)" }
2455 location_room: "Outside Hedges"
2456}
2457doors {
2458 name: "Yellow Smiley Annex Panels"
2459 type: LOCATION_ONLY
2460 panels { room: "Yellow Smiley Annex" name: "BELL" }
2461 panels { room: "Yellow Smiley Annex" name: "COW" }
2462 location_room: "Yellow Smiley Annex"
2463 location_name: "BELL, COW"
2464}
2465doors {
2466 name: "Farewell Little Lamb Panels"
2467 type: LOCATION_ONLY
2468 panels { room: "Purple Room South" name: "FAREWELL" }
2469 panels { room: "Purple Room South" name: "LITTLE" }
2470 panels { room: "Purple Room South" name: "LAMB" }
2471 location_room: "Purple Room South"
2472 location_name: "FAREWELL, LITTLE, LAMB"
2473}