diff options
Diffstat (limited to 'client/Archipelago/player.gd')
| -rw-r--r-- | client/Archipelago/player.gd | 213 |
1 files changed, 0 insertions, 213 deletions
| diff --git a/client/Archipelago/player.gd b/client/Archipelago/player.gd deleted file mode 100644 index dd6aa2b..0000000 --- a/client/Archipelago/player.gd +++ /dev/null | |||
| @@ -1,213 +0,0 @@ | |||
| 1 | extends "res://scripts/nodes/player.gd" | ||
| 2 | |||
| 3 | const kEndingNameByVictoryValue = { | ||
| 4 | 0: "GRAY", | ||
| 5 | 1: "PURPLE", | ||
| 6 | 2: "MINT", | ||
| 7 | 3: "BLACK", | ||
| 8 | 4: "BLUE", | ||
| 9 | 5: "CYAN", | ||
| 10 | 6: "RED", | ||
| 11 | 7: "PLUM", | ||
| 12 | 8: "ORANGE", | ||
| 13 | 9: "GOLD", | ||
| 14 | 10: "YELLOW", | ||
| 15 | 11: "GREEN", | ||
| 16 | 12: "WHITE", | ||
| 17 | } | ||
| 18 | |||
| 19 | |||
| 20 | func _ready(): | ||
| 21 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | ||
| 22 | |||
| 23 | var ap = global.get_node("Archipelago") | ||
| 24 | var gamedata = global.get_node("Gamedata") | ||
| 25 | |||
| 26 | ap.start_batching_locations() | ||
| 27 | |||
| 28 | # Set up door locations. | ||
| 29 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 30 | for door in gamedata.objects.get_doors(): | ||
| 31 | if door.get_map_id() != map_id: | ||
| 32 | continue | ||
| 33 | |||
| 34 | if not door.has_ap_id(): | ||
| 35 | continue | ||
| 36 | |||
| 37 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY: | ||
| 38 | continue | ||
| 39 | |||
| 40 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 41 | locationListener.location_id = door.get_ap_id() | ||
| 42 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
| 43 | |||
| 44 | for panel_ref in door.get_panels(): | ||
| 45 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
| 46 | var panel_path = panel_data.get_path() | ||
| 47 | |||
| 48 | if panel_ref.has_answer(): | ||
| 49 | for proxy in panel_data.get_proxies(): | ||
| 50 | if proxy.get_answer() == panel_ref.get_answer(): | ||
| 51 | panel_path = proxy.get_path() | ||
| 52 | break | ||
| 53 | |||
| 54 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
| 55 | |||
| 56 | for keyholder_ref in door.get_keyholders(): | ||
| 57 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
| 58 | |||
| 59 | var khl = khl_script.new() | ||
| 60 | khl.name = ( | ||
| 61 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
| 62 | ) | ||
| 63 | khl.answer = keyholder_ref.get_key() | ||
| 64 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
| 65 | get_parent().add_child.call_deferred(khl) | ||
| 66 | |||
| 67 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 68 | |||
| 69 | get_parent().add_child.call_deferred(locationListener) | ||
| 70 | |||
| 71 | # Set up letter locations. | ||
| 72 | for letter in gamedata.objects.get_letters(): | ||
| 73 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 74 | if room.get_map_id() != map_id: | ||
| 75 | continue | ||
| 76 | |||
| 77 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 78 | locationListener.location_id = letter.get_ap_id() | ||
| 79 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
| 80 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
| 81 | |||
| 82 | get_parent().add_child.call_deferred(locationListener) | ||
| 83 | |||
| 84 | if ( | ||
| 85 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 86 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 87 | ): | ||
| 88 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 89 | if scout != null: | ||
| 90 | var item_name = "Unknown" | ||
| 91 | var item_player_game = ap.client._game_by_player[float(scout["player"])] | ||
| 92 | if ap.client._item_id_to_name[item_player_game].has(scout["item"]): | ||
| 93 | item_name = ap.client._item_id_to_name[item_player_game][scout["item"]] | ||
| 94 | |||
| 95 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 96 | letter.get_path() | ||
| 97 | ) | ||
| 98 | if collectable != null: | ||
| 99 | collectable.setScoutedText.call_deferred(item_name) | ||
| 100 | |||
| 101 | # Set up mastery locations. | ||
| 102 | for mastery in gamedata.objects.get_masteries(): | ||
| 103 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
| 104 | if room.get_map_id() != map_id: | ||
| 105 | continue | ||
| 106 | |||
| 107 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 108 | locationListener.location_id = mastery.get_ap_id() | ||
| 109 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
| 110 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
| 111 | |||
| 112 | get_parent().add_child.call_deferred(locationListener) | ||
| 113 | |||
