diff options
Diffstat (limited to 'apworld/regions.py')
| -rw-r--r-- | apworld/regions.py | 142 |
1 files changed, 140 insertions, 2 deletions
| diff --git a/apworld/regions.py b/apworld/regions.py index 993eec8..1118603 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
| @@ -1,6 +1,8 @@ | |||
| 1 | from typing import TYPE_CHECKING | 1 | from typing import TYPE_CHECKING |
| 2 | 2 | ||
| 3 | import BaseClasses | ||
| 3 | from BaseClasses import Region, ItemClassification, Entrance | 4 | from BaseClasses import Region, ItemClassification, Entrance |
| 5 | from entrance_rando import randomize_entrances | ||
| 4 | from .items import Lingo2Item | 6 | from .items import Lingo2Item |
| 5 | from .locations import Lingo2Location | 7 | from .locations import Lingo2Location |
| 6 | from .player_logic import AccessRequirements | 8 | from .player_logic import AccessRequirements |
| @@ -26,10 +28,29 @@ def create_locations(room, new_region: Region, world: "Lingo2World", regions: di | |||
| 26 | 28 | ||
| 27 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): | 29 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): |
| 28 | new_location = Lingo2Location(world.player, event_name, None, new_region) | 30 | new_location = Lingo2Location(world.player, event_name, None, new_region) |
| 31 | if world.for_tracker and item_name == "Victory": | ||
| 32 | new_location.goal = True | ||
| 33 | |||
| 29 | event_item = Lingo2Item(item_name, ItemClassification.progression, None, world.player) | 34 | event_item = Lingo2Item(item_name, ItemClassification.progression, None, world.player) |
| 30 | new_location.place_locked_item(event_item) | 35 | new_location.place_locked_item(event_item) |
| 31 | new_region.locations.append(new_location) | 36 | new_region.locations.append(new_location) |
| 32 | 37 | ||
| 38 | if world.for_tracker and world.options.shuffle_worldports: | ||
| 39 | for port_id in room.ports: | ||
| 40 | port = world.static_logic.objects.ports[port_id] | ||
| 41 | if port.no_shuffle: | ||
| 42 | continue | ||
| 43 | |||
| 44 | new_location = Lingo2Location(world.player, f"Worldport {port.id} Entered", None, new_region) | ||
| 45 | new_location.port_id = port.id | ||
| 46 | |||
| 47 | if port.HasField("required_door"): | ||
| 48 | new_location.access_rule = \ | ||
| 49 | make_location_lambda(world.player_logic.get_door_open_reqs(port.required_door), world, regions) | ||
| 50 | |||
| 51 | new_region.locations.append(new_location) | ||
| 52 | |||
| 53 | |||
| 33 | def create_regions(world: "Lingo2World"): | 54 | def create_regions(world: "Lingo2World"): |
| 34 | regions = { | 55 | regions = { |
| 35 | "Menu": Region("Menu", world.player, world.multiworld) | 56 | "Menu": Region("Menu", world.player, world.multiworld) |
| @@ -41,6 +62,9 @@ def create_regions(world: "Lingo2World"): | |||
| 41 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | 62 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is |
| 42 | # faster than having to look them up during access checking. | 63 | # faster than having to look them up during access checking. |
| 43 | for room in world.static_logic.objects.rooms: | 64 | for room in world.static_logic.objects.rooms: |
| 65 | if room.map_id not in world.player_logic.shuffled_maps: | ||
| 66 | continue | ||
| 67 | |||
| 44 | region = create_region(room, world) | 68 | region = create_region(room, world) |
| 45 | regions[region.name] = region | 69 | regions[region.name] = region |
| 46 | region_and_room.append((region, room)) | 70 | region_and_room.append((region, room)) |
| @@ -50,11 +74,13 @@ def create_regions(world: "Lingo2World"): | |||
| 50 | 74 | ||
| 51 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | 75 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") |
| 52 | 76 | ||
| 53 | # TODO: The requirements of the opposite trigger also matter. | ||
| 54 | for connection in world.static_logic.objects.connections: | 77 | for connection in world.static_logic.objects.connections: |
