diff options
Diffstat (limited to 'client/Archipelago/player.gd')
| -rw-r--r-- | client/Archipelago/player.gd | 362 |
1 files changed, 0 insertions, 362 deletions
| diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd deleted file mode 100644 index 538830f..0000000 --- a/client/Archipelago/player.gd +++ /dev/null | |||
| @@ -1,362 +0,0 @@ | |||
| 1 | extends "res://scripts/nodes/player.gd" | ||
| 2 | |||
| 3 | const kEndingNameByVictoryValue = { | ||
| 4 | 0: "GRAY", | ||
| 5 | 1: "PURPLE", | ||
| 6 | 2: "MINT", | ||
| 7 | 3: "BLACK", | ||
| 8 | 4: "BLUE", | ||
| 9 | 5: "CYAN", | ||
| 10 | 6: "RED", | ||
| 11 | 7: "PLUM", | ||
| 12 | 8: "ORANGE", | ||
| 13 | 9: "GOLD", | ||
| 14 | 10: "YELLOW", | ||
| 15 | 11: "GREEN", | ||
| 16 | 12: "WHITE", | ||
| 17 | } | ||
| 18 | |||
| 19 | signal evaluate_solvability | ||
| 20 | |||
| 21 | var compass | ||
| 22 | |||
| 23 | |||
| 24 | func _ready(): | ||
| 25 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | ||
| 26 | |||
| 27 | var ap = global.get_node("Archipelago") | ||
| 28 | var gamedata = global.get_node("Gamedata") | ||
| 29 | |||
| 30 | compass = global.get_node("Compass") | ||
| 31 | compass.visible = ap.show_compass | ||
| 32 | |||
| 33 | ap.start_batching_locations() | ||
| 34 | |||
| 35 | # Set up door locations. | ||
| 36 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 37 | for door in gamedata.objects.get_doors(): | ||
| 38 | if door.get_map_id() != map_id: | ||
| 39 | continue | ||
| 40 | |||
| 41 | if not door.has_ap_id(): | ||
| 42 | continue | ||
| 43 | |||
| 44 | if ( | ||
| 45 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 46 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 47 | ): | ||
| 48 | continue | ||
| 49 | |||
| 50 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 51 | locationListener.location_id = door.get_ap_id() | ||
| 52 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
| 53 | |||
| 54 | for panel_ref in door.get_panels(): | ||
| 55 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
| 56 | var panel_path = panel_data.get_path() | ||
| 57 | |||
| 58 | if panel_ref.has_answer(): | ||
| 59 | for proxy in panel_data.get_proxies(): | ||
| 60 | if proxy.get_answer() == panel_ref.get_answer(): | ||
| 61 | panel_path = proxy.get_path() | ||
| 62 | break | ||
| 63 | |||
| 64 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
| 65 | |||
| 66 | for keyholder_ref in door.get_keyholders(): | ||
| 67 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
| 68 | |||
| 69 | var khl = khl_script.new() | ||
| 70 | khl.name = ( | ||
| 71 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
| 72 | ) | ||
| 73 | khl.answer = keyholder_ref.get_key() | ||
| 74 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
| 75 | get_parent().add_child.call_deferred(khl) | ||
| 76 | |||
| 77 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 78 | |||
| 79 | for sender in door.get_senders(): | ||
| 80 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 81 | |||
| 82 | if door.has_complete_at(): | ||
| 83 | locationListener.complete_at = door.get_complete_at() | ||
| 84 | |||
| 85 | get_parent().add_child.call_deferred(locationListener) | ||
| 86 | |||
| 87 | # Set up letter locations. | ||
| 88 | for letter in gamedata.objects.get_letters(): | ||
| 89 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 90 | if room.get_map_id() != map_id: | ||
| 91 | continue | ||
| 92 | |||
| 93 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 94 | locationListener.location_id = letter.get_ap_id() | ||
| 95 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
| 96 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
| 97 | |||
| 98 | get_parent().add_child.call_deferred(locationListener) | ||
| 99 | |||
| 100 | if ( | ||
| 101 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 102 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 103 | ): | ||
| 104 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 105 | if ( | ||
| 106 | scout != null | ||
| 107 | and not (scout["player"] == ap.client._slot and scout["flags"] & 4 != 0) | ||
| 108 | ): | ||
| 109 | var item_name = "Unknown" | ||
| 110 | var item_player_game = ap.client._game_by_player[float(scout["player"])] | ||
| 111 | if ap.client._item_id_to_name[item_player_game].has(scout["item"]): | ||
| 112 | item_name = ap.client._item_id_to_name[item_player_game][scout["item"]] | ||
| 113 | |||
| 114 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 115 | letter.get_path() | ||
| 116 | ) | ||
| 117 | if collectable != null: | ||
| 118 | collectable.setScoutedText.call_deferred(item_name) | ||
| 119 | |||
| 120 | # Set up mastery locations. | ||
| 121 | for mastery in gamedata.objects.get_masteries(): | ||
| 122 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
| 123 | if room.get_map_id() != map_id: | ||
| 124 | continue | ||
| 125 | |||
| 126 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 127 | locationListener.location_id = mastery.get_ap_id() | ||
| 128 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
| 129 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
| 130 | |||
| 131 | get_parent().add_child.call_deferred(locationListener) | ||
