diff options
Diffstat (limited to 'client')
| -rw-r--r-- | client/Archipelago/animationListener.gd | 14 | ||||
| -rw-r--r-- | client/Archipelago/client.gd | 32 | ||||
| -rw-r--r-- | client/Archipelago/door.gd | 14 | ||||
| -rw-r--r-- | client/Archipelago/gamedata.gd | 4 | ||||
| -rw-r--r-- | client/Archipelago/manager.gd | 70 | ||||
| -rw-r--r-- | client/Archipelago/painting.gd | 14 | ||||
| -rw-r--r-- | client/Archipelago/teleportListener.gd | 14 |
7 files changed, 99 insertions, 63 deletions
| diff --git a/client/Archipelago/animationListener.gd b/client/Archipelago/animationListener.gd index f1fb5fb..c3b26db 100644 --- a/client/Archipelago/animationListener.gd +++ b/client/Archipelago/animationListener.gd | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/animationListener.gd" | 1 | extends "res://scripts/nodes/listeners/animationListener.gd" |
| 2 | 2 | ||
| 3 | var item_id | 3 | var item_id |
| 4 | var item_amount | ||
| 4 | 5 | ||
| 5 | 6 | ||
| 6 | func _ready(): | 7 | func _ready(): |
| @@ -8,17 +9,16 @@ func _ready(): | |||
| 8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() |
| 9 | ) | 10 | ) |
| 10 | 11 | ||
| 11 | print("node: %s" % node_path) | ||
| 12 | |||
| 13 | var gamedata = global.get_node("Gamedata") | 12 | var gamedata = global.get_node("Gamedata") |
| 14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
| 15 | if door_id != null: | 14 | if door_id != null: |
| 16 | print("door_id: %d" % door_id) | ||
| 17 | |||
| 18 | var ap = global.get_node("Archipelago") | 15 | var ap = global.get_node("Archipelago") |
| 19 | item_id = ap.get_item_id_for_door(door_id) | 16 | var item_lock = ap.get_item_id_for_door(door_id) |
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 20 | 21 | ||
| 21 | if item_id != null: | ||
| 22 | self.senders = [] | 22 | self.senders = [] |
| 23 | self.senderGroup = [] | 23 | self.senderGroup = [] |
| 24 | self.nested = false | 24 | self.nested = false |
| @@ -34,5 +34,5 @@ func _ready(): | |||
| 34 | func _readier(): | 34 | func _readier(): |
| 35 | var ap = global.get_node("Archipelago") | 35 | var ap = global.get_node("Archipelago") |
| 36 | 36 | ||
| 37 | if ap.has_item(item_id): | 37 | if ap.client.getItemAmount(item_id) >= item_amount: |
| 38 | handleTriggered() | 38 | handleTriggered() |
| diff --git a/client/Archipelago/client.gd b/client/Archipelago/client.gd index f0f36d7..52ce047 100644 --- a/client/Archipelago/client.gd +++ b/client/Archipelago/client.gd | |||
| @@ -32,13 +32,14 @@ var _players = [] | |||
| 32 | var _player_name_by_slot = {} | 32 | var _player_name_by_slot = {} |
| 33 | var _game_by_player = {} | 33 | var _game_by_player = {} |
| 34 | var _checked_locations = [] | 34 | var _checked_locations = [] |
| 35 | var _received_items = [] | 35 | var _received_indexes = [] |
| 36 | var _received_items = {} | ||
| 36 | var _slot_data = {} | 37 | var _slot_data = {} |
| 37 | 38 | ||
| 38 | signal could_not_connect | 39 | signal could_not_connect |
| 39 | signal connect_status | 40 | signal connect_status |
| 40 | signal client_connected(slot_data) | 41 | signal client_connected(slot_data) |
| 41 | signal item_received(item_id, index, player, flags) | 42 | signal item_received(item_id, index, player, flags, amount) |
| 42 | signal message_received(message) | 43 | signal message_received(message) |
| 43 | 44 | ||
| 44 | 45 | ||
| @@ -74,6 +75,8 @@ func _reset_state(): | |||
| 74 | _authenticated = false | 75 | _authenticated = false |
| 75 | _try_wss = false | 76 | _try_wss = false |
| 76 | _has_connected = false | 77 | _has_connected = false |
| 78 | _received_items = {} | ||
| 79 | _received_indexes = [] | ||
| 77 | 80 | ||
| 78 | 81 | ||
| 79 | func _errored(): | 82 | func _errored(): |
