diff options
Diffstat (limited to 'apworld/client/manager.gd')
| -rw-r--r-- | apworld/client/manager.gd | 717 |
1 files changed, 717 insertions, 0 deletions
| diff --git a/apworld/client/manager.gd b/apworld/client/manager.gd new file mode 100644 index 0000000..8c981f9 --- /dev/null +++ b/apworld/client/manager.gd | |||
| @@ -0,0 +1,717 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var SCRIPT_client | ||
| 4 | var SCRIPT_keyboard | ||
| 5 | var SCRIPT_locationListener | ||
| 6 | var SCRIPT_minimap | ||
| 7 | var SCRIPT_victoryListener | ||
| 8 | var SCRIPT_websocketserver | ||
| 9 | |||
| 10 | var ap_server = "" | ||
| 11 | var ap_user = "" | ||
| 12 | var ap_pass = "" | ||
| 13 | var connection_history = [] | ||
| 14 | var show_compass = false | ||
| 15 | var show_locations = false | ||
| 16 | var show_minimap = false | ||
| 17 | |||
| 18 | var client | ||
| 19 | var keyboard | ||
| 20 | |||
| 21 | var _localdata_file = "" | ||
| 22 | var _last_new_item = -1 | ||
| 23 | var _batch_locations = false | ||
| 24 | var _held_locations = [] | ||
| 25 | var _held_location_scouts = [] | ||
| 26 | var _location_scouts = {} | ||
| 27 | var _item_locks = {} | ||
| 28 | var _inverse_item_locks = {} | ||
| 29 | var _held_letters = {} | ||
| 30 | var _letters_setup = false | ||
| 31 | var _already_connected = false | ||
| 32 | var _ignored_locations = [] | ||
| 33 | var _map_scripts = {} | ||
| 34 | |||
| 35 | const kSHUFFLE_LETTERS_VANILLA = 0 | ||
| 36 | const kSHUFFLE_LETTERS_UNLOCKED = 1 | ||
| 37 | const kSHUFFLE_LETTERS_PROGRESSIVE = 2 | ||
| 38 | const kSHUFFLE_LETTERS_VANILLA_CYAN = 3 | ||
| 39 | const kSHUFFLE_LETTERS_ITEM_CYAN = 4 | ||
| 40 | |||
| 41 | const kLETTER_BEHAVIOR_VANILLA = 0 | ||
| 42 | const kLETTER_BEHAVIOR_ITEM = 1 | ||
| 43 | const kLETTER_BEHAVIOR_UNLOCKED = 2 | ||
| 44 | |||
| 45 | const kCYAN_DOOR_BEHAVIOR_H2 = 0 | ||
| 46 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | ||
| 47 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | ||
| 48 | |||
| 49 | const kEndingNameByVictoryValue = { | ||
| 50 | 0: "GRAY", | ||
| 51 | 1: "PURPLE", | ||
| 52 | 2: "MINT", | ||
| 53 | 3: "BLACK", | ||
| 54 | 4: "BLUE", | ||
| 55 | 5: "CYAN", | ||
| 56 | 6: "RED", | ||
| 57 | 7: "PLUM", | ||
| 58 | 8: "ORANGE", | ||
| 59 | 9: "GOLD", | ||
| 60 | 10: "YELLOW", | ||
| 61 | 11: "GREEN", | ||
| 62 | 12: "WHITE", | ||
| 63 | } | ||
| 64 | |||
| 65 | var apworld_version = [0, 0, 0] | ||
| 66 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | ||
| 67 | var daedalus_roof_access = false | ||
| 68 | var enable_gift_maps = [] | ||
| 69 | var enable_icarus = false | ||
| 70 | var endings_requirement = 0 | ||
| 71 | var keyholder_sanity = false | ||
| 72 | var masteries_requirement = 0 | ||
| 73 | var port_pairings = {} | ||
| 74 | var shuffle_control_center_colors = false | ||
| 75 | var shuffle_doors = false | ||
| 76 | var shuffle_gallery_paintings = false | ||
| 77 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | ||
| 78 | var shuffle_symbols = false | ||
| 79 | var shuffle_worldports = false | ||
| 80 | var strict_cyan_ending = false | ||
| 81 | var strict_purple_ending = false | ||
| 82 | var victory_condition = -1 | ||
| 83 | |||
| 84 | var color_by_material_path = {} | ||
| 85 | |||
| 86 | signal could_not_connect | ||
| 87 | signal connect_status | ||
| 88 | signal ap_connected | ||
| 89 | |||
| 90 | |||
| 91 | func _init(): | ||
| 92 | # Read AP settings from file, if there are any | ||
| 93 | if FileAccess.file_exists("user://ap_settings"): | ||
| 94 | var file = FileAccess.open("user://ap_settings", FileAccess.READ) | ||
| 95 | var data = file.get_var(true) | ||
| 96 | file.close() | ||
| 97 | |||
| 98 | if typeof(data) != TYPE_ARRAY: | ||
