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-rw-r--r--apworld/client/apworld_runtime.gd5
-rw-r--r--apworld/client/client.gd26
-rw-r--r--apworld/client/keyHolderResetterListener.gd2
-rw-r--r--apworld/client/keyboard.gd3
-rw-r--r--apworld/client/main.gd2
-rw-r--r--apworld/client/manager.gd38
-rw-r--r--apworld/client/maps/control_center.gd85
-rw-r--r--apworld/client/maps/daedalus.gd85
-rw-r--r--apworld/client/maps/icarus.gd38
-rw-r--r--apworld/client/maps/the_advanced.gd36
-rw-r--r--apworld/client/maps/the_charismatic.gd26
-rw-r--r--apworld/client/maps/the_crystalline.gd34
-rw-r--r--apworld/client/maps/the_entry.gd156
-rw-r--r--apworld/client/maps/the_fuzzy.gd25
-rw-r--r--apworld/client/maps/the_parthenon.gd51
-rw-r--r--apworld/client/maps/the_plaza.gd4
-rw-r--r--apworld/client/maps/the_stellar.gd30
-rw-r--r--apworld/client/maps/the_sun_temple.gd56
-rw-r--r--apworld/client/maps/the_unkempt.gd4
-rw-r--r--apworld/client/maps/the_unyielding.gd5
-rw-r--r--apworld/client/player.gd636
-rw-r--r--apworld/client/source_runtime.gd4
-rw-r--r--apworld/client/textclient.gd102
-rw-r--r--apworld/client/unlockReaderListener.gd46
-rw-r--r--apworld/context.py83
-rw-r--r--apworld/requirements.txt2
-rw-r--r--apworld/static_logic.py3
-rw-r--r--apworld/tracker.py1
28 files changed, 932 insertions, 656 deletions
diff --git a/apworld/client/apworld_runtime.gd b/apworld/client/apworld_runtime.gd index faf8e0c..03568bf 100644 --- a/apworld/client/apworld_runtime.gd +++ b/apworld/client/apworld_runtime.gd
@@ -15,6 +15,11 @@ func _get_true_path(path):
15 return "lingo2/client/%s" % path 15 return "lingo2/client/%s" % path
16 16
17 17
18func path_exists(path):
19 var true_path = _get_true_path(path)
20 return apworld_reader.file_exists(true_path)
21
22
18func load_script(path): 23func load_script(path):
19 var true_path = _get_true_path(path) 24 var true_path = _get_true_path(path)
20 25
diff --git a/apworld/client/client.gd b/apworld/client/client.gd index ce5ac7e..c149482 100644 --- a/apworld/client/client.gd +++ b/apworld/client/client.gd
@@ -26,6 +26,7 @@ var _accessible_locations = []
26var _accessible_worldports = [] 26var _accessible_worldports = []
27var _goal_accessible = false 27var _goal_accessible = false
28var _latched_doors = [] 28var _latched_doors = []
29var _hinted_locations = []
29 30
30signal could_not_connect 31signal could_not_connect
31signal connect_status 32signal connect_status
@@ -38,8 +39,10 @@ signal hint_received(message)
38signal door_latched(id) 39signal door_latched(id)
39signal accessible_locations_updated 40signal accessible_locations_updated
40signal checked_locations_updated 41signal checked_locations_updated
42signal ignored_locations_updated(locations)
41signal checked_worldports_updated 43signal checked_worldports_updated
42signal keyboard_update_received 44signal keyboard_update_received
45signal hinted_locations_updated
43 46
44 47
45func _init(): 48func _init():
@@ -199,6 +202,21 @@ func _on_web_socket_server_message_received(_peer_id: int, packet: String) -> vo
199 202
200 door_latched.emit(iid) 203 door_latched.emit(iid)
201 204
205 elif cmd == "SetIgnoredLocations":
206 var locs = []
207 for id in message["locations"]:
208 locs.append(int(id))
209
210 ignored_locations_updated.emit(locs)
211
212 elif cmd == "UpdateHintedLocations":
213 for id in message["locations"]:
214 var iid = int(id)
215 if !_hinted_locations.has(iid):
216 _hinted_locations.append(iid)
217
218 hinted_locations_updated.emit()
219
202 220
203func connectToServer(server, un, pw): 221func connectToServer(server, un, pw):
204 sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}]) 222 sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}])
@@ -280,6 +298,14 @@ func getLogicalPath(object_type, object_id):
280 sendMessage([msg]) 298 sendMessage([msg])
281 299
282 300
301func addIgnoredLocation(loc_id):
302 sendMessage([{"cmd": "IgnoreLocation", "id": loc_id}])
303
304
305func removeIgnoredLocation(loc_id):
306 sendMessage([{"cmd": "UnignoreLocation", "id": loc_id}])
307
308
283func sendQuit(): 309func sendQuit():
284 sendMessage([{"cmd": "Quit"}]) 310 sendMessage([{"cmd": "Quit"}])
285 311
diff --git a/apworld/client/keyHolderResetterListener.gd b/apworld/client/keyHolderResetterListener.gd index d5300f3..9ab45f9 100644 --- a/apworld/client/keyHolderResetterListener.gd +++ b/apworld/client/keyHolderResetterListener.gd
@@ -6,3 +6,5 @@ func reset():
6 var was_removed = ap.keyboard.reset_keyholders() 6 var was_removed = ap.keyboard.reset_keyholders()
7 if was_removed: 7 if was_removed:
8 sfxPlayer.sfx_play("pickup") 8 sfxPlayer.sfx_play("pickup")
9
10 ap.client.requestSync()
diff --git a/apworld/client/keyboard.gd b/apworld/client/keyboard.gd index a59c4d0..9026c06 100644 --- a/apworld/client/keyboard.gd +++ b/apworld/client/keyboard.gd
@@ -191,9 +191,6 @@ func load_keyholders(map):
191 191
192 192
193func reset_keyholders(): 193func reset_keyholders():
194 if letters_in_keyholders.is_empty() and letters_blocked.is_empty():
195 return false
196
197 var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty() 194 var cleared_anything = not letters_in_keyholders.is_empty() or not letters_blocked.is_empty()
198 195
199 if keyholder_state.has(global.map): 196 if keyholder_state.has(global.map):
diff --git a/apworld/client/main.gd b/apworld/client/main.gd index a543678..c90d6e7 100644 --- a/apworld/client/main.gd +++ b/apworld/client/main.gd
@@ -51,6 +51,7 @@ func _ready():
51 installScriptExtension(runtime.load_script("saver.gd")) 51 installScriptExtension(runtime.load_script("saver.gd"))
52 installScriptExtension(runtime.load_script("teleport.gd")) 52 installScriptExtension(runtime.load_script("teleport.gd"))
53 installScriptExtension(runtime.load_script("teleportListener.gd")) 53 installScriptExtension(runtime.load_script("teleportListener.gd"))
54 installScriptExtension(runtime.load_script("unlockReaderListener.gd"))
54 installScriptExtension(runtime.load_script("visibilityListener.gd")) 55 installScriptExtension(runtime.load_script("visibilityListener.gd"))
55 installScriptExtension(runtime.load_script("worldport.gd")) 56 installScriptExtension(runtime.load_script("worldport.gd"))
56 installScriptExtension(runtime.load_script("worldportListener.gd")) 57 installScriptExtension(runtime.load_script("worldportListener.gd"))
@@ -253,6 +254,7 @@ func startGame():
253 clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn") 254 clearResourceCache("res://objects/nodes/listeners/keyHolderChecker.tscn")
254 clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn") 255 clearResourceCache("res://objects/nodes/listeners/keyHolderResetterListener.tscn")
255 clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn") 256 clearResourceCache("res://objects/nodes/listeners/teleportListener.tscn")
257 clearResourceCache("res://objects/nodes/listeners/unlockReaderListener.tscn")
256 clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn") 258 clearResourceCache("res://objects/nodes/listeners/visibilityListener.tscn")
257 clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn") 259 clearResourceCache("res://objects/nodes/listeners/worldportListener.tscn")
258 clearResourceCache("res://objects/nodes/panel.tscn") 260 clearResourceCache("res://objects/nodes/panel.tscn")
diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd index 727d17a..8c981f9 100644 --- a/apworld/client/manager.gd +++ b/apworld/client/manager.gd
@@ -29,6 +29,8 @@ var _inverse_item_locks = {}
29var _held_letters = {} 29var _held_letters = {}
30var _letters_setup = false 30var _letters_setup = false
31var _already_connected = false 31var _already_connected = false
32var _ignored_locations = []
33var _map_scripts = {}
32 34
33const kSHUFFLE_LETTERS_VANILLA = 0 35const kSHUFFLE_LETTERS_VANILLA = 0
34const kSHUFFLE_LETTERS_UNLOCKED = 1 36const kSHUFFLE_LETTERS_UNLOCKED = 1
@@ -144,6 +146,8 @@ func _ready():
144 client.hint_received.connect(_process_hint_received) 146 client.hint_received.connect(_process_hint_received)
145 client.accessible_locations_updated.connect(_on_accessible_locations_updated) 147 client.accessible_locations_updated.connect(_on_accessible_locations_updated)
146 client.checked_locations_updated.connect(_on_checked_locations_updated) 148 client.checked_locations_updated.connect(_on_checked_locations_updated)
149 client.ignored_locations_updated.connect(_on_ignored_locations_updated)
150 client.hinted_locations_updated.connect(_on_hinted_locations_updated)
147 client.checked_worldports_updated.connect(_on_checked_worldports_updated) 151 client.checked_worldports_updated.connect(_on_checked_worldports_updated)
148 client.door_latched.connect(_on_door_latched) 152 client.door_latched.connect(_on_door_latched)
149 153
@@ -384,6 +388,20 @@ func _on_checked_worldports_updated():
384 textclient_node.update_worldports() 388 textclient_node.update_worldports()
385 389
386 390
391func _on_ignored_locations_updated(locations):
392 _ignored_locations = locations
393
394 var textclient_node = global.get_node("Textclient")
395 if textclient_node != null:
396 textclient_node.update_locations()
397
398
399func _on_hinted_locations_updated():
400 var textclient_node = global.get_node("Textclient")
401 if textclient_node != null:
402 textclient_node.update_locations()
403
404
387func _on_door_latched(door_id): 405func _on_door_latched(door_id):
388 var gamedata = global.get_node("Gamedata") 406 var gamedata = global.get_node("Gamedata")
389 if gamedata.get_door_map_name(door_id) != global.map: 407 if gamedata.get_door_map_name(door_id) != global.map:
@@ -677,3 +695,23 @@ func update_job_well_done_sign():
677 695
678 sign2.get_node("MeshInstance3D").mesh.text = sign2.text 696 sign2.get_node("MeshInstance3D").mesh.text = sign2.text
679 sign3.get_node("MeshInstance3D").mesh.text = sign3.text 697 sign3.get_node("MeshInstance3D").mesh.text = sign3.text
698
699
700func toggle_ignored_location(loc_id):
701 if loc_id in _ignored_locations:
702 client.removeIgnoredLocation(loc_id)
703 else:
704 client.addIgnoredLocation(loc_id)
705
706
707func get_map_script(map_name):
708 if !_map_scripts.has(map_name):
709 var runtime = global.get_node("Runtime")
710 var script_path = "maps/%s.gd" % map_name
711 if runtime.path_exists(script_path):
712 var script = runtime.load_script(script_path)
713 _map_scripts[map_name] = script.new()
714 else:
715 _map_scripts[map_name] = null
716
717 return _map_scripts[map_name]
diff --git a/apworld/client/maps/control_center.gd b/apworld/client/maps/control_center.gd new file mode 100644 index 0000000..de9ae4b --- /dev/null +++ b/apworld/client/maps/control_center.gd
@@ -0,0 +1,85 @@
1func on_map_load(root):
2 var ap = global.get_node("Archipelago")
3
4 # Remove the door blocking the trophy case.
5 root.get_node("/root/scene/Components/Doors/entry_18").queue_free()
6
7 # Set up mastery listeners for extra maps.