| @@ -228,17 +231,26 @@ func _process(_delta): | |||
| 228 | elif cmd == "ReceivedItems": | 231 | elif cmd == "ReceivedItems": |
| 229 | var i = 0 | 232 | var i = 0 |
| 230 | for item in message["items"]: | 233 | for item in message["items"]: |
| 231 | if not _received_items.has(int(item["item"])): | 234 | var index = int(message["index"] + i) |
| 232 | _received_items.append(int(item["item"])) | 235 | i += 1 |
| 236 | |||
| 237 | if _received_indexes.has(index): | ||
| 238 | # Do not re-process items. | ||
| 239 | continue | ||
| 240 | |||
| 241 | _received_indexes.append(index) | ||
| 242 | |||
| 243 | var item_id = int(item["item"]) | ||
| 244 | _received_items[item_id] = _received_items.get(item_id, 0) + 1 | ||
| 233 | 245 | ||
| 234 | emit_signal( | 246 | emit_signal( |
| 235 | "item_received", | 247 | "item_received", |
| 236 | int(item["item"]), | 248 | item_id, |
| 237 | int(message["index"]) + i, | 249 | index, |
| 238 | int(item["player"]), | 250 | int(item["player"]), |
| 239 | int(item["flags"]) | 251 | int(item["flags"]), |
| 252 | _received_items[item_id] | ||
| 240 | ) | 253 | ) |
| 241 | i += 1 | ||
| 242 | 254 | ||
| 243 | elif cmd == "PrintJSON": | 255 | elif cmd == "PrintJSON": |
| 244 | emit_signal("message_received", message) | 256 | emit_signal("message_received", message) |
| @@ -380,3 +392,7 @@ func completedGoal(): | |||
| 380 | 392 | ||
| 381 | func hasItem(item_id): | 393 | func hasItem(item_id): |
| 382 | return _received_items.has(item_id) | 394 | return _received_items.has(item_id) |
| 395 | |||
| 396 | |||
| 397 | func getItemAmount(item_id): | ||
| 398 | return _received_items.get(item_id, 0) | ||
| diff --git a/client/Archipelago/door.gd b/client/Archipelago/door.gd index 731eca4..fead818 100644 --- a/client/Archipelago/door.gd +++ b/client/Archipelago/door.gd | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | extends "res://scripts/nodes/door.gd" | 1 | extends "res://scripts/nodes/door.gd" |
| 2 | 2 | ||
| 3 | var item_id | 3 | var item_id |
| 4 | var item_amount | ||
| 4 | 5 | ||
| 5 | 6 | ||
| 6 | func _ready(): | 7 | func _ready(): |
| @@ -8,17 +9,16 @@ func _ready(): | |||
| 8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() |
| 9 | ) | 10 | ) |
| 10 | 11 | ||
| 11 | print("node: %s" % node_path) | ||
| 12 | |||
| 13 | var gamedata = global.get_node("Gamedata") | 12 | var gamedata = global.get_node("Gamedata") |
| 14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
| 15 | if door_id != null: | 14 | if door_id != null: |
| 16 | print("door_id: %d" % door_id) | ||
| 17 | |||
| 18 | var ap = global.get_node("Archipelago") | 15 | var ap = global.get_node("Archipelago") |
| 19 | item_id = ap.get_item_id_for_door(door_id) | 16 | var item_lock = ap.get_item_id_for_door(door_id) |
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 20 | 21 | ||
| 21 | if item_id != null: | ||
| 22 | self.senders = [] | 22 | self.senders = [] |
| 23 | self.senderGroup = [] | 23 | self.senderGroup = [] |
| 24 | self.nested = false | 24 | self.nested = false |
| @@ -34,5 +34,5 @@ func _ready(): | |||
| 34 | func _readier(): | 34 | func _readier(): |
| 35 | var ap = global.get_node("Archipelago") | 35 | var ap = global.get_node("Archipelago") |
| 36 | 36 | ||
| 37 | if ap.has_item(item_id): | 37 | if ap.client.getItemAmount(item_id) >= item_amount: |
| 38 | handleTriggered() | 38 | handleTriggered() |
| diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd index 16368a9..669ad3d 100644 --- a/client/Archipelago/gamedata.gd +++ b/client/Archipelago/gamedata.gd | |||
| @@ -7,6 +7,7 @@ var door_id_by_map_node_path = {} | |||
| 7 | var painting_id_by_map_node_path = {} | 7 | var painting_id_by_map_node_path = {} |