| 99 | global._print("AP settings file is corrupted") | ||
| 100 | data = [] | ||
| 101 | |||
| 102 | if data.size() > 0: | ||
| 103 | ap_server = data[0] | ||
| 104 | |||
| 105 | if data.size() > 1: | ||
| 106 | ap_user = data[1] | ||
| 107 | |||
| 108 | if data.size() > 2: | ||
| 109 | ap_pass = data[2] | ||
| 110 | |||
| 111 | if data.size() > 3: | ||
| 112 | connection_history = data[3] | ||
| 113 | |||
| 114 | if data.size() > 4: | ||
| 115 | show_compass = data[4] | ||
| 116 | |||
| 117 | if data.size() > 5: | ||
| 118 | show_locations = data[5] | ||
| 119 | |||
| 120 | if data.size() > 6: | ||
| 121 | show_minimap = data[6] | ||
| 122 | |||
| 123 | # We need to create a mapping from material paths to the original colors of | ||
| 124 | # those materials. We force reload the materials, overwriting any custom | ||
| 125 | # textures, and create the mapping. We then reload the textures in case the | ||
| 126 | # player had a custom one enabled. | ||
| 127 | var directory = DirAccess.open("res://assets/materials") | ||
| 128 | for material_name in directory.get_files(): | ||
| 129 | var material = ResourceLoader.load( | ||
| 130 | "res://assets/materials/" + material_name, "", ResourceLoader.CACHE_MODE_REPLACE | ||
| 131 | ) | ||
| 132 | |||
| 133 | color_by_material_path[material.resource_path] = Color(material.albedo_color) | ||
| 134 | |||
| 135 | settings.load_user_textures() | ||
| 136 | |||
| 137 | |||
| 138 | func _ready(): | ||
| 139 | client = SCRIPT_client.new() | ||
| 140 | client.SCRIPT_websocketserver = SCRIPT_websocketserver | ||
| 141 | |||
| 142 | client.item_received.connect(_process_item) | ||
| 143 | client.location_scout_received.connect(_process_location_scout) | ||
| 144 | client.text_message_received.connect(_process_text_message) | ||
| 145 | client.item_sent_notification.connect(_process_item_sent_notification) | ||
| 146 | client.hint_received.connect(_process_hint_received) | ||
| 147 | client.accessible_locations_updated.connect(_on_accessible_locations_updated) | ||
| 148 | client.checked_locations_updated.connect(_on_checked_locations_updated) | ||
| 149 | client.ignored_locations_updated.connect(_on_ignored_locations_updated) | ||
| 150 | client.hinted_locations_updated.connect(_on_hinted_locations_updated) | ||
| 151 | client.checked_worldports_updated.connect(_on_checked_worldports_updated) | ||
| 152 | client.door_latched.connect(_on_door_latched) | ||
| 153 | |||
| 154 | client.could_not_connect.connect(_client_could_not_connect) | ||
| 155 | client.connect_status.connect(_client_connect_status) | ||
| 156 | client.client_connected.connect(_client_connected) | ||
| 157 | |||
| 158 | add_child(client) | ||
| 159 | |||
| 160 | keyboard = SCRIPT_keyboard.new() | ||
| 161 | add_child(keyboard) | ||
| 162 | client.keyboard_update_received.connect(keyboard.remote_keyboard_updated) | ||
| 163 | |||
| 164 | |||
| 165 | func saveSettings(): | ||
| 166 | # Save the AP settings to disk. | ||
| 167 | var path = "user://ap_settings" | ||
| 168 | var file = FileAccess.open(path, FileAccess.WRITE) | ||
| 169 | |||
| 170 | var data = [ | ||
| 171 | ap_server, | ||
| 172 | ap_user, | ||
| 173 | ap_pass, | ||
| 174 | connection_history, | ||
| 175 | show_compass, | ||
| 176 | show_locations, | ||
| 177 | show_minimap, | ||
| 178 | ] | ||
| 179 | file.store_var(data, true) | ||
| 180 | file.close() | ||
| 181 | |||
| 182 | |||
| 183 | func saveLocaldata(): | ||
| 184 | # Save the MW/slot specific settings to disk. | ||
| 185 | var dir = DirAccess.open("user://") | ||
| 186 | var folder = "archipelago_data" | ||
| 187 | if not dir.dir_exists(folder): | ||
| 188 | dir.make_dir(folder) | ||
| 189 | |||
| 190 | var file = FileAccess.open(_localