diff options
Diffstat (limited to 'apworld/player_logic.py')
| -rw-r--r-- | apworld/player_logic.py | 477 |
1 files changed, 383 insertions, 94 deletions
| diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 6feef99..2c3e08b 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
| @@ -1,6 +1,13 @@ | |||
| 1 | from enum import IntEnum, auto | ||
| 2 | |||
| 3 | from Options import OptionError | ||
| 1 | from .generated import data_pb2 as data_pb2 | 4 | from .generated import data_pb2 as data_pb2 |
| 5 | from .items import SYMBOL_ITEMS | ||
| 2 | from typing import TYPE_CHECKING, NamedTuple | 6 | from typing import TYPE_CHECKING, NamedTuple |
| 3 | 7 | ||
| 8 | from .options import ShuffleLetters, CyanDoorBehavior, VictoryCondition, FastTravelAccess | ||
| 9 | from .rules import AccessRequirements | ||
| 10 | |||
| 4 | if TYPE_CHECKING: | 11 | if TYPE_CHECKING: |
| 5 | from . import Lingo2World | 12 | from . import Lingo2World |
| 6 | 13 | ||
| @@ -12,87 +19,49 @@ def calculate_letter_histogram(solution: str) -> dict[str, int]: | |||
| 12 | real_l = l.upper() | 19 | real_l = l.upper() |
| 13 | histogram[real_l] = min(histogram.get(real_l, 0) + 1, 2) | 20 | histogram[real_l] = min(histogram.get(real_l, 0) + 1, 2) |
| 14 | 21 | ||
| 15 | for free_letter in "HINT": | ||
| 16 | if histogram.get(free_letter, 0) == 1: | ||
| 17 | del histogram[free_letter] | ||
| 18 | |||
| 19 | return histogram | 22 | return histogram |
| 20 | 23 | ||
| 21 | 24 | ||
| 22 | class AccessRequirements: | ||
| 23 | items: set[str] | ||
| 24 | rooms: set[str] | ||
| 25 | symbols: set[str] | ||
| 26 | letters: dict[str, int] | ||
| 27 | |||
| 28 | # This is an AND of ORs. | ||
| 29 | or_logic: list[list["AccessRequirements"]] | ||
| 30 | |||
| 31 | def __init__(self): | ||
| 32 | self.items = set() | ||
| 33 | self.rooms = set() | ||
| 34 | self.symbols = set() | ||
| 35 | self.letters = dict() | ||
| 36 | self.or_logic = list() | ||
| 37 | |||
| 38 | def add_solution(self, solution: str): | ||
| 39 | histogram = calculate_letter_histogram(solution) | ||
| 40 | |||
| 41 | for l, a in histogram.items(): | ||
| 42 | self.letters[l] = max(self.letters.get(l, 0), histogram.get(l)) | ||
| 43 | |||
| 44 | def merge(self, other: "AccessRequirements"): | ||
| 45 | for item in other.items: | ||
| 46 | self.items.add(item) | ||
| 47 | |||
| 48 | for room in other.rooms: | ||
| 49 | self.rooms.add(room) | ||
| 50 | |||
| 51 | for symbol in other.symbols: | ||
| 52 | self.symbols.add(symbol) | ||
| 53 | |||
| 54 | for letter, level in other.letters.items(): | ||
| 55 | self.letters[letter] = max(self.letters.get(letter, 0), level) | ||
| 56 | |||
| 57 | for disjunction in other.or_logic: | ||
| 58 | self.or_logic.append(disjunction) | ||
| 59 | |||
| 60 | def __repr__(self): | ||
| 61 | parts = [] | ||
| 62 | if len(self.items) > 0: | ||
| 63 | parts.append(f"items={self.items}") | ||
| 64 | if len(self.rooms) > 0: | ||
| 65 | parts.append(f"rooms={self.rooms}") | ||
| 66 | if len(self.symbols) > 0: | ||
| 67 | parts.append(f"symbols={self.symbols}") | ||
| 68 | if len(self.letters) > 0: | ||
| 69 | parts.append(f"letters={self.letters}") | ||
| 70 | if len(self.or_logic) > 0: | ||
| 71 | parts.append(f"or_logic={self.or_logic}") | ||
| 72 | return f"AccessRequirements({", ".join(parts)})" | ||
| 73 | |||
| 74 | |||
| 75 | class PlayerLocation(NamedTuple): | 25 | class PlayerLocation(NamedTuple): |
| 76 | code: int | None | 26 | code: int | None |
| 77 | reqs: AccessRequirements | 27 | reqs: AccessRequirements |
| 28 | is_letter: bool = False | ||
| 29 | |||
| 30 | |||
| 31 | class LetterBehavior(IntEnum): | ||
| 32 | VANILLA = auto() | ||
| 33 | ITEM = auto() | ||
| 34 | UNLOCKED = auto() | ||
| 78 | 35 | ||
| 79 | 36 | ||
| 80 | class Lingo2PlayerLogic: | 37 | class Lingo2PlayerLogic: |
| 81 | world: "Lingo2World" | 38 | world: "Lingo2World" |
| 82 | 39 | ||
