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-rw-r--r--apworld/client/client.gd17
-rw-r--r--apworld/client/door.gd31
-rw-r--r--apworld/client/main.gd1
-rw-r--r--apworld/client/manager.gd15
-rw-r--r--apworld/client/paintingAuto.gd43
-rw-r--r--apworld/client/player.gd5
6 files changed, 111 insertions, 1 deletions
diff --git a/apworld/client/client.gd b/apworld/client/client.gd index 9a4b402..ce5ac7e 100644 --- a/apworld/client/client.gd +++ b/apworld/client/client.gd
@@ -25,6 +25,7 @@ var _slot_data = {}
25var _accessible_locations = [] 25var _accessible_locations = []
26var _accessible_worldports = [] 26var _accessible_worldports = []
27var _goal_accessible = false 27var _goal_accessible = false
28var _latched_doors = []
28 29
29signal could_not_connect 30signal could_not_connect
30signal connect_status 31signal connect_status
@@ -34,6 +35,7 @@ signal location_scout_received(location_id, item_name, player_name, flags, for_s
34signal text_message_received(message) 35signal text_message_received(message)
35signal item_sent_notification(message) 36signal item_sent_notification(message)
36signal hint_received(message) 37signal hint_received(message)
38signal door_latched(id)
37signal accessible_locations_updated 39signal accessible_locations_updated
38signal checked_locations_updated 40signal checked_locations_updated
39signal checked_worldports_updated 41signal checked_worldports_updated
@@ -189,6 +191,14 @@ func _on_web_socket_server_message_received(_peer_id: int, packet: String) -> vo
189 message["type"], int(message.get("id", null)), message["path"] 191 message["type"], int(message.get("id", null)), message["path"]
190 ) 192 )
191 193
194 elif cmd == "UpdateLatches":
195 for id in message["latches"]:
196 var iid = int(id)
197 if not _latched_doors.has(iid):
198 _latched_doors.append(iid)
199
200 door_latched.emit(iid)
201
192 202
193func connectToServer(server, un, pw): 203func connectToServer(server, un, pw):
194 sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}]) 204 sendMessage([{"cmd": "Connect", "server": server, "player": un, "password": pw}])
@@ -255,6 +265,13 @@ func checkWorldport(port_id):
255 sendMessage([{"cmd": "CheckWorldport", "port_id": port_id}]) 265 sendMessage([{"cmd": "CheckWorldport", "port_id": port_id}])
256 266
257 267
268func latchDoor(id):
269 if not _latched_doors.has(id):
270 _latched_doors.append(id)
271
272 sendMessage([{"cmd": "LatchDoor", "door": id}])
273
274
258func getLogicalPath(object_type, object_id): 275func getLogicalPath(object_type, object_id):
259 var msg = {"cmd": "GetPath", "type": object_type} 276 var msg = {"cmd": "GetPath", "type": object_type}
260 if object_id != null: 277 if object_id != null:
diff --git a/apworld/client/door.gd b/apworld/client/door.gd index 49f5728..63cfa99 100644 --- a/apworld/client/door.gd +++ b/apworld/client/door.gd
@@ -1,7 +1,9 @@
1extends "res://scripts/nodes/door.gd" 1extends "res://scripts/nodes/door.gd"
2 2
3var door_id
3var item_id 4var item_id
4var item_amount 5var item_amount
6var latched = false
5 7
6 8
7func _ready(): 9func _ready():
@@ -10,7 +12,7 @@ func _ready():
10 ) 12 )
11 13
12 var gamedata = global.get_node("Gamedata") 14 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) 15 door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null: 16 if door_id != null:
15 var ap = global.get_node("Archipelago") 17 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id) 18 var item_lock = ap.get_item_id_for_door(door_id)
@@ -27,6 +29,12 @@ func _ready():
27 self.excludeSenders = [] 29 self.excludeSenders = []
28 30
29 call_deferred("_readier") 31 call_deferred("_readier")
32 else:
33 var door_data = gamedata.objects.get_doors()[door_id]
34 if door_data.has_latch() and door_data.get_latch():
35 _check_latched.call_deferred(door_id)
36
37 latched = true
30 38
31 if global.map == "the_sun_temple": 39 if global.map == "the_sun_temple":
32 if name == "spe_EndPlatform" or name == "spe_entry_2": 40 if name == "spe_EndPlatform" or name == "spe_entry_2":
@@ -44,3 +52,24 @@ func _readier():
44 52
45 if ap.client.getItemAmount(item_id) >= item_amount: 53 if ap.client.getItemAmount(item_id) >= item_amount:
46 handleTriggered() 54 handleTriggered()
55
56
57func _check_latched(door_id):
58 var ap = global.get_node("Archipelago")
59
60 if ap.client._latched_doors.has(door_id):
61 triggered = total
62 handleTriggered()
63
64
65func handleTriggered():
66 super.handleTriggered()
67
68 if latched and ran:
69 var ap = global.get_node("Archipelago")
70 ap.client.latchDoor(door_id)
71
72
73func handleUntriggered():
74 if not latched or not ran:
75 super.handleUntriggered()
