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-rw-r--r--apworld/static_logic.py76
1 files changed, 65 insertions, 11 deletions
diff --git a/apworld/static_logic.py b/apworld/static_logic.py index ff1f17d..715178e 100644 --- a/apworld/static_logic.py +++ b/apworld/static_logic.py
@@ -1,6 +1,8 @@
1from .generated import data_pb2 as data_pb2 1from .generated import data_pb2 as data_pb2
2from .items import SYMBOL_ITEMS, ANTI_COLLECTABLE_TRAPS
2import pkgutil 3import pkgutil
3 4
5
4class Lingo2StaticLogic: 6class Lingo2StaticLogic:
5 item_id_to_name: dict[int, str] 7 item_id_to_name: dict[int, str]
6 location_id_to_name: dict[int, str] 8 location_id_to_name: dict[int, str]
@@ -8,9 +10,20 @@ class Lingo2StaticLogic:
8 item_name_to_id: dict[str, int] 10 item_name_to_id: dict[str, int]
9 location_name_to_id: dict[str, int] 11 location_name_to_id: dict[str, int]
10 12
13 item_name_groups: dict[str, list[str]]
14 location_name_groups: dict[str, list[str]]
15
16 letter_weights: dict[str, int]
17
18 door_id_by_ap_id: dict[int, int]
19 port_id_by_ap_id: dict[int, int]
20
11 def __init__(self): 21 def __init__(self):
12 self.item_id_to_name = {} 22 self.item_id_to_name = {}
13 self.location_id_to_name = {} 23 self.location_id_to_name = {}
24 self.item_name_groups = {}
25 self.location_name_groups = {}
26 self.letter_weights = {}
14 27
15 file = pkgutil.get_data(__name__, "generated/data.binpb") 28 file = pkgutil.get_data(__name__, "generated/data.binpb")
16 self.objects = data_pb2.AllObjects() 29 self.objects = data_pb2.AllObjects()
@@ -29,23 +42,54 @@ class Lingo2StaticLogic:
29 letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" 42 letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}"
30 location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}" 43 location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}"
31 self.location_id_to_name[letter.ap_id] = location_name 44 self.location_id_to_name[letter.ap_id] = location_name
45 self.location_name_groups.setdefault("Letters", []).append(location_name)
32 46
33 if not letter.level2: 47 if not letter.level2:
34 self.item_id_to_name[letter.ap_id] = letter_name 48 self.item_id_to_name[letter.ap_id] = letter.key.upper()
49 self.item_name_groups.setdefault("Letters", []).append(letter.key.upper())
35 50
36 for mastery in self.objects.masteries: 51 for mastery in self.objects.masteries:
37 location_name = f"{self.get_room_object_map_name(mastery)} - Mastery" 52 location_name = f"{self.get_room_object_map_name(mastery)} - Mastery"
38 self.location_id_to_name[mastery.ap_id] = location_name 53 self.location_id_to_name[mastery.ap_id] = location_name
54 self.location_name_groups.setdefault("Masteries", []).append(location_name)
39 55
40 for ending in self.objects.endings: 56 for ending in self.objects.endings:
41 location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending" 57 location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending"
42 self.location_id_to_name[ending.ap_id] = location_name 58 self.location_id_to_name[ending.ap_id] = location_name
59 self.location_name_groups.setdefault("Endings", []).append(location_name)
60
61 for progressive in self.objects.progressives:
62 self.item_id_to_name[progressive.ap_id] = progressive.name
63
64 for door_group in self.objects.door_groups:
65 self.item_id_to_name[door_group.ap_id] = door_group.name
43 66
44 self.item_id_to_name[self.objects.special_ids["Nothing"]] = "Nothing" 67 for keyholder in self.objects.keyholders:
68 if keyholder.HasField("key"):
69 location_name = f"{self.get_room_object_location_prefix(keyholder)} - {keyholder.key.upper()} Keyholder"
70 self.location_id_to_name[keyholder.ap_id] = location_name
71 self.location_name_groups.setdefault("Keyholders", []).append(location_name)
72
