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-rw-r--r--client/Archipelago/player.gd213
1 files changed, 0 insertions, 213 deletions
diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd deleted file mode 100644 index dd6aa2b..0000000 --- a/client/Archipelago/player.gd +++ /dev/null
@@ -1,213 +0,0 @@
1extends "res://scripts/nodes/player.gd"
2
3const kEndingNameByVictoryValue = {
4 0: "GRAY",
5 1: "PURPLE",
6 2: "MINT",
7 3: "BLACK",
8 4: "BLUE",
9 5: "CYAN",
10 6: "RED",
11 7: "PLUM",
12 8: "ORANGE",
13 9: "GOLD",
14 10: "YELLOW",
15 11: "GREEN",
16 12: "WHITE",
17}
18
19
20func _ready():
21 var khl_script = load("res://scripts/nodes/keyHolderListener.gd")
22
23 var ap = global.get_node("Archipelago")
24 var gamedata = global.get_node("Gamedata")
25
26 ap.start_batching_locations()
27
28 # Set up door locations.
29 var map_id = gamedata.map_id_by_name.get(global.map)
30 for door in gamedata.objects.get_doors():
31 if door.get_map_id() != map_id:
32 continue
33
34 if not door.has_ap_id():
35 continue
36
37 if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY:
38 continue
39
40 var locationListener = ap.SCRIPT_locationListener.new()
41 locationListener.location_id = door.get_ap_id()
42 locationListener.name = "locationListener_%d" % door.get_ap_id()
43
44 for panel_ref in door.get_panels():
45 var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()]
46 var panel_path = panel_data.get_path()
47
48 if panel_ref.has_answer():
49 for proxy in panel_data.get_proxies():
50 if proxy.get_answer() == panel_ref.get_answer():
51 panel_path = proxy.get_path()
52 break
53
54 locationListener.senders.append(NodePath("/root/scene/" + panel_path))
55
56 for keyholder_ref in door.get_keyholders():
57 var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()]
58
59 var khl = khl_script.new()
60 khl.name = (
61 "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()]
62 )
63 khl.answer = keyholder_ref.get_key()
64 khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path()))
65 get_parent().add_child.call_deferred(khl)
66
67 locationListener.senders.append(NodePath("../" + khl.name))
68
69 get_parent().add_child.call_deferred(locationListener)
70
71 # Set up letter locations.
72 for letter in gamedata.objects.get_letters():
73 var room = gamedata.objects.get_rooms()[letter.get_room_id()]
74 if room.get_map_id() != map_id:
75 continue
76
77 var locationListener = ap.SCRIPT_locationListener.new()
78 locationListener.location_id = letter.get_ap_id()
79 locationListener.name = "locationListener_%d" % letter.get_ap_id()
80 locationListener.senders.append(NodePath("/root/scene/" + letter.get_path()))
81
82 get_parent().add_child.call_deferred(locationListener)
83
84 if (
85 ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2())
86 != ap.kLETTER_BEHAVIOR_VANILLA
87 ):
88 var scout = ap.scout_location(letter.get_ap_id())
89 if scout != null:
90 var item_name = "Unknown"
91 var item_player_game = ap.client._game_by_player[float(scout["player"])]
92 if ap.client._item_id_to_name[item_player_game].has(scout["item"]):
93 item_name = ap.client._item_id_to_name[item_player_game][scout["item"]]
94
95 var collectable = get_tree().get_root().get_node("scene").get_node_or_null(
96 letter.get_path()
97 )
98 if collectable != null:
99 collectable.setScoutedText.call_deferred(item_name)
100
101 # Set up mastery locations.
102 for mastery in gamedata.objects.get_masteries():
103 var room = gamedata.objects.get_rooms()[mastery.get_room_id()]
104 if room.get_map_id() != map_id:
105 continue
106
107 var locationListener = ap.SCRIPT_locationListener.new()
108 locationListener.location_id = mastery.get_ap_id()
109 locationListener.name = "locationListener_%d" % mastery.get_ap_id()
110 locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path()))
111
112 get_parent().add_child.call_deferred(locationListener)
113
114 # Set up ending locations.
