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-rw-r--r--apworld/client/client.gd17
-rw-r--r--apworld/client/door.gd31
-rw-r--r--apworld/client/manager.gd15
-rw-r--r--apworld/context.py47
4 files changed, 108 insertions, 2 deletions
diff --git a/apworld/client/client.gd b/apworld/client/client.gd index 9a4b402..ce5ac7e 100644 --- a/apworld/client/client.gd +++ b/apworld/client/client.gd
@@ -25,6 +25,7 @@ var _slot_data = {}
25var _accessible_locations = [] 25var _accessible_locations = []
26var _accessible_worldports = [] 26var _accessible_worldports = []
27var _goal_accessible = false 27var _goal_accessible = false
28var _latched_doors = []
28 29
29signal could_not_connect 30signal could_not_connect
30signal connect_status 31signal connect_status
@@ -34,6 +35,7 @@ signal location_scout_received(location_id, item_name, player_name, flags, for_s
34signal text_message_received(message) 35signal text_message_received(message)
35signal item_sent_notification(message) 36signal item_sent_notification(message)
36signal hint_received(message) 37signal hint_received(message)
38signal door_latched(id)
37signal accessible_locations_updated 39signal accessible_locations_updated
38signal checked_locations_updated 40signal checked_locations_updated
39signal checked_worldports_updated 41signal checked_worldports_updated
@@ -189,6 +191,14 @@ func _on_web_socket_server_message_received(_peer_id: int, packet: String) -> vo
189 message["type"], int(message.get("id", null)), message["path"] 191 message["type"], int(message.get("id", null)), message["path"]
190 ) 192 )
191 193
194 elif cmd == "UpdateLatches":
195 for id in message["latches"]:
196 var iid = int(id)
197 if not _latched_doors.has(iid):
198 _latched_doors.append(iid)
199
200 door_latched.emit(iid)
201
192 202
193func connectToServer(server, un, pw): 203func connectToServer(server, un, pw):
194 sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}]) 204 sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}])
@@ -255,6 +265,13 @@ func checkWorldport(port_id):
255 sendMessage([{"cmd": "CheckWorldport", "port_id": port_id}]) 265 sendMessage([{"cmd": "CheckWorldport", "port_id": port_id}])
256 266
257 267
268func latchDoor(id):
269 if not _latched_doors.has(id):
270 _latched_doors.append(id)
271
272 sendMessage([{"cmd": "LatchDoor", "door": id}])
273
274
258func getLogicalPath(object_type, object_id): 275func getLogicalPath(object_type, object_id):
259 var msg = {"cmd": "GetPath", "type": object_type} 276 var msg = {"cmd": "GetPath", "type": object_type}
260 if object_id != null: 277 if object_id != null:
diff --git a/apworld/client/door.gd b/apworld/client/door.gd index 49f5728..63cfa99 100644 --- a/apworld/client/door.gd +++ b/apworld/client/door.gd
@@ -1,7 +1,9 @@
1extends "res://scripts/nodes/door.gd" 1extends "res://scripts/nodes/door.gd"
2 2
3var door_id
3var item_id 4var item_id
4var item_amount 5var item_amount
6var latched = false
5 7
6 8
7func _ready(): 9func _ready():
@@ -10,7 +12,7 @@ func _ready():
10 ) 12 )
11 13
12 var gamedata = global.get_node("Gamedata") 14 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) 15 door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null: 16 if door_id != null:
15 var ap = global.get_node("Archipelago") 17 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id) 18 var item_lock = ap.get_item_id_for_door(door_id)
@@ -27,6 +29,12 @@ func _ready():
27 self.excludeSenders = [] 29 self.excludeSenders = []
28 30
29 call_deferred("_readier") 31 call_deferred("_readier")
32 else:
33 var door_data = gamedata.objects.get_doors()[door_id]
34 if door_data.has_latch() and door_data.get_latch():
35 _check_latched.call_deferred(door_id)
36
37 latched = true
30 38
31 if global.map == "the_sun_temple": 39 if global.map == "the_sun_temple":
32 if name == "spe_EndPlatform" or name == "spe_entry_2": 40 if name == "spe_EndPlatform" or name == "spe_entry_2":
@@ -44,3 +52,24 @@ func _readier():
44 52
45 if ap.client.getItemAmount(item_id) >= item_amount: 53 if ap.client.getItemAmount(item_id) >= item_amount:
