diff options
Diffstat (limited to 'apworld')
| -rw-r--r-- | apworld/client/player.gd | 98 | 
1 files changed, 66 insertions, 32 deletions
| diff --git a/apworld/client/player.gd b/apworld/client/player.gd index 35fd793..65bf54e 100644 --- a/apworld/client/player.gd +++ b/apworld/client/player.gd | |||
| @@ -98,38 +98,72 @@ func _ready(): | |||
| 98 | old_door.queue_free() | 98 | old_door.queue_free() | 
| 99 | get_node("/root/scene/Components/Doors").add_child.call_deferred(new_door) | 99 | get_node("/root/scene/Components/Doors").add_child.call_deferred(new_door) | 
| 100 | 100 | ||
| 101 | # Block off roof access in Daedalus. | 101 | if global.map == "daedalus": | 
| 102 | if global.map == "daedalus" and not ap.daedalus_roof_access: | 102 | # Teleport the direction panels when the stairs are there. | 
| 103 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | 103 | var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn") | 
| 104 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | 104 | |
| 105 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | 105 | var dir1 = get_node("/root/scene/Panels/Castle Entrance/castle_direction_1") | 
| 106 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | 106 | var dir1_tpl = tpl_prefab.instantiate() | 
| 107 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | 107 | dir1_tpl.target_path = dir1 | 
| 108 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | 108 | dir1_tpl.teleport_point = Vector3(59.5, 8, -6.5) | 
| 109 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | 109 | dir1_tpl.teleport_rotate = Vector3(-45, 0, 0) | 
| 110 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | 110 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | 
| 111 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | 111 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | 
| 112 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | 112 | dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | 
| 113 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | 113 | dir1.add_child.call_deferred(dir1_tpl) | 
| 114 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | 114 | |
| 115 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | 115 | var dir2 = get_node("/root/scene/Panels/Castle Entrance/castle_direction_2") | 
| 116 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | 116 | var dir2_tpl = tpl_prefab.instantiate() | 
| 117 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | 117 | dir2_tpl.target_path = dir2 | 
| 118 | 118 | dir2_tpl.teleport_point = Vector3(59.5, 8, 6.5) | |
| 119 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | 119 | dir2_tpl.teleport_rotate = Vector3(-45, -180, 0) | 
| 120 | var warp_exit = warp_exit_prefab.instantiate() | 120 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | 
| 121 | warp_exit.name = "roof_access_blocker_warp_exit" | 121 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | 
| 122 | warp_exit.position = Vector3(58, 10, 0) | 122 | dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | 
| 123 | warp_exit.rotation_degrees.y = 90 | 123 | dir2.add_child.call_deferred(dir2_tpl) | 
| 124 | get_parent().add_child.call_deferred(warp_exit) | 124 | |
| 125 | 125 | var dir3 = get_node("/root/scene/Panels/Castle Entrance/castle_direction_3") | |
| 126 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | 126 | var dir3_tpl = tpl_prefab.instantiate() | 
| 127 | var warp_enter = warp_enter_prefab.instantiate() | 127 | dir3_tpl.target_path = dir3 | 
| 128 | warp_enter.target = warp_exit | 128 | dir3_tpl.teleport_point = Vector3(54, 8, 0) | 
| 129 | warp_enter.position = Vector3(76.5, 30, 1) | 129 | dir3_tpl.teleport_rotate = Vector3(-45, 90, 0) | 
| 130 | warp_enter.scale = Vector3(4, 1.5, 1) | 130 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south")) | 
| 131 | warp_enter.rotation_degrees.y = 90 | 131 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north")) | 
| 132 | get_parent().add_child.call_deferred(warp_enter) | 132 | dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west")) | 
| 133 | dir3.add_child.call_deferred(dir3_tpl) | ||
| 134 | |||
| 135 | # Block off roof access in Daedalus. | ||
| 136 | if not ap.daedalus_roof_access: | ||
| 137 | _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49) | ||
| 138 | _set_up_invis_wall(51.5, 11, -17, 16, 10, 1) | ||
| 139 | _set_up_invis_wall(46, 10, -9.5, 1, 10, 10) | ||
| 140 | _set_up_invis_wall(67.5, 11, 17, 16, 10, 1) | ||
| 141 | _set_up_invis_wall(50.5, 11, 14, 10, 10, 1) | ||
| 142 | _set_up_invis_wall(39, 10, 18.5, 1, 10, 22) | ||
| 143 | _set_up_invis_wall(20, 15, 18.5, 1, 10, 16) | ||
| 144 | _set_up_invis_wall(11.5, 15, 3, 32, 10, 1) | ||
| 145 | _set_up_invis_wall(11.5, 16, -20, 14, 20, 1) | ||
| 146 | _set_up_invis_wall(14, 16, -26.5, 1, 20, 4) | ||
| 147 | _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25) | ||
| 148 | _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1) | ||
| 149 | _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1) | ||
| 150 | _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11) | ||
| 151 | _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11) | ||
| 152 | |||
| 153 | var warp_exit_prefab = preload("res://objects/nodes/exit.tscn") | ||
| 154 | var warp_exit = warp_exit_prefab.instantiate() | ||
| 155 | warp_exit.name = "roof_access_blocker_warp_exit" | ||
| 156 | warp_exit.position = Vector3(58, 10, 0) | ||
| 157 | warp_exit.rotation_degrees.y = 90 | ||
| 158 | get_parent().add_child.call_deferred(warp_exit) | ||
| 159 | |||
| 160 | var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn") | ||
| 161 | var warp_enter = warp_enter_prefab.instantiate() | ||
| 162 | warp_enter.target = warp_exit | ||
| 163 | warp_enter.position = Vector3(76.5, 30, 1) | ||
| 164 | warp_enter.scale = Vector3(4, 1.5, 1) | ||
| 165 | warp_enter.rotation_degrees.y = 90 | ||
| 166 | get_parent().add_child.call_deferred(warp_enter) | ||
| 133 | 167 | ||
| 134 | if global.map == "the_entry": | 168 | if global.map == "the_entry": | 
| 135 | # Remove door behind X1. | 169 | # Remove door behind X1. | 