| 8 | var door_id_by_ap_id = {} | 8 | var door_id_by_ap_id = {} |
| 9 | var map_id_by_name = {} | 9 | var map_id_by_name = {} |
| 10 | var progressive_id_by_ap_id = {} | ||
| 10 | 11 | ||
| 11 | 12 | ||
| 12 | func _init(proto_script): | 13 | func _init(proto_script): |
| @@ -50,6 +51,9 @@ func load(data_bytes): | |||
| 50 | 51 | ||
| 51 | var _map_data = painting_id_by_map_node_path[map.get_name()] | 52 | var _map_data = painting_id_by_map_node_path[map.get_name()] |
| 52 | 53 | ||
| 54 | for progressive in objects.get_progressives(): | ||
| 55 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | ||
| 56 | |||
| 53 | 57 | ||
| 54 | func get_door_for_map_node_path(map_name, node_path): | 58 | func get_door_for_map_node_path(map_name, node_path): |
| 55 | if not door_id_by_map_node_path.has(map_name): | 59 | if not door_id_by_map_node_path.has(map_name): |
| diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 97c556a..0186a09 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
| @@ -15,12 +15,13 @@ var connection_history = [] | |||
| 15 | var client | 15 | var client |
| 16 | 16 | ||
| 17 | var _localdata_file = "" | 17 | var _localdata_file = "" |
| 18 | var _received_indexes = [] | ||
| 19 | var _last_new_item = -1 | 18 | var _last_new_item = -1 |
| 20 | var _batch_locations = false | 19 | var _batch_locations = false |
| 21 | var _held_locations = [] | 20 | var _held_locations = [] |
| 21 | var _item_locks = {} | ||
| 22 | 22 | ||
| 23 | var victory_condition = -1 | 23 | var victory_condition = -1 |
| 24 | var shuffle_doors = false | ||
| 24 | 25 | ||
| 25 | signal could_not_connect | 26 | signal could_not_connect |
| 26 | signal connect_status | 27 | signal connect_status |
| @@ -96,7 +97,6 @@ func saveLocaldata(): | |||
| 96 | 97 | ||
| 97 | 98 | ||
| 98 | func connectToServer(): | 99 | func connectToServer(): |
| 99 | _received_indexes = [] | ||
| 100 | _last_new_item = -1 | 100 | _last_new_item = -1 |
| 101 | 101 | ||
| 102 | client.connectToServer(ap_server, ap_user, ap_pass) | 102 | client.connectToServer(ap_server, ap_user, ap_pass) |
| @@ -111,35 +111,25 @@ func disconnect_from_ap(): | |||
| 111 | 111 | ||
| 112 | 112 | ||
| 113 | func get_item_id_for_door(door_id): | 113 | func get_item_id_for_door(door_id): |
| 114 | var gamedata = global.get_node("Gamedata") | 114 | return _item_locks.get(door_id, null) |
| 115 | var door = gamedata.objects.get_doors()[door_id] | ||
| 116 | if ( | ||
| 117 | door.get_type() == gamedata.SCRIPT_proto.DoorType.EVENT | ||
| 118 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.LOCATION_ONLY | ||
| 119 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 120 | ): | ||
| 121 | return null | ||
| 122 | return gamedata.get_door_ap_id(door_id) | ||
| 123 | |||
| 124 | |||
| 125 | func has_item(item_id): | ||
| 126 | return client.hasItem(item_id) | ||
| 127 | |||
| 128 | |||
| 129 | func _process_item(item, index, from, flags): | ||
| 130 | if index != null: | ||
| 131 | if _received_indexes.has(index): | ||
| 132 | # Do not re-process items. | ||
| 133 | return | ||
| 134 | 115 | ||
| 135 | _received_indexes.append(index) | ||
| 136 | 116 | ||
| 117 | func _process_item(item, index, from, flags, amount): | ||
| 137 | var item_name = "Unknown" | 118 | var item_name = "Unknown" |
| 138 | if client._item_id_to_name["Lingo 2"].has(item): | 119 | if client._item_id_to_name["Lingo 2"].has(item): |
| 139 | item_name = client._item_id_to_name["Lingo 2"][item] | 120 | item_name = client._item_id_to_name["Lingo 2"][item] |
| 140 | 121 | ||
| 141 | var gamedata = global.get_node("Gamedata") | 122 | var gamedata = global.get_node("Gamedata") |