| 40 | shuffled_maps: set[int] | ||
| 41 | shuffled_rooms: set[int] | ||
| 42 | shuffled_doors: set[int] | ||
| 43 | |||
| 83 | locations_by_room: dict[int, list[PlayerLocation]] | 44 | locations_by_room: dict[int, list[PlayerLocation]] |
| 84 | event_loc_item_by_room: dict[int, dict[str, str]] | 45 | event_loc_item_by_room: dict[int, dict[str, str]] |
| 85 | 46 | ||
| 86 | item_by_door: dict[int, str] | 47 | item_by_door: dict[int, tuple[str, int]] |
| 87 | 48 | ||
| 88 | panel_reqs: dict[int, AccessRequirements] | 49 | panel_reqs: dict[int, AccessRequirements] |
| 89 | proxy_reqs: dict[int, dict[str, AccessRequirements]] | 50 | proxy_reqs: dict[int, dict[str, AccessRequirements]] |
| 90 | door_reqs: dict[int, AccessRequirements] | 51 | door_reqs: dict[int, AccessRequirements] |
| 91 | 52 | ||
| 92 | real_items: list[str] | 53 | real_items: list[str] |
| 54 | starting_items: list[str] | ||
| 55 | |||
| 56 | double_letter_amount: dict[str, int] | ||
| 57 | goal_room_id: int | ||
| 58 | rte_mapping: list[int] | ||
| 59 | custom_mint_ending: str | None | ||
| 93 | 60 | ||
| 94 | def __init__(self, world: "Lingo2World"): | 61 | def __init__(self, world: "Lingo2World"): |
| 95 | self.world = world | 62 | self.world = world |
| 63 | self.shuffled_rooms = set() | ||
| 64 | self.shuffled_doors = set() | ||
| 96 | self.locations_by_room = {} | 65 | self.locations_by_room = {} |
| 97 | self.event_loc_item_by_room = {} | 66 | self.event_loc_item_by_room = {} |
| 98 | self.item_by_door = {} | 67 | self.item_by_door = {} |
| @@ -100,47 +69,262 @@ class Lingo2PlayerLogic: | |||
| 100 | self.proxy_reqs = dict() | 69 | self.proxy_reqs = dict() |
| 101 | self.door_reqs = dict() | 70 | self.door_reqs = dict() |
| 102 | self.real_items = list() | 71 | self.real_items = list() |
| 72 | self.starting_items = list() | ||
| 73 | self.double_letter_amount = dict() | ||
| 74 | self.custom_mint_ending = None | ||
| 75 | |||
| 76 | def should_shuffle_map(game_map) -> bool | set[int]: | ||
| 77 | if world.options.daedalus_only: | ||
| 78 | return game_map.daedalus_only_mode == data_pb2.DaedalusOnlyMode.DAED_ONLY_ALLOW | ||
| 79 | |||
| 80 | if game_map.type == data_pb2.MapType.NORMAL_MAP: | ||
| 81 | return True | ||
| 82 | elif game_map.type == data_pb2.MapType.ICARUS: | ||
| 83 | return bool(world.options.enable_icarus) | ||
| 84 | elif game_map.type == data_pb2.MapType.GIFT_MAP: | ||
| 85 | if game_map.name == "the_advanced": | ||
| 86 | return "The Advanced" in world.options.enable_gift_maps.value | ||
| 87 | elif game_map.name == "the_charismatic": | ||
| 88 | return "The Charismatic" in world.options.enable_gift_maps.value | ||
| 89 | elif game_map.name == "the_crystalline": | ||
| 90 | return "The Crystalline" in world.options.enable_gift_maps.value | ||
| 91 | elif game_map.name == "the_fuzzy": | ||
| 92 | return "The Fuzzy" in world.options.enable_gift_maps.value | ||
| 93 | elif game_map.name == "the_stellar": | ||
| 94 | return "The Stellar" in world.options.enable_gift_maps.value | ||
| 95 | |||
| 96 | return False | ||
| 97 | |||
| 98 | self.shuffled_maps = set(game_map.id for game_map in world.static_logic.objects.maps | ||
| 99 | if should_shuffle_map(game_map)) | ||
| 100 | |||
| 101 | if world.options.daedalus_only: | ||
| 102 | if world.options.victory_condition not in [VictoryCondition.option_orange_ending, | ||
| 103 | VictoryCondition.option_gold_ending]: | ||
| 104 | raise OptionError(f"When Daedalus Only mode is enabled, the victory condition must be Orange Ending or " | ||
| 105 | f"Gold Ending (Player {world.player}).") | ||
| 106 | |||
| 107 | if not world.options.shuffle_worldports: | ||
| 108 | raise OptionError(f"When Daedalus Only mode is enabled, worldport shuffle must also be enabled (Player " | ||
| 109 | f"{world.player}).") | ||
| 110 | |||
| 111 | if world.options.shuffle_letters != ShuffleLetters.option_unlocked: | ||