73 self.item_id_to_name[self.objects.special_ids["A Job Well Done"]] = "A Job Well Done"
74 self.item_id_to_name[self.objects.special_ids["Numbers"]] = "Numbers"
75
76 for symbol_name in SYMBOL_ITEMS.values():
77 self.item_id_to_name[self.objects.special_ids[symbol_name]] = symbol_name
78
79 for trap_name in ANTI_COLLECTABLE_TRAPS:
80 self.item_id_to_name[self.objects.special_ids[trap_name]] = trap_name
45 81
46 self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()} 82 self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()}
47 self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()} 83 self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()}
48 84
85 for panel in self.objects.panels:
86 for letter in panel.answer.upper():
87 if letter.isalpha():
88 self.letter_weights[letter] = self.letter_weights.get(letter, 0) + 1
89
90 self.door_id_by_ap_id = {door.ap_id: door.id for door in self.objects.doors if door.HasField("ap_id")}
91 self.port_id_by_ap_id = {port.ap_id: port.id for port in self.objects.ports if port.HasField("ap_id")}
92
49 def get_door_item_name(self, door: data_pb2.Door) -> str: 93 def get_door_item_name(self, door: data_pb2.Door) -> str:
50 return f"{self.get_map_object_map_name(door)} - {door.name}" 94 return f"{self.get_map_object_map_name(door)} - {door.name}"
51 95
@@ -54,13 +98,7 @@ class Lingo2StaticLogic:
54 return self.get_door_item_name(door_id) 98 return self.get_door_item_name(door_id)
55 99
56 def get_door_location_name(self, door: data_pb2.Door) -> str: 100 def get_door_location_name(self, door: data_pb2.Door) -> str:
57 game_map = self.objects.maps[door.map_id] 101 map_part = self.get_room_object_location_prefix(door)
58 room = self.objects.rooms[door.room_id]
59
60 if room.HasField("panel_display_name"):
61 map_part = f"{game_map.display_name} ({room.panel_display_name})"
62 else:
63 map_part = game_map.display_name
64 102
65 if door.HasField("location_name"): 103 if door.HasField("location_name"):
66 return f"{map_part} - {door.location_name}" 104 return f"{map_part} - {door.location_name}"
@@ -75,7 +113,7 @@ class Lingo2StaticLogic:
75 if door.type != data_pb2.DoorType.STANDARD: 113 if door.type != data_pb2.DoorType.STANDARD:
76 return None 114 return None
77 115
78 if len(door.keyholders) > 0 or len(door.endings) > 0: 116 if len(door.keyholders) > 0 or door.white_ending or door.HasField("complete_at"):
79 return None 117 return None
80 118
81 if len(door.panels) > 4: 119 if len(door.panels) > 4:
@@ -111,7 +149,7 @@ class Lingo2StaticLogic:
111 for panel_id in door.panels] 149 for panel_id in door.panels]
112 panel_names.sort() 150 panel_names.sort()
113 151
114 return f"{map_part} - {", ".join(panel_names)}" 152 return map_part + " - " + ", ".join(panel_names)
115 153
116 def get_door_location_name_by_id(self, door_id: int) -> str: 154 def get_door_location_name_by_id(self, door_id: int) -> str:
117 door = self.objects.doors[door_id] 155 door = self.objects.doors[door_id]
@@ -126,3 +164,19 @@ class Lingo2StaticLogic:
126 164
127 def get_room_object_map_name(self, obj) -> str: 165 def get_room_object_map_name(self, obj) -> str:
128 return self.get_map_object_map_name(self.objects.rooms[obj.room_id]) 166 return self.get_map_object_map_name(self.objects.rooms[obj.room_id])
167
168 def get_room_object_location_prefix(self, obj) -> str:
169 room = self.objects.rooms[obj.room_id]
170 game_map = self.objects.maps[room.map_id]
171
172 if room.HasField("panel_display_name"):
173 return f"{game_map.display_name} ({room.panel_display_name})"
174 else:
175 return game_map.display_name
176
177 def get_room_object_map_id(self, obj) -> int:
178 return self.objects.rooms[obj.room_id].map_id
179
180 def get_data_version(self) -> list[int]:
181 version = self.objects.version
182 return [version.major, version.minor, version.patch]