diff options
Diffstat (limited to 'client/Archipelago/manager.gd')
-rw-r--r-- | client/Archipelago/manager.gd | 70 |
1 files changed, 43 insertions, 27 deletions
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 97c556a..0186a09 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
@@ -15,12 +15,13 @@ var connection_history = [] | |||
15 | var client | 15 | var client |
16 | 16 | ||
17 | var _localdata_file = "" | 17 | var _localdata_file = "" |
18 | var _received_indexes = [] | ||
19 | var _last_new_item = -1 | 18 | var _last_new_item = -1 |
20 | var _batch_locations = false | 19 | var _batch_locations = false |
21 | var _held_locations = [] | 20 | var _held_locations = [] |
21 | var _item_locks = {} | ||
22 | 22 | ||
23 | var victory_condition = -1 | 23 | var victory_condition = -1 |
24 | var shuffle_doors = false | ||
24 | 25 | ||
25 | signal could_not_connect | 26 | signal could_not_connect |
26 | signal connect_status | 27 | signal connect_status |
@@ -96,7 +97,6 @@ func saveLocaldata(): | |||
96 | 97 | ||
97 | 98 | ||
98 | func connectToServer(): | 99 | func connectToServer(): |
99 | _received_indexes = [] | ||
100 | _last_new_item = -1 | 100 | _last_new_item = -1 |
101 | 101 | ||
102 | client.connectToServer(ap_server, ap_user, ap_pass) | 102 | client.connectToServer(ap_server, ap_user, ap_pass) |
@@ -111,35 +111,25 @@ func disconnect_from_ap(): | |||
111 | 111 | ||
112 | 112 | ||
113 | func get_item_id_for_door(door_id): | 113 | func get_item_id_for_door(door_id): |
114 | var gamedata = global.get_node("Gamedata") | 114 | return _item_locks.get(door_id, null) |
115 | var door = gamedata.objects.get_doors()[door_id] | ||
116 | if ( | ||
117 | door.get_type() == gamedata.SCRIPT_proto.DoorType.EVENT | ||
118 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.LOCATION_ONLY | ||
119 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
120 | ): | ||
121 | return null | ||
122 | return gamedata.get_door_ap_id(door_id) | ||
123 | |||
124 | |||
125 | func has_item(item_id): | ||
126 | return client.hasItem(item_id) | ||
127 | |||
128 | |||
129 | func _process_item(item, index, from, flags): | ||
130 | if index != null: | ||
131 | if _received_indexes.has(index): | ||
132 | # Do not re-process items. | ||
133 | return | ||
134 | 115 | ||
135 | _received_indexes.append(index) | ||
136 | 116 | ||
117 | func _process_item(item, index, from, flags, amount): | ||
137 | var item_name = "Unknown" | 118 | var item_name = "Unknown" |
138 | if client._item_id_to_name["Lingo 2"].has(item): | 119 | if client._item_id_to_name["Lingo 2"].has(item): |
139 | item_name = client._item_id_to_name["Lingo 2"][item] | 120 | item_name = client._item_id_to_name["Lingo 2"][item] |
140 | 121 | ||
141 | var gamedata = global.get_node("Gamedata") | 122 | var gamedata = global.get_node("Gamedata") |
142 | var door_id = gamedata.door_id_by_ap_id.get(item, null) | 123 | var door_id = gamedata.door_id_by_ap_id.get(item, null) |
124 | var prog_id = null | ||
125 | |||
126 | if door_id == null: | ||
127 | prog_id = gamedata.progressive_id_by_ap_id.get(item, null) | ||
128 | if prog_id != null: | ||
129 | var progressive = gamedata.objects.get_progressives()[prog_id] | ||
130 | if progressive.get_doors().size() >= amount: | ||
131 | door_id = progressive.get_doors()[amount - 1] | ||
132 | |||
143 | if door_id != null and gamedata.get_door_map_name(door_id) == global.map: | 133 | if door_id != null and gamedata.get_door_map_name(door_id) == global.map: |
144 | var receivers = gamedata.get_door_receivers(door_id) | 134 | var receivers = gamedata.get_door_receivers(door_id) |
145 | var scene = get_tree().get_root().get_node_or_null("scene") | 135 | var scene = get_tree().get_root().get_node_or_null("scene") |
@@ -165,11 +155,18 @@ func _process_item(item, index, from, flags): | |||
165 | 155 | ||
166 | var item_color = colorForItemType(flags) | 156 | var item_color = colorForItemType(flags) |
167 | 157 | ||
158 | var full_item_name = item_name | ||
159 | if prog_id != null and door_id != null: | ||
160 | var door = gamedata.objects.get_doors()[door_id] | ||
161 | full_item_name = "%s (%s)" % [item_name, door.get_name()] | ||
162 | |||
168 | var message | 163 | var message |
169 | if from == client._slot: | 164 | if from == client._slot: |
170 | message = "Found [color=%s]%s[/color]" % [item_color, item_name] | 165 | message = "Found [color=%s]%s[/color]" % [item_color, full_item_name] |
171 | else: | 166 | else: |
172 | message = "Received [color=%s]%s[/color] from %s" % [item_color, item_name, player_name] | 167 | message = ( |
168 | "Received [color=%s]%s[/color] from %s" % [item_color, full_item_name, player_name] | ||
169 | ) | ||
173 | 170 | ||
174 | global._print(message) | 171 | global._print(message) |
175 | 172 | ||
@@ -271,6 +268,8 @@ func _client_connect_status(message): | |||
271 | 268 | ||
272 | 269 | ||
273 | func _client_connected(slot_data): | 270 | func _client_connected(slot_data): |
271 | var gamedata = global.get_node("Gamedata") | ||
272 | |||
274 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] | 273 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] |
275 | _last_new_item = -1 | 274 | _last_new_item = -1 |
276 | 275 | ||
@@ -288,8 +287,25 @@ func _client_connected(slot_data): | |||
288 | if localdata.size() > 0: | 287 | if localdata.size() > 0: |
289 | _last_new_item = localdata[0] | 288 | _last_new_item = localdata[0] |
290 | 289 | ||
291 | if slot_data.has("victory_condition"): | 290 | # Read slot data. |
292 | victory_condition = int(slot_data["victory_condition"]) | 291 | victory_condition = int(slot_data.get("victory_condition", 0)) |
292 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | ||
293 | |||
294 | # Set up item locks. | ||
295 | _item_locks = {} | ||
296 | |||
297 | if shuffle_doors: | ||
298 | for door in gamedata.objects.get_doors(): | ||
299 | if ( | ||
300 | door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD | ||
301 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
302 | ): | ||
303 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
304 | |||
305 | for progressive in gamedata.objects.get_progressives(): | ||
306 | for i in range(0, progressive.get_doors().size()): | ||
307 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | ||
308 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | ||
293 | 309 | ||
294 | emit_signal("ap_connected") | 310 | emit_signal("ap_connected") |
295 | 311 | ||