| 112 | raise OptionError(f"When Daedalus Only mode is enabled, letter shuffle must be set to Unlocked (Player " | ||
| 113 | f"{world.player}).") | ||
| 114 | |||
| 115 | if world.options.cyan_door_behavior == CyanDoorBehavior.option_collect_h2: | ||
| 116 | raise OptionError(f"When Daedalus Only mode is enabled, Cyan Door Behavior cannot be set to Collect H2 " | ||
| 117 | f"(Player {world.player}).") | ||
| 118 | |||
| 119 | if not world.options.shuffle_control_center_colors: | ||
| 120 | raise OptionError(f"When Daedalus Only mode is enabled, control center color shuffle must be enabled " | ||
| 121 | f"(Player {world.player}).") | ||
| 122 | |||
| 123 | if world.options.shuffle_symbols and not world.options.keyholder_sanity: | ||
| 124 | raise OptionError(f"When Daedalus Only mode is enabled and symbols are shuffled, keyholdersanity must " | ||
| 125 | f"also be enabled (Player {world.player}).") | ||
| 126 | |||
| 127 | for game_map in world.static_logic.objects.maps: | ||
| 128 | if game_map.daedalus_only_mode == data_pb2.DaedalusOnlyMode.DAED_ONLY_PARTIAL: | ||
| 129 | self.shuffled_rooms.update(set(room.id for room in world.static_logic.objects.rooms | ||
| 130 | if room.map_id == game_map.id and room.daedalus_only_allow)) | ||
| 131 | self.shuffled_doors.update(set(door.id for door in world.static_logic.objects.doors | ||
| 132 | if door.map_id == game_map.id and door.daedalus_only_allow)) | ||
| 133 | |||
| 134 | if (world.options.restrict_letter_placements | ||
| 135 | and world.options.shuffle_letters == ShuffleLetters.option_progressive | ||
| 136 | and (world.options.shuffle_doors or world.options.shuffle_symbols)): | ||
| 137 | raise OptionError(f"When Restrict Letter Placements is enabled and Shuffle Letters is set to Progressive, " | ||
| 138 | f"both Shuffle Doors and Shuffle Symbols must be disabled (Player {world.player}).") | ||
| 139 | |||
| 140 | if world.options.custom_mint_ending.value != "": | ||
| 141 | self.custom_mint_ending = ''.join(filter(str.isalpha, world.options.custom_mint_ending.value)).lower() | ||
| 142 | |||
| 143 | if len(self.custom_mint_ending) > 52: | ||
| 144 | raise OptionError(f"Custom Mint Ending should not be greater than 52 letters (Player {world.player}).") | ||
| 145 | |||
| 146 | maximum_masteries = 13 + len(world.options.enable_gift_maps.value) | ||
| 147 | if world.options.enable_icarus: | ||
| 148 | maximum_masteries += 1 | ||
| 149 | |||
| 150 | if world.options.masteries_requirement > maximum_masteries: | ||
| 151 | world.options.masteries_requirement.value = maximum_masteries | ||
| 152 | |||
| 153 | if "The Fuzzy" in world.options.enable_gift_maps.value: | ||
| 154 | self.real_items.append("Numbers") | ||
| 155 | |||
| 156 | if world.options.shuffle_fast_travel: | ||
| 157 | travelable_maps = [map_id for map_id in self.shuffled_maps | ||
| 158 | if world.static_logic.objects.maps[map_id].HasField("rte_room")] | ||
| 159 | self.rte_mapping = world.random.sample(travelable_maps, 4) | ||
| 160 | else: | ||
| 161 | canonical_rtes = ["the_plaza", "the_gallery", "daedalus", "control_center"] | ||
| 162 | self.rte_mapping = [world.static_logic.map_id_by_name[map_name] for map_name in canonical_rtes | ||
| 163 | if world.static_logic.map_id_by_name[map_name] in self.shuffled_maps] | ||
| 164 | |||
| 165 | if world.options.fast_travel_access == FastTravelAccess.option_items: | ||
| 166 | for rte_map in self.rte_mapping: | ||
| 167 | self.real_items.append(world.static_logic.get_map_rte_item_name(rte_map)) | ||
| 168 | |||
| 169 | if self.world.options.shuffle_doors: | ||
| 170 | for progressive in world.static_logic.objects.progressives: | ||
| 171 | for i in range(0, len(progressive.doors)): | ||
| 172 | door = world.static_logic.objects.doors[progressive.doors[i]] | ||
| 173 | if not self.should_shuffle_door(door.id): | ||
| 174 | continue | ||
| 175 | |||