| 55 | if connection.roof_access and not world.options.daedalus_roof_access: | 78 | if connection.roof_access and not world.options.daedalus_roof_access: |
| 56 | continue | 79 | continue |
| 57 | 80 | ||
| 81 | if connection.vanilla_only and world.options.shuffle_doors: | ||
| 82 | continue | ||
| 83 | |||
| 58 | from_region = world.static_logic.get_room_region_name(connection.from_room) | 84 | from_region = world.static_logic.get_room_region_name(connection.from_room) |
| 59 | to_region = world.static_logic.get_room_region_name(connection.to_room) | 85 | to_region = world.static_logic.get_room_region_name(connection.to_room) |
| 60 | 86 | ||
| @@ -74,7 +100,10 @@ def create_regions(world: "Lingo2World"): | |||
| 74 | 100 | ||
| 75 | if connection.HasField("port"): | 101 | if connection.HasField("port"): |
| 76 | port = world.static_logic.objects.ports[connection.port] | 102 | port = world.static_logic.objects.ports[connection.port] |
| 77 | connection_name = f"{connection_name} (via port {port.name})" | 103 | connection_name = f"{connection_name} (via {port.display_name})" |
| 104 | |||
| 105 | if world.options.shuffle_worldports and not port.no_shuffle: | ||
| 106 | continue | ||
| 78 | 107 | ||
| 79 | if port.HasField("required_door"): | 108 | if port.HasField("required_door"): |
| 80 | reqs.merge(world.player_logic.get_door_open_reqs(port.required_door)) | 109 | reqs.merge(world.player_logic.get_door_open_reqs(port.required_door)) |
| @@ -106,6 +135,12 @@ def create_regions(world: "Lingo2World"): | |||
| 106 | reqs.simplify() | 135 | reqs.simplify() |
| 107 | reqs.remove_room(from_region) | 136 | reqs.remove_room(from_region) |
| 108 | 137 | ||
| 138 | if to_region in reqs.rooms: | ||
| 139 | # This connection can't ever increase access because you're required to have access to the other side in | ||
| 140 | # order for it to be usable. We will just not create the connection at all, in order to help GER figure out | ||
| 141 | # what regions are dead ends. | ||
| 142 | continue | ||
| 143 | |||
| 109 | connection = Entrance(world.player, connection_name, regions[from_region]) | 144 | connection = Entrance(world.player, connection_name, regions[from_region]) |
| 110 | connection.access_rule = make_location_lambda(reqs, world, regions) | 145 | connection.access_rule = make_location_lambda(reqs, world, regions) |
| 111 | 146 | ||
| @@ -116,3 +151,106 @@ def create_regions(world: "Lingo2World"): | |||
| 116 | world.multiworld.register_indirect_condition(regions[region], connection) | 151 | world.multiworld.register_indirect_condition(regions[region], connection) |
| 117 | 152 | ||
| 118 | world.multiworld.regions += regions.values() | 153 | world.multiworld.regions += regions.values() |
| 154 | |||
| 155 | |||
| 156 | def shuffle_entrances(world: "Lingo2World"): | ||
| 157 | er_entrances: list[Entrance] = [] | ||
| 158 | er_exits: list[Entrance] = [] | ||
| 159 | |||
| 160 | port_id_by_name: dict[str, int] = {} | ||
| 161 | |||
| 162 | shuffleable_ports = [port for port in world.static_logic.objects.ports | ||
| 163 | if not port.no_shuffle | ||
| 164 | and world.static_logic.get_room_object_map_id(port) in world.player_logic.shuffled_maps] | ||
| 165 | |||
| 166 | if len(shuffleable_ports) % 2 == 1: | ||
| 167 | # We have an odd number of shuffleable ports! Pick a port from a room that has more than one, and make it a | ||
| 168 | # redundant warp to another port. | ||
| 169 | redundant_rooms = set(room.id for room in world.static_logic.objects.rooms if len(room.ports) > 1) | ||
| 170 | redundant_ports = [port for port in shuffleable_ports if port.room_id in redundant_rooms] | ||
| 171 | chosen_port = world.random.choice(redundant_ports) | ||
| 172 | |||
| 173 | shuffleable_ports.remove(chosen_port) | ||
| 174 | |||
| 175 | chosen_destination = world.random.choice(shuffleable_ports) | ||
| 176 | |||
| 177 | world.port_pairings[chosen_port.id] = chosen_destination.id | ||