diff --git a/apworld/client/main.gd b/apworld/client/main.gd index e1f9610..3a62f81 100644 --- a/apworld/client/main.gd +++ b/apworld/client/main.gd
@@ -43,6 +43,7 @@ func _ready():
43 installScriptExtension(runtime.load_script("keyHolderChecker.gd")) 43 installScriptExtension(runtime.load_script("keyHolderChecker.gd"))
44 installScriptExtension(runtime.load_script("keyHolderResetterListener.gd")) 44 installScriptExtension(runtime.load_script("keyHolderResetterListener.gd"))
45 installScriptExtension(runtime.load_script("painting.gd")) 45 installScriptExtension(runtime.load_script("painting.gd"))
46 installScriptExtension(runtime.load_script("paintingAuto.gd"))
46 installScriptExtension(runtime.load_script("panel.gd")) 47 installScriptExtension(runtime.load_script("panel.gd"))
47 installScriptExtension(runtime.load_script("pauseMenu.gd")) 48 installScriptExtension(runtime.load_script("pauseMenu.gd"))
48 installScriptExtension(runtime.load_script("player.gd")) 49 installScriptExtension(runtime.load_script("player.gd"))
diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd index dac09b2..a17bee8 100644 --- a/apworld/client/manager.gd +++ b/apworld/client/manager.gd
@@ -141,6 +141,7 @@ func _ready():
141 client.accessible_locations_updated.connect(_on_accessible_locations_updated) 141 client.accessible_locations_updated.connect(_on_accessible_locations_updated)
142 client.checked_locations_updated.connect(_on_checked_locations_updated) 142 client.checked_locations_updated.connect(_on_checked_locations_updated)
143 client.checked_worldports_updated.connect(_on_checked_worldports_updated) 143 client.checked_worldports_updated.connect(_on_checked_worldports_updated)
144 client.door_latched.connect(_on_door_latched)
144 145
145 client.could_not_connect.connect(_client_could_not_connect) 146 client.could_not_connect.connect(_client_could_not_connect)
146 client.connect_status.connect(_client_connect_status) 147 client.connect_status.connect(_client_connect_status)
@@ -376,6 +377,20 @@ func _on_checked_worldports_updated():
376 textclient_node.update_worldports() 377 textclient_node.update_worldports()
377 378
378 379
380func _on_door_latched(door_id):
381 var gamedata = global.get_node("Gamedata")
382 if gamedata.get_door_map_name(door_id) != global.map:
383 return
384
385 var receivers = gamedata.get_door_receivers(door_id)
386 var scene = get_tree().get_root().get_node_or_null("scene")
387 if scene != null:
388 for receiver in receivers:
389 var rnode = scene.get_node_or_null(receiver)
390 if rnode != null:
391 rnode.handleTriggered()
392
393
379func _client_could_not_connect(message): 394func _client_could_not_connect(message):
380 could_not_connect.emit(message) 395 could_not_connect.emit(message)
381 396
diff --git a/apworld/client/paintingAuto.gd b/apworld/client/paintingAuto.gd new file mode 100644 index 0000000..553c2c9 --- /dev/null +++ b/apworld/client/paintingAuto.gd
@@ -0,0 +1,43 @@
1extends "res://scripts/nodes/paintingAuto.gd"
2
3var item_id
4var item_amount
5
6
7func _ready():
8 var node_path = String(
9 get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names()
10 )
11
12 var gamedata = global.get_node("Gamedata")
13 var door_id = gamedata.get_door_for_map_node_path(global.map, node_path)
14 if door_id != null:
15 var ap = global.get_node("Archipelago")
16 var item_lock = ap.get_item_id_for_door(door_id)
17
18 if item_lock != null:
19 item_id = item_lock[0]
20 item_amount = item_lock[1]
21
22 self.senders = []
23 self.senderGroup = []
24 self.nested = false
25 self.complete_at = 0
26 self.max_length = 0
27 self.excludeSenders = []
28
29 call_deferred("_readier")
30
31 super._ready()
32
33 if item_id != null and activate_on_sender_complete:
34 enabled = false
35 if not hide_particles:
36 get_node("Hinge/paintingColliders/TeleportParticles").emitting = false
37
38
39func _readier():
40 var ap = global.get_node("Archipelago")
41
42 if ap.client.getItemAmount(item_id) >= item_amount:
43 handleTriggered()
diff --git a/apworld/client/player.gd b/apworld/client/player.gd index b73f61e..1330e24 100644 --- a/apworld/client/player.gd +++ b/apworld/client/player.gd
@@ -313,6 +313,11 @@ func _ready():
313 entry1.get_parent().add_child.call_deferred(entry12) 313 entry1.get_parent().add_child.call_deferred(entry12)
314 entry1.queue_free() 314 entry1.queue_free()
315 315
316 # Move the Plaza RTE trigger outside of the turtle.
317 if global.map == "the_plaza":
318 var rte_trigger = get_node("/root/scene/Components/Warps/triggerArea")
319 rte_trigger.position.z = 0
320
316 ap.update_job_well_done_sign() 321 ap.update_job_well_done_sign()
317 322
318 var minimap = ap.SCRIPT_minimap.new() 323 var minimap = ap.SCRIPT_minimap.new()