| 176 | self.item_by_door[progressive.doors[i]] = (progressive.name, i + 1) | ||
| 177 | self.real_items.append(progressive.name) | ||
| 178 | |||
| 179 | for door_group in world.static_logic.objects.door_groups: | ||
| 180 | if door_group.type == data_pb2.DoorGroupType.CONNECTOR: | ||
| 181 | if not self.world.options.shuffle_doors or self.world.options.shuffle_worldports: | ||
| 182 | continue | ||
| 183 | elif door_group.type == data_pb2.DoorGroupType.COLOR_CONNECTOR: | ||
| 184 | if not self.world.options.shuffle_control_center_colors or self.world.options.shuffle_worldports: | ||
| 185 | continue | ||
| 186 | elif door_group.type == data_pb2.DoorGroupType.SHUFFLE_GROUP: | ||
| 187 | if (not self.world.options.shuffle_doors and | ||
| 188 | not (door_group.daedalus_only_always_item and self.world.options.daedalus_only)): | ||
| 189 | continue | ||
| 190 | else: | ||
| 191 | continue | ||
| 192 | |||
| 193 | shuffleable_doors = [door_id for door_id in door_group.doors if self.should_shuffle_door(door_id)] | ||
| 194 | |||
| 195 | if len(shuffleable_doors) > 0: | ||
| 196 | for door in shuffleable_doors: | ||
| 197 | self.item_by_door[door] = (door_group.name, 1) | ||
| 198 | |||
| 199 | self.real_items.append(door_group.name) | ||
| 103 | 200 | ||
| 104 | # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled | 201 | # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled |
| 105 | # before we calculate any access requirements. | 202 | # before we calculate any access requirements. |
| 106 | for door in world.static_logic.objects.doors: | 203 | for door in world.static_logic.objects.doors: |
| 107 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and self.world.options.shuffle_doors: | 204 | if not self.should_shuffle_door(door.id): |
| 108 | door_item_name = self.world.static_logic.get_door_item_name(door.id) | 205 | continue |
| 109 | self.item_by_door[door.id] = door_item_name | 206 | |
| 110 | self.real_items.append(door_item_name) | 207 | if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
| 208 | continue | ||
| 209 | |||
| 210 | if door.id in self.item_by_door: | ||
| 211 | continue | ||
| 212 | |||
| 213 | if (door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.ITEM_ONLY] and | ||
| 214 | not self.world.options.shuffle_doors and | ||
| 215 | not (door.daedalus_only_always_item and self.world.options.daedalus_only)): | ||
| 216 | continue | ||
| 217 | |||
| 218 | if (door.type == data_pb2.DoorType.CONTROL_CENTER_COLOR and | ||
| 219 | not self.world.options.shuffle_control_center_colors): | ||
| 220 | continue | ||
| 221 | |||
| 222 | if door.type == data_pb2.DoorType.GALLERY_PAINTING and not self.world.options.shuffle_gallery_paintings: | ||
| 223 | continue | ||
| 224 | |||
| 225 | door_item_name = self.world.static_logic.get_door_item_name(door) | ||
| 226 | self.item_by_door[door.id] = (door_item_name, 1) | ||
| 227 | self.real_items.append(door_item_name) | ||
| 228 | |||
| 229 | # We handle cyan_door_behavior = Item after door shuffle, because cyan doors that are impacted by door shuffle | ||
| 230 | # should be exempt from cyan_door_behavior. | ||
| 231 | if world.options.cyan_door_behavior == CyanDoorBehavior.option_item: | ||
| 232 | for door_group in world.static_logic.objects.door_groups: | ||
| 233 | if door_group.type != data_pb2.DoorGroupType.CYAN_DOORS: | ||
| 234 | continue | ||
| 235 | |||
| 236 | shuffleable_doors = [door_id for door_id in door_group.doors | ||
| 237 | if self.should_shuffle_door(door_id) and door_id not in self.item_by_door] | ||
| 238 | |||
| 239 | if len(shuffleable_doors) > 0: | ||
| 240 | for door in shuffleable_doors: | ||
| 241 | self.item_by_door[door] = (door_group.name, 1) | ||
| 242 | |||
| 243 | self.real_items.append(door_group.name) | ||
| 111 | 244 | ||
| 112 | for door in world.static_logic.objects.doors: | 245 | for door in world.static_logic.objects.doors: |
| 246 | if not self.should_shuffle_door(door.id): | ||