46 handleTriggered() 54 handleTriggered()
55
56
57func _check_latched(door_id):
58 var ap = global.get_node("Archipelago")
59
60 if ap.client._latched_doors.has(door_id):
61 triggered = total
62 handleTriggered()
63
64
65func handleTriggered():
66 super.handleTriggered()
67
68 if latched and ran:
69 var ap = global.get_node("Archipelago")
70 ap.client.latchDoor(door_id)
71
72
73func handleUntriggered():
74 if not latched or not ran:
75 super.handleUntriggered()
diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd index dac09b2..a17bee8 100644 --- a/apworld/client/manager.gd +++ b/apworld/client/manager.gd
@@ -141,6 +141,7 @@ func _ready():
141 client.accessible_locations_updated.connect(_on_accessible_locations_updated) 141 client.accessible_locations_updated.connect(_on_accessible_locations_updated)
142 client.checked_locations_updated.connect(_on_checked_locations_updated) 142 client.checked_locations_updated.connect(_on_checked_locations_updated)
143 client.checked_worldports_updated.connect(_on_checked_worldports_updated) 143 client.checked_worldports_updated.connect(_on_checked_worldports_updated)
144 client.door_latched.connect(_on_door_latched)
144 145
145 client.could_not_connect.connect(_client_could_not_connect) 146 client.could_not_connect.connect(_client_could_not_connect)
146 client.connect_status.connect(_client_connect_status) 147 client.connect_status.connect(_client_connect_status)
@@ -376,6 +377,20 @@ func _on_checked_worldports_updated():
376 textclient_node.update_worldports() 377 textclient_node.update_worldports()
377 378
378 379
380func _on_door_latched(door_id):
381 var gamedata = global.get_node("Gamedata")
382 if gamedata.get_door_map_name(door_id) != global.map:
383 return
384
385 var receivers = gamedata.get_door_receivers(door_id)
386 var scene = get_tree().get_root().get_node_or_null("scene")
387 if scene != null:
388 for receiver in receivers:
389 var rnode = scene.get_node_or_null(receiver)
390 if rnode != null:
391 rnode.handleTriggered()
392
393
379func _client_could_not_connect(message): 394func _client_could_not_connect(message):
380 could_not_connect.emit(message) 395 could_not_connect.emit(message)
381 396
diff --git a/apworld/context.py b/apworld/context.py index d59bf9d..7975686 100644 --- a/apworld/context.py +++ b/apworld/context.py
@@ -38,6 +38,7 @@ class Lingo2Manager:
38 keyboard: dict[str, int] 38 keyboard: dict[str, int]
39 worldports: set[int] 39 worldports: set[int]
40 goaled: bool 40 goaled: bool
41 latches: set[int]
41 42
42 def __init__(self, game_ctx: "Lingo2GameContext", client_ctx: "Lingo2ClientContext"): 43 def __init__(self, game_ctx: "Lingo2GameContext", client_ctx: "Lingo2ClientContext"):
43 self.game_ctx = game_ctx 44 self.game_ctx = game_ctx
@@ -47,6 +48,7 @@ class Lingo2Manager:
47 self.tracker = Tracker(self) 48 self.tracker = Tracker(self)
48 self.keyboard = {} 49 self.keyboard = {}
49 self.worldports = set() 50 self.worldports = set()
51 self.latches = set()
50 52
51 self.reset() 53 self.reset()
52 54
@@ -56,6 +58,7 @@ class Lingo2Manager:
56 58
57 self.worldports = set() 59 self.worldports = set()
58 self.goaled = False 60 self.goaled = False
61 self.latches = set()
59 62
60 def update_keyboard(self, new_keyboard: dict[str, int]) -> dict[str, int]: 63 def update_keyboard(self, new_keyboard: dict[str, int]) -> dict[str, int]:
61 ret: dict[str, int] = {} 64 ret: dict[str, int] = {}
@@ -81,6 +84,12 @@ class Lingo2Manager:
81 84
82 return ret 85 return ret
83 86
87 def update_latches(self, new_latches: set[int]) -> set[int]:
88 ret = new_latches.difference(self.latches)
89 self.latches.update(new_latches)
90
91 return ret
92
84 93
85class Lingo2GameContext: 94class Lingo2GameContext:
86 server: Endpoint | None 95 server: Endpoint | None
@@ -244,6 +253,17 @@ class Lingo2GameContext:
244 253
245 async_start(self.send_msgs([msg]), name="path reply") 254 async_start(self.send_msgs([msg]), name="path reply")
246 255
