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-rw-r--r--client/Archipelago/player.gd66
1 files changed, 0 insertions, 66 deletions
diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd deleted file mode 100644 index 082aa64..0000000 --- a/client/Archipelago/player.gd +++ /dev/null
@@ -1,66 +0,0 @@
1extends "res://scripts/nodes/player.gd"
2
3
4func _ready():
5 var ap = global.get_node("Archipelago")
6 var gamedata = global.get_node("Gamedata")
7
8 var map_id = gamedata.map_id_by_name.get(global.map)
9 for door in gamedata.objects.get_doors():
10 if door.get_map_id() != map_id:
11 continue
12
13 if not door.has_ap_id():
14 continue
15
16 if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY:
17 continue
18
19 var locationListener = ap.SCRIPT_locationListener.new()
20 locationListener.location_id = door.get_ap_id()
21 locationListener.name = "locationListener_%d" % door.get_ap_id()
22
23 for panel_ref in door.get_panels():
24 # TODO: specific answers
25 var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()]
26 locationListener.senders.append(NodePath("/root/scene/" + panel_data.get_path()))
27
28 get_parent().add_child.call_deferred(locationListener)
29
30 for letter in gamedata.objects.get_letters():
31 var room = gamedata.objects.get_rooms()[letter.get_room_id()]
32 if room.get_map_id() != map_id:
33 continue
34
35 var locationListener = ap.SCRIPT_locationListener.new()
36 locationListener.location_id = letter.get_ap_id()
37 locationListener.name = "locationListener_%d" % letter.get_ap_id()
38 locationListener.senders.append(NodePath("/root/scene/" + letter.get_path()))
39
40 get_parent().add_child.call_deferred(locationListener)
41
42 for mastery in gamedata.objects.get_masteries():
43 var room = gamedata.objects.get_rooms()[mastery.get_room_id()]
44 if room.get_map_id() != map_id:
45 continue
46
47 var locationListener = ap.SCRIPT_locationListener.new()
48 locationListener.location_id = mastery.get_ap_id()
49 locationListener.name = "locationListener_%d" % mastery.get_ap_id()
50 locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path()))
51
52 get_parent().add_child.call_deferred(locationListener)
53
54 for ending in gamedata.objects.get_endings():
55 var room = gamedata.objects.get_rooms()[ending.get_room_id()]
56 if room.get_map_id() != map_id:
57 continue
58
59 var locationListener = ap.SCRIPT_locationListener.new()
60 locationListener.location_id = ending.get_ap_id()
61 locationListener.name = "locationListener_%d" % ending.get_ap_id()
62 locationListener.senders.append(NodePath("/root/scene/" + ending.get_path()))
63
64 get_parent().add_child.call_deferred(locationListener)
65
66 super._ready()