about summary refs log tree commit diff stats
path: root/client/Archipelago/settings_screen.gd
diff options
context:
space:
mode:
Diffstat (limited to 'client/Archipelago/settings_screen.gd')
-rw-r--r--client/Archipelago/settings_screen.gd194
1 files changed, 0 insertions, 194 deletions
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd deleted file mode 100644 index 3697466..0000000 --- a/client/Archipelago/settings_screen.gd +++ /dev/null
@@ -1,194 +0,0 @@
1extends Node2D
2
3
4func _ready():
5 # Some helpful logging.
6 if Steam.isSubscribed():
7 global._print("Provisioning successful! Build ID: %d" % Steam.getAppBuildId())
8 else:
9 global._print("Provisioning failed.")
10
11 # Undo the load screen removing our cursor
12 get_tree().get_root().set_disable_input(false)
13 Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
14
15 # Increase the WebSocket input buffer size so that we can download large
16 # data packages.
17 ProjectSettings.set_setting("network/limits/websocket_client/max_in_buffer_kb", 8192)
18
19 # Create the global AP manager, if it doesn't already exist.
20 if not global.has_node("Archipelago"):
21 var ap_script = ResourceLoader.load("user://maps/Archipelago/manager.gd")
22 var ap_instance = ap_script.new()
23 ap_instance.name = "Archipelago"
24
25 #apclient_instance.SCRIPT_doorControl = load("user://maps/Archipelago/doorControl.gd")
26 #apclient_instance.SCRIPT_effects = load("user://maps/Archipelago/effects.gd")
27 #apclient_instance.SCRIPT_location = load("user://maps/Archipelago/location.gd")
28 #apclient_instance.SCRIPT_mypainting = load("user://maps/Archipelago/mypainting.gd")
29 #apclient_instance.SCRIPT_panel = load("user://maps/Archipelago/panel.gd")
30 #apclient_instance.SCRIPT_textclient = load("user://maps/Archipelago/textclient.gd")
31
32 ap_instance.SCRIPT_client = load("user://maps/Archipelago/client.gd")
33 ap_instance.SCRIPT_locationListener = load("user://maps/Archipelago/locationListener.gd")
34 ap_instance.SCRIPT_uuid = load("user://maps/Archipelago/vendor/uuid.gd")
35
36 global.add_child(ap_instance)
37
38 # Let's also inject any scripts we need to inject now.
39 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/animationListener.gd"))
40 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/door.gd"))
41 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/painting.gd"))
42 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/pauseMenu.gd"))
43 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/player.gd"))
44 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/saver.gd"))
45 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/teleportListener.gd"))
46 installScriptExtension(ResourceLoader.load("user://maps/Archipelago/worldportListener.gd"))
47
48 var proto_script = load("user://maps/Archipelago/generated/proto.gd")
49 var gamedata_script = load("user://maps/Archipelago/gamedata.gd")
50 var gamedata_instance = gamedata_script.new(proto_script)
51 gamedata_instance.load(
52 FileAccess.get_file_as_bytes("user://maps/Archipelago/generated/data.binpb")
53 )
54 gamedata_instance.name = "Gamedata"
55 global.add_child(gamedata_instance)
56
57 var messages_script = load("user://maps/Archipelago/messages.gd")
58 var messages_instance = messages_script.new()
59 messages_instance.name = "Messages"
60 global.add_child(messages_instance)
61
62 var textclient_script = load("user://maps/Archipelago/textclient.gd")
63 var textclient_instance = textclient_script.new()
64 textclient_instance.name = "Textclient"
65 global.add_child(textclient_instance)
66
67 var ap = global.get_node("Archipelago")
68 ap.connect("ap_connected", connectionSuccessful)
69 ap.connect("could_not_connect", connectionUnsuccessful)
70 ap.connect("connect_status", connectionStatus)
71
72 # Populate textboxes with AP settings.
73 $Panel/server_box.text = ap.ap_server
74 $Panel/player_box.text = ap.ap_user
75 $Panel/password_box.text = ap.ap_pass
76
77 var history_box = $Panel/connection_history
78 if ap.connection_history.is_empty():
79 history_box.disabled = true
80 else:
81 history_box.disabled = false
82
83 var i = 0
84 for details in ap.connection_history:
85 history_box.get_popup().add_item("%s (%s)" % [details[1], details[0]], i)
86 i += 1
87
88 history_box.get_popup().connect("id_pressed", historySelected)
89
90 # Show client version.