| 142 | var door_id = gamedata.door_id_by_ap_id.get(item, null) | 123 | var door_id = gamedata.door_id_by_ap_id.get(item, null) |
| 124 | var prog_id = null | ||
| 125 | |||
| 126 | if door_id == null: | ||
| 127 | prog_id = gamedata.progressive_id_by_ap_id.get(item, null) | ||
| 128 | if prog_id != null: | ||
| 129 | var progressive = gamedata.objects.get_progressives()[prog_id] | ||
| 130 | if progressive.get_doors().size() >= amount: | ||
| 131 | door_id = progressive.get_doors()[amount - 1] | ||
| 132 | |||
| 143 | if door_id != null and gamedata.get_door_map_name(door_id) == global.map: | 133 | if door_id != null and gamedata.get_door_map_name(door_id) == global.map: |
| 144 | var receivers = gamedata.get_door_receivers(door_id) | 134 | var receivers = gamedata.get_door_receivers(door_id) |
| 145 | var scene = get_tree().get_root().get_node_or_null("scene") | 135 | var scene = get_tree().get_root().get_node_or_null("scene") |
| @@ -165,11 +155,18 @@ func _process_item(item, index, from, flags): | |||
| 165 | 155 | ||
| 166 | var item_color = colorForItemType(flags) | 156 | var item_color = colorForItemType(flags) |
| 167 | 157 | ||
| 158 | var full_item_name = item_name | ||
| 159 | if prog_id != null and door_id != null: | ||
| 160 | var door = gamedata.objects.get_doors()[door_id] | ||
| 161 | full_item_name = "%s (%s)" % [item_name, door.get_name()] | ||
| 162 | |||
| 168 | var message | 163 | var message |
| 169 | if from == client._slot: | 164 | if from == client._slot: |
| 170 | message = "Found [color=%s]%s[/color]" % [item_color, item_name] | 165 | message = "Found [color=%s]%s[/color]" % [item_color, full_item_name] |
| 171 | else: | 166 | else: |
| 172 | message = "Received [color=%s]%s[/color] from %s" % [item_color, item_name, player_name] | 167 | message = ( |
| 168 | "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name] | ||
| 169 | ) | ||
| 173 | 170 | ||
| 174 | global._print(message) | 171 | global._print(message) |
| 175 | 172 | ||
| @@ -271,6 +268,8 @@ func _client_connect_status(message): | |||
| 271 | 268 | ||
| 272 | 269 | ||
| 273 | func _client_connected(slot_data): | 270 | func _client_connected(slot_data): |
| 271 | var gamedata = global.get_node("Gamedata") | ||
| 272 | |||
| 274 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] | 273 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] |
| 275 | _last_new_item = -1 | 274 | _last_new_item = -1 |
| 276 | 275 | ||
| @@ -288,8 +287,25 @@ func _client_connected(slot_data): | |||
| 288 | if localdata.size() > 0: | 287 | if localdata.size() > 0: |
| 289 | _last_new_item = localdata[0] | 288 | _last_new_item = localdata[0] |
| 290 | 289 | ||
| 291 | if slot_data.has("victory_condition"): | 290 | # Read slot data. |
| 292 | victory_condition = int(slot_data["victory_condition"]) | 291 | victory_condition = int(slot_data.get("victory_condition", 0)) |
| 292 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | ||
| 293 | |||
| 294 | # Set up item locks. | ||
| 295 | _item_locks = {} | ||
| 296 | |||
| 297 | if shuffle_doors: | ||
| 298 | for door in gamedata.objects.get_doors(): | ||
| 299 | if ( | ||
| 300 | door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD | ||
| 301 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 302 | ): | ||
| 303 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 304 | |||
| 305 | for progressive in gamedata.objects.get_progressives(): | ||
| 306 | for i in range(0, progressive.get_doors().size()): | ||
| 307 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | ||
| 308 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | ||
| 293 | 309 | ||
| 294 | emit_signal("ap_connected") | 310 | emit_signal("ap_connected") |
| 295 | 311 | ||
| diff --git a/client/Archipelago/painting.gd b/client/Archipelago/painting.gd index 6b3de0b..276d4eb 100644 --- a/client/Archipelago/painting.gd +++ b/client/Archipelago/painting.gd | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | extends "res://scripts/nodes/painting.gd" | 1 | extends "res://scripts/nodes/painting.gd" |
| 2 | 2 | ||
| 3 | var item_id | 3 | var item_id |
| 4 | var item_amount | ||
| 4 | 5 | ||
| 5 | 6 | ||
| 6 | func _ready(): | 7 | func _ready(): |
| @@ -8,17 +9,16 @@ func _ready(): | |||
| 8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() |
| 9 | ) | 10 | ) |
| 10 | 11 | ||
| 11 | print("node: %s" % node_path) | ||
| 12 | |||
| 13 | var gamedata = global.get_node("Gamedata") | 12 | var gamedata = global.get_node("Gamedata") |
| 14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
| 15 | if door_id != null: | 14 | if door_id != null: |
| 16 | print("door_id: %d" % door_id) | ||
| 17 | |||
| 18 | var ap = global.get_node("Archipelago") | 15 | var ap = global.get_node("Archipelago") |
| 19 | item_id = ap.get_item_id_for_door(door_id) | 16 | var item_lock = ap.get_item_id_for_door(door_id) |
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 20 | 21 | ||
| 21 | if item_id != null: | ||
| 22 | self.senders = [] | 22 | self.senders = [] |
| 23 | self.senderGroup = [] | 23 | self.senderGroup = [] |
| 24 | self.nested = false | 24 | self.nested = false |
| @@ -34,5 +34,5 @@ func _ready(): | |||
| 34 | func _readier(): | 34 | func _readier(): |
| 35 | var ap = global.get_node("Archipelago") | 35 | var ap = global.get_node("Archipelago") |
| 36 | 36 | ||
| 37 | if ap.has_item(item_id): | 37 | if ap.client.getItemAmount(item_id) >= item_amount: |
| 38 | handleTriggered() | 38 | handleTriggered() |
| diff --git a/client/Archipelago/teleportListener.gd b/client/Archipelago/teleportListener.gd index 4bb08c9..4a7deec 100644 --- a/client/Archipelago/teleportListener.gd +++ b/client/Archipelago/teleportListener.gd | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | extends "res://scripts/nodes/listeners/teleportListener.gd" | 1 | extends "res://scripts/nodes/listeners/teleportListener.gd" |
| 2 | 2 | ||
| 3 | var item_id | 3 | var item_id |
| 4 | var item_amount | ||
| 4 | 5 | ||
| 5 | 6 | ||
| 6 | func _ready(): | 7 | func _ready(): |
| @@ -8,17 +9,16 @@ func _ready(): | |||
| 8 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | 9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() |
| 9 | ) | 10 | ) |
| 10 | 11 | ||
| 11 | print("node: %s" % node_path) | ||
| 12 | |||
| 13 | var gamedata = global.get_node("Gamedata") | 12 | var gamedata = global.get_node("Gamedata") |
| 14 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
| 15 | if door_id != null: | 14 | if door_id != null: |
| 16 | print("door_id: %d" % door_id) | ||
| 17 | |||
| 18 | var ap = global.get_node("Archipelago") | 15 | var ap = global.get_node("Archipelago") |
| 19 | item_id = ap.get_item_id_for_door(door_id) | 16 | var item_lock = ap.get_item_id_for_door(door_id) |
| 17 | |||
| 18 | if item_lock != null: | ||
| 19 | item_id = item_lock[0] | ||
| 20 | item_amount = item_lock[1] | ||
| 20 | 21 | ||
| 21 | if item_id != null: | ||
| 22 | self.senders = [] | 22 | self.senders = [] |
| 23 | self.senderGroup = [] | 23 | self.senderGroup = [] |
| 24 | self.nested = false | 24 | self.nested = false |
| @@ -34,5 +34,5 @@ func _ready(): | |||
| 34 | func _readier(): | 34 | func _readier(): |
| 35 | var ap = global.get_node("Archipelago") | 35 | var ap = global.get_node("Archipelago") |
| 36 | 36 | ||
| 37 | if ap.has_item(item_id): | 37 | if ap.client.getItemAmount(item_id) >= item_amount: |
| 38 | handleTriggered() | 38 | handleTriggered() |