8 _set_up_mastery_listener(root, "advanced")
9 _set_up_mastery_listener(root, "charismatic")
10 _set_up_mastery_listener(root, "crystalline")
11 _set_up_mastery_listener(root, "fuzzy")
12 _set_up_mastery_listener(root, "icarus")
13 _set_up_mastery_listener(root, "stellar")
14
15 if ap.endings_requirement != 12 or ap.masteries_requirement != 0:
16 # Set up listeners for the potential White Ending requirements.
17 var merging_prefab = preload("res://objects/nodes/listeners/mergingListener.tscn")
18
19 var old_door = root.get_node("/root/scene/Components/Doors/entry_19")
20 var new_door = old_door.duplicate()
21 new_door.name = "entry_19_new"
22 new_door.senders.clear()
23 new_door.senderGroup.clear()
24 new_door.excludeSenders.clear()
25
26 if ap.endings_requirement == 12:
27 new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners"))
28 elif ap.endings_requirement > 0:
29 if ap.masteries_requirement == 0:
30 new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners"))
31 new_door.complete_at = ap.endings_requirement
32 else:
33 var endings_merge = merging_prefab.instantiate()
34 endings_merge.name = "EndingsMerge"
35 endings_merge.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners"))
36 endings_merge.complete_at = ap.endings_requirement
37 root.get_node("/root/scene/Components").add_child.call_deferred(endings_merge)
38 new_door.senders.append(NodePath("/root/scene/Components/EndingsMerge"))
39
40 var max_masteries = 13 + ap.enable_gift_maps.size()
41 if ap.enable_icarus:
42 max_masteries += 1
43
44 if ap.masteries_requirement == max_masteries:
45 new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/MasteryListeners"))
46 new_door.excludeSenders.append(
47 NodePath("/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite")
48 )
49 elif ap.masteries_requirement > 0:
50 if ap.endings_requirement == 0:
51 new_door.senderGroup.append(
52 NodePath("/root/scene/Meshes/Trophies/MasteryListeners")
53 )
54 new_door.excludeSenders.append(
55 NodePath(
56 "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite"
57 )
58 )
59 new_door.complete_at = ap.masteries_requirement
60 else:
61 var masteries_merge = merging_prefab.instantiate()
62 masteries_merge.name = "MasteriesMerge"
63 masteries_merge.senderGroup.append(
64 NodePath("/root/scene/Meshes/Trophies/MasteryListeners")
65 )
66 masteries_merge.excludeSenders.append(
67 NodePath(
68 "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite"
69 )
70 )
71 masteries_merge.complete_at = ap.masteries_requirement
72 root.get_node("/root/scene/Components").add_child.call_deferred(masteries_merge)
73 new_door.senders.append(NodePath("/root/scene/Components/MasteriesMerge"))
74
75 old_door.queue_free()
76 root.get_node("/root/scene/Components/Doors").add_child.call_deferred(new_door)
77
78
79func _set_up_mastery_listener(root, name):
80 var prefab = preload("res://objects/nodes/listeners/unlockReaderListener.tscn")
81 var url = prefab.instantiate()
82 url.name = "unlockReaderListenerMastery_%s" % name
83 url.key = "%s_mastery" % name
84 url.value = "unlocked"
85 root.get_node("/root/scene/Meshes/Trophies/MasteryListeners").add_child.call_deferred(url)
diff --git a/apworld/client/maps/daedalus.gd b/apworld/client/maps/daedalus.gd new file mode 100644 index 0000000..5fcf7a5 --- /dev/null +++ b/apworld/client/maps/daedalus.gd
@@ -0,0 +1,85 @@
1func on_map_load(root):
2 var ap = global.get_node("Archipelago")
3
4 # Teleport the direction panels when the stairs are there.
5 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
6
7 var dir1 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_1")
8 var dir1_tpl = tpl_prefab.instantiate()
9 dir1_tpl.target_path = dir1
10 dir1_tpl.teleport_point = Vector3(59.5, 8, -6.5)
11 dir1_tpl.teleport_rotate = Vector3(-45, 0, 0)
12 dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south"))
13 dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north"))
14 dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west"))
15 dir1.add_child.call_deferred(dir1_tpl)
16
17 var dir2 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_2")
18 var dir2_tpl = tpl_prefab.instantiate()
19 dir2_tpl.target_path = dir2
20 dir2_tpl.teleport_point = Vector3(59.5, 8, 6.5)
21 dir2_tpl.teleport_rotate = Vector3(-45, -180, 0)
22 dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south"))
23 dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north"))
24 dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west"))
25 dir2.add_child.call_deferred(dir2_tpl)
26
27 var dir3 = root.get_node("/root/scene/Panels/Castle Entrance/castle_direction_3")
28 var dir3_tpl = tpl_prefab.instantiate()
29 dir3_tpl.target_path = dir3
30 dir3_tpl.teleport_point = Vector3(54, 8, 0)
31 dir3_tpl.teleport_rotate = Vector3(-45, 90, 0)
32 dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south"))
33 dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north"))
34 dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west"))
35 dir3.add_child.call_deferred(dir3_tpl)
36
37 # Block off roof access in Daedalus.
38 if not ap.daedalus_roof_access:
39 _set_up_invis_wall(root, 75.5, 11, -24.5, 1, 10, 49)
40 _set_up_invis_wall(root, 51.5, 11, -17, 16, 10, 1)
41 _set_up_invis_wall(root, 46, 10, -9.5, 1, 10, 10)
42 _set_up_invis_wall(root, 67.5, 11, 17, 16, 10, 1)
43 _set_up_invis_wall(root, 50.5, 11, 14, 10, 10, 1)
44 _set_up_invis_wall(root, 39, 10, 18.5, 1, 10, 22)
45 _set_up_invis_wall(root, 20, 15, 18.5, 1, 10, 16)
46 _set_up_invis_wall(root, 11.5, 15, 3, 32, 10, 1)
47 _set_up_invis_wall(root, 11.5, 16, -20, 14, 20, 1)
48 _set_up_invis_wall(root, 14, 16, -26.5, 1, 20, 4)
49 _set_up_invis_wall(root, 28.5, 20.5, -26.5, 1, 15, 25)
50 _set_up_invis_wall(root, 40.5, 20.5, -11, 30, 15, 1)
51 _set_up_invis_wall(root, 50.5, 15, 5.5, 7, 10, 1)
52 _set_up_invis_wall(root, 83.5, 33.5, 5.5, 1, 7, 11)
53 _set_up_invis_wall(root, 83.5, 33.5, -5.5, 1, 7, 11)
54
55 var warp_exit_prefab = preload("res://objects/nodes/exit.tscn")
56 var warp_exit = warp_exit_prefab.instantiate()
57 warp_exit.name = "roof_access_blocker_warp_exit"
58 warp_exit.position = Vector3(58, 10, 0)
59 warp_exit.rotation_degrees.y = 90
60 root.get_node("/root/scene").add_child.call_deferred(warp_exit)
61
62 var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn")
63 var warp_enter = warp_enter_prefab.instantiate()
64 warp_enter.target = warp_exit
65 warp_enter.position = Vector3(76.5, 30, 1)
66 warp_enter.scale = Vector3(4, 1.5, 1)
67 warp_enter.rotation_degrees.y = 90
68 root.get_node("/root/scene").add_child.call_deferred(warp_enter)
69
70
71func _set_up_invis_wall(root, x, y, z, sx, sy, sz):
72 var prefab = preload("res://objects/nodes/block.tscn")
73 var newwall = prefab.instantiate()
74 newwall.position.x = x
75 newwall.position.y = y
76 newwall.position.z = z
77 newwall.scale.x = sz
78 newwall.scale.y = sy
79 newwall.scale.z = sx
80 newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material"))
81 newwall.visibility_range_end = 3
82 newwall.visibility_range_end_margin = 1
83 newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF
84 newwall.skeleton = ".."
85 root.get_node("/root/scene").add_child.call_deferred(newwall)
diff --git a/apworld/client/maps/icarus.gd b/apworld/client/maps/icarus.gd new file mode 100644 index 0000000..ad00741 --- /dev/null +++ b/apworld/client/maps/icarus.gd
@@ -0,0 +1,38 @@
1func on_map_load(root):
2 var ap = global.get_node("Archipelago")
3
4 # Add the mastery to Icarus.
5 if ap.enable_icarus:
6 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
7 var saver_prefab = preload("res://objects/nodes/saver.tscn")
8 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
9 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
10
11 var mastery = collectable_prefab.instantiate()
12 mastery.name = "collectable"
13 mastery.position = Vector3(0, -2000, 0)
14 mastery.unlock_type = "smiley"
15 mastery.material_override = load("res://assets/materials/gold.material")
16 root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
17
18 var tpl = tpl_prefab.instantiate()
19 tpl.teleport_point = Vector3(56.25, 0, -5.5)
20 tpl.teleport_rotate = Vector3(0, 0, 0)
21 tpl.target_path = mastery
22 tpl.name = "Teleport"
23 tpl.senderGroup.append(NodePath("/root/scene/Panels"))
24 tpl.nested = true
25 mastery.add_child.call_deferred(tpl)
26
27 var usl = usl_prefab.instantiate()
28 usl.name = "unlockSetterListenerMastery"
29 usl.key = "icarus_mastery"
30 usl.value = "unlocked"
31 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
32 root.get_node("/root/scene/Components").add_child.call_deferred(usl)
33
34 var saver = saver_prefab.instantiate()
35 saver.name = "saver_collectables"
36 saver.type = "collectables"
37 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
38 root.get_node("/root/scene").add_child.call_deferred(saver)
diff --git a/apworld/client/maps/the_advanced.gd b/apworld/client/maps/the_advanced.gd new file mode 100644 index 0000000..b41549c --- /dev/null +++ b/apworld/client/maps/the_advanced.gd
@@ -0,0 +1,36 @@
1func on_map_load(root):
2 # Add the mastery to The Advanced.
3 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
4 var saver_prefab = preload("res://objects/nodes/saver.tscn")
5 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
6 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
7
8 var mastery = collectable_prefab.instantiate()
9 mastery.name = "collectable"
10 mastery.position = Vector3(0, -200, -5)
11 mastery.unlock_type = "smiley"
12 mastery.material_override = load("res://assets/materials/gold.material")
13 root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
14
15 var tpl = tpl_prefab.instantiate()
16 tpl.teleport_point = Vector3(0, 2, -5)
17 tpl.teleport_rotate = Vector3(0, 0, 0)
18 tpl.target_path = mastery
19 tpl.name = "Teleport"
20 tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_29"))
21 tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_30"))
22 tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_31"))
23 mastery.add_child.call_deferred(tpl)
24
25 var usl = usl_prefab.instantiate()
26 usl.name = "unlockSetterListenerMastery"
27 usl.key = "advanced_mastery"
28 usl.value = "unlocked"
29 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
30 root.get_node("/root/scene/Components").add_child.call_deferred(usl)
31
32 var saver = saver_prefab.instantiate()
33 saver.name = "saver_collectables"
34 saver.type = "collectables"
35 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
36 root.get_node("/root/scene").add_child.call_deferred(saver)
diff --git a/apworld/client/maps/the_charismatic.gd b/apworld/client/maps/the_charismatic.gd new file mode 100644 index 0000000..734001d --- /dev/null +++ b/apworld/client/maps/the_charismatic.gd
@@ -0,0 +1,26 @@
1func on_map_load(root):
2 # Add the mastery to The Charismatic.
3 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
4 var saver_prefab = preload("res://objects/nodes/saver.tscn")
5 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
6
7 var mastery = collectable_prefab.instantiate()
8 mastery.name = "collectable"
9 mastery.position = Vector3(-17, 2, -29)
10 mastery.rotation_degrees = Vector3(0, 45, 0)
11 mastery.unlock_type = "smiley"
12 mastery.material_override = load("res://assets/materials/gold.material")
13 root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
14
15 var usl = usl_prefab.instantiate()
16 usl.name = "unlockSetterListenerMastery"
17 usl.key = "charismatic_mastery"
18 usl.value = "unlocked"
19 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
20 root.get_node("/root/scene/Components").add_child.call_deferred(usl)
21
22 var saver = saver_prefab.instantiate()
23 saver.name = "saver_collectables"
24 saver.type = "collectables"
25 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
26 root.get_node("/root/scene").add_child.call_deferred(saver)
diff --git a/apworld/client/maps/the_crystalline.gd b/apworld/client/maps/the_crystalline.gd new file mode 100644 index 0000000..7d43e78 --- /dev/null +++ b/apworld/client/maps/the_crystalline.gd
@@ -0,0 +1,34 @@
1func on_map_load(root):
2 # Add the mastery to The Crystalline.
