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-rw-r--r--apworld/player_logic.py14
1 files changed, 7 insertions, 7 deletions
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 0cbcdec..1d68e4a 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py
@@ -299,7 +299,8 @@ class Lingo2PlayerLogic:
299 if door.map_id not in self.shuffled_maps: 299 if door.map_id not in self.shuffled_maps:
300 continue 300 continue
301 301
302 if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: 302 if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE,
303 data_pb2.DoorType.LEGACY_LOCATION]:
303 continue 304 continue
304 305
305 if door.id in self.item_by_door: 306 if door.id in self.item_by_door:
@@ -389,14 +390,14 @@ class Lingo2PlayerLogic:
389 self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id, 390 self.locations_by_room.setdefault(ending.room_id, []).append(PlayerLocation(ending.ap_id,
390 AccessRequirements())) 391 AccessRequirements()))
391 392
392 event_name = f"{ending.name.capitalize()} Ending (Achieved)"
393 item_name = "Ending"
394
395 if world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name: 393 if world.options.victory_condition.current_key.removesuffix("_ending").upper() == ending.name:
396 item_name = "Victory" 394 event_name = f"{ending.name.capitalize()} Ending (Goal)"
395 self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = "Victory"
397 self.goal_room_id = ending.room_id 396 self.goal_room_id = ending.room_id
398 397
399 self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = item_name 398 if ending.name != "WHITE":
399 event_name = f"{ending.name.capitalize()} Ending (Achieved)"
400 self.event_loc_item_by_room.setdefault(ending.room_id, {})[event_name] = "Ending"
400 401
401 if self.world.options.keyholder_sanity: 402 if self.world.options.keyholder_sanity:
402 for keyholder in world.static_logic.objects.keyholders: 403 for keyholder in world.static_logic.objects.keyholders:
@@ -511,7 +512,6 @@ class Lingo2PlayerLogic:
511 reqs.possibilities.append(panel_reqs) 512 reqs.possibilities.append(panel_reqs)
512 513
513 if door.HasField("control_center_color"): 514 if door.HasField("control_center_color"):
514 # TODO: Logic for ensuring two CC states aren't needed at once.
515 reqs.rooms.add("Control Center - Main Area") 515 reqs.rooms.add("Control Center - Main Area")
516 self.add_solution_reqs(reqs, door.control_center_color) 516 self.add_solution_reqs(reqs, door.control_center_color)
517 517