| 247 | continue | ||
| 248 | |||
| 113 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: | 249 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
| 114 | self.locations_by_room.setdefault(door.room_id, []).append(PlayerLocation(door.ap_id, | 250 | self.locations_by_room.setdefault(door.room_id, []).append(PlayerLocation(door.ap_id, |
| 115 | self.get_door_reqs(door.id))) | 251 | self.get_door_reqs(door.id))) |
| 116 | 252 | ||
| 117 | for letter in world.static_logic.objects.letters: | 253 | for letter in world.static_logic.objects.letters: |
| 118 | self.locations_by_room.setdefault(letter.room_id, []).append(PlayerLocation(letter.ap_id, | 254 | if not self.should_shuffle_room(letter.room_id): |
| 119 | AccessRequirements())) | 255 | continue |
| 256 | |||
| 257 | behavior = self.get_letter_behavior(letter.key, letter.level2) | ||
| 258 | |||
| 259 | self.locations_by_room.setdefault(letter.room_id, []).append( | ||
| 260 | PlayerLocation(letter.ap_id, AccessRequirements(), behavior == LetterBehavior.ITEM)) | ||
| 120 | 261 | ||
| 121 | letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" | 262 | if behavior == LetterBehavior.VANILLA: |
| 122 | event_name = f"{letter_name} (Collected)" | 263 | if not world.for_tracker: |
| 123 | self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() | 264 | letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" |
| 265 | event_name = f"{letter_name} (Collected)" | ||
| 266 | self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() | ||
| 124 | 267 | ||
| 125 | if letter.level2: | 268 | if letter.level2: |
| 126 | event_name = f"{letter_name} (Double Collected)" | 269 | event_name = f"{letter_name} (Double Collected)" |
| 127 | self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() | 270 | self.event_loc_item_by_room.setdefault(letter.room_id, {})[event_name] = letter.key.upper() |
| 271 | elif behavior == LetterBehavior.ITEM: | ||
| 272 | self.real_items.append(letter.key.upper()) | ||
| 273 | |||
| 274 | if behavior != LetterBehavior.UNLOCKED: | ||
| 275 | self.double_letter_amount[letter.key.upper()] = self.double_letter_amount.get(letter.key.upper(), 0) + 1 | ||
| 128 | 276 | ||
| 129 | for mastery in world.static_logic.objects.masteries: | 277 | for mastery in world.static_logic.objects.masteries: |
| 278 | if not self.should_shuffle_room(mastery.room_id): | ||
| 279 | continue | ||
| 280 | |||
| 130 | self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id, | 281 | self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id, |
| 131 | AccessRequirements())) | 282 | AccessRequirements())) |
| 132 | 283 | ||
| 284 | if world.options.masteries_requirement > 0: | ||
| 285 | event_name = f"{world.static_logic.get_room_object_map_name(mastery)} - Mastery (Collected)" | ||
| 286 | self.event_loc_item_by_room.setdefault(mastery.room_id, {})[event_name] = "Mastery" | ||
| 287 | |||
| 133 | for ending in world.static_logic.objects.endings: | 288 | for ending in world.static_logic.objects.endings: |
| 134 | self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id, | 289 | if not self.should_shuffle_room(ending.room_id): |
| 135 | AccessRequirements())) | 290 | continue |
| 136 | 291 | ||
| 137 | event_name = f"{ending.name.capitalize()} Ending (Achieved)" | 292 | # Don't create a location for your selected ending. Also don't create a location for White Ending if it's |
| 138 | item_name = event_name | 293 | # necessarily in the postgame, i.e. it requires all 12 other endings. |
| 294 | if world.options.victory_condition.current_key.removesuffix("_ending").upper() != ending.name\ | ||
| 295 | and (ending.name != "WHITE" or world.options.endings_requirement < 12): | ||
| 296 | self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id, | ||
| 297 | AccessRequirements())) | ||
| 139 | 298 | ||