3 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
4 var saver_prefab = preload("res://objects/nodes/saver.tscn")
5 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
6 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
7
8 var mastery = collectable_prefab.instantiate()
9 mastery.name = "collectable"
10 mastery.position = Vector3(0, 13, 37)
11 mastery.unlock_type = "smiley"
12 mastery.material_override = load("res://assets/materials/gold.material")
13 root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
14
15 var tpl = tpl_prefab.instantiate()
16 tpl.teleport_point = Vector3(0, 11.5, -20)
17 tpl.teleport_rotate = Vector3(0, 0, 180)
18 tpl.target_path = mastery
19 tpl.name = "Teleport"
20 tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_3"))
21 mastery.add_child.call_deferred(tpl)
22
23 var usl = usl_prefab.instantiate()
24 usl.name = "unlockSetterListenerMastery"
25 usl.key = "crystalline_mastery"
26 usl.value = "unlocked"
27 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
28 root.get_node("/root/scene/Components").add_child.call_deferred(usl)
29
30 var saver = saver_prefab.instantiate()
31 saver.name = "saver_collectables"
32 saver.type = "collectables"
33 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
34 root.get_node("/root/scene").add_child.call_deferred(saver)
diff --git a/apworld/client/maps/the_entry.gd b/apworld/client/maps/the_entry.gd new file mode 100644 index 0000000..3608bb3 --- /dev/null +++ b/apworld/client/maps/the_entry.gd
@@ -0,0 +1,156 @@
1func on_map_load(root):
2 var ap = global.get_node("Archipelago")
3
4 # Remove door behind X1.
5 var door_node = root.get_node("/root/scene/Components/Doors/exit_1")
6 door_node.handleTriggered()
7
8 # Display win condition.
9 var sign_prefab = preload("res://objects/nodes/sign.tscn")
10 var sign1 = sign_prefab.instantiate()
11 sign1.position = Vector3(-7, 5, -15.01)
12 sign1.text = "victory"
13 root.get_node("/root/scene").add_child.call_deferred(sign1)
14
15 var sign2 = sign_prefab.instantiate()
16 sign2.position = Vector3(-7, 4, -15.01)
17 sign2.text = "%s ending" % ap.kEndingNameByVictoryValue.get(ap.victory_condition, "?")
18
19 var sign2_color = ap.kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower()
20 if sign2_color == "white":
21 sign2_color = "silver"
22
23 sign2.material = load("res://assets/materials/%s.material" % sign2_color)
24 root.get_node("/root/scene").add_child.call_deferred(sign2)
25
26 # Add the gift map entry panel if needed.
27 if not ap.enable_gift_maps.is_empty():
28 var panel_prefab = preload("res://objects/nodes/panel.tscn")
29 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
30 var wpl_prefab = preload("res://objects/nodes/listeners/worldportListener.tscn")
31
32 var giftmap_parent = Node.new()
33 giftmap_parent.name = "GiftMapEntrance"
34 root.get_node("/root/scene/Components").add_child.call_deferred(giftmap_parent)
35
36 var symbolless_player = ""
37 for i in range(ap.client.ap_user.length()):
38 if "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".contains(
39 ap.client.ap_user[i]
40 ):
41 symbolless_player = symbolless_player + ap.client.ap_user[i].to_lower()
42
43 var giftmap_panel = panel_prefab.instantiate()
44 giftmap_panel.name = "Panel"
45 giftmap_panel.position = Vector3(33.5, -190, 5.5)
46 giftmap_panel.rotation_degrees = Vector3(-45, 0, 0)
47 giftmap_panel.clue = "player"
48 giftmap_panel.answer = symbolless_player
49
50 if ap.enable_gift_maps.has("The Advanced"):
51 var icely_panel = panel_prefab.instantiate()
52 icely_panel.name = "IcelyPanel"
53 icely_panel.answer = "icely"
54 icely_panel.position = Vector3(33.5, -200, 5.5)
55 giftmap_panel.proxies.append(NodePath("../IcelyPanel"))
56 giftmap_parent.add_child.call_deferred(icely_panel)
57
58 var icely_wpl = wpl_prefab.instantiate()
59 icely_wpl.name = "IcelyWpl"
60 icely_wpl.exit = "the_advanced"
61 icely_wpl.senders.append(NodePath("../IcelyPanel"))
62 giftmap_parent.add_child.call_deferred(icely_wpl)
63
64 if ap.enable_gift_maps.has("The Charismatic"):
65 var souvey_panel = panel_prefab.instantiate()
66 souvey_panel.name = "SouveyPanel"
67 souvey_panel.answer = "souvey"
68 souvey_panel.position = Vector3(33.5, -210, 5.5)
69 giftmap_panel.proxies.append(NodePath("../SouveyPanel"))
70 giftmap_parent.add_child.call_deferred(souvey_panel)
71
72 var souvey_wpl = wpl_prefab.instantiate()
73 souvey_wpl.name = "SouveyWpl"
74 souvey_wpl.exit = "the_charismatic"
75 souvey_wpl.senders.append(NodePath("../SouveyPanel"))
76 giftmap_parent.add_child.call_deferred(souvey_wpl)
77
78 if ap.enable_gift_maps.has("The Crystalline"):
79 var q_panel = panel_prefab.instantiate()
80 q_panel.name = "QPanel"
81 q_panel.answer = "q"
82 q_panel.position = Vector3(33.5, -220, 5.5)
83 giftmap_panel.proxies.append(NodePath("../QPanel"))
84 giftmap_parent.add_child.call_deferred(q_panel)
85
86 var q_wpl = wpl_prefab.instantiate()
87 q_wpl.name = "QWpl"
88 q_wpl.exit = "the_crystalline"
89 q_wpl.senders.append(NodePath("../QPanel"))
90 giftmap_parent.add_child.call_deferred(q_wpl)
91
92 if ap.enable_gift_maps.has("The Fuzzy"):
93 var gongus_panel = panel_prefab.instantiate()
94 gongus_panel.name = "GongusPanel"
95 gongus_panel.answer = "gongus"
96 gongus_panel.position = Vector3(33.5, -260, 5.5)
97 giftmap_panel.proxies.append(NodePath("../GongusPanel"))
98 giftmap_parent.add_child.call_deferred(gongus_panel)
99
100 var kiwi_panel = panel_prefab.instantiate()
101 kiwi_panel.name = "KiwiPanel"
102 kiwi_panel.answer = "kiwi"
103 kiwi_panel.position = Vector3(33.5, -270, 5.5)
104 giftmap_panel.proxies.append(NodePath("../KiwiPanel"))
105 giftmap_parent.add_child.call_deferred(kiwi_panel)
106
107 var fuzzy_wpl = wpl_prefab.instantiate()
108 fuzzy_wpl.name = "FuzzyWpl"
109 fuzzy_wpl.exit = "the_fuzzy"
110 fuzzy_wpl.senders.append(NodePath("../GongusPanel"))
111 fuzzy_wpl.senders.append(NodePath("../KiwiPanel"))
112 fuzzy_wpl.complete_at = 1
113 giftmap_parent.add_child.call_deferred(fuzzy_wpl)
114
115 if ap.enable_gift_maps.has("The Stellar"):
116 var hatkirby_panel = panel_prefab.instantiate()
117 hatkirby_panel.name = "HatkirbyPanel"
118 hatkirby_panel.answer = "hatkirby"
119 hatkirby_panel.position = Vector3(33.5, -230, 5.5)
120 giftmap_panel.proxies.append(NodePath("../HatkirbyPanel"))
121 giftmap_parent.add_child.call_deferred(hatkirby_panel)
122
123 var kirby_panel = panel_prefab.instantiate()
124 kirby_panel.name = "KirbyPanel"
125 kirby_panel.answer = "kirby"
126 kirby_panel.position = Vector3(33.5, -240, 5.5)
127 giftmap_panel.proxies.append(NodePath("../KirbyPanel"))
128 giftmap_parent.add_child.call_deferred(kirby_panel)
129
130 var star_panel = panel_prefab.instantiate()
131 star_panel.name = "StarPanel"
132 star_panel.answer = "star"
133 star_panel.position = Vector3(33.5, -250, 5.5)
134 giftmap_panel.proxies.append(NodePath("../StarPanel"))
135 giftmap_parent.add_child.call_deferred(star_panel)
136
137 var stellar_wpl = wpl_prefab.instantiate()
138 stellar_wpl.name = "StellarWpl"
139 stellar_wpl.exit = "the_stellar"
140 stellar_wpl.senders.append(NodePath("../HatkirbyPanel"))
141 stellar_wpl.senders.append(NodePath("../KirbyPanel"))
142 stellar_wpl.senders.append(NodePath("../StarPanel"))
143 stellar_wpl.complete_at = 1
144 giftmap_parent.add_child.call_deferred(stellar_wpl)
145
146 giftmap_parent.add_child.call_deferred(giftmap_panel)
147
148 var giftmap_tpl = tpl_prefab.instantiate()
149 giftmap_tpl.name = "PanelTeleporter"
150 giftmap_tpl.teleport_point = Vector3(33.5, 1, 5.5)
151 giftmap_tpl.teleport_rotate = Vector3(-45, 0, 0)
152 giftmap_tpl.target_path = giftmap_panel
153 giftmap_tpl.senders.append(
154 NodePath("/root/scene/Components/Listeners/unlockReaderListenerDoubles")
155 )
156 giftmap_parent.add_child.call_deferred(giftmap_tpl)
diff --git a/apworld/client/maps/the_fuzzy.gd b/apworld/client/maps/the_fuzzy.gd new file mode 100644 index 0000000..269dcee --- /dev/null +++ b/apworld/client/maps/the_fuzzy.gd
@@ -0,0 +1,25 @@
1func on_map_load(root):
2 # Add the mastery to The Fuzzy.
3 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
4 var saver_prefab = preload("res://objects/nodes/saver.tscn")
5 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
6
7 var mastery = collectable_prefab.instantiate()
8 mastery.name = "collectable"
9 mastery.position = Vector3(0, 2, -20)
10 mastery.unlock_type = "smiley"
11 mastery.material_override = load("res://assets/materials/gold.material")
12 root.get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
13
14 var usl = usl_prefab.instantiate()
15 usl.name = "unlockSetterListenerMastery"
16 usl.key = "fuzzy_mastery"
17 usl.value = "unlocked"
18 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
19 root.get_node("/root/scene/Components").add_child.call_deferred(usl)
20
21 var saver = saver_prefab.instantiate()
22 saver.name = "saver_collectables"
23 saver.type = "collectables"
24 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
25 root.get_node("/root/scene").add_child.call_deferred(saver)
diff --git a/apworld/client/maps/the_parthenon.gd b/apworld/client/maps/the_parthenon.gd new file mode 100644 index 0000000..96510da --- /dev/null +++ b/apworld/client/maps/the_parthenon.gd
@@ -0,0 +1,51 @@
1func on_map_load(root):
2 var ap = global.get_node("Archipelago")
3
4 # Add the strict cyan ending validation.
5 if ap.strict_cyan_ending:
6 var panel_prefab = preload("res://objects/nodes/panel.tscn")
7 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
8 var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn")
9
10 var previous_panel = null
11 var next_y = -100
12 var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"]
13 for word in words:
14 var panel = panel_prefab.instantiate()
15 panel.position = Vector3(0, next_y, 0)
16 next_y -= 10
17 panel.clue = word
18 panel.symbol = "."