91 $Panel/title.text = "ARCHIPELAGO (%s)" % ap.my_version
92
93 # Increase font size in text boxes.
94 $Panel/server_box.add_theme_font_size_override("font_size", 36)
95 $Panel/player_box.add_theme_font_size_override("font_size", 36)
96 $Panel/password_box.add_theme_font_size_override("font_size", 36)
97
98
99# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
100func installScriptExtension(childScript: Resource):
101 # Force Godot to compile the script now.
102 # We need to do this here to ensure that the inheritance chain is
103 # properly set up, and multiple mods can chain-extend the same
104 # class multiple times.
105 # This is also needed to make Godot instantiate the extended class
106 # when creating singletons.
107 # The actual instance is thrown away.
108 childScript.new()
109
110 var parentScript = childScript.get_base_script()
111 var parentScriptPath = parentScript.resource_path
112 global._print("ModLoader: Installing script extension over %s" % parentScriptPath)
113 childScript.take_over_path(parentScriptPath)
114
115
116func connectionStatus(message):
117 var popup = self.get_node("Panel/AcceptDialog")
118 popup.title = "Connecting to Archipelago"
119 popup.dialog_text = message
120 popup.exclusive = true
121 popup.get_ok_button().visible = false
122 popup.popup_centered()
123
124
125func connectionSuccessful():
126 var ap = global.get_node("Archipelago")
127
128 # Save connection details
129 var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass]
130 if ap.connection_history.has(connection_details):
131 ap.connection_history.erase(connection_details)
132 ap.connection_history.push_front(connection_details)
133 if ap.connection_history.size() > 10:
134 ap.connection_history.resize(10)
135 ap.saveSettings()
136
137 # Switch to the_entry
138 Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
139 global.user = ap.getSaveFileName()
140 global.universe = "lingo"
141 global.map = "the_entry"
142
143 unlocks.resetKeys()
144 unlocks.resetCollectables()
145 unlocks.resetData()
146 unlocks.loadKeys()
147 unlocks.loadCollectables()
148 unlocks.loadData()
149 unlocks.unlockKey("capslock", 1)
150
151 clearResourceCache("res://objects/meshes/gridDoor.tscn")
152 clearResourceCache("res://objects/nodes/door.tscn")
153 clearResourceCache("res://objects/nodes/listeners/animationListener.tscn")
154 clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn")
155 clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn")
156 clearResourceCache("res://objects/nodes/player.tscn")
157 clearResourceCache("res://objects/nodes/saver.tscn")
158 clearResourceCache("res://objects/scenes/menus/pause_menu.tscn")
159
160 var paintings_dir = DirAccess.open("res://objects/meshes/paintings")
161 if paintings_dir:
162 paintings_dir.list_dir_begin()
163 var file_name = paintings_dir.get_next()
164 while file_name != "":
165 if not paintings_dir.current_is_dir() and file_name.ends_with(".tscn"):
166 clearResourceCache("res://objects/meshes/paintings/" + file_name)
167 file_name = paintings_dir.get_next()
168
169 switcher.switch_map("res://objects/scenes/the_entry.tscn")
170
171
172func connectionUnsuccessful(error_message):
173 $Panel/connect_button.disabled = false
174
175 var popup = $Panel/AcceptDialog
176 popup.title = "Could not connect to Archipelago"
177 popup.dialog_text = error_message
178 popup.exclusive = true
179 popup.get_ok_button().visible = true
180 popup.popup_centered()
181
182
183func historySelected(index):
184 var ap = global.get_node("Archipelago")
185 var details = ap.connection_history[index]
186
187 $Panel/server_box.text = details[0]
188 $Panel/player_box.text = details[1]
189 $Panel/password_box.text = details[2]
190
191
192func clearResourceCache(path):
193 ResourceLoader.load_threaded_request(path, "", false, ResourceLoader.CACHE_MODE_REPLACE)
194 ResourceLoader.load_threaded_get(path)