| 140 | if world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name: | 299 | if world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name: |
| 141 | item_name = "Victory" | 300 | event_name = f"{ending.name.capitalize()} Ending (Goal)" |
| 301 | self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = "Victory" | ||
| 302 | self.goal_room_id = ending.room_id | ||
| 303 | |||
| 304 | if ending.name != "WHITE": | ||
| 305 | event_name = f"{ending.name.capitalize()} Ending (Achieved)" | ||
| 306 | self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = "Ending" | ||
| 307 | |||
| 308 | if self.world.options.keyholder_sanity: | ||
| 309 | for keyholder in world.static_logic.objects.keyholders: | ||
| 310 | if keyholder.HasField("key"): | ||
| 311 | if not self.should_shuffle_room(keyholder.room_id): | ||
| 312 | continue | ||
| 142 | 313 | ||
| 143 | self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = item_name | 314 | reqs = AccessRequirements() |
| 315 | |||
| 316 | if self.get_letter_behavior(keyholder.key, False) != LetterBehavior.UNLOCKED: | ||
| 317 | reqs.letters[keyholder.key.upper()] = 1 | ||
| 318 | |||
| 319 | self.locations_by_room.setdefault(keyholder.room_id, []).append(PlayerLocation(keyholder.ap_id, | ||
| 320 | reqs)) | ||
| 321 | |||
| 322 | if self.world.options.shuffle_symbols: | ||
| 323 | for symbol_name in SYMBOL_ITEMS.values(): | ||
| 324 | if self.world.options.daedalus_only and symbol_name == "Sun Symbol": | ||
| 325 | self.starting_items.append(symbol_name) | ||
| 326 | else: | ||
| 327 | self.real_items.append(symbol_name) | ||
| 144 | 328 | ||
| 145 | def get_panel_reqs(self, panel_id: int, answer: str | None) -> AccessRequirements: | 329 | def get_panel_reqs(self, panel_id: int, answer: str | None) -> AccessRequirements: |
| 146 | if answer is None: | 330 | if answer is None: |
| @@ -161,28 +345,38 @@ class Lingo2PlayerLogic: | |||
| 161 | reqs.rooms.add(self.world.static_logic.get_room_region_name(panel.room_id)) | 345 | reqs.rooms.add(self.world.static_logic.get_room_region_name(panel.room_id)) |
| 162 | 346 | ||
| 163 | if answer is not None: | 347 | if answer is not None: |
| 164 | reqs.add_solution(answer) | 348 | self.add_solution_reqs(reqs, answer) |
| 165 | elif len(panel.proxies) > 0: | 349 | elif len(panel.proxies) > 0: |
| 166 | possibilities = [] | 350 | possibilities = [] |
| 351 | already_filled = False | ||
| 167 | 352 | ||
| 168 | for proxy in panel.proxies: | 353 | for proxy in panel.proxies: |
| 169 | proxy_reqs = AccessRequirements() | 354 | proxy_reqs = AccessRequirements() |
| 170 | proxy_reqs.add_solution(proxy.answer) | 355 | self.add_solution_reqs(proxy_reqs, proxy.answer) |
| 171 | 356 | ||
| 172 | possibilities.append(proxy_reqs) | 357 | if not proxy_reqs.is_empty(): |
| 358 | possibilities.append(proxy_reqs) | ||
| 359 | else: | ||
| 360 | already_filled = True | ||
| 361 | break | ||
| 173 | 362 | ||
| 174 | if not any(proxy.answer == panel.answer for proxy in panel.proxies): | 363 | if not already_filled and not any(proxy.answer == panel.answer for proxy in panel.proxies): |
| 175 | proxy_reqs = AccessRequirements() | 364 | proxy_reqs = AccessRequirements() |
| 176 | proxy_reqs.add_solution(panel.answer) | 365 | self.add_solution_reqs(proxy_reqs, panel.answer) |
| 177 | 366 | ||
| 178 | possibilities.append(proxy_reqs) | 367 | if not proxy_reqs.is_empty(): |
| 368 | possibilities.append(proxy_reqs) | ||
| 369 | else: | ||
| 370 | already_filled = True | ||
| 179 | 371 | ||
| 180 | reqs.or_logic.append(possibilities) | 372 | if not already_filled: |
| 373 | reqs.or_logic.append(possibilities) | ||
| 181 | else: | 374 | else: |
| 182 | reqs.add_solution(panel.answer) | 375 | self.add_solution_reqs(reqs, panel.answer) |
| 183 | 376 | ||
| 184 | for symbol in panel.symbols: | 377 | if self.world.options.shuffle_symbols: |
| 185 | reqs.symbols.add(symbol) | 378 | for symbol in panel.symbols: |
