diff options
Diffstat (limited to 'apworld/client/player.gd')
| -rw-r--r-- | apworld/client/player.gd | 181 |
1 files changed, 181 insertions, 0 deletions
| diff --git a/apworld/client/player.gd b/apworld/client/player.gd new file mode 100644 index 0000000..5fac9fd --- /dev/null +++ b/apworld/client/player.gd | |||
| @@ -0,0 +1,181 @@ | |||
| 1 | extends "res://scripts/nodes/player.gd" | ||
| 2 | |||
| 3 | signal evaluate_solvability | ||
| 4 | |||
| 5 | var compass | ||
| 6 | |||
| 7 | |||
| 8 | func _ready(): | ||
| 9 | var khl_script = load("res://scripts/nodes/keyHolderListener.gd") | ||
| 10 | |||
| 11 | var pause_menu = get_node("pause_menu") | ||
| 12 | pause_menu.layer = 3 | ||
| 13 | |||
| 14 | var ap = global.get_node("Archipelago") | ||
| 15 | var gamedata = global.get_node("Gamedata") | ||
| 16 | |||
| 17 | compass = global.get_node("Compass") | ||
| 18 | compass.visible = ap.show_compass | ||
| 19 | |||
| 20 | ap.start_batching_locations() | ||
| 21 | |||
| 22 | # Run map-specific initialization. | ||
| 23 | var map_script = ap.get_map_script(global.map) | ||
| 24 | if map_script != null: | ||
| 25 | map_script.on_map_load(get_tree().get_root()) | ||
| 26 | |||
| 27 | ap.update_job_well_done_sign() | ||
| 28 | |||
| 29 | # Set up door locations. | ||
| 30 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 31 | for door in gamedata.objects.get_doors(): | ||
| 32 | if door.get_map_id() != map_id: | ||
| 33 | continue | ||
| 34 | |||
| 35 | if not door.has_ap_id(): | ||
| 36 | continue | ||
| 37 | |||
| 38 | if ( | ||
| 39 | not (door.has_legacy_location() and door.get_legacy_location()) | ||
| 40 | and ( | ||
| 41 | door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 42 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING | ||
| 43 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR | ||
| 44 | ) | ||
| 45 | ): | ||
| 46 | continue | ||
| 47 | |||
| 48 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 49 | locationListener.location_id = door.get_ap_id() | ||
| 50 | locationListener.name = "locationListener_%d" % door.get_ap_id() | ||
| 51 | |||
| 52 | for panel_ref in door.get_panels(): | ||
| 53 | var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()] | ||
| 54 | var panel_path = panel_data.get_path() | ||
| 55 | |||
| 56 | if panel_ref.has_answer(): | ||
| 57 | for proxy in panel_data.get_proxies(): | ||
| 58 | if proxy.get_answer() == panel_ref.get_answer(): | ||
| 59 | panel_path = proxy.get_path() | ||
| 60 | break | ||
| 61 | |||
| 62 | locationListener.senders.append(NodePath("/root/scene/" + panel_path)) | ||
| 63 | |||
| 64 | for keyholder_ref in door.get_keyholders(): | ||
| 65 | var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()] | ||
| 66 | |||
| 67 | var khl = khl_script.new() | ||
| 68 | khl.name = ( | ||
| 69 | "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()] | ||
| 70 | ) | ||
| 71 | khl.answer = keyholder_ref.get_key() | ||
| 72 | khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path())) | ||
| 73 | get_parent().add_child.call_deferred(khl) | ||
| 74 | |||
| 75 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 76 | |||
| 77 | for sender in door.get_senders(): | ||
| 78 | locationListener.senders.append(NodePath("/root/scene/" + sender)) | ||
| 79 | |||
| 80 | if door.has_complete_at(): | ||
| 81 | locationListener.complete_at = door.get_complete_at() | ||
| 82 | |||
| 83 | get_parent().add_child.call_deferred(locationListener) | ||
| 84 | |||
| 85 | # Set up letter locations. | ||
| 86 | for letter in gamedata.objects.get_letters(): | ||
| 87 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 88 | if room.get_map_id() != map_id: | ||
| 89 | continue | ||
| 90 | |||
| 91 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 92 | locationListener.location_id = letter.get_ap_id() | ||
| 93 | locationListener.name = "locationListener_%d" % letter.get_ap_id() | ||