19 panel.answer = "%s%s" % [word, word]
20 panel.name = "EndCheck_%s" % word
21
22 var tpl = tpl_prefab.instantiate()
23 tpl.teleport_point = Vector3(0, 1, -11)
24 tpl.teleport_rotate = Vector3(-45, 0, 0)
25 tpl.target_path = panel
26 tpl.name = "Teleport"
27
28 if previous_panel == null:
29 tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers"))
30 else:
31 tpl.senders.append(NodePath("../../%s" % previous_panel.name))
32
33 var reversing = reverse_prefab.instantiate()
34 reversing.senders.append(NodePath(".."))
35 reversing.name = "Reversing"
36 tpl.senders.append(NodePath("../Reversing"))
37
38 panel.add_child.call_deferred(tpl)
39 panel.add_child.call_deferred(reversing)
40 root.get_node("/root/scene/Panels").add_child.call_deferred(panel)
41
42 previous_panel = panel
43
44 # Duplicate the door that usually waits on the rulers. We can't set the
45 # senders here for some reason so we actually set them in the door ready
46 # function.
47 var entry1 = root.get_node("/root/scene/Components/Doors/entry_1")
48 var entry12 = entry1.duplicate()
49 entry12.name = "spe_entry_1"
50 entry1.get_parent().add_child.call_deferred(entry12)
51 entry1.queue_free()
diff --git a/apworld/client/maps/the_plaza.gd b/apworld/client/maps/the_plaza.gd new file mode 100644 index 0000000..13e002d --- /dev/null +++ b/apworld/client/maps/the_plaza.gd
@@ -0,0 +1,4 @@
1func on_map_load(root):
2 # Move the Plaza RTE trigger outside of the turtle.
3 var rte_trigger = root.get_node("/root/scene/Components/Warps/triggerArea")
4 rte_trigger.position.z = 0
diff --git a/apworld/client/maps/the_stellar.gd b/apworld/client/maps/the_stellar.gd new file mode 100644 index 0000000..d633535 --- /dev/null +++ b/apworld/client/maps/the_stellar.gd
@@ -0,0 +1,30 @@
1func on_map_load(root):
2 # Add the mastery to The Stellar.
3 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
4 var saver_prefab = preload("res://objects/nodes/saver.tscn")
5 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
6
7 var collectables = Node.new()
8 collectables.name = "Collectables"
9
10 var mastery = collectable_prefab.instantiate()
11 mastery.name = "collectable"
12 mastery.position = Vector3(2, 2, -31)
13 mastery.rotation_degrees = Vector3(0, 90, 0)
14 mastery.unlock_type = "smiley"
15 mastery.material_override = load("res://assets/materials/gold.material")
16 collectables.add_child.call_deferred(mastery)
17 root.get_node("/root/scene/Components").add_child.call_deferred(collectables)
18
19 var usl = usl_prefab.instantiate()
20 usl.name = "unlockSetterListenerMastery"
21 usl.key = "stellar_mastery"
22 usl.value = "unlocked"
23 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
24 root.get_node("/root/scene/Components").add_child.call_deferred(usl)
25
26 var saver = saver_prefab.instantiate()
27 saver.name = "saver_collectables"
28 saver.type = "collectables"
29 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
30 root.get_node("/root/scene").add_child.call_deferred(saver)
diff --git a/apworld/client/maps/the_sun_temple.gd b/apworld/client/maps/the_sun_temple.gd new file mode 100644 index 0000000..9804bf8 --- /dev/null +++ b/apworld/client/maps/the_sun_temple.gd
@@ -0,0 +1,56 @@
1func on_map_load(root):
2 var ap = global.get_node("Archipelago")
3
4 # Add the strict purple ending validation.
5 if ap.strict_purple_ending:
6 var panel_prefab = preload("res://objects/nodes/panel.tscn")
7 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
8 var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn")
9
10 var previous_panel = null
11 var next_y = -100
12 var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"]
13 for word in words:
14 var panel = panel_prefab.instantiate()
15 panel.position = Vector3(0, next_y, 0)
16 next_y -= 10
17 panel.clue = word
18 panel.symbol = ""
19 panel.answer = word
20 panel.name = "EndCheck_%s" % word
21
22 var tpl = tpl_prefab.instantiate()
23 tpl.teleport_point = Vector3(0, 1, 0)
24 tpl.teleport_rotate = Vector3(-45, 180, 0)
25 tpl.target_path = panel
26 tpl.name = "Teleport"
27
28 if previous_panel == null:
29 tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24"))
30 else:
31 tpl.senders.append(NodePath("../../%s" % previous_panel.name))
32
33 var reversing = reverse_prefab.instantiate()
34 reversing.senders.append(NodePath(".."))
35 reversing.name = "Reversing"
36 tpl.senders.append(NodePath("../Reversing"))
37
38 panel.add_child.call_deferred(tpl)
39 panel.add_child.call_deferred(reversing)
40 root.get_node("/root/scene/Panels").add_child.call_deferred(panel)
41
42 previous_panel = panel
43
44 # Duplicate the doors that usually wait on EQUINOX. We can't set the senders
45 # here for some reason so we actually set them in the door ready function.
46 var endplat = root.get_node("/root/scene/Components/Doors/EndPlatform")
47 var endplat2 = endplat.duplicate()
48 endplat2.name = "spe_EndPlatform"
49 endplat.get_parent().add_child.call_deferred(endplat2)
50 endplat.queue_free()
51
52 var entry2 = root.get_node("/root/scene/Components/Doors/entry_2")
53 var entry22 = entry2.duplicate()
54 entry22.name = "spe_entry_2"
55 entry2.get_parent().add_child.call_deferred(entry22)
56 entry2.queue_free()
diff --git a/apworld/client/maps/the_unkempt.gd b/apworld/client/maps/the_unkempt.gd new file mode 100644 index 0000000..c907650 --- /dev/null +++ b/apworld/client/maps/the_unkempt.gd
@@ -0,0 +1,4 @@
1func on_map_load(root):
2 # Prevent the COLOR panel from disappearing.
3 var color_tpl = root.get_node("/root/scene/Panels/Assorted/panel_1/teleportListener")
4 color_tpl.target_path = color_tpl
diff --git a/apworld/client/maps/the_unyielding.gd b/apworld/client/maps/the_unyielding.gd new file mode 100644 index 0000000..a2f8eee --- /dev/null +++ b/apworld/client/maps/the_unyielding.gd
@@ -0,0 +1,5 @@
1func on_map_load(root):
2 # Shrink the painting trigger in The Unyielding.
3 var trigger_area = root.get_node("/root/scene/Components/PaintingUnlocker/triggerArea")
4 trigger_area.position = Vector3(0, 0, -6)
5 trigger_area.scale = Vector3(6, 1, 6)
diff --git a/apworld/client/player.gd b/apworld/client/player.gd index 65bf54e..5fac9fd 100644 --- a/apworld/client/player.gd +++ b/apworld/client/player.gd
@@ -19,612 +19,10 @@ func _ready():
19 19
20 ap.start_batching_locations() 20 ap.start_batching_locations()
21 21
22 if global.map == "control_center": 22 # Run map-specific initialization.
23 get_node("/root/scene/Components/Doors/entry_18").queue_free() 23 var map_script = ap.get_map_script(global.map)
24 24 if map_script != null:
25 _set_up_mastery_listener("advanced") 25 map_script.on_map_load(get_tree().get_root())
26 _set_up_mastery_listener("charismatic")
27 _set_up_mastery_listener("crystalline")
28 _set_up_mastery_listener("fuzzy")
29 _set_up_mastery_listener("icarus")
30 _set_up_mastery_listener("stellar")
31
32 if ap.endings_requirement != 12 or ap.masteries_requirement != 0:
33 # Set up listeners for the potential White Ending requirements.
34 var merging_prefab = preload("res://objects/nodes/listeners/mergingListener.tscn")
35
36 var old_door = get_node("/root/scene/Components/Doors/entry_19")
37 var new_door = old_door.duplicate()
38 new_door.name = "entry_19_new"
39 new_door.senders.clear()
40 new_door.senderGroup.clear()
41 new_door.excludeSenders.clear()
42
43 if ap.endings_requirement == 12:
44 new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners"))
45 elif ap.endings_requirement > 0:
46 if ap.masteries_requirement == 0:
47 new_door.senderGroup.append(NodePath("/root/scene/Meshes/Trophies/Listeners"))
48 new_door.complete_at = ap.endings_requirement
49 else:
50 var endings_merge = merging_prefab.instantiate()
51 endings_merge.name = "EndingsMerge"
52 endings_merge.senderGroup.append(
53 NodePath("/root/scene/Meshes/Trophies/Listeners")
54 )
55 endings_merge.complete_at = ap.endings_requirement
56 get_node("/root/scene/Components").add_child.call_deferred(endings_merge)
57 new_door.senders.append(NodePath("/root/scene/Components/EndingsMerge"))
58
59 var max_masteries = 13 + ap.enable_gift_maps.size()
60 if ap.enable_icarus:
61 max_masteries += 1
62
63 if ap.masteries_requirement == max_masteries:
64 new_door.senderGroup.append(
65 NodePath("/root/scene/Meshes/Trophies/MasteryListeners")
66 )
67 new_door.excludeSenders.append(
68 NodePath(
69 "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite"
70 )
71 )
72 elif ap.masteries_requirement > 0:
73 if ap.endings_requirement == 0:
74 new_door.senderGroup.append(
75 NodePath("/root/scene/Meshes/Trophies/MasteryListeners")
76 )
77 new_door.excludeSenders.append(
78 NodePath(
79 "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite"
80 )
81 )
82 new_door.complete_at = ap.masteries_requirement
83 else:
84 var masteries_merge = merging_prefab.instantiate()
85 masteries_merge.name = "MasteriesMerge"
86 masteries_merge.senderGroup.append(
87 NodePath("/root/scene/Meshes/Trophies/MasteryListeners")
88 )
89 masteries_merge.excludeSenders.append(
90 NodePath(
91 "/root/scene/Meshes/Trophies/MasteryListeners/unlockReaderListenerWhite"
92 )
93 )
94 masteries_merge.complete_at = ap.masteries_requirement
95 get_node("/root/scene/Components").add_child.call_deferred(masteries_merge)
96 new_door.senders.append(NodePath("/root/scene/Components/MasteriesMerge"))
97
98 old_door.queue_free()
99 get_node("/root/scene/Components/Doors").add_child.call_deferred(new_door)
100
101 if global.map == "daedalus":
102 # Teleport the direction panels when the stairs are there.
103 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
104
105 var dir1 = get_node("/root/scene/Panels/Castle Entrance/castle_direction_1")
106 var dir1_tpl = tpl_prefab.instantiate()
107 dir1_tpl.target_path = dir1
108 dir1_tpl.teleport_point = Vector3(59.5, 8, -6.5)
109 dir1_tpl.teleport_rotate = Vector3(-45, 0, 0)
110 dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south"))
111 dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north"))
112 dir1_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west"))
113 dir1.add_child.call_deferred(dir1_tpl)
114
115 var dir2 = get_node("/root/scene/Panels/Castle Entrance/castle_direction_2")
116 var dir2_tpl = tpl_prefab.instantiate()
117 dir2_tpl.target_path = dir2
118 dir2_tpl.teleport_point = Vector3(59.5, 8, 6.5)
119 dir2_tpl.teleport_rotate = Vector3(-45, -180, 0)
120 dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south"))
121 dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north"))
122 dir2_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west"))
123 dir2.add_child.call_deferred(dir2_tpl)
124
125 var dir3 = get_node("/root/scene/Panels/Castle Entrance/castle_direction_3")
126 var dir3_tpl = tpl_prefab.instantiate()
127 dir3_tpl.target_path = dir3
128 dir3_tpl.teleport_point = Vector3(54, 8, 0)
129 dir3_tpl.teleport_rotate = Vector3(-45, 90, 0)
130 dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_south"))
131 dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_north"))
132 dir3_tpl.senders.append(NodePath("/root/scene/Panels/Castle Entrance/castle_west"))
133 dir3.add_child.call_deferred(dir3_tpl)
134
135 # Block off roof access in Daedalus.