| 379 | reqs.items.add(SYMBOL_ITEMS.get(symbol)) | ||
| 186 | 380 | ||
| 187 | if panel.HasField("required_door"): | 381 | if panel.HasField("required_door"): |
| 188 | door_reqs = self.get_door_open_reqs(panel.required_door) | 382 | door_reqs = self.get_door_open_reqs(panel.required_door) |
| @@ -205,22 +399,45 @@ class Lingo2PlayerLogic: | |||
| 205 | door = self.world.static_logic.objects.doors[door_id] | 399 | door = self.world.static_logic.objects.doors[door_id] |
| 206 | reqs = AccessRequirements() | 400 | reqs = AccessRequirements() |
| 207 | 401 | ||
| 208 | # TODO: control_center_color, switches | ||
| 209 | if not door.HasField("complete_at") or door.complete_at == 0: | 402 | if not door.HasField("complete_at") or door.complete_at == 0: |
| 210 | for proxy in door.panels: | 403 | for proxy in door.panels: |
| 211 | panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) | 404 | panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) |
| 212 | reqs.merge(panel_reqs) | 405 | reqs.merge(panel_reqs) |
| 213 | elif door.complete_at == 1: | 406 | elif door.complete_at == 1: |
| 214 | reqs.or_logic.append([self.get_panel_reqs(proxy.panel, | 407 | disjunction = [] |
| 215 | proxy.answer if proxy.HasField("answer") else None) | 408 | for proxy in door.panels: |
| 216 | for proxy in door.panels]) | 409 | proxy_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) |
| 410 | if proxy_reqs.is_empty(): | ||
| 411 | disjunction.clear() | ||
| 412 | break | ||
| 413 | else: | ||
| 414 | disjunction.append(proxy_reqs) | ||
| 415 | if len(disjunction) > 0: | ||
| 416 | reqs.or_logic.append(disjunction) | ||
| 217 | else: | 417 | else: |
| 218 | # TODO: Handle complete_at > 1 | 418 | reqs.complete_at = door.complete_at |
| 219 | pass | 419 | for proxy in door.panels: |
| 420 | panel_reqs = self.get_panel_reqs(proxy.panel, proxy.answer if proxy.HasField("answer") else None) | ||
| 421 | reqs.possibilities.append(panel_reqs) | ||
| 422 | |||
| 423 | if door.HasField("control_center_color"): | ||
| 424 | reqs.rooms.add("Control Center - Main Area") | ||
| 425 | self.add_solution_reqs(reqs, door.control_center_color) | ||
| 426 | |||
| 427 | if door.double_letters: | ||
| 428 | if self.world.options.cyan_door_behavior == CyanDoorBehavior.option_collect_h2: | ||
| 429 | reqs.rooms.add("The Repetitive - Main Room") | ||
| 430 | elif self.world.options.cyan_door_behavior == CyanDoorBehavior.option_any_double_letter: | ||
| 431 | if self.world.options.shuffle_letters != ShuffleLetters.option_unlocked: | ||
| 432 | reqs.cyans = True | ||
| 433 | elif self.world.options.cyan_door_behavior == CyanDoorBehavior.option_item: | ||
| 434 | # There shouldn't be any locations that are cyan doors. | ||
| 435 | pass | ||
| 220 | 436 | ||
| 221 | for keyholder_uses in door.keyholders: | 437 | for keyholder_uses in door.keyholders: |
| 222 | key_name = keyholder_uses.key.upper() | 438 | key_name = keyholder_uses.key.upper() |
| 223 | if key_name not in reqs.letters: | 439 | if (self.get_letter_behavior(keyholder_uses.key, False) != LetterBehavior.UNLOCKED |
| 440 | and key_name not in reqs.letters): | ||
| 224 | reqs.letters[key_name] = 1 | 441 | reqs.letters[key_name] = 1 |
| 225 | 442 | ||
| 226 | keyholder = self.world.static_logic.objects.keyholders[keyholder_uses.keyholder] | 443 | keyholder = self.world.static_logic.objects.keyholders[keyholder_uses.keyholder] |
| @@ -229,10 +446,19 @@ class Lingo2PlayerLogic: | |||
| 229 | for room in door.rooms: | 446 | for room in door.rooms: |
| 230 | reqs.rooms.add(self.world.static_logic.get_room_region_name(room)) | 447 | reqs.rooms.add(self.world.static_logic.get_room_region_name(room)) |
| 231 | 448 | ||
| 449 | if door.white_ending: | ||
| 450 | if self.world.options.endings_requirement > 0: | ||
| 451 | reqs.progressives["Ending"] = self.world.options.endings_requirement.value | ||
| 452 | |||
