diff options
Diffstat (limited to 'client/Archipelago/keyboard.gd')
-rw-r--r-- | client/Archipelago/keyboard.gd | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/client/Archipelago/keyboard.gd b/client/Archipelago/keyboard.gd new file mode 100644 index 0000000..e43ec9f --- /dev/null +++ b/client/Archipelago/keyboard.gd | |||
@@ -0,0 +1,170 @@ | |||
1 | extends Node | ||
2 | |||
3 | const kALL_LETTERS = "abcdefghjiklmnopqrstuvwxyz" | ||
4 | |||
5 | var letters_saved = {} | ||
6 | var letters_in_keyholders = [] | ||
7 | var letters_dynamic = {} | ||
8 | var keyholder_state = {} | ||
9 | |||
10 | var filename = "" | ||
11 | |||
12 | |||
13 | func _init(): | ||
14 | reset() | ||
15 | |||
16 | |||
17 | func reset(): | ||
18 | letters_saved.clear() | ||
19 | letters_in_keyholders.clear() | ||
20 | letters_dynamic.clear() | ||
21 | keyholder_state.clear() | ||
22 | |||
23 | |||
24 | func load_seed(): | ||
25 | var ap = global.get_node("Archipelago") | ||
26 | |||
27 | reset() | ||
28 | |||
29 | filename = "user://archipelago_keys/%s_%d" % [ap.client._seed, ap.client._slot] | ||
30 | |||
31 | if FileAccess.file_exists(filename): | ||
32 | var ap_file = FileAccess.open(filename, FileAccess.READ) | ||
33 | var localdata = [] | ||
34 | if ap_file != null: | ||
35 | localdata = ap_file.get_var(true) | ||
36 | ap_file.close() | ||
37 | |||
38 | if typeof(localdata) != TYPE_ARRAY: | ||
39 | print("AP keyboard file is corrupted") | ||
40 | localdata = [] | ||
41 | |||
42 | if localdata.size() > 0: | ||
43 | letters_saved = localdata[0] | ||
44 | if localdata.size() > 1: | ||
45 | letters_in_keyholders = localdata[1] | ||
46 | if localdata.size() > 2: | ||
47 | keyholder_state = localdata[2] | ||
48 | |||
49 | for k in kALL_LETTERS: | ||
50 | var level = 0 | ||
51 | |||
52 | if ap.get_letter_behavior(k, false) == ap.kLETTER_BEHAVIOR_UNLOCKED: | ||
53 | level += 1 | ||
54 | if ap.get_letter_behavior(k, true) == ap.kLETTER_BEHAVIOR_UNLOCKED: | ||
55 | level += 1 | ||
56 | |||
57 | letters_dynamic[k] = level | ||
58 | |||
59 | update_unlocks() | ||
60 | |||
61 | |||
62 | func save(): | ||
63 | var dir = DirAccess.open("user://") | ||
64 | var folder = "archipelago_keys" | ||
65 | if not dir.dir_exists(folder): | ||
66 | dir.make_dir(folder) | ||
67 | |||
68 | var file = FileAccess.open(filename, FileAccess.WRITE) | ||
69 | |||
70 | var data = [ | ||
71 | letters_saved, | ||
72 | letters_in_keyholders, | ||
73 | keyholder_state, | ||
74 | ] | ||
75 | file.store_var(data, true) | ||
76 | file.close() | ||
77 | |||
78 | |||
79 | func update_unlocks(): | ||
80 | unlocks.resetKeys() | ||
81 | |||
82 | for k in kALL_LETTERS: | ||
83 | var level = 0 | ||
84 | |||
85 | if not letters_in_keyholders.has(k): | ||
86 | level = letters_saved.get(k, 0) + letters_dynamic.get(k, 0) | ||
87 | |||
88 | if level > 2: | ||
89 | level = 2 | ||
90 | |||
91 | unlocks.unlockKey(k, level) | ||
92 | |||
93 | |||
94 | func collect_local_letter(key, level): | ||
95 | if level < 0 or level > 2 or level < letters_saved.get(key, 0): | ||
96 | return | ||
97 | |||
98 | letters_saved[key] = level | ||
99 | |||
100 | update_unlocks() | ||
101 | save() | ||
102 | |||
103 | |||
104 | func collect_remote_letter(key, level): | ||
105 | if level < 0 or level > 2 or level < letters_dynamic.get(key, 0): | ||
106 | return | ||
107 | |||
108 | letters_dynamic[key] = level | ||
109 | |||
110 | update_unlocks() | ||
111 | save() | ||
112 | |||
113 | |||
114 | func put_in_keyholder(key, map, kh_path): | ||
115 | if not keyholder_state.has(map): | ||
116 | keyholder_state[map] = {} | ||
117 | |||
118 | keyholder_state[map][kh_path] = key | ||
119 | letters_in_keyholders.append(key) | ||
120 | |||
121 | get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp( | ||
122 | key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2) | ||
123 | ) | ||
124 | |||
125 | update_unlocks() | ||
126 | save() | ||
127 | |||
128 | |||
129 | func remove_from_keyholder(key, map, kh_path): | ||
130 | if not keyholder_state.has(map): | ||
131 | # This... shouldn't happen. | ||
132 | keyholder_state[map] = {} | ||
133 | |||
134 | keyholder_state[map].erase(kh_path) | ||
135 | letters_in_keyholders.erase(key) | ||
136 | |||
137 | get_tree().get_root().get_node("scene").get_node(kh_path).setFromAp(key, 0) | ||
138 | |||
139 | update_unlocks() | ||
140 | save() | ||
141 | |||
142 | |||
143 | func load_keyholders(map): | ||
144 | if keyholder_state.has(map): | ||
145 | var khs = keyholder_state[map] | ||
146 | |||
147 | for path in khs.keys(): | ||
148 | var key = khs[path] | ||
149 | get_tree().get_root().get_node("scene").get_node(path).setFromAp( | ||
150 | key, min(letters_saved.get(key, 0) + letters_dynamic.get(key, 0), 2) | ||
151 | ) | ||
152 | |||
153 | |||
154 | func reset_keyholders(): | ||
155 | if letters_in_keyholders.is_empty(): | ||
156 | return false | ||
157 | |||
158 | if keyholder_state.has(global.map): | ||
159 | for path in keyholder_state[global.map]: | ||
160 | get_tree().get_root().get_node("scene").get_node(path).setFromAp( | ||
161 | keyholder_state[global.map][path], 0 | ||
162 | ) | ||
163 | |||
164 | keyholder_state.clear() | ||
165 | letters_in_keyholders.clear() | ||
166 | |||
167 | update_unlocks() | ||
168 | save() | ||
169 | |||
170 | return true | ||