136 if not ap.daedalus_roof_access:
137 _set_up_invis_wall(75.5, 11, -24.5, 1, 10, 49)
138 _set_up_invis_wall(51.5, 11, -17, 16, 10, 1)
139 _set_up_invis_wall(46, 10, -9.5, 1, 10, 10)
140 _set_up_invis_wall(67.5, 11, 17, 16, 10, 1)
141 _set_up_invis_wall(50.5, 11, 14, 10, 10, 1)
142 _set_up_invis_wall(39, 10, 18.5, 1, 10, 22)
143 _set_up_invis_wall(20, 15, 18.5, 1, 10, 16)
144 _set_up_invis_wall(11.5, 15, 3, 32, 10, 1)
145 _set_up_invis_wall(11.5, 16, -20, 14, 20, 1)
146 _set_up_invis_wall(14, 16, -26.5, 1, 20, 4)
147 _set_up_invis_wall(28.5, 20.5, -26.5, 1, 15, 25)
148 _set_up_invis_wall(40.5, 20.5, -11, 30, 15, 1)
149 _set_up_invis_wall(50.5, 15, 5.5, 7, 10, 1)
150 _set_up_invis_wall(83.5, 33.5, 5.5, 1, 7, 11)
151 _set_up_invis_wall(83.5, 33.5, -5.5, 1, 7, 11)
152
153 var warp_exit_prefab = preload("res://objects/nodes/exit.tscn")
154 var warp_exit = warp_exit_prefab.instantiate()
155 warp_exit.name = "roof_access_blocker_warp_exit"
156 warp_exit.position = Vector3(58, 10, 0)
157 warp_exit.rotation_degrees.y = 90
158 get_parent().add_child.call_deferred(warp_exit)
159
160 var warp_enter_prefab = preload("res://objects/nodes/teleportAuto.tscn")
161 var warp_enter = warp_enter_prefab.instantiate()
162 warp_enter.target = warp_exit
163 warp_enter.position = Vector3(76.5, 30, 1)
164 warp_enter.scale = Vector3(4, 1.5, 1)
165 warp_enter.rotation_degrees.y = 90
166 get_parent().add_child.call_deferred(warp_enter)
167
168 if global.map == "the_entry":
169 # Remove door behind X1.
170 var door_node = get_tree().get_root().get_node("/root/scene/Components/Doors/exit_1")
171 door_node.handleTriggered()
172
173 # Display win condition.
174 var sign_prefab = preload("res://objects/nodes/sign.tscn")
175 var sign1 = sign_prefab.instantiate()
176 sign1.position = Vector3(-7, 5, -15.01)
177 sign1.text = "victory"
178 get_parent().add_child.call_deferred(sign1)
179
180 var sign2 = sign_prefab.instantiate()
181 sign2.position = Vector3(-7, 4, -15.01)
182 sign2.text = "%s ending" % ap.kEndingNameByVictoryValue.get(ap.victory_condition, "?")
183
184 var sign2_color = ap.kEndingNameByVictoryValue.get(ap.victory_condition, "coral").to_lower()
185 if sign2_color == "white":
186 sign2_color = "silver"
187
188 sign2.material = load("res://assets/materials/%s.material" % sign2_color)
189 get_parent().add_child.call_deferred(sign2)
190
191 # Add the gift map entry panel if needed.
192 if not ap.enable_gift_maps.is_empty():
193 var panel_prefab = preload("res://objects/nodes/panel.tscn")
194 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
195 var wpl_prefab = preload("res://objects/nodes/listeners/worldportListener.tscn")
196
197 var giftmap_parent = Node.new()
198 giftmap_parent.name = "GiftMapEntrance"
199 get_node("/root/scene/Components").add_child.call_deferred(giftmap_parent)
200
201 var symbolless_player = ""
202 for i in range(ap.client.ap_user.length()):
203 if "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ".contains(
204 ap.client.ap_user[i]
205 ):
206 symbolless_player = symbolless_player + ap.client.ap_user[i].to_lower()
207
208 var giftmap_panel = panel_prefab.instantiate()
209 giftmap_panel.name = "Panel"
210 giftmap_panel.position = Vector3(33.5, -190, 5.5)
211 giftmap_panel.rotation_degrees = Vector3(-45, 0, 0)
212 giftmap_panel.clue = "player"
213 giftmap_panel.answer = symbolless_player
214
215 if ap.enable_gift_maps.has("The Advanced"):
216 var icely_panel = panel_prefab.instantiate()
217 icely_panel.name = "IcelyPanel"
218 icely_panel.answer = "icely"
219 icely_panel.position = Vector3(33.5, -200, 5.5)
220 giftmap_panel.proxies.append(NodePath("../IcelyPanel"))
221 giftmap_parent.add_child.call_deferred(icely_panel)
222
223 var icely_wpl = wpl_prefab.instantiate()
224 icely_wpl.name = "IcelyWpl"
225 icely_wpl.exit = "the_advanced"
226 icely_wpl.senders.append(NodePath("../IcelyPanel"))
227 giftmap_parent.add_child.call_deferred(icely_wpl)
228
229 if ap.enable_gift_maps.has("The Charismatic"):
230 var souvey_panel = panel_prefab.instantiate()
231 souvey_panel.name = "SouveyPanel"
232 souvey_panel.answer = "souvey"
233 souvey_panel.position = Vector3(33.5, -210, 5.5)
234 giftmap_panel.proxies.append(NodePath("../SouveyPanel"))
235 giftmap_parent.add_child.call_deferred(souvey_panel)
236
237 var souvey_wpl = wpl_prefab.instantiate()
238 souvey_wpl.name = "SouveyWpl"
239 souvey_wpl.exit = "the_charismatic"
240 souvey_wpl.senders.append(NodePath("../SouveyPanel"))
241 giftmap_parent.add_child.call_deferred(souvey_wpl)
242
243 if ap.enable_gift_maps.has("The Crystalline"):
244 var q_panel = panel_prefab.instantiate()
245 q_panel.name = "QPanel"
246 q_panel.answer = "q"
247 q_panel.position = Vector3(33.5, -220, 5.5)
248 giftmap_panel.proxies.append(NodePath("../QPanel"))
249 giftmap_parent.add_child.call_deferred(q_panel)
250
251 var q_wpl = wpl_prefab.instantiate()
252 q_wpl.name = "QWpl"
253 q_wpl.exit = "the_crystalline"
254 q_wpl.senders.append(NodePath("../QPanel"))
255 giftmap_parent.add_child.call_deferred(q_wpl)
256
257 if ap.enable_gift_maps.has("The Fuzzy"):
258 var gongus_panel = panel_prefab.instantiate()
259 gongus_panel.name = "GongusPanel"
260 gongus_panel.answer = "gongus"
261 gongus_panel.position = Vector3(33.5, -260, 5.5)
262 giftmap_panel.proxies.append(NodePath("../GongusPanel"))
263 giftmap_parent.add_child.call_deferred(gongus_panel)
264
265 var kiwi_panel = panel_prefab.instantiate()
266 kiwi_panel.name = "KiwiPanel"
267 kiwi_panel.answer = "kiwi"
268 kiwi_panel.position = Vector3(33.5, -270, 5.5)
269 giftmap_panel.proxies.append(NodePath("../KiwiPanel"))
270 giftmap_parent.add_child.call_deferred(kiwi_panel)
271
272 var fuzzy_wpl = wpl_prefab.instantiate()
273 fuzzy_wpl.name = "FuzzyWpl"
274 fuzzy_wpl.exit = "the_fuzzy"
275 fuzzy_wpl.senders.append(NodePath("../GongusPanel"))
276 fuzzy_wpl.senders.append(NodePath("../KiwiPanel"))
277 fuzzy_wpl.complete_at = 1
278 giftmap_parent.add_child.call_deferred(fuzzy_wpl)
279
280 if ap.enable_gift_maps.has("The Stellar"):
281 var hatkirby_panel = panel_prefab.instantiate()
282 hatkirby_panel.name = "HatkirbyPanel"
283 hatkirby_panel.answer = "hatkirby"
284 hatkirby_panel.position = Vector3(33.5, -230, 5.5)
285 giftmap_panel.proxies.append(NodePath("../HatkirbyPanel"))
286 giftmap_parent.add_child.call_deferred(hatkirby_panel)
287
288 var kirby_panel = panel_prefab.instantiate()
289 kirby_panel.name = "KirbyPanel"
290 kirby_panel.answer = "kirby"
291 kirby_panel.position = Vector3(33.5, -240, 5.5)
292 giftmap_panel.proxies.append(NodePath("../KirbyPanel"))
293 giftmap_parent.add_child.call_deferred(kirby_panel)
294
295 var star_panel = panel_prefab.instantiate()
296 star_panel.name = "StarPanel"
297 star_panel.answer = "star"
298 star_panel.position = Vector3(33.5, -250, 5.5)
299 giftmap_panel.proxies.append(NodePath("../StarPanel"))
300 giftmap_parent.add_child.call_deferred(star_panel)
301
302 var stellar_wpl = wpl_prefab.instantiate()
303 stellar_wpl.name = "StellarWpl"
304 stellar_wpl.exit = "the_stellar"
305 stellar_wpl.senders.append(NodePath("../HatkirbyPanel"))
306 stellar_wpl.senders.append(NodePath("../KirbyPanel"))
307 stellar_wpl.senders.append(NodePath("../StarPanel"))
308 stellar_wpl.complete_at = 1
309 giftmap_parent.add_child.call_deferred(stellar_wpl)
310
311 giftmap_parent.add_child.call_deferred(giftmap_panel)
312
313 var giftmap_tpl = tpl_prefab.instantiate()
314 giftmap_tpl.name = "PanelTeleporter"
315 giftmap_tpl.teleport_point = Vector3(33.5, 1, 5.5)
316 giftmap_tpl.teleport_rotate = Vector3(-45, 0, 0)
317 giftmap_tpl.target_path = giftmap_panel
318 giftmap_tpl.senders.append(
319 NodePath("/root/scene/Components/Listeners/unlockReaderListenerDoubles")
320 )
321 giftmap_parent.add_child.call_deferred(giftmap_tpl)
322
323 # Add the strict purple ending validation.
324 if global.map == "the_sun_temple" and ap.strict_purple_ending:
325 var panel_prefab = preload("res://objects/nodes/panel.tscn")
326 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
327 var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn")
328
329 var previous_panel = null
330 var next_y = -100
331 var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"]
332 for word in words:
333 var panel = panel_prefab.instantiate()
334 panel.position = Vector3(0, next_y, 0)
335 next_y -= 10
336 panel.clue = word
337 panel.symbol = ""
338 panel.answer = word
339 panel.name = "EndCheck_%s" % word
340
341 var tpl = tpl_prefab.instantiate()
342 tpl.teleport_point = Vector3(0, 1, 0)
343 tpl.teleport_rotate = Vector3(-45, 180, 0)
344 tpl.target_path = panel
345 tpl.name = "Teleport"
346
347 if previous_panel == null:
348 tpl.senders.append(NodePath("/root/scene/Panels/End/panel_24"))
349 else:
350 tpl.senders.append(NodePath("../../%s" % previous_panel.name))
351
352 var reversing = reverse_prefab.instantiate()
353 reversing.senders.append(NodePath(".."))
354 reversing.name = "Reversing"
355 tpl.senders.append(NodePath("../Reversing"))
356
357 panel.add_child.call_deferred(tpl)
358 panel.add_child.call_deferred(reversing)
359 get_parent().get_node("Panels").add_child.call_deferred(panel)
360
361 previous_panel = panel
362
363 # Duplicate the doors that usually wait on EQUINOX. We can't set the senders
364 # here for some reason so we actually set them in the door ready function.
365 var endplat = get_node("/root/scene/Components/Doors/EndPlatform")
366 var endplat2 = endplat.duplicate()
367 endplat2.name = "spe_EndPlatform"
368 endplat.get_parent().add_child.call_deferred(endplat2)
369 endplat.queue_free()
370
371 var entry2 = get_node("/root/scene/Components/Doors/entry_2")
372 var entry22 = entry2.duplicate()
373 entry22.name = "spe_entry_2"
374 entry2.get_parent().add_child.call_deferred(entry22)
375 entry2.queue_free()
376
377 # Add the strict cyan ending validation.