| 114 | # Set up ending locations. | ||
| 115 | for ending in gamedata.objects.get_endings(): | ||
| 116 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
| 117 | if room.get_map_id() != map_id: | ||
| 118 | continue | ||
| 119 | |||
| 120 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 121 | locationListener.location_id = ending.get_ap_id() | ||
| 122 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
| 123 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 124 | |||
| 125 | get_parent().add_child.call_deferred(locationListener) | ||
| 126 | |||
| 127 | if kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
| 128 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
| 129 | victoryListener.name = "victoryListener" | ||
| 130 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 131 | |||
| 132 | get_parent().add_child.call_deferred(victoryListener) | ||
| 133 | |||
| 134 | # Set up keyholder locations, in keyholder sanity. | ||
| 135 | if ap.keyholder_sanity: | ||
| 136 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 137 | if not keyholder.has_key(): | ||
| 138 | continue | ||
| 139 | |||
| 140 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 141 | if room.get_map_id() != map_id: | ||
| 142 | continue | ||
| 143 | |||
| 144 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 145 | locationListener.location_id = keyholder.get_ap_id() | ||
| 146 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 147 | |||
| 148 | var khl = khl_script.new() | ||
| 149 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 150 | khl.answer = keyholder.get_key() | ||
| 151 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 152 | get_parent().add_child.call_deferred(khl) | ||
| 153 | |||
| 154 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 155 | |||
| 156 | get_parent().add_child.call_deferred(locationListener) | ||
| 157 | |||
| 158 | # Block off roof access in Daedalus. | ||
| 159 | if global.map == "daedalus" and not ap.daedalus_roof_access: | ||
| 160 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | ||
| 161 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | ||
| 162 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
| 163 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
| 164 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
| 165 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
| 166 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
| 167 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
| 168 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
| 169 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
| 170 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
| 171 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
| 172 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
| 173 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
| 174 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
| 175 | |||
| 176 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 177 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 178 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 179 | warp_exit.position = Vector3(58, 10, 0) | ||
| 180 | warp_exit.rotation_degrees.y = 90 | ||
| 181 | get_parent().add_child.call_deferred(warp_exit) | ||
| 182 | |||
| 183 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 184 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 185 | warp_enter.target = warp_exit | ||
| 186 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 187 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 188 | warp_enter.rotation_degrees.y = 90 | ||
| 189 | get_parent().add_child.call_deferred(warp_enter) | ||
| 190 | |||
| 191 | super._ready() | ||
| 192 | |||
| 193 | await get_tree().process_frame | ||
| 194 | await get_tree().process_frame | ||
| 195 | |||
| 196 | ap.stop_batching_locations() | ||
| 197 | |||
| 198 | |||
| 199 | func _set_up_invis_wall(x, y, z, sx, sy, sz): | ||
| 200 | var prefab = preload("res://objects/nodes/block.tscn") | ||
| 201 | var newwall = prefab.instantiate() | ||
| 202 | newwall.position.x = x | ||
| 203 | newwall.position.y = y | ||
| 204 | newwall.position.z = z | ||
| 205 | newwall.scale.x = sz | ||
| 206 | newwall.scale.y = sy | ||
| 207 | newwall.scale.z = sx | ||
| 208 | newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material")) | ||
| 209 | newwall.visibility_range_end = 3 | ||
| 210 | newwall.visibility_range_end_margin = 1 | ||
| 211 | newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF | ||
| 212 | newwall.skeleton = ".." | ||
| 213 | get_parent().add_child.call_deferred(newwall) | ||