| 178 | |||
| 179 | from_region_name = world.static_logic.get_room_region_name(chosen_port.room_id) | ||
| 180 | to_region_name = world.static_logic.get_room_region_name(chosen_destination.room_id) | ||
| 181 | |||
| 182 | from_region = world.multiworld.get_region(from_region_name, world.player) | ||
| 183 | to_region = world.multiworld.get_region(to_region_name, world.player) | ||
| 184 | |||
| 185 | connection = Entrance(world.player, f"{from_region_name} - {chosen_port.display_name}", from_region) | ||
| 186 | from_region.exits.append(connection) | ||
| 187 | connection.connect(to_region) | ||
| 188 | |||
| 189 | if chosen_port.HasField("required_door"): | ||
| 190 | door_reqs = world.player_logic.get_door_open_reqs(chosen_port.required_door) | ||
| 191 | connection.access_rule = make_location_lambda(door_reqs, world, None) | ||
| 192 | |||
| 193 | for region in door_reqs.get_referenced_rooms(): | ||
| 194 | world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), | ||
| 195 | connection) | ||
| 196 | |||
| 197 | for port in shuffleable_ports: | ||
| 198 | port_region_name = world.static_logic.get_room_region_name(port.room_id) | ||
| 199 | port_region = world.multiworld.get_region(port_region_name, world.player) | ||
| 200 | |||
| 201 | connection_name = f"{port_region_name} - {port.display_name}" | ||
| 202 | port_id_by_name[connection_name] = port.id | ||
| 203 | |||
| 204 | entrance = port_region.create_er_target(connection_name) | ||
| 205 | entrance.randomization_type = BaseClasses.EntranceType.TWO_WAY | ||
| 206 | |||
| 207 | er_exit = port_region.create_exit(connection_name) | ||
| 208 | er_exit.randomization_type = BaseClasses.EntranceType.TWO_WAY | ||
| 209 | |||
| 210 | if port.HasField("required_door"): | ||
| 211 | door_reqs = world.player_logic.get_door_open_reqs(port.required_door) | ||
| 212 | er_exit.access_rule = make_location_lambda(door_reqs, world, None) | ||
| 213 | |||
| 214 | for region in door_reqs.get_referenced_rooms(): | ||
| 215 | world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), | ||
| 216 | er_exit) | ||
| 217 | |||
| 218 | er_entrances.append(entrance) | ||
| 219 | er_exits.append(er_exit) | ||
| 220 | |||
| 221 | result = randomize_entrances(world, True, {0:[0]}, False, er_entrances, | ||
| 222 | er_exits) | ||
| 223 | |||
| 224 | for (f, to) in result.pairings: | ||
| 225 | world.port_pairings[port_id_by_name[f]] = port_id_by_name[to] | ||
| 226 | |||
| 227 | |||
| 228 | def connect_ports_from_ut(port_pairings: dict[int, int], world: "Lingo2World"): | ||
| 229 | for fpid, tpid in port_pairings.items(): | ||
| 230 | from_port = world.static_logic.objects.ports[fpid] | ||
| 231 | to_port = world.static_logic.objects.ports[tpid] | ||
| 232 | |||
| 233 | from_region_name = world.static_logic.get_room_region_name(from_port.room_id) | ||
| 234 | to_region_name = world.static_logic.get_room_region_name(to_port.room_id) | ||
| 235 | |||
| 236 | from_region = world.multiworld.get_region(from_region_name, world.player) | ||
| 237 | to_region = world.multiworld.get_region(to_region_name, world.player) | ||
| 238 | |||
| 239 | connection = Entrance(world.player, f"{from_region_name} - {from_port.display_name}", from_region) | ||
| 240 | |||
| 241 | reqs = AccessRequirements() | ||
| 242 | if from_port.HasField("required_door"): | ||
| 243 | reqs = world.player_logic.get_door_open_reqs(from_port.required_door).copy() | ||
| 244 | |||
| 245 | if world.for_tracker: | ||
| 246 | reqs.items.add(f"Worldport {fpid} Entered") | ||
| 247 | |||
| 248 | if not reqs.is_empty(): | ||
| 249 | connection.access_rule = make_location_lambda(reqs, world, None) | ||
| 250 | |||
| 251 | for region in reqs.get_referenced_rooms(): | ||
| 252 | world.multiworld.register_indirect_condition(world.multiworld.get_region(region, world.player), | ||
| 253 | connection) | ||
| 254 | |||
| 255 | from_region.exits.append(connection) | ||
| 256 | connection.connect(to_region) | ||