378 if global.map == "the_parthenon" and ap.strict_cyan_ending:
379 var panel_prefab = preload("res://objects/nodes/panel.tscn")
380 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
381 var reverse_prefab = preload("res://objects/nodes/listeners/reversingListener.tscn")
382
383 var previous_panel = null
384 var next_y = -100
385 var words = ["quick", "brown", "fox", "jumps", "over", "the", "lazy", "dog"]
386 for word in words:
387 var panel = panel_prefab.instantiate()
388 panel.position = Vector3(0, next_y, 0)
389 next_y -= 10
390 panel.clue = word
391 panel.symbol = "."
392 panel.answer = "%s%s" % [word, word]
393 panel.name = "EndCheck_%s" % word
394
395 var tpl = tpl_prefab.instantiate()
396 tpl.teleport_point = Vector3(0, 1, -11)
397 tpl.teleport_rotate = Vector3(-45, 0, 0)
398 tpl.target_path = panel
399 tpl.name = "Teleport"
400
401 if previous_panel == null:
402 tpl.senderGroup.append(NodePath("/root/scene/Panels/Rulers"))
403 else:
404 tpl.senders.append(NodePath("../../%s" % previous_panel.name))
405
406 var reversing = reverse_prefab.instantiate()
407 reversing.senders.append(NodePath(".."))
408 reversing.name = "Reversing"
409 tpl.senders.append(NodePath("../Reversing"))
410
411 panel.add_child.call_deferred(tpl)
412 panel.add_child.call_deferred(reversing)
413 get_parent().get_node("Panels").add_child.call_deferred(panel)
414
415 previous_panel = panel
416
417 # Duplicate the door that usually waits on the rulers. We can't set the
418 # senders here for some reason so we actually set them in the door ready
419 # function.
420 var entry1 = get_node("/root/scene/Components/Doors/entry_1")
421 var entry12 = entry1.duplicate()
422 entry12.name = "spe_entry_1"
423 entry1.get_parent().add_child.call_deferred(entry12)
424 entry1.queue_free()
425
426 # Move the Plaza RTE trigger outside of the turtle.
427 if global.map == "the_plaza":
428 var rte_trigger = get_node("/root/scene/Components/Warps/triggerArea")
429 rte_trigger.position.z = 0
430
431 # Add the mastery to Icarus.
432 if global.map == "icarus" and ap.enable_icarus:
433 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
434 var saver_prefab = preload("res://objects/nodes/saver.tscn")
435 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
436 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
437
438 var mastery = collectable_prefab.instantiate()
439 mastery.name = "collectable"
440 mastery.position = Vector3(0, -2000, 0)
441 mastery.unlock_type = "smiley"
442 mastery.material_override = load("res://assets/materials/gold.material")
443 get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
444
445 var tpl = tpl_prefab.instantiate()
446 tpl.teleport_point = Vector3(56.25, 0, -5.5)
447 tpl.teleport_rotate = Vector3(0, 0, 0)
448 tpl.target_path = mastery
449 tpl.name = "Teleport"
450 tpl.senderGroup.append(NodePath("/root/scene/Panels"))
451 tpl.nested = true
452 mastery.add_child.call_deferred(tpl)
453
454 var usl = usl_prefab.instantiate()
455 usl.name = "unlockSetterListenerMastery"
456 usl.key = "icarus_mastery"
457 usl.value = "unlocked"
458 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
459 get_node("/root/scene/Components").add_child.call_deferred(usl)
460
461 var saver = saver_prefab.instantiate()
462 saver.name = "saver_collectables"
463 saver.type = "collectables"
464 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
465 get_node("/root/scene").add_child.call_deferred(saver)
466
467 # Add the mastery to The Advanced.
468 if global.map == "the_advanced":
469 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
470 var saver_prefab = preload("res://objects/nodes/saver.tscn")
471 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
472 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
473
474 var mastery = collectable_prefab.instantiate()
475 mastery.name = "collectable"
476 mastery.position = Vector3(0, -200, -5)
477 mastery.unlock_type = "smiley"
478 mastery.material_override = load("res://assets/materials/gold.material")
479 get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
480
481 var tpl = tpl_prefab.instantiate()
482 tpl.teleport_point = Vector3(0, 2, -5)
483 tpl.teleport_rotate = Vector3(0, 0, 0)
484 tpl.target_path = mastery
485 tpl.name = "Teleport"
486 tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_29"))
487 tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_30"))
488 tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_31"))
489 mastery.add_child.call_deferred(tpl)
490
491 var usl = usl_prefab.instantiate()
492 usl.name = "unlockSetterListenerMastery"
493 usl.key = "advanced_mastery"
494 usl.value = "unlocked"
495 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
496 get_node("/root/scene/Components").add_child.call_deferred(usl)
497
498 var saver = saver_prefab.instantiate()
499 saver.name = "saver_collectables"
500 saver.type = "collectables"
501 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
502 get_node("/root/scene").add_child.call_deferred(saver)
503
504 # Add the mastery to The Charismatic.
505 if global.map == "the_charismatic":
506 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
507 var saver_prefab = preload("res://objects/nodes/saver.tscn")
508 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
509
510 var mastery = collectable_prefab.instantiate()
511 mastery.name = "collectable"
512 mastery.position = Vector3(-17, 2, -29)
513 mastery.rotation_degrees = Vector3(0, 45, 0)
514 mastery.unlock_type = "smiley"
515 mastery.material_override = load("res://assets/materials/gold.material")
516 get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
517
518 var usl = usl_prefab.instantiate()
519 usl.name = "unlockSetterListenerMastery"
520 usl.key = "charismatic_mastery"
521 usl.value = "unlocked"
522 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
523 get_node("/root/scene/Components").add_child.call_deferred(usl)
524
525 var saver = saver_prefab.instantiate()
526 saver.name = "saver_collectables"
527 saver.type = "collectables"
528 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
529 get_node("/root/scene").add_child.call_deferred(saver)
530
531 # Add the mastery to The Crystalline.
532 if global.map == "the_crystalline":
533 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
534 var saver_prefab = preload("res://objects/nodes/saver.tscn")
535 var tpl_prefab = preload("res://objects/nodes/listeners/teleportListener.tscn")
536 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
537
538 var mastery = collectable_prefab.instantiate()
539 mastery.name = "collectable"
540 mastery.position = Vector3(0, 13, 37)
541 mastery.unlock_type = "smiley"
542 mastery.material_override = load("res://assets/materials/gold.material")
543 get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
544
545 var tpl = tpl_prefab.instantiate()
546 tpl.teleport_point = Vector3(0, 11.5, -20)
547 tpl.teleport_rotate = Vector3(0, 0, 180)
548 tpl.target_path = mastery
549 tpl.name = "Teleport"
550 tpl.senders.append(NodePath("/root/scene/Panels/Room_1/panel_3"))
551 mastery.add_child.call_deferred(tpl)
552
553 var usl = usl_prefab.instantiate()
554 usl.name = "unlockSetterListenerMastery"
555 usl.key = "crystalline_mastery"
556 usl.value = "unlocked"
557 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
558 get_node("/root/scene/Components").add_child.call_deferred(usl)
559
560 var saver = saver_prefab.instantiate()
561 saver.name = "saver_collectables"
562 saver.type = "collectables"
563 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
564 get_node("/root/scene").add_child.call_deferred(saver)
565
566 # Add the mastery to The Fuzzy.
567 if global.map == "the_fuzzy":
568 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
569 var saver_prefab = preload("res://objects/nodes/saver.tscn")
570 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
571
572 var mastery = collectable_prefab.instantiate()
573 mastery.name = "collectable"
574 mastery.position = Vector3(0, 2, -20)
575 mastery.unlock_type = "smiley"
576 mastery.material_override = load("res://assets/materials/gold.material")
577 get_node("/root/scene/Components/Collectables").add_child.call_deferred(mastery)
578
579 var usl = usl_prefab.instantiate()
580 usl.name = "unlockSetterListenerMastery"
581 usl.key = "fuzzy_mastery"
582 usl.value = "unlocked"
583 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
584 get_node("/root/scene/Components").add_child.call_deferred(usl)
585
586 var saver = saver_prefab.instantiate()
587 saver.name = "saver_collectables"
588 saver.type = "collectables"
589 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
590 get_node("/root/scene").add_child.call_deferred(saver)
591
592 # Add the mastery to The Stellar.
593 if global.map == "the_stellar":
594 var collectable_prefab = preload("res://objects/nodes/collectable.tscn")
595 var saver_prefab = preload("res://objects/nodes/saver.tscn")
596 var usl_prefab = preload("res://objects/nodes/listeners/unlockSetterListener.tscn")
597
598 var collectables = Node.new()
599 collectables.name = "Collectables"
600
601 var mastery = collectable_prefab.instantiate()
602 mastery.name = "collectable"
603 mastery.position = Vector3(2, 2, -31)
604 mastery.rotation_degrees = Vector3(0, 90, 0)
605 mastery.unlock_type = "smiley"
606 mastery.material_override = load("res://assets/materials/gold.material")
607 collectables.add_child.call_deferred(mastery)
608 get_node("/root/scene/Components").add_child.call_deferred(collectables)
609
610 var usl = usl_prefab.instantiate()
611 usl.name = "unlockSetterListenerMastery"
612 usl.key = "stellar_mastery"
613 usl.value = "unlocked"
614 usl.senders.append(NodePath("/root/scene/Components/Collectables/collectable"))
615 get_node("/root/scene/Components").add_child.call_deferred(usl)
616
617 var saver = saver_prefab.instantiate()
618 saver.name = "saver_collectables"
619 saver.type = "collectables"
620 saver.senderGroup.append(NodePath("/root/scene/Components/Collectables"))
621 get_node("/root/scene").add_child.call_deferred(saver)
622
623 # Shrink the painting trigger in The Unyielding.
624 if global.map == "the_unyielding":
625 var trigger_area = get_node("/root/scene/Components/PaintingUnlocker/triggerArea")
626 trigger_area.position = Vector3(0, 0, -6)
627 trigger_area.scale = Vector3(6, 1, 6)
628 26
629 ap.update_job_well_done_sign() 27 ap.update_job_well_done_sign()
630 28
@@ -779,31 +177,5 @@ func _ready():
779 ap.stop_batching_locations() 177 ap.stop_batching_locations()
780 178
781 179
782func _set_up_invis_wall(x, y, z, sx, sy, sz):
783 var prefab = preload("res://objects/nodes/block.tscn")
784 var newwall = prefab.instantiate()
785 newwall.position.x = x
786 newwall.position.y = y
787 newwall.position.z = z
788 newwall.scale.x = sz
789 newwall.scale.y = sy
790 newwall.scale.z = sx
791 newwall.set_surface_override_material(0, preload("res://assets/materials/blackMatte.material"))
792 newwall.visibility_range_end = 3
793 newwall.visibility_range_end_margin = 1
794 newwall.visibility_range_fade_mode = RenderingServer.VISIBILITY_RANGE_FADE_SELF
795 newwall.skeleton = ".."