| 453 | if self.world.options.masteries_requirement > 0: | ||
| 454 | reqs.progressives["Mastery"] = self.world.options.masteries_requirement.value | ||
| 455 | |||
| 232 | for sub_door_id in door.doors: | 456 | for sub_door_id in door.doors: |
| 233 | sub_reqs = self.get_door_open_reqs(sub_door_id) | 457 | sub_reqs = self.get_door_open_reqs(sub_door_id) |
| 234 | reqs.merge(sub_reqs) | 458 | reqs.merge(sub_reqs) |
| 235 | 459 | ||
| 460 | reqs.simplify() | ||
| 461 | |||
| 236 | return reqs | 462 | return reqs |
| 237 | 463 | ||
| 238 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item | 464 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item |
| @@ -240,8 +466,71 @@ class Lingo2PlayerLogic: | |||
| 240 | def get_door_open_reqs(self, door_id: int) -> AccessRequirements: | 466 | def get_door_open_reqs(self, door_id: int) -> AccessRequirements: |
| 241 | if door_id in self.item_by_door: | 467 | if door_id in self.item_by_door: |
| 242 | reqs = AccessRequirements() | 468 | reqs = AccessRequirements() |
| 243 | reqs.items.add(self.item_by_door.get(door_id)) | 469 | |
| 470 | item_name, amount = self.item_by_door.get(door_id) | ||
| 471 | if amount == 1: | ||
| 472 | reqs.items.add(item_name) | ||
| 473 | else: | ||
| 474 | reqs.progressives[item_name] = amount | ||
| 244 | 475 | ||
| 245 | return reqs | 476 | return reqs |
| 246 | else: | 477 | else: |
| 247 | return self.get_door_reqs(door_id) | 478 | return self.get_door_reqs(door_id) |
| 479 | |||
| 480 | def get_letter_behavior(self, letter: str, level2: bool) -> LetterBehavior: | ||
| 481 | if self.world.options.shuffle_letters == ShuffleLetters.option_unlocked: | ||
| 482 | return LetterBehavior.UNLOCKED | ||
| 483 | |||
| 484 | if self.world.options.shuffle_letters in [ShuffleLetters.option_vanilla_cyan, ShuffleLetters.option_item_cyan]: | ||
| 485 | if level2: | ||
| 486 | if self.world.options.shuffle_letters == ShuffleLetters.option_vanilla_cyan: | ||
| 487 | return LetterBehavior.VANILLA | ||
| 488 | else: | ||
| 489 | return LetterBehavior.ITEM | ||
| 490 | else: | ||
| 491 | return LetterBehavior.UNLOCKED | ||
| 492 | |||
| 493 | if not level2 and letter in ["h", "i", "n", "t"]: | ||
| 494 | return LetterBehavior.UNLOCKED | ||
| 495 | |||
| 496 | if self.world.options.shuffle_letters == ShuffleLetters.option_progressive: | ||
| 497 | return LetterBehavior.ITEM | ||
| 498 | |||
| 499 | return LetterBehavior.VANILLA | ||
| 500 | |||
| 501 | def add_solution_reqs(self, reqs: AccessRequirements, solution: str): | ||
| 502 | histogram = calculate_letter_histogram(solution) | ||
| 503 | |||
| 504 | for l, a in histogram.items(): | ||
| 505 | needed = min(a, 2) | ||
| 506 | level2 = (needed == 2) | ||
| 507 | |||
| 508 | if level2 and self.get_letter_behavior(l.lower(), True) == LetterBehavior.UNLOCKED: | ||
| 509 | needed = 1 | ||
| 510 | |||
| 511 | if self.get_letter_behavior(l.lower(), False) == LetterBehavior.UNLOCKED: | ||
| 512 | needed = needed - 1 | ||
| 513 | |||
| 514 | if needed > 0: | ||
| 515 | reqs.letters[l] = max(reqs.letters.get(l, 0), needed) | ||
| 516 | |||
| 517 | if any(l.isnumeric() for l in solution): | ||
| 518 | reqs.items.add("Numbers") | ||
| 519 | |||
| 520 | def should_shuffle_room(self, room_id: int) -> bool: | ||
| 521 | if room_id in self.shuffled_rooms: | ||
| 522 | return True | ||
| 523 | |||
| 524 | room = self.world.static_logic.objects.rooms[room_id] | ||
| 525 | game_map = self.world.static_logic.objects.maps[room.map_id] | ||
| 526 | |||
| 527 | return game_map.id in self.shuffled_maps | ||
| 528 | |||
| 529 | def should_shuffle_door(self, door_id: int) -> bool: | ||
| 530 | if door_id in self.shuffled_doors: | ||
| 531 | return True | ||
| 532 | |||
| 533 | door = self.world.static_logic.objects.doors[door_id] | ||
| 534 | game_map = self.world.static_logic.objects.maps[door.map_id] | ||
| 535 | |||
| 536 | return game_map.id in self.shuffled_maps | ||