115 for ending in gamedata.objects.get_endings():
116 var room = gamedata.objects.get_rooms()[ending.get_room_id()]
117 if room.get_map_id() != map_id:
118 continue
119
120 var locationListener = ap.SCRIPT_locationListener.new()
121 locationListener.location_id = ending.get_ap_id()
122 locationListener.name = "locationListener_%d" % ending.get_ap_id()
123 locationListener.senders.append(NodePath("/root/scene/" + ending.get_path()))
124
125 get_parent().add_child.call_deferred(locationListener)
126
127 if kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name():
128 var victoryListener = ap.SCRIPT_victoryListener.new()
129 victoryListener.name = "victoryListener"
130 victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path()))
131
132 get_parent().add_child.call_deferred(victoryListener)
133
134 # Set up keyholder locations, in keyholder sanity.
135 if ap.keyholder_sanity:
136 for keyholder in gamedata.objects.get_keyholders():
137 if not keyholder.has_key():
138 continue
139
140 var room = gamedata.objects.get_rooms()[keyholder.get_room_id()]
141 if room.get_map_id() != map_id:
142 continue
143
144 var locationListener = ap.SCRIPT_locationListener.new()
145 locationListener.location_id = keyholder.get_ap_id()
146 locationListener.name = "locationListener_%d" % keyholder.get_ap_id()
147
148 var khl = khl_script.new()
149 khl.name = "location_%d_keyholder" % keyholder.get_ap_id()
150 khl.answer = keyholder.get_key()
151 khl.senders.append(NodePath("/root/scene/" + keyholder.get_path()))
152 get_parent().add_child.call_deferred(khl)
153
154 locationListener.senders.append(NodePath("../" + khl.name))
155
156 get_parent().add_child.call_deferred(locationListener)
157
158 # Block off roof access in Daedalus.
159 if global.map == "daedalus" and not ap.daedalus_roof_access:
160 _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49)
161 _set_up_invis_wall(51.5, 11, -17, 16, 10, 1)
162 _set_up_invis_wall(46, 10, -9.5, 1, 10, 10)
163 _set_up_invis_wall(67.5, 11, 17, 16, 10, 1)
164 _set_up_invis_wall(50.5, 11, 14, 10, 10, 1)
165 _set_up_invis_wall(39, 10, 18.5, 1, 10, 22)
166 _set_up_invis_wall(20, 15, 18.5, 1, 10, 16)
167 _set_up_invis_wall(11.5, 15, 3, 32, 10, 1)
168 _set_up_invis_wall(11.5, 16, -20, 14, 20, 1)
169 _set_up_invis_wall(14, 16, -26.5, 1, 20, 4)
170 _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25)
171 _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1)
172 _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1)
173 _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11)
174 _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11)
175
176 var warp_exit_prefab = preload("res://objects/nodes/exit.tscn")
177 var warp_exit = warp_exit_prefab.instantiate()
178 warp_exit.name = "roof_access_blocker_warp_exit"
179 warp_exit.position = Vector3(58, 10, 0)
180 warp_exit.rotation_degrees.y = 90
181 get_parent().add_child.call_deferred(warp_exit)
182
183 var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn")
184 var warp_enter = warp_enter_prefab.instantiate()
185 warp_enter.target = warp_exit
186 warp_enter.position = Vector3(76.5, 30, 1)
187 warp_enter.scale = Vector3(4, 1.5, 1)
188 warp_enter.rotation_degrees.y = 90
189 get_parent().add_child.call_deferred(warp_enter)
190
191 super._ready()
192
193 await get_tree().process_frame
194 await get_tree().process_frame
195
196 ap.stop_batching_locations()
197
198
199func _set_up_invis_wall(x, y, z, sx, sy, sz):
200 var prefab = preload("res://objects/nodes/block.tscn")
201 var newwall = prefab.instantiate()
202 newwall.position.x = x
203 newwall.position.y = y
204 newwall.position.z = z
205 newwall.scale.x = sz
206 newwall.scale.y = sy
207 newwall.scale.z = sx
208 newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material"))
209 newwall.visibility_range_end = 3
210 newwall.visibility_range_end_margin = 1
211 newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF
212 newwall.skeleton = ".."
213 get_parent().add_child.call_deferred(newwall)