diff options
Diffstat (limited to 'client/Archipelago/gamedata.gd')
| -rw-r--r-- | client/Archipelago/gamedata.gd | 86 |
1 files changed, 0 insertions, 86 deletions
| diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd deleted file mode 100644 index f7a5d90..0000000 --- a/client/Archipelago/gamedata.gd +++ /dev/null | |||
| @@ -1,86 +0,0 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var SCRIPT_proto | ||
| 4 | |||
| 5 | var objects | ||
| 6 | var door_id_by_map_node_path = {} | ||
| 7 | var painting_id_by_map_node_path = {} | ||
| 8 | var door_id_by_ap_id = {} | ||
| 9 | var map_id_by_name = {} | ||
| 10 | var progressive_id_by_ap_id = {} | ||
| 11 | var letter_id_by_ap_id = {} | ||
| 12 | |||
| 13 | |||
| 14 | func _init(proto_script): | ||
| 15 | SCRIPT_proto = proto_script | ||
| 16 | |||
| 17 | |||
| 18 | func load(data_bytes): | ||
| 19 | objects = SCRIPT_proto.AllObjects.new() | ||
| 20 | |||
| 21 | var result_code = objects.from_bytes(data_bytes) | ||
| 22 | if result_code != SCRIPT_proto.PB_ERR.NO_ERRORS: | ||
| 23 | print("Could not load generated data: %d" % result_code) | ||
| 24 | return | ||
| 25 | |||
| 26 | for map in objects.get_maps(): | ||
| 27 | map_id_by_name[map.get_name()] = map.get_id() | ||
| 28 | |||
| 29 | for door in objects.get_doors(): | ||
| 30 | var map = objects.get_maps()[door.get_map_id()] | ||
| 31 | |||
| 32 | if not map.get_name() in door_id_by_map_node_path: | ||
| 33 | door_id_by_map_node_path[map.get_name()] = {} | ||
| 34 | |||
| 35 | var map_data = door_id_by_map_node_path[map.get_name()] | ||
| 36 | for receiver in door.get_receivers(): | ||
| 37 | map_data[receiver] = door.get_id() | ||
| 38 | |||
| 39 | for painting_id in door.get_move_paintings(): | ||
| 40 | var painting = objects.get_paintings()[painting_id] | ||
| 41 | map_data[painting.get_path()] = door.get_id() | ||
| 42 | |||
| 43 | if door.has_ap_id(): | ||
| 44 | door_id_by_ap_id[door.get_ap_id()] = door.get_id() | ||
| 45 | |||
| 46 | for painting in objects.get_paintings(): | ||
| 47 | var room = objects.get_rooms()[painting.get_room_id()] | ||
| 48 | var map = objects.get_maps()[room.get_map_id()] | ||
| 49 | |||
| 50 | if not map.get_name() in painting_id_by_map_node_path: | ||
| 51 | painting_id_by_map_node_path[map.get_name()] = {} | ||
| 52 | |||
| 53 | var _map_data = painting_id_by_map_node_path[map.get_name()] | ||
| 54 | |||
| 55 | for progressive in objects.get_progressives(): | ||
| 56 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | ||
| 57 | |||
| 58 | for letter in objects.get_letters(): | ||
| 59 | letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id() | ||
| 60 | |||
| 61 | |||
| 62 | func get_door_for_map_node_path(map_name, node_path): | ||
| 63 | if not door_id_by_map_node_path.has(map_name): | ||
| 64 | return null | ||
| 65 | |||
| 66 | var map_data = door_id_by_map_node_path[map_name] | ||
| 67 | return map_data.get(node_path, null) | ||
| 68 | |||
| 69 | |||
| 70 | func get_door_ap_id(door_id): | ||
| 71 | var door = objects.get_doors()[door_id] | ||
| 72 | if door.has_ap_id(): | ||
| 73 | return door.get_ap_id() | ||
| 74 | else: | ||
| 75 | return null | ||
| 76 | |||
| 77 | |||
| 78 | func get_door_receivers(door_id): | ||
| 79 | var door = objects.get_doors()[door_id] | ||
| 80 | return door.get_receivers() | ||
| 81 | |||
| 82 | |||
| 83 | func get_door_map_name(door_id): | ||
| 84 | var door = objects.get_doors()[door_id] | ||
| 85 | var map = objects.get_maps()[door.get_map_id()] | ||
| 86 | return map.get_name() | ||