| 132 | |||
| 133 | # Set up ending locations. | ||
| 134 | for ending in gamedata.objects.get_endings(): | ||
| 135 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
| 136 | if room.get_map_id() != map_id: | ||
| 137 | continue | ||
| 138 | |||
| 139 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 140 | locationListener.location_id = ending.get_ap_id() | ||
| 141 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
| 142 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 143 | |||
| 144 | get_parent().add_child.call_deferred(locationListener) | ||
| 145 | |||
| 146 | if kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
| 147 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
| 148 | victoryListener.name = "victoryListener" | ||
| 149 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 150 | |||
| 151 | get_parent().add_child.call_deferred(victoryListener) | ||
| 152 | |||
| 153 | # Set up keyholder locations, in keyholder sanity. | ||
| 154 | if ap.keyholder_sanity: | ||
| 155 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 156 | if not keyholder.has_key(): | ||
| 157 | continue | ||
| 158 | |||
| 159 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 160 | if room.get_map_id() != map_id: | ||
| 161 | continue | ||
| 162 | |||
| 163 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 164 | locationListener.location_id = keyholder.get_ap_id() | ||
| 165 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 166 | |||
| 167 | var khl = khl_script.new() | ||
| 168 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 169 | khl.answer = keyholder.get_key() | ||
| 170 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 171 | get_parent().add_child.call_deferred(khl) | ||
| 172 | |||
| 173 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 174 | |||
| 175 | get_parent().add_child.call_deferred(locationListener) | ||
| 176 | |||
| 177 | # Block off roof access in Daedalus. | ||
| 178 | if global.map == "daedalus" and not ap.daedalus_roof_access: | ||
| 179 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | ||
| 180 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | ||
| 181 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
| 182 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
| 183 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
| 184 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
| 185 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
| 186 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
| 187 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
| 188 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
| 189 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
| 190 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
| 191 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
| 192 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
| 193 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
| 194 | |||
| 195 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 196 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 197 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 198 | warp_exit.position = Vector3(58, 10, 0) | ||
| 199 | warp_exit.rotation_degrees.y = 90 | ||
| 200 | get_parent().add_child.call_deferred(warp_exit) | ||
| 201 | |||
| 202 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 203 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 204 | warp_enter.target = warp_exit | ||
| 205 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 206 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 207 | warp_enter.rotation_degrees.y = 90 | ||
| 208 | get_parent().add_child.call_deferred(warp_enter) | ||
| 209 | |||
| 210 | if global.map == "the_entry": | ||
| 211 | # Remove door behind X1. | ||
| 212 | var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1") | ||
| 213 | door_node.handleTriggered() | ||
| 214 | |||
| 215 | # Display win condition. | ||
| 216 | var sign_prefab = preload("res://objects/nodes/sign.tscn") | ||
| 217 | var sign1 = sign_prefab.instantiate() | ||
| 218 | sign1.position = Vector3(-7, 5, -15.01) | ||
| 219 | sign1.text = "victory" | ||
| 220 | get_parent().add_child.call_deferred(sign1) | ||
| 221 | |||
| 222 | var sign2 = sign_prefab.instantiate() | ||
| 223 | sign2.position = Vector3(-7, 4, -15.01) | ||
| 224 | sign2.text = "%s ending" % kEndingNameByVictoryValue.get(ap.victory_condition, "?") | ||
| 225 | |||
| 226 | var sign2_color = kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower() | ||
| 227 | if sign2_color == "white": | ||
| 228 | sign2_color = "silver" | ||
| 229 | |||
| 230 | sign2.material = load("res://assets/materials/%s.material" % sign2_color) | ||
| 231 | get_parent().add_child.call_deferred(sign2) | ||
| 232 | |||
| 233 | # Add the strict purple ending validation. | ||
| 234 | if global.map == "the_sun_temple" and ap.strict_purple_ending: | ||
| 235 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 236 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 237 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 238 | |||
| 239 | var previous_panel = null | ||
| 240 | var next_y = -100 | ||
| 241 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 242 | for word in words: | ||