796 get_parent().add_child.call_deferred(newwall)
797
798
799func _set_up_mastery_listener(name):
800 var prefab = preload("res://objects/nodes/listeners/unlockReaderListener.tscn")
801 var url = prefab.instantiate()
802 url.name = "unlockReaderListenerMastery_%s" % name
803 url.key = "%s_mastery" % name
804 url.value = "unlocked"
805 get_node("/root/scene/Meshes/Trophies/MasteryListeners").add_child.call_deferred(url)
806
807
808func _process(_dt): 180func _process(_dt):
809 compass.update_rotation(global_rotation.y) 181 compass.update_rotation(global_rotation.y)
diff --git a/apworld/client/source_runtime.gd b/apworld/client/source_runtime.gd index 35428ea..146587a 100644 --- a/apworld/client/source_runtime.gd +++ b/apworld/client/source_runtime.gd
@@ -7,6 +7,10 @@ func _init(path):
7 source_path = path 7 source_path = path
8 8
9 9
10func path_exists(path):
11 return FileAccess.file_exists("%s/%s" % [source_path, path])
12
13
10func load_script(path): 14func load_script(path):
11 return ResourceLoader.load("%s/%s" % [source_path, path]) 15 return ResourceLoader.load("%s/%s" % [source_path, path])
12 16
diff --git a/apworld/client/textclient.gd b/apworld/client/textclient.gd index f785a03..ce28a3a 100644 --- a/apworld/client/textclient.gd +++ b/apworld/client/textclient.gd
@@ -16,6 +16,8 @@ var tracker_loc_tree_item_by_id = {}
16var tracker_port_tree_item_by_id = {} 16var tracker_port_tree_item_by_id = {}
17var tracker_goal_tree_item = null 17var tracker_goal_tree_item = null
18var tracker_object_by_index = {} 18var tracker_object_by_index = {}
19var tracker_object_by_ignored_index = {}
20var tracker_ignored_group = null
19 21
20var worldports_tab 22var worldports_tab
21var worldports_tree 23var worldports_tree
@@ -99,7 +101,7 @@ func _ready():
99 tabs.add_child(tracker_margins) 101 tabs.add_child(tracker_margins)
100 102
101 tracker_tree = Tree.new() 103 tracker_tree = Tree.new()
102 tracker_tree.columns = 3 104 tracker_tree.columns = 4
103 tracker_tree.hide_root = true 105 tracker_tree.hide_root = true
104 tracker_tree.add_theme_font_size_override("font_size", 24) 106 tracker_tree.add_theme_font_size_override("font_size", 24)
105 tracker_tree.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1)) 107 tracker_tree.add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1))
@@ -108,7 +110,9 @@ func _ready():
108 tracker_tree.set_column_expand(0, false) 110 tracker_tree.set_column_expand(0, false)
109 tracker_tree.set_column_expand(1, true) 111 tracker_tree.set_column_expand(1, true)
110 tracker_tree.set_column_expand(2, false) 112 tracker_tree.set_column_expand(2, false)
113 tracker_tree.set_column_expand(3, false)
111 tracker_tree.set_column_custom_minimum_width(2, 200) 114 tracker_tree.set_column_custom_minimum_width(2, 200)
115 tracker_tree.set_column_custom_minimum_width(3, 200)
112 tracker_margins.add_child(tracker_tree) 116 tracker_margins.add_child(tracker_tree)
113 117
114 worldports_tab = MarginContainer.new() 118 worldports_tab = MarginContainer.new()
@@ -208,6 +212,8 @@ func update_locations(reset_locations = true):
208 "name": location_name, 212 "name": location_name,
209 "type": kLocation, 213 "type": kLocation,
210 "id": location_id, 214 "id": location_id,
215 "ignored": ap._ignored_locations.has(location_id),
216 "hint": ap.client._hinted_locations.has(location_id),
211 } 217 }
212 ) 218 )
213 ) 219 )
@@ -222,11 +228,13 @@ func update_locations(reset_locations = true):
222 "name": port_name, 228 "name": port_name,
223 "type": kWorldport, 229 "type": kWorldport,
224 "id": port_id, 230 "id": port_id,
231 "ignored": false,
232 "hint": false,
225 } 233 }
226 ) 234 )
227 ) 235 )
228 236
229 locations.sort_custom(func(a, b): return a["name"] < b["name"]) 237 locations.sort_custom(_cmp_tracker_objects)
230 238
231 if ap.client._goal_accessible: 239 if ap.client._goal_accessible:
232 var location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[ 240 var location_name = gamedata.ending_display_name_by_name[ap.kEndingNameByVictoryValue[
@@ -238,14 +246,18 @@ func update_locations(reset_locations = true):
238 { 246 {
239 "name": location_name, 247 "name": location_name,
240 "type": kGoal, 248 "type": kGoal,
249 "ignored": false,
250 "hint": false,
241 } 251 }
242 ) 252 )
243 ) 253 )
244 254
245 var count = 0 255 var count = 0
246 for location in locations: 256 for location in locations:
247 if count < 18: 257 if count < 18 and not location["ignored"]:
248 locations_overlay.push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT) 258 locations_overlay.push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT)
259 if location["hint"]:
260 locations_overlay.push_color(Color("#fafad2"))
249 locations_overlay.append_text(location["name"]) 261 locations_overlay.append_text(location["name"])
250 locations_overlay.append_text(" ") 262 locations_overlay.append_text(" ")
251 if location["type"] == kLocation: 263 if location["type"] == kLocation:
@@ -254,6 +266,8 @@ func update_locations(reset_locations = true):
254 locations_overlay.add_image(worldport_texture) 266 locations_overlay.add_image(worldport_texture)
255 elif location["type"] == kGoal: 267 elif location["type"] == kGoal:
256 locations_overlay.add_image(goal_texture) 268 locations_overlay.add_image(goal_texture)
269 if location["hint"]:
270 locations_overlay.pop()
257 locations_overlay.pop() 271 locations_overlay.pop()
258 count += 1 272 count += 1
259 273
@@ -266,17 +280,43 @@ func update_locations(reset_locations = true):
266 var root_ti = tracker_tree.create_item(null) 280 var root_ti = tracker_tree.create_item(null)
267 281
268 for location in locations: 282 for location in locations:
269 var loc_row = root_ti.create_child() 283 var loc_row
284
285 if location["ignored"]:
286 if tracker_ignored_group == null:
287 tracker_ignored_group = root_ti.create_child()
288 tracker_ignored_group.set_text(1, "Ignored Locations")
289 tracker_ignored_group.set_selectable(0, false)
290 tracker_ignored_group.set_selectable(1, false)
291 tracker_ignored_group.set_selectable(2, false)
292 tracker_ignored_group.set_selectable(3, false)
293
294 loc_row = tracker_ignored_group.create_child()
295 else:
296 loc_row = root_ti.create_child()
297
270 loc_row.set_cell_mode(0, TreeItem.CELL_MODE_ICON) 298 loc_row.set_cell_mode(0, TreeItem.CELL_MODE_ICON)
271 loc_row.set_selectable(0, false) 299 loc_row.set_selectable(0, false)
272 loc_row.set_text(1, location["name"]) 300 loc_row.set_text(1, location["name"])
273 loc_row.set_selectable(1, false) 301 loc_row.set_selectable(1, false)
302 if location["hint"]:
303 loc_row.set_custom_color(1, Color("#fafad2"))
274 loc_row.set_cell_mode(2, TreeItem.CELL_MODE_CUSTOM) 304 loc_row.set_cell_mode(2, TreeItem.CELL_MODE_CUSTOM)
275 loc_row.set_text(2, "Show Path") 305 loc_row.set_text(2, "Show Path")
276 loc_row.set_custom_as_button(2, true) 306 loc_row.set_custom_as_button(2, true)
277 loc_row.set_editable(2, true) 307 loc_row.set_editable(2, true)
278 loc_row.set_selectable(2, false) 308 loc_row.set_selectable(2, false)
279 loc_row.set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER) 309 loc_row.set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER)
310 loc_row.set_selectable(3, false)
311 if location["type"] == kLocation:
312 loc_row.set_cell_mode(3, TreeItem.CELL_MODE_CUSTOM)
313 if location["ignored"]:
314 loc_row.set_text(3, "Unignore")
315 else:
316 loc_row.set_text(3, "Ignore")
317 loc_row.set_custom_as_button(3, true)
318 loc_row.set_editable(3, true)
319 loc_row.set_text_alignment(3, HORIZONTAL_ALIGNMENT_CENTER)
280 320
281 if location["type"] == kLocation: 321 if location["type"] == kLocation:
282 loc_row.set_icon(0, location_texture) 322 loc_row.set_icon(0, location_texture)
@@ -288,7 +328,10 @@ func update_locations(reset_locations = true):
288 loc_row.set_icon(0, goal_texture) 328 loc_row.set_icon(0, goal_texture)
289 tracker_goal_tree_item = loc_row 329 tracker_goal_tree_item = loc_row
290 330
291 tracker_object_by_index[loc_row.get_index()] = location 331 if location["ignored"]:
332 tracker_object_by_ignored_index[loc_row.get_index()] = location
333 else:
334 tracker_object_by_index[loc_row.get_index()] = location
292 else: 335 else:
293 for loc_row in tracker_tree.get_root().get_children(): 336 for loc_row in tracker_tree.get_root().get_children():
294 loc_row.visible = false 337 loc_row.visible = false
@@ -310,6 +353,18 @@ func update_locations(reset_locations = true):
310 if tracker_goal_tree_item != null and ap.client._goal_accessible: 353 if tracker_goal_tree_item != null and ap.client._goal_accessible:
311 tracker_goal_tree_item.visible = true 354 tracker_goal_tree_item.visible = true
312 355
356 if tracker_ignored_group != null:
357 tracker_ignored_group.visible = true
358
359
360func _cmp_tracker_objects(a, b) -> bool:
361 if a["ignored"] != b["ignored"]:
362 return !a["ignored"]
363 elif a["hint"] != b["hint"]:
364 return a["hint"]
365 else:
366 return a["name"] < b["name"]
367
313 368
314func update_locations_visibility(): 369func update_locations_visibility():
315 var ap = global.get_node("Archipelago") 370 var ap = global.get_node("Archipelago")
@@ -317,20 +372,33 @@ func update_locations_visibility():
317 372
318 373
319func _on_tracker_button_clicked(): 374func _on_tracker_button_clicked():
375 var ap = global.get_node("Archipelago")
376
320 var edited_item = tracker_tree.get_edited() 377 var edited_item = tracker_tree.get_edited()
321 var edited_index = edited_item.get_index() 378 var edited_index = edited_item.get_index()
322 379
323 if tracker_object_by_index.has(edited_index): 380 if edited_item.get_parent() == tracker_tree.get_root():
324 var tracker_object = tracker_object_by_index[edited_index] 381 if tracker_object_by_index.has(edited_index):
325 var ap = global.get_node("Archipelago") 382 var tracker_object = tracker_object_by_index[edited_index]
326 var type_str = "" 383 if tracker_tree.get_edited_column() == 2:
327 if tracker_object["type"] == kLocation: 384 var type_str = ""
328 type_str = "location" 385 if tracker_object["type"] == kLocation:
329 elif tracker_object["type"] == kWorldport: 386 type_str = "location"
330 type_str = "worldport" 387 elif tracker_object["type"] == kWorldport:
331 elif tracker_object["type"] == kGoal: 388 type_str = "worldport"
332 type_str = "goal" 389 elif tracker_object["type"] == kGoal:
333 ap.client.getLogicalPath(type_str, tracker_object.get("id", null)) 390 type_str = "goal"
391 ap.client.getLogicalPath(type_str, tracker_object.get("id", null))
392 elif tracker_tree.get_edited_column() == 3:
393 ap.toggle_ignored_location(tracker_object["id"])
394 elif edited_item.get_parent() == tracker_ignored_group:
395 # This is the ignored locations group.
