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-rw-r--r--apworld/client/player.gd181
1 files changed, 181 insertions, 0 deletions
diff --git a/apworld/client/player.gd b/apworld/client/player.gd new file mode 100644 index 0000000..5fac9fd --- /dev/null +++ b/apworld/client/player.gd
@@ -0,0 +1,181 @@
1extends "res://scripts/nodes/player.gd"
2
3signal evaluate_solvability
4
5var compass
6
7
8func _ready():
9 var khl_script = load("res://scripts/nodes/keyHolderListener.gd")
10
11 var pause_menu = get_node("pause_menu")
12 pause_menu.layer = 3
13
14 var ap = global.get_node("Archipelago")
15 var gamedata = global.get_node("Gamedata")
16
17 compass = global.get_node("Compass")
18 compass.visible = ap.show_compass
19
20 ap.start_batching_locations()
21
22 # Run map-specific initialization.
23 var map_script = ap.get_map_script(global.map)
24 if map_script != null:
25 map_script.on_map_load(get_tree().get_root())
26
27 ap.update_job_well_done_sign()
28
29 # Set up door locations.
30 var map_id = gamedata.map_id_by_name.get(global.map)
31 for door in gamedata.objects.get_doors():
32 if door.get_map_id() != map_id:
33 continue
34
35 if not door.has_ap_id():
36 continue
37
38 if (
39 not (door.has_legacy_location() and door.get_legacy_location())
40 and (
41 door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY
42 or door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING
43 or door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR
44 )
45 ):
46 continue
47
48 var locationListener = ap.SCRIPT_locationListener.new()
49 locationListener.location_id = door.get_ap_id()
50 locationListener.name = "locationListener_%d" % door.get_ap_id()
51
52 for panel_ref in door.get_panels():
53 var panel_data = gamedata.objects.get_panels()[panel_ref.get_panel()]
54 var panel_path = panel_data.get_path()
55
56 if panel_ref.has_answer():
57 for proxy in panel_data.get_proxies():
58 if proxy.get_answer() == panel_ref.get_answer():
59 panel_path = proxy.get_path()
60 break
61
62 locationListener.senders.append(NodePath("/root/scene/" + panel_path))
63
64 for keyholder_ref in door.get_keyholders():
65 var keyholder_data = gamedata.objects.get_keyholders()[keyholder_ref.get_keyholder()]
66
67 var khl = khl_script.new()
68 khl.name = (
69 "location_%d_keyholder_%d" % [door.get_ap_id(), keyholder_ref.get_keyholder()]
70 )
71 khl.answer = keyholder_ref.get_key()
72 khl.senders.append(NodePath("/root/scene/" + keyholder_data.get_path()))
73 get_parent().add_child.call_deferred(khl)
74
75 locationListener.senders.append(NodePath("../" + khl.name))
76
77 for sender in door.get_senders():
78 locationListener.senders.append(NodePath("/root/scene/" + sender))
79
80 if door.has_complete_at():
81 locationListener.complete_at = door.get_complete_at()
82
83 get_parent().add_child.call_deferred(locationListener)
84
85 # Set up letter locations.
86 for letter in gamedata.objects.get_letters():
87 var room = gamedata.objects.get_rooms()[letter.get_room_id()]
88 if room.get_map_id() != map_id:
89 continue
90
91 var locationListener = ap.SCRIPT_locationListener.new()
92 locationListener.location_id = letter.get_ap_id()
93 locationListener.name = "locationListener_%d" % letter.get_ap_id()
94 locationListener.senders.append(NodePath("/root/scene/" + letter.get_path()))
95
96 get_parent().add_child.call_deferred(locationListener)
97
98 if (
99 ap.get_letter_behavior(letter.get_key(), letter.has_level2() and letter.get_level2())
100 != ap.kLETTER_BEHAVIOR_VANILLA
101 ):
102 var scout = ap.scout_location(letter.get_ap_id())
103 if scout != null and not (scout["for_self"] and scout["flags"] & 4 != 0):
104 var collectable = get_tree().get_root().get_node("scene").get_node_or_null(
105 letter.get_path()
106 )
107 if collectable != null:
108 collectable.setScoutedText.call_deferred(scout["item"])
109
110 # Set up mastery locations.
111 for mastery in gamedata.objects.get_masteries():
112 var room = gamedata.objects.get_rooms()[mastery.get_room_id()]
113 if room.get_map_id() != map_id:
114 continue
115
116 var locationListener = ap.SCRIPT_locationListener.new()
117 locationListener.location_id = mastery.get_ap_id()
118 locationListener.name = "locationListener_%d" % mastery.get_ap_id()
119 locationListener.senders.append(NodePath("/root/scene/" + mastery.get_path()))
120
121 get_parent().add_child.call_deferred(locationListener)
122
123 # Set up ending locations.
124 for ending in gamedata.objects.get_endings():
125 var room = gamedata.objects.get_rooms()[ending.get_room_id()]
126 if room.get_map_id() != map_id:
127 continue
128
129 var locationListener = ap.SCRIPT_locationListener.new()
130 locationListener.location_id = ending.get_ap_id()
131 locationListener.name = "locationListener_%d" % ending.get_ap_id()
132 locationListener.senders.append(NodePath("/root/scene/" + ending.get_path()))
133
134 get_parent().add_child.call_deferred(locationListener)
135
136 if ap.kEndingNameByVictoryValue.get(ap.victory_condition, null) == ending.get_name():
137 var victoryListener = ap.SCRIPT_victoryListener.new()
138 victoryListener.name = "victoryListener"
139 victoryListener.senders.append(NodePath("/root/scene/" + ending.get_path()))
140
141 get_parent().add_child.call_deferred(victoryListener)
142
143 # Set up keyholder locations, in keyholder sanity.
144 if ap.keyholder_sanity:
145 for keyholder in gamedata.objects.get_keyholders():
146 if not keyholder.has_key():
147 continue
148
149 var room = gamedata.objects.get_rooms()[keyholder.get_room_id()]
150 if room.get_map_id() != map_id:
151 continue
152
153 var locationListener = ap.SCRIPT_locationListener.new()
154 locationListener.location_id = keyholder.get_ap_id()
155 locationListener.name = "locationListener_%d" % keyholder.get_ap_id()
156
157 var khl = khl_script.new()
158 khl.name = "location_%d_keyholder" % keyholder.get_ap_id()
159 khl.answer = keyholder.get_key()
160 khl.senders.append(NodePath("/root/scene/" + keyholder.get_path()))
161 get_parent().add_child.call_deferred(khl)
162
163 locationListener.senders.append(NodePath("../" + khl.name))
164
165 get_parent().add_child.call_deferred(locationListener)
166
167 var minimap = ap.SCRIPT_minimap.new()
168 minimap.name = "Minimap"
169 minimap.visible = ap.show_minimap
170 get_parent().add_child.call_deferred(minimap)
171
172 super._ready()
173
174 await get_tree().process_frame
175 await get_tree().process_frame
176
177 ap.stop_batching_locations()
178
179
180func _process(_dt):
181 compass.update_rotation(global_rotation.y)