diff options
Diffstat (limited to 'apworld/options.py')
-rw-r--r-- | apworld/options.py | 154 |
1 files changed, 151 insertions, 3 deletions
diff --git a/apworld/options.py b/apworld/options.py index d984beb..3d7c9a5 100644 --- a/apworld/options.py +++ b/apworld/options.py | |||
@@ -1,15 +1,144 @@ | |||
1 | from dataclasses import dataclass | 1 | from dataclasses import dataclass |
2 | 2 | ||
3 | from Options import PerGameCommonOptions, Toggle, Choice | 3 | from Options import PerGameCommonOptions, Toggle, Choice, DefaultOnToggle, Range |
4 | 4 | ||
5 | 5 | ||
6 | class ShuffleDoors(Toggle): | 6 | class ShuffleDoors(DefaultOnToggle): |
7 | """If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements.""" | 7 | """If enabled, most doors will open from receiving an item rather than fulfilling the in-game requirements.""" |
8 | display_name = "Shuffle Doors" | 8 | display_name = "Shuffle Doors" |
9 | 9 | ||
10 | 10 | ||
11 | class ShuffleControlCenterColors(Toggle): | ||
12 | """ | ||
13 | Some doors open after solving the COLOR panel in the Control Center. If this option is enabled, these doors will | ||
14 | instead open upon receiving an item. | ||
15 | """ | ||
16 | display_name = "Shuffle Control Center Colors" | ||
17 | |||
18 | |||
19 | class ShuffleGalleryPaintings(Toggle): | ||
20 | """If enabled, gallery paintings will appear from receiving an item rather than by triggering them normally.""" | ||
21 | display_name = "Shuffle Gallery Paintings" | ||
22 | |||
23 | |||
24 | class ShuffleLetters(Choice): | ||
25 | """ | ||
26 | Controls how letter unlocks are handled. Note that H1, I1, N1, and T1 will always be present at their vanilla | ||
27 | locations in the starting room, even if letters are shuffled remotely. | ||
28 | |||
29 | - **Vanilla**: All letters will be present at their vanilla locations. | ||
30 | - **Unlocked**: Players will start with their keyboards fully unlocked. | ||
31 | - **Progressive**: Two items will be added to the pool for every letter (one for H, I, N, and T). Receiving the | ||
32 | first item gives you the corresponding level 1 letter, and the second item gives you the corresponding level 2 | ||
33 | letter. | ||
34 | - **Vanilla Cyan**: Players will start with all level 1 (purple) letters unlocked. Level 2 (cyan) letters will be | ||
35 | present at their vanilla locations. | ||
36 | - **Item Cyan**: Players will start with all level 1 (purple) letters unlocked. One item will be added to the pool | ||
37 | for every level 2 (cyan) letter. | ||
38 | """ | ||
39 | display_name = "Shuffle Letters" | ||
40 | option_vanilla = 0 | ||
41 | option_unlocked = 1 | ||
42 | option_progressive = 2 | ||
43 | option_vanilla_cyan = 3 | ||
44 | option_item_cyan = 4 | ||
45 | |||
46 | |||
47 | class ShuffleSymbols(Toggle): | ||
48 | """ | ||
49 | If enabled, 19 items will be added to the pool, representing the different symbols that can appear on a panel. | ||
50 | Players will be prevented from solving puzzles with symbols on them until all of the required symbols are unlocked. | ||
51 | """ | ||
52 | display_name = "Shuffle Symbols" | ||
53 | |||
54 | |||
55 | class ShuffleWorldports(Toggle): | ||
56 | """ | ||
57 | Randomizes the connections between maps. This affects worldports only, which are the loading zones you walk into in | ||
58 | order to change maps. This does not affect paintings, panels that teleport you, or certain other special connections | ||
59 | like the one between The Shop and Control Center. Connections that depend on placing letters in keyholders are also | ||
60 | currently not shuffled. | ||
61 | |||
62 | NOTE: It is highly recommended that you turn on Shuffle Control Center Colors when using Shuffle Worldports. Not | ||
63 | doing so runs the risk of creating an unfinishable seed. | ||
64 | """ | ||
65 | display_name = "Shuffle Worldports" | ||
66 | |||
67 | |||
68 | class KeyholderSanity(Toggle): | ||
69 | """ | ||
70 | If enabled, 26 locations will be created for placing each key into its respective Green Ending keyholder. | ||
71 | |||
72 | NOTE: This does not apply to the two disappearing keyholders in The Congruent, as they are not part of Green Ending. | ||
73 | """ | ||
74 | display_name = "Keyholder Sanity" | ||
75 | |||
76 | |||
77 | class CyanDoorBehavior(Choice): | ||
78 | """ | ||
79 | Cyan-colored doors usually only open upon unlocking double letters. Some panels also only appear upon unlocking | ||
80 | double letters. This option determines how these unlocks should behave. | ||
81 | |||
82 | - **Collect H2**: In the base game, H2 is the first double letter you are intended to collect, so cyan doors only | ||
83 | open when you collect the H2 pickup in The Repetitive. Collecting the actual pickup is still required even with | ||