396 if (
397 tracker_object_by_ignored_index.has(edited_index)
398 and tracker_tree.get_edited_column() == 3
399 ):
400 var tracker_object = tracker_object_by_ignored_index[edited_index]
401 ap.toggle_ignored_location(tracker_object["id"])
334 402
335 403
336func display_logical_path(object_type, object_id, paths): 404func display_logical_path(object_type, object_id, paths):
@@ -435,4 +503,6 @@ func reset_tracker_tab():
435 tracker_port_tree_item_by_id.clear() 503 tracker_port_tree_item_by_id.clear()
436 tracker_goal_tree_item = null 504 tracker_goal_tree_item = null
437 tracker_object_by_index.clear() 505 tracker_object_by_index.clear()
506 tracker_object_by_ignored_index.clear()
507 tracker_ignored_group = null
438 tracker_tree.clear() 508 tracker_tree.clear()
diff --git a/apworld/client/unlockReaderListener.gd b/apworld/client/unlockReaderListener.gd new file mode 100644 index 0000000..a5754b9 --- /dev/null +++ b/apworld/client/unlockReaderListener.gd
@@ -0,0 +1,46 @@
1extends "res://scripts/nodes/listeners/unlockReaderListener.gd"
2
3var item_id = null
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 super._ready()
30
31
32func _readier():
33 if item_id != null:
34 var ap = global.get_node("Archipelago")
35
36 if ap.client.getItemAmount(item_id) >= item_amount:
37 handleTriggered()
38 else:
39 super._readier()
40
41
42func handleTriggered():
43 if item_id != null:
44 emit_signal("trigger")
45 else:
46 super.handleTriggered()
diff --git a/apworld/context.py b/apworld/context.py index 52b04ae..86392f9 100644 --- a/apworld/context.py +++ b/apworld/context.py
@@ -49,6 +49,7 @@ class Lingo2Manager:
49 worldports: set[int] 49 worldports: set[int]
50 goaled: bool 50 goaled: bool
51 latches: set[int] 51 latches: set[int]
52 hinted_locations: set[int]
52 53
53 def __init__(self, game_ctx: "Lingo2GameContext", client_ctx: "Lingo2ClientContext"): 54 def __init__(self, game_ctx: "Lingo2GameContext", client_ctx: "Lingo2ClientContext"):
54 self.game_ctx = game_ctx 55 self.game_ctx = game_ctx
@@ -57,8 +58,6 @@ class Lingo2Manager:
57 self.client_ctx.manager = self 58 self.client_ctx.manager = self
58 self.tracker = Tracker(self) 59 self.tracker = Tracker(self)
59 self.keyboard = {} 60 self.keyboard = {}
60 self.worldports = set()
61 self.latches = set()
62 61
63 self.reset() 62 self.reset()
64 63
@@ -69,6 +68,7 @@ class Lingo2Manager:
69 self.worldports = set() 68 self.worldports = set()
70 self.goaled = False 69 self.goaled = False
71 self.latches = set() 70 self.latches = set()
71 self.hinted_locations = set()
72 72
73 def update_keyboard(self, new_keyboard: dict[str, int]) -> dict[str, int]: 73 def update_keyboard(self, new_keyboard: dict[str, int]) -> dict[str, int]:
74 ret: dict[str, int] = {} 74 ret: dict[str, int] = {}
@@ -101,6 +101,12 @@ class Lingo2Manager:
101 101
102 return ret 102 return ret
103 103
104 def update_hinted_locations(self, new_locs: set[int]) -> set[int]:
105 ret = new_locs.difference(self.hinted_locations)
106 self.hinted_locations.update(new_locs)
107
108 return ret
109
104 110
105class Lingo2GameContext: 111class Lingo2GameContext:
106 server: Endpoint | None 112 server: Endpoint | None
@@ -276,6 +282,28 @@ class Lingo2GameContext:
276 282
277 async_start(self.send_msgs([msg]), name="update latches") 283 async_start(self.send_msgs([msg]), name="update latches")
278 284
285 def send_ignored_locations(self, ignored_locations):
286 if self.server is None:
287 return
288
289 msg = {
290 "cmd": "SetIgnoredLocations",
291 "locations": ignored_locations,
292 }
293
294 async_start(self.send_msgs([msg]), name="set ignored locations")
295
296 def send_update_hinted_locations(self, hinted_locations):
297 if self.server is None:
298 return
299
300 msg = {
301 "cmd": "UpdateHintedLocations",
302 "locations": hinted_locations,
303 }
304
305 async_start(self.send_msgs([msg]), name="update hinted locations")
306
279 async def send_msgs(self, msgs: list[Any]) -> None: 307 async def send_msgs(self, msgs: list[Any]) -> None:
280 """ `msgs` JSON serializable """ 308 """ `msgs` JSON serializable """
281 if not self.server or not self.server.socket.open or self.server.socket.closed: 309 if not self.server or not self.server.socket.open or self.server.socket.closed:
@@ -290,6 +318,7 @@ class Lingo2ClientContext(CommonContext):
290 items_handling = 0b111 318 items_handling = 0b111
291 319
292 slot_data: dict[str, Any] | None 320 slot_data: dict[str, Any] | None
321 hints_data_storage_key: str
293 victory_data_storage_key: str 322 victory_data_storage_key: str
294 323
295 def __init__(self, server_address: str | None = None, password: str | None = None): 324 def __init__(self, server_address: str | None = None, password: str | None = None):
@@ -327,10 +356,12 @@ class Lingo2ClientContext(CommonContext):
327 self.manager.tracker.set_checked_locations(self.checked_locations) 356 self.manager.tracker.set_checked_locations(self.checked_locations)
328 self.manager.game_ctx.send_accessible_locations() 357 self.manager.game_ctx.send_accessible_locations()
329 358
359 self.hints_data_storage_key = f"_read_hints_{self.team}_{self.slot}"
330 self.victory_data_storage_key = f"_read_client_status_{self.team}_{self.slot}" 360 self.victory_data_storage_key = f"_read_client_status_{self.team}_{self.slot}"
331 361
332 self.set_notify(self.get_datastorage_key("keyboard1"), self.get_datastorage_key("keyboard2"), 362 self.set_notify(self.get_datastorage_key("keyboard1"), self.get_datastorage_key("keyboard2"),
333 self.victory_data_storage_key, self.get_datastorage_key("latches")) 363 self.victory_data_storage_key, self.get_datastorage_key("latches"),
364 self.get_datastorage_key("ignored_locations"))
334 msg_batch = [{ 365 msg_batch = [{
335 "cmd": "Set", 366 "cmd": "Set",
336 "key": self.get_datastorage_key("keyboard1"), 367 "key": self.get_datastorage_key("keyboard1"),
@@ -349,6 +380,12 @@ class Lingo2ClientContext(CommonContext):
349 "default": [], 380 "default": [],
350 "want_reply": True, 381 "want_reply": True,
351 "operations": [{"operation": "default", "value": []}] 382 "operations": [{"operation": "default", "value": []}]
383 }, {
384 "cmd": "Set",
385 "key": self.get_datastorage_key("ignored_locations"),
386 "default": [],
387 "want_reply": True,
388 "operations": [{"operation": "default", "value": []}]
352 }] 389 }]
353 390
354 if self.slot_data.get("shuffle_worldports", False): 391 if self.slot_data.get("shuffle_worldports", False):
@@ -447,6 +484,8 @@ class Lingo2ClientContext(CommonContext):
447 for k, v in args["keys"].items(): 484 for k, v in args["keys"].items():
448 if k == self.victory_data_storage_key: 485 if k == self.victory_data_storage_key:
449 self.handle_status_update(v) 486 self.handle_status_update(v)
487 elif k == self.hints_data_storage_key:
488 self.update_hints()
450 elif cmd == "SetReply": 489 elif cmd == "SetReply":
451 if args["key"] == self.get_datastorage_key("keyboard1"): 490 if args["key"] == self.get_datastorage_key("keyboard1"):
452 self.handle_keyboard_update(1, args) 491 self.handle_keyboard_update(1, args)
@@ -464,6 +503,10 @@ class Lingo2ClientContext(CommonContext):
464 updates = self.manager.update_latches(door_ids) 503 updates = self.manager.update_latches(door_ids)
465 if len(updates) > 0: 504 if len(updates) > 0:
466 self.manager.game_ctx.send_update_latches(updates) 505 self.manager.game_ctx.send_update_latches(updates)
506 elif args["key"] == self.get_datastorage_key("ignored_locations"):
507 self.manager.game_ctx.send_ignored_locations(args["value"])
508 elif args["key"] == self.hints_data_storage_key:
509 self.update_hints()
467 510
468 def get_datastorage_key(self, name: str): 511 def get_datastorage_key(self, name: str):
469 return f"Lingo2_{self.slot}_{name}" 512 return f"Lingo2_{self.slot}_{name}"
@@ -559,6 +602,36 @@ class Lingo2ClientContext(CommonContext):
559 }] 602 }]
560 }]) 603 }])
561 604
605 async def add_ignored_location(self, loc_id: int):
606 await self.send_msgs([{
607 "cmd": "Set",
608 "key": self.get_datastorage_key("ignored_locations"),
609 "want_reply": True,
610 "operations": [{
611 "operation": "update",
612 "value": [loc_id]
613 }]
614 }])
615
616 async def remove_ignored_location(self, loc_id: int):
617 await self.send_msgs([{
618 "cmd": "Set",
619 "key": self.get_datastorage_key("ignored_locations"),
620 "want_reply": True,
621 "operations": [{
622 "operation": "remove",
623 "value": loc_id
624 }]
625 }])
626
627 def update_hints(self):
628 hints = self.stored_data.get(self.hints_data_storage_key, [])
629
630 hinted_locations = set(hint["location"] for hint in hints if hint["finding_player"] == self.slot)
631 updates = self.manager.update_hinted_locations(hinted_locations)
632 if len(updates) > 0:
633 self.manager.game_ctx.send_update_hinted_locations(updates)
634
562 635
563async def pipe_loop(manager: Lingo2Manager): 636async def pipe_loop(manager: Lingo2Manager):
564 while not manager.client_ctx.exit_event.is_set(): 637 while not manager.client_ctx.exit_event.is_set():
@@ -635,6 +708,10 @@ async def process_game_cmd(manager: Lingo2Manager, args: dict):
635 updates = manager.update_latches({args["door"]}) 708 updates = manager.update_latches({args["door"]})
636 if len(updates) > 0: 709 if len(updates) > 0:
637 async_start(manager.client_ctx.update_latches(updates), name="client update latches") 710 async_start(manager.client_ctx.update_latches(updates), name="client update latches")
711 elif cmd == "IgnoreLocation":
712 async_start(manager.client_ctx.add_ignored_location(args["id"]), name="client ignore loc")
713 elif cmd == "UnignoreLocation":
714 async_start(manager.client_ctx.remove_ignored_location(args["id"]), name="client unignore loc")
638 elif cmd == "Quit": 715 elif cmd == "Quit":
639 manager.client_ctx.exit_event.set() 716 manager.client_ctx.exit_event.set()
640 717
diff --git a/apworld/requirements.txt b/apworld/requirements.txt index dbc395b..b0c79cc 100644 --- a/apworld/requirements.txt +++ b/apworld/requirements.txt
@@ -1 +1 @@
protobuf==3.20.3 protobuf
diff --git a/apworld/static_logic.py b/apworld/static_logic.py index 8a84111..715178e 100644 --- a/apworld/static_logic.py +++ b/apworld/static_logic.py
@@ -84,7 +84,8 @@ class Lingo2StaticLogic:
84 84
85 for panel in self.objects.panels: 85 for panel in self.objects.panels:
86 for letter in panel.answer.upper(): 86 for letter in panel.answer.upper():
87 self.letter_weights[letter] = self.letter_weights.get(letter, 0) + 1 87 if letter.isalpha():
88 self.letter_weights[letter] = self.letter_weights.get(letter, 0) + 1
88 89
89 self.door_id_by_ap_id = {door.ap_id: door.id for door in self.objects.doors if door.HasField("ap_id")} 90 self.door_id_by_ap_id = {door.ap_id: door.id for door in self.objects.doors if door.HasField("ap_id")}
90 self.port_id_by_ap_id = {port.ap_id: port.id for port in self.objects.ports if port.HasField("ap_id")} 91 self.port_id_by_ap_id = {port.ap_id: port.id for port in self.objects.ports if port.HasField("ap_id")}
diff --git a/apworld/tracker.py b/apworld/tracker.py index d473af4..a84c3f8 100644 --- a/apworld/tracker.py +++ b/apworld/tracker.py
@@ -96,6 +96,7 @@ class Tracker:
96 PLAYER_NUM), prevent_sweep=True) 96 PLAYER_NUM), prevent_sweep=True)
97 97
98 self.state.sweep_for_advancements() 98 self.state.sweep_for_advancements()
99 self.state.update_reachable_regions(PLAYER_NUM)
99 100
100 self.accessible_locations = set() 101 self.accessible_locations = set()
101 self.accessible_worldports = set() 102 self.accessible_worldports = set()