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-rw-r--r--apworld/client/client.gd23
-rw-r--r--apworld/client/gamedata.gd5
-rw-r--r--apworld/client/manager.gd8
-rw-r--r--apworld/client/textclient.gd5
-rw-r--r--apworld/client/worldport.gd10
5 files changed, 50 insertions, 1 deletions
diff --git a/apworld/client/client.gd b/apworld/client/client.gd index 3d4096f..a23e85a 100644 --- a/apworld/client/client.gd +++ b/apworld/client/client.gd
@@ -18,10 +18,12 @@ var _seed = ""
18var _team = 0 18var _team = 0
19var _slot = 0 19var _slot = 0
20var _checked_locations = [] 20var _checked_locations = []
21var _checked_worldports = []
21var _received_indexes = [] 22var _received_indexes = []
22var _received_items = {} 23var _received_items = {}
23var _slot_data = {} 24var _slot_data = {}
24var _accessible_locations = [] 25var _accessible_locations = []
26var _accessible_worldports = []
25 27
26signal could_not_connect 28signal could_not_connect
27signal connect_status 29signal connect_status
@@ -33,6 +35,7 @@ signal item_sent_notification(message)
33signal hint_received(message) 35signal hint_received(message)
34signal accessible_locations_updated 36signal accessible_locations_updated
35signal checked_locations_updated 37signal checked_locations_updated
38signal checked_worldports_updated
36signal keyboard_update_received 39signal keyboard_update_received
37 40
38 41
@@ -55,7 +58,9 @@ func _reset_state():
55 _should_process = false 58 _should_process = false
56 _received_items = {} 59 _received_items = {}
57 _received_indexes = [] 60 _received_indexes = []
61 _checked_worldports = []
58 _accessible_locations = [] 62 _accessible_locations = []
63 _accessible_worldports = []
59 64
60 65
61func disconnect_from_ap(): 66func disconnect_from_ap():
@@ -117,6 +122,14 @@ func _on_web_socket_server_message_received(_peer_id: int, packet: String) -> vo
117 122
118 checked_locations_updated.emit() 123 checked_locations_updated.emit()
119 124
125 elif cmd == "UpdateWorldports":
126 for port_id in message["worldports"]:
127 var lint = int(port_id)
128 if not _checked_worldports.has(lint):
129 _checked_worldports.append(lint)
130
131 checked_worldports_updated.emit()
132
120 elif cmd == "ItemReceived": 133 elif cmd == "ItemReceived":
121 for item in message["items"]: 134 for item in message["items"]:
122 var index = int(item["index"]) 135 var index = int(item["index"])
@@ -152,10 +165,15 @@ func _on_web_socket_server_message_received(_peer_id: int, packet: String) -> vo
152 165
153 elif cmd == "AccessibleLocations": 166 elif cmd == "AccessibleLocations":
154 _accessible_locations.clear() 167 _accessible_locations.clear()
168 _accessible_worldports.clear()
155 169
156 for loc in message["locations"]: 170 for loc in message["locations"]:
157 _accessible_locations.append(int(loc)) 171 _accessible_locations.append(int(loc))
158 172
173 if "worldports" in message:
174 for port_id in message["worldports"]:
175 _accessible_worldports.append(int(port_id))
176
159 accessible_locations_updated.emit() 177 accessible_locations_updated.emit()
160 178
161 elif cmd == "UpdateKeyboard": 179 elif cmd == "UpdateKeyboard":
@@ -226,6 +244,11 @@ func updateKeyboard(updates):
226 sendMessage([{"cmd": "UpdateKeyboard", "keyboard": updates}]) 244 sendMessage([{"cmd": "UpdateKeyboard", "keyboard": updates}])
227 245
228 246
247func checkWorldport(port_id):
248 if not _checked_worldports.has(port_id):
249 sendMessage([{"cmd": "CheckWorldport", "port_id": port_id}])
250
251
229func sendQuit(): 252func sendQuit():
230 sendMessage([{"cmd": "Quit"}]) 253 sendMessage([{"cmd": "Quit"}])
231 254
diff --git a/apworld/client/gamedata.gd b/apworld/client/gamedata.gd index 13ec568..e44fa17 100644 --- a/apworld/client/gamedata.gd +++ b/apworld/client/gamedata.gd
@@ -173,6 +173,11 @@ func get_door_receivers(door_id):
173 return door.get_receivers() 173 return door.get_receivers()
174 174
175 175
176func get_worldport_display_name(port_id):
177 var port = objects.get_ports()[port_id]
178 return "%s - %s (Worldport)" % [_get_room_object_map_name(port), port.get_name()]
179
180
176func _get_map_object_map_name(obj): 181func _get_map_object_map_name(obj):
177 return objects.get_maps()[obj.get_map_id()].get_display_name() 182 return objects.get_maps()[obj.get_map_id()].get_display_name()
178 183
diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd index afa3ebe..3facfba 100644 --- a/apworld/client/manager.gd +++ b/apworld/client/manager.gd