84 | remote letter shuffle enabled. | ||
85 | - **Any Double Letter**: Cyan doors will open when you have unlocked any cyan letter on your keyboard. In letter | ||
86 | shuffle, this means receiving a cyan letter, not picking up a cyan letter collectable. | ||
87 | - **Item**: Cyan doors will be grouped together in a single item. | ||
88 | |||
89 | Note that some cyan doors are impacted by door shuffle (e.g. the entrance to The Tower). When door shuffle is | ||
90 | enabled, these doors won't be affected by the value of this option. | ||
91 | """ | ||
92 | display_name = "Cyan Door Behavior" | ||
93 | option_collect_h2 = 0 | ||
94 | option_any_double_letter = 1 | ||
95 | option_item = 2 | ||
96 | |||
97 | |||
98 | class DaedalusRoofAccess(Toggle): | ||
99 | """ | ||
100 | If enabled, the player will be logically expected to be able to go from the castle entrance to any part of Daedalus | ||
101 | that is open to the air. If disabled, the player will only be expected to be able to enter the castle, the moat, | ||
102 | Icarus, and the area at the bottom of the stairs. Invisible walls that become opaque as you approach them are added | ||
103 | to the level to prevent the player from accidentally breaking logic. | ||
104 | """ | ||
105 | display_name = "Allow Daedalus Roof Access" | ||
106 | |||
107 | |||
108 | class StrictPurpleEnding(DefaultOnToggle): | ||
109 | """ | ||
110 | If enabled, the player will be required to have all purple (level 1) letters in order to get Purple Ending. | ||
111 | Otherwise, some of the letters may be skippable depending on the other options. | ||
112 | """ | ||
113 | display_name = "Strict Purple Ending" | ||
114 | |||
115 | |||
116 | class StrictCyanEnding(DefaultOnToggle): | ||
117 | """ | ||
118 | If enabled, the player will be required to have all cyan (level 2) letters in order to get Cyan Ending. Otherwise, | ||
119 | at least J2, Q2, and V2 are skippable. Others may also be skippable depending on the options chosen. | ||
120 | """ | ||
121 | display_name = "Strict Cyan Ending" | ||
122 | |||
123 | |||
11 | class VictoryCondition(Choice): | 124 | class VictoryCondition(Choice): |
12 | """Victory condition.""" | 125 | """ |
126 | This option determines what your goal is. | ||
127 | |||
128 | - **Gray Ending** (The Colorful) | ||
129 | - **Purple Ending** (The Sun Temple). This ordinarily requires all level 1 (purple) letters. | ||
130 | - **Mint Ending** (typing EXIT into the keyholders in Control Center) | ||
131 | - **Black Ending** (The Graveyard) | ||
132 | - **Blue Ending** (The Words) | ||
133 | - **Cyan Ending** (The Parthenon). This ordinarily requires almost all level 2 (cyan) letters. | ||
134 | - **Red Ending** (The Tower) | ||
135 | - **Plum Ending** (The Wondrous / The Door) | ||
136 | - **Orange Ending** (the castle in Daedalus) | ||
137 | - **Gold Ending** (The Gold). This involves going through the color rooms in Daedalus. | ||
138 | - **Yellow Ending** (The Gallery). This requires unlocking all gallery paintings. | ||
139 | - **Green Ending** (The Ancient). This requires filling all keyholders with specific letters. | ||
140 | - **White Ending** (Control Center). This combines every other ending. | ||
141 | """ | ||
13 | display_name = "Victory Condition" | 142 | display_name = "Victory Condition" |
14 | option_gray_ending = 0 | 143 | option_gray_ending = 0 |
15 | option_purple_ending = 1 | 144 | option_purple_ending = 1 |
@@ -26,7 +155,26 @@ class VictoryCondition(Choice): | |||
26 | option_white_ending = 12 | 155 | option_white_ending = 12 |
27 | 156 | ||
28 | 157 | ||
158 | class TrapPercentage(Range): | ||
159 | """Replaces junk items with traps, at the specified rate.""" | ||
160 | display_name = "Trap Percentage" | ||
161 | range_start = 0 | ||
162 | range_end = 100 | ||
163 | default = 0 | ||
164 | |||
165 | |||
29 | @dataclass | 166 | @dataclass |
30 | class Lingo2Options(PerGameCommonOptions): | 167 | class Lingo2Options(PerGameCommonOptions): |
31 | shuffle_doors: ShuffleDoors | 168 | shuffle_doors: ShuffleDoors |
169 | shuffle_control_center_colors: ShuffleControlCenterColors | ||
170 | shuffle_gallery_paintings: ShuffleGalleryPaintings | ||
171 | shuffle_letters: ShuffleLetters | ||
172 | shuffle_symbols: ShuffleSymbols | ||
173 | shuffle_worldports: ShuffleWorldports | ||
174 | keyholder_sanity: KeyholderSanity | ||
175 | cyan_door_behavior: CyanDoorBehavior | ||
176 | daedalus_roof_access: DaedalusRoofAccess | ||
177 | strict_purple_ending: StrictPurpleEnding | ||
178 | strict_cyan_ending: StrictCyanEnding | ||
32 | victory_condition: VictoryCondition | 179 | victory_condition: VictoryCondition |
180 | trap_percentage: TrapPercentage | ||