diff options
Diffstat (limited to 'apworld/tracker.py')
-rw-r--r-- | apworld/tracker.py | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/apworld/tracker.py b/apworld/tracker.py new file mode 100644 index 0000000..c65317c --- /dev/null +++ b/apworld/tracker.py | |||
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1 | from typing import TYPE_CHECKING, Iterator | ||
2 | |||
3 | from BaseClasses import MultiWorld, CollectionState, ItemClassification, Region, Entrance | ||
4 | from NetUtils import NetworkItem | ||
5 | from . import Lingo2World, Lingo2Item | ||
6 | from .regions import connect_ports_from_ut | ||
7 | from .options import Lingo2Options, ShuffleLetters | ||
8 | |||
9 | if TYPE_CHECKING: | ||
10 | from .context import Lingo2Manager | ||
11 | |||
12 | PLAYER_NUM = 1 | ||
13 | |||
14 | |||
15 | class Tracker: | ||
16 | manager: "Lingo2Manager" | ||
17 | |||
18 | multiworld: MultiWorld | ||
19 | world: Lingo2World | ||
20 | |||
21 | collected_items: dict[int, int] | ||
22 | checked_locations: set[int] | ||
23 | accessible_locations: set[int] | ||
24 | accessible_worldports: set[int] | ||
25 | goal_accessible: bool | ||
26 | |||
27 | state: CollectionState | ||
28 | |||
29 | def __init__(self, manager: "Lingo2Manager"): | ||
30 | self.manager = manager | ||
31 | self.collected_items = {} | ||
32 | self.checked_locations = set() | ||
33 | self.accessible_locations = set() | ||
34 | self.accessible_worldports = set() | ||
35 | self.goal_accessible = False | ||
36 | |||
37 | def setup_slot(self, slot_data): | ||
38 | Lingo2World.for_tracker = True | ||
39 | |||
40 | self.multiworld = MultiWorld(players=PLAYER_NUM) | ||
41 | self.world = Lingo2World(self.multiworld, PLAYER_NUM) | ||
42 | self.multiworld.worlds[1] = self.world | ||
43 | self.world.options = Lingo2Options(**{k: t(slot_data.get(k, t.default)) | ||
44 | for k, t in Lingo2Options.type_hints.items()}) | ||
45 | |||
46 | self.world.generate_early() | ||
47 | self.world.create_regions() | ||
48 | |||
49 | if self.world.options.shuffle_worldports: | ||
50 | port_pairings = {int(fp): int(tp) for fp, tp in slot_data["port_pairings"].items()} | ||
51 | connect_ports_from_ut(port_pairings, self.world) | ||
52 | |||
53 | self.refresh_state() | ||
54 | |||
55 | def set_checked_locations(self, checked_locations: set[int]): | ||
56 | self.checked_locations = checked_locations.copy() | ||
57 | |||
58 | def set_collected_items(self, network_items: list[NetworkItem]): | ||
59 | self.collected_items = {} | ||
60 | |||
61 | for item in network_items: | ||
62 | self.collected_items[item.item] = self.collected_items.get(item.item, 0) + 1 | ||
63 | |||
64 | self.refresh_state() | ||
65 | |||
66 | def refresh_state(self): | ||
67 | self.state = CollectionState(self.multiworld) | ||
68 | |||
69 | for item_id, item_amount in self.collected_items.items(): | ||
70 | for i in range(item_amount): | ||
71 | self.state.collect(Lingo2Item(Lingo2World.static_logic.item_id_to_name.get(item_id), | ||
72 | ItemClassification.progression, item_id, PLAYER_NUM), prevent_sweep=True) | ||
73 | |||
74 | for k, v in self.manager.keyboard.items(): | ||
75 | # Unless all level 1 letters are pre-unlocked, H1 I1 N1 and T1 act differently between the generator and | ||
76 | # game. The generator considers them to be unlocked, which means they are not included in logic | ||
77 | # requirements, and only one item/event is needed to unlock their level 2 forms. The game considers them to | ||
78 | # be vanilla, which means you still have to pick them up in the Starting Room in order for them to appear on | ||
79 | # your keyboard. This also means that whether or not you have the level 1 forms should be synced to the | ||
80 | # multiworld. The tracker specifically should collect one fewer item for these letters in this scenario. | ||
81 | tv = v | ||
82 | if k in "hint" and self.world.options.shuffle_letters in [ShuffleLetters.option_vanilla, | ||
83 | ShuffleLetters.option_progressive]: | ||
84 | tv = max(0, v - 1) | ||
85 | |||
86 | if tv > 0: | ||
87 | for i in range(tv): | ||
88 | self.state.collect(Lingo2Item(k.upper(), ItemClassification.progression, None, PLAYER_NUM), | ||
89 | prevent_sweep=True) | ||
90 | |||
91 | for port_id in self.manager.worldports: | ||
92 | self.state.collect(Lingo2Item(f"Worldport {port_id} Entered", ItemClassification.progression, None, | ||
93 | PLAYER_NUM), prevent_sweep=True) | ||
94 | |||
95 | self.state.sweep_for_advancements() | ||
96 | |||
97 | self.accessible_locations = set() | ||
98 | self.accessible_worldports = set() | ||
99 | self.goal_accessible = False | ||
100 | |||
101 | for region in self.state.reachable_regions[PLAYER_NUM]: | ||
102 | for location in region.locations: | ||
103 | if location.access_rule(self.state): | ||
104 | if location.address is not None: | ||
105 | if location.address not in self.checked_locations: | ||
106 | self.accessible_locations.add(location.address) | ||
107 | elif hasattr(location, "port_id"): | ||
108 | if location.port_id not in self.manager.worldports: | ||
109 | self.accessible_worldports.add(location.port_id) | ||
110 | elif hasattr(location, "goal") and location.goal: | ||
111 | if not self.manager.goaled: | ||
112 | self.goal_accessible = True | ||
113 | |||
114 | def get_path_to_location(self, location_id: int) -> list[str] | None: | ||
115 | location_name = self.world.location_id_to_name.get(location_id) | ||
116 | location = self.multiworld.get_location(location_name, PLAYER_NUM) | ||
117 | return self.get_logical_path(location.parent_region) | ||
118 | |||
119 | def get_path_to_port(self, port_id: int) -> list[str] | None: | ||
120 | port = self.world.static_logic.objects.ports[port_id] | ||
121 | region_name = self.world.static_logic.get_room_region_name(port.room_id) | ||
122 | region = self.multiworld.get_region(region_name, PLAYER_NUM) | ||
123 | return self.get_logical_path(region) | ||
124 | |||
125 | def get_path_to_goal(self): | ||
126 | room_id = self.world.player_logic.goal_room_id | ||
127 | region_name = self.world.static_logic.get_room_region_name(room_id) | ||
128 | region = self.multiworld.get_region(region_name, PLAYER_NUM) | ||
129 | return self.get_logical_path(region) | ||
130 | |||
131 | def get_logical_path(self, region: Region) -> list[str] | None: | ||
132 | if region not in self.state.path: | ||
133 | return None | ||
134 | |||
135 | def flist_to_iter(path_value) -> Iterator[str]: | ||
136 | while path_value: | ||
137 | region_or_entrance, path_value = path_value | ||
138 | yield region_or_entrance | ||
139 | |||
140 | reversed_path = self.state.path.get(region) | ||
141 | flat_path = reversed(list(map(str, flist_to_iter(reversed_path)))) | ||
142 | |||
143 | return list(flat_path)[1::2] | ||