@@ -109,6 +109,7 @@ func _ready():
109 client.hint_received.connect(_process_hint_received) 109 client.hint_received.connect(_process_hint_received)
110 client.accessible_locations_updated.connect(_on_accessible_locations_updated) 110 client.accessible_locations_updated.connect(_on_accessible_locations_updated)
111 client.checked_locations_updated.connect(_on_checked_locations_updated) 111 client.checked_locations_updated.connect(_on_checked_locations_updated)
112 client.checked_worldports_updated.connect(_on_checked_worldports_updated)
112 113
113 client.could_not_connect.connect(_client_could_not_connect) 114 client.could_not_connect.connect(_client_could_not_connect)
114 client.connect_status.connect(_client_connect_status) 115 client.connect_status.connect(_client_connect_status)
@@ -195,6 +196,7 @@ func _process_item(item, amount):
195 if gamedata.get_door_map_name(lock[0]) != global.map: 196 if gamedata.get_door_map_name(lock[0]) != global.map:
196 continue 197 continue
197 198
199 # TODO: fix doors opening from door groups
198 var receivers = gamedata.get_door_receivers(lock[0]) 200 var receivers = gamedata.get_door_receivers(lock[0])
199 var scene = get_tree().get_root().get_node_or_null("scene") 201 var scene = get_tree().get_root().get_node_or_null("scene")
200 if scene != null: 202 if scene != null:
@@ -327,6 +329,12 @@ func _on_checked_locations_updated():
327 textclient_node.update_locations() 329 textclient_node.update_locations()
328 330
329 331
332func _on_checked_worldports_updated():
333 var textclient_node = global.get_node("Textclient")
334 if textclient_node != null:
335 textclient_node.update_locations()
336
337
330func _client_could_not_connect(message): 338func _client_could_not_connect(message):
331 could_not_connect.emit(message) 339 could_not_connect.emit(message)
332 340
diff --git a/apworld/client/textclient.gd b/apworld/client/textclient.gd index 1b36c29..af155fb 100644 --- a/apworld/client/textclient.gd +++ b/apworld/client/textclient.gd
@@ -150,6 +150,11 @@ func update_locations():
150 var location_name = gamedata.location_name_by_id.get(location_id, "(Unknown)") 150 var location_name = gamedata.location_name_by_id.get(location_id, "(Unknown)")
151 location_names.append(location_name) 151 location_names.append(location_name)
152 152
153 for port_id in ap.client._accessible_worldports:
154 if not ap.client._checked_worldports.has(port_id):
155 var port_name = gamedata.get_worldport_display_name(port_id)
156 location_names.append(port_name)
157
153 location_names.sort() 158 location_names.sort()
154 159
155 var count = 0 160 var count = 0
diff --git a/apworld/client/worldport.gd b/apworld/client/worldport.gd index cdca248..ed9891e 100644 --- a/apworld/client/worldport.gd +++ b/apworld/client/worldport.gd
@@ -3,6 +3,8 @@ extends "res://scripts/nodes/worldport.gd"
3var absolute_rotation = false 3var absolute_rotation = false
4var target_rotation = 0 4var target_rotation = 0
5 5
6var port_id = null
7
6 8
7func _ready(): 9func _ready():
8 var node_path = String( 10 var node_path = String(
@@ -13,7 +15,7 @@ func _ready():
13 15
14 if ap.shuffle_worldports: 16 if ap.shuffle_worldports:
15 var gamedata = global.get_node("Gamedata") 17 var gamedata = global.get_node("Gamedata")
16 var port_id = gamedata.get_port_for_map_node_path(global.map, node_path) 18 port_id = gamedata.get_port_for_map_node_path(global.map, node_path)
17 if port_id != null: 19 if port_id != null:
18 if port_id in ap.port_pairings: 20 if port_id in ap.port_pairings:
19 var target_port = gamedata.objects.get_ports()[ap.port_pairings[port_id]] 21 var target_port = gamedata.objects.get_ports()[ap.port_pairings[port_id]]
@@ -29,6 +31,8 @@ func _ready():
29 sets_entry_point = true 31 sets_entry_point = true
30 invisible = false 32 invisible = false
31 fades = true 33 fades = true
34 else:
35 port_id = null
32 36
33 if global.map == "icarus" and exit == "daedalus": 37 if global.map == "icarus" and exit == "daedalus":
34 if not ap.daedalus_roof_access: 38 if not ap.daedalus_roof_access:
@@ -39,6 +43,10 @@ func _ready():
39 43
40func bodyEntered(body): 44func bodyEntered(body):
41 if body.is_in_group("player"): 45 if body.is_in_group("player"):
46 if port_id != null:
47 var ap = global.get_node("Archipelago")
48 ap.client.checkWorldport(port_id)
49
42 if absolute_rotation: 50 if absolute_rotation:
43 entry_rotate.y = target_rotation - body.rotation_degrees.y 51 entry_rotate.y = target_rotation - body.rotation_degrees.y
44 52