256 def send_update_latches(self, latches):
257 if self.server is None:
258 return
259
260 msg = {
261 "cmd": "UpdateLatches",
262 "latches": latches,
263 }
264
265 async_start(self.send_msgs([msg]), name="update latches")
266
247 async def send_msgs(self, msgs: list[Any]) -> None: 267 async def send_msgs(self, msgs: list[Any]) -> None:
248 """ `msgs` JSON serializable """ 268 """ `msgs` JSON serializable """
249 if not self.server or not self.server.socket.open or self.server.socket.closed: 269 if not self.server or not self.server.socket.open or self.server.socket.closed:
@@ -298,7 +318,7 @@ class Lingo2ClientContext(CommonContext):
298 self.victory_data_storage_key = f"_read_client_status_{self.team}_{self.slot}" 318 self.victory_data_storage_key = f"_read_client_status_{self.team}_{self.slot}"
299 319
300 self.set_notify(self.get_datastorage_key("keyboard1"), self.get_datastorage_key("keyboard2"), 320 self.set_notify(self.get_datastorage_key("keyboard1"), self.get_datastorage_key("keyboard2"),
301 self.victory_data_storage_key) 321 self.victory_data_storage_key, self.get_datastorage_key("latches"))
302 msg_batch = [{ 322 msg_batch = [{
303 "cmd": "Set", 323 "cmd": "Set",
304 "key": self.get_datastorage_key("keyboard1"), 324 "key": self.get_datastorage_key("keyboard1"),
@@ -311,6 +331,12 @@ class Lingo2ClientContext(CommonContext):
311 "default": 0, 331 "default": 0,
312 "want_reply": True, 332 "want_reply": True,
313 "operations": [{"operation": "default", "value": 0}] 333 "operations": [{"operation": "default", "value": 0}]
334 }, {
335 "cmd": "Set",
336 "key": self.get_datastorage_key("latches"),
337 "default": [],
338 "want_reply": True,
339 "operations": [{"operation": "default", "value": []}]
314 }] 340 }]
315 341
316 if self.slot_data.get("shuffle_worldports", False): 342 if self.slot_data.get("shuffle_worldports", False):
@@ -420,6 +446,10 @@ class Lingo2ClientContext(CommonContext):
420 self.manager.game_ctx.send_update_worldports(updates) 446 self.manager.game_ctx.send_update_worldports(updates)
421 elif args["key"] == self.victory_data_storage_key: 447 elif args["key"] == self.victory_data_storage_key:
422 self.handle_status_update(args["value"]) 448 self.handle_status_update(args["value"])
449 elif args["key"] == self.get_datastorage_key("latches"):
450 updates = self.manager.update_latches(set(args["value"]))
451 if len(updates) > 0:
452 self.manager.game_ctx.send_update_latches(updates)
423 453
424 def get_datastorage_key(self, name: str): 454 def get_datastorage_key(self, name: str):
425 return f"Lingo2_{self.slot}_{name}" 455 return f"Lingo2_{self.slot}_{name}"
@@ -501,6 +531,17 @@ class Lingo2ClientContext(CommonContext):
501 self.manager.tracker.refresh_state() 531 self.manager.tracker.refresh_state()
502 self.manager.game_ctx.send_accessible_locations() 532 self.manager.game_ctx.send_accessible_locations()
503 533
534 async def update_latches(self, updates: set[int]):
535 await self.send_msgs([{
536 "cmd": "Set",
537 "key": self.get_datastorage_key("latches"),
538 "want_reply": True,
539 "operations": [{
540 "operation": "update",
541 "value": updates
542 }]
543 }])
544
504 545
505async def pipe_loop(manager: Lingo2Manager): 546async def pipe_loop(manager: Lingo2Manager):
506 while not manager.client_ctx.exit_event.is_set(): 547 while not manager.client_ctx.exit_event.is_set():
@@ -571,6 +612,10 @@ async def process_game_cmd(manager: Lingo2Manager, args: dict):
571 path = manager.tracker.get_path_to_goal() 612 path = manager.tracker.get_path_to_goal()
572 613
573 manager.game_ctx.send_path_reply(args["type"], args.get("id", None), path) 614 manager.game_ctx.send_path_reply(args["type"], args.get("id", None), path)
615 elif cmd == "LatchDoor":
616 updates = manager.update_latches({args["door"]})
617 if len(updates) > 0:
618 async_start(manager.client_ctx.update_latches(updates), name="client update latches")
574 elif cmd == "Quit": 619 elif cmd == "Quit":
575 manager.client_ctx.exit_event.set() 620 manager.client_ctx.exit_event.set()
576 621