diff options
Diffstat (limited to 'data/maps/control_center')
| -rw-r--r-- | data/maps/control_center/doors.txtpb | 16 | ||||
| -rw-r--r-- | data/maps/control_center/rooms/Ancient Entrance.txtpb | 4 |
2 files changed, 4 insertions, 16 deletions
| diff --git a/data/maps/control_center/doors.txtpb b/data/maps/control_center/doors.txtpb index cac1937..1422301 100644 --- a/data/maps/control_center/doors.txtpb +++ b/data/maps/control_center/doors.txtpb | |||
| @@ -86,21 +86,7 @@ doors { | |||
| 86 | doors { | 86 | doors { |
| 87 | name: "White Ending Door" | 87 | name: "White Ending Door" |
| 88 | type: EVENT | 88 | type: EVENT |
| 89 | # This is the only time a door depends on endings. However, it's nice to do it | 89 | white_ending: true |
| 90 | # this way instead of just checking for ending room access because this lets | ||
| 91 | # us use events, which makes the playthrough more readable. | ||
| 92 | endings: "MINT" | ||
| 93 | endings: "ORANGE" | ||
| 94 | endings: "GREEN" | ||
| 95 | endings: "GRAY" | ||
| 96 | endings: "PLUM" | ||
| 97 | endings: "YELLOW" | ||
| 98 | endings: "GOLD" | ||
| 99 | endings: "BLACK" | ||
| 100 | endings: "CYAN" | ||
| 101 | endings: "PURPLE" | ||
| 102 | endings: "RED" | ||
| 103 | endings: "BLUE" | ||
| 104 | } | 90 | } |
| 105 | doors { | 91 | doors { |
| 106 | name: "Repetitive Entrance" | 92 | name: "Repetitive Entrance" |
| diff --git a/data/maps/control_center/rooms/Ancient Entrance.txtpb b/data/maps/control_center/rooms/Ancient Entrance.txtpb index 5b65d9a..dc018ba 100644 --- a/data/maps/control_center/rooms/Ancient Entrance.txtpb +++ b/data/maps/control_center/rooms/Ancient Entrance.txtpb | |||
| @@ -5,6 +5,8 @@ ports { | |||
| 5 | path: "Components/Warps/worldport8" | 5 | path: "Components/Warps/worldport8" |
| 6 | destination { x: -27 y: 0 z: -34 } | 6 | destination { x: -27 y: 0 z: -34 } |
| 7 | rotation: 90 | 7 | rotation: 90 |
| 8 | # TODO: shuffle entrances with dependent keyholders | 8 | # This is because there's no port on the other side of the connection, so if |
| 9 | # this connection was removed and gallery paintings aren't shuffled then | ||
| 10 | # there'd be no way into The Ancient. | ||
| 9 | no_shuffle: true | 11 | no_shuffle: true |
| 10 | } | 12 | } |