| 94 | locationListener.senders.append(NodePath("/root/scene/" + letter.get_path())) | ||
| 95 | |||
| 96 | get_parent().add_child.call_deferred(locationListener) | ||
| 97 | |||
| 98 | if ( | ||
| 99 | ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2()) | ||
| 100 | != ap.kLETTER_BEHAVIOR_VANILLA | ||
| 101 | ): | ||
| 102 | var scout = ap.scout_location(letter.get_ap_id()) | ||
| 103 | if scout != null and not (scout["for_self"] and scout["flags"] & 4 != 0): | ||
| 104 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 105 | letter.get_path() | ||
| 106 | ) | ||
| 107 | if collectable != null: | ||
| 108 | collectable.setScoutedText.call_deferred(scout["item"]) | ||
| 109 | |||
| 110 | # Set up mastery locations. | ||
| 111 | for mastery in gamedata.objects.get_masteries(): | ||
| 112 | var room = gamedata.objects.get_rooms()[mastery.get_room_id()] | ||
| 113 | if room.get_map_id() != map_id: | ||
| 114 | continue | ||
| 115 | |||
| 116 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 117 | locationListener.location_id = mastery.get_ap_id() | ||
| 118 | locationListener.name = "locationListener_%d" % mastery.get_ap_id() | ||
| 119 | locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path())) | ||
| 120 | |||
| 121 | get_parent().add_child.call_deferred(locationListener) | ||
| 122 | |||
| 123 | # Set up ending locations. | ||
| 124 | for ending in gamedata.objects.get_endings(): | ||
| 125 | var room = gamedata.objects.get_rooms()[ending.get_room_id()] | ||
| 126 | if room.get_map_id() != map_id: | ||
| 127 | continue | ||
| 128 | |||
| 129 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 130 | locationListener.location_id = ending.get_ap_id() | ||
| 131 | locationListener.name = "locationListener_%d" % ending.get_ap_id() | ||
| 132 | locationListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 133 | |||
| 134 | get_parent().add_child.call_deferred(locationListener) | ||
| 135 | |||
| 136 | if ap.kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name(): | ||
| 137 | var victoryListener = ap.SCRIPT_victoryListener.new() | ||
| 138 | victoryListener.name = "victoryListener" | ||
| 139 | victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path())) | ||
| 140 | |||
| 141 | get_parent().add_child.call_deferred(victoryListener) | ||
| 142 | |||
| 143 | # Set up keyholder locations, in keyholder sanity. | ||
| 144 | if ap.keyholder_sanity: | ||
| 145 | for keyholder in gamedata.objects.get_keyholders(): | ||
| 146 | if not keyholder.has_key(): | ||
| 147 | continue | ||
| 148 | |||
| 149 | var room = gamedata.objects.get_rooms()[keyholder.get_room_id()] | ||
| 150 | if room.get_map_id() != map_id: | ||
| 151 | continue | ||
| 152 | |||
| 153 | var locationListener = ap.SCRIPT_locationListener.new() | ||
| 154 | locationListener.location_id = keyholder.get_ap_id() | ||
| 155 | locationListener.name = "locationListener_%d" % keyholder.get_ap_id() | ||
| 156 | |||
| 157 | var khl = khl_script.new() | ||
| 158 | khl.name = "location_%d_keyholder" % keyholder.get_ap_id() | ||
| 159 | khl.answer = keyholder.get_key() | ||
| 160 | khl.senders.append(NodePath("/root/scene/" + keyholder.get_path())) | ||
| 161 | get_parent().add_child.call_deferred(khl) | ||
| 162 | |||
| 163 | locationListener.senders.append(NodePath("../" + khl.name)) | ||
| 164 | |||
| 165 | get_parent().add_child.call_deferred(locationListener) | ||
| 166 | |||
| 167 | var minimap = ap.SCRIPT_minimap.new() | ||
| 168 | minimap.name = "Minimap" | ||
| 169 | minimap.visible = ap.show_minimap | ||
| 170 | get_parent().add_child.call_deferred(minimap) | ||
| 171 | |||
| 172 | super._ready() | ||
| 173 | |||
| 174 | await get_tree().process_frame | ||
| 175 | await get_tree().process_frame | ||
| 176 | |||
| 177 | ap.stop_batching_locations() | ||
| 178 | |||
| 179 | |||
| 180 | func _process(_dt): | ||
| 181 | compass.update_rotation(global_rotation.y) | ||