| 243 | var panel = panel_prefab.instantiate() | ||
| 244 | panel.position = Vector3(0, next_y, 0) | ||
| 245 | next_y -= 10 | ||
| 246 | panel.clue = word | ||
| 247 | panel.symbol = "" | ||
| 248 | panel.answer = word | ||
| 249 | panel.name = "EndCheck_%s" % word | ||
| 250 | |||
| 251 | var tpl = tpl_prefab.instantiate() | ||
| 252 | tpl.teleport_point = Vector3(0, 1, 0) | ||
| 253 | tpl.teleport_rotate = Vector3(-45, 180, 0) | ||
| 254 | tpl.target_path = panel | ||
| 255 | tpl.name = "Teleport" | ||
| 256 | |||
| 257 | if previous_panel == null: | ||
| 258 | tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24")) | ||
| 259 | else: | ||
| 260 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 261 | |||
| 262 | var reversing = reverse_prefab.instantiate() | ||
| 263 | reversing.senders.append(NodePath("..")) | ||
| 264 | reversing.name = "Reversing" | ||
| 265 | tpl.senders.append(NodePath("../Reversing")) | ||
| 266 | |||
| 267 | panel.add_child.call_deferred(tpl) | ||
| 268 | panel.add_child.call_deferred(reversing) | ||
| 269 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 270 | |||
| 271 | previous_panel = panel | ||
| 272 | |||
| 273 | # Duplicate the doors that usually wait on EQUINOX. We can't set the senders | ||
| 274 | # here for some reason so we actually set them in the door ready function. | ||
| 275 | var endplat = get_node("/root/scene/Components/Doors/EndPlatform") | ||
| 276 | var endplat2 = endplat.duplicate() | ||
| 277 | endplat2.name = "spe_EndPlatform" | ||
| 278 | endplat.get_parent().add_child.call_deferred(endplat2) | ||
| 279 | endplat.queue_free() | ||
| 280 | |||
| 281 | var entry2 = get_node("/root/scene/Components/Doors/entry_2") | ||
| 282 | var entry22 = entry2.duplicate() | ||
| 283 | entry22.name = "spe_entry_2" | ||
| 284 | entry2.get_parent().add_child.call_deferred(entry22) | ||
| 285 | entry2.queue_free() | ||
| 286 | |||
| 287 | # Add the strict cyan ending validation. | ||
| 288 | if global.map == "the_parthenon" and ap.strict_cyan_ending: | ||
| 289 | var panel_prefab = preload("res://objects/nodes/panel.tscn") | ||
| 290 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | ||
| 291 | var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn") | ||
| 292 | |||
| 293 | var previous_panel = null | ||
| 294 | var next_y = -100 | ||
| 295 | var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"] | ||
| 296 | for word in words: | ||
| 297 | var panel = panel_prefab.instantiate() | ||
| 298 | panel.position = Vector3(0, next_y, 0) | ||
| 299 | next_y -= 10 | ||
| 300 | panel.clue = word | ||
| 301 | panel.symbol = "." | ||
| 302 | panel.answer = "%s%s" % [word, word] | ||
| 303 | panel.name = "EndCheck_%s" % word | ||
| 304 | |||
| 305 | var tpl = tpl_prefab.instantiate() | ||
| 306 | tpl.teleport_point = Vector3(0, 1, -11) | ||
| 307 | tpl.teleport_rotate = Vector3(-45, 0, 0) | ||
| 308 | tpl.target_path = panel | ||
| 309 | tpl.name = "Teleport" | ||
| 310 | |||
| 311 | if previous_panel == null: | ||
| 312 | tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers")) | ||
| 313 | else: | ||
| 314 | tpl.senders.append(NodePath("../../%s" % previous_panel.name)) | ||
| 315 | |||
| 316 | var reversing = reverse_prefab.instantiate() | ||
| 317 | reversing.senders.append(NodePath("..")) | ||
| 318 | reversing.name = "Reversing" | ||
| 319 | tpl.senders.append(NodePath("../Reversing")) | ||
| 320 | |||
| 321 | panel.add_child.call_deferred(tpl) | ||
| 322 | panel.add_child.call_deferred(reversing) | ||
| 323 | get_parent().get_node("Panels").add_child.call_deferred(panel) | ||
| 324 | |||
| 325 | previous_panel = panel | ||
| 326 | |||
| 327 | # Duplicate the door that usually waits on the rulers. We can't set the | ||
| 328 | # senders here for some reason so we actually set them in the door ready | ||
| 329 | # function. | ||
| 330 | var entry1 = get_node("/root/scene/Components/Doors/entry_1") | ||
| 331 | var entry12 = entry1.duplicate() | ||
| 332 | entry12.name = "spe_entry_1" | ||
| 333 | entry1.get_parent().add_child.call_deferred(entry12) | ||
| 334 | entry1.queue_free() | ||
| 335 | |||
| 336 | super._ready() | ||
| 337 | |||
| 338 | await get_tree().process_frame | ||
| 339 | await get_tree().process_frame | ||
| 340 | |||
| 341 | ap.stop_batching_locations() | ||
| 342 | |||
| 343 | |||
| 344 | func _set_up_invis_wall(x, y, z, sx, sy, sz): | ||
| 345 | var prefab = preload("res://objects/nodes/block.tscn") | ||
| 346 | var newwall = prefab.instantiate() | ||
| 347 | newwall.position.x = x | ||
| 348 | newwall.position.y = y | ||
| 349 | newwall.position.z = z | ||
| 350 | newwall.scale.x = sz | ||
| 351 | newwall.scale.y = sy | ||
| 352 | newwall.scale.z = sx | ||
| 353 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
| 354 | newwall.visibility_range_end = 3 | ||
| 355 | newwall.visibility_range_end_margin = 1 | ||
| 356 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
| 357 | newwall.skeleton = ".." | ||
| 358 | get_parent().add_child.call_deferred(newwall) | ||
| 359 | |||
| 360 | |||
| 361 | func _process(_dt): | ||
| 362 | compass.update_rotation(global_rotation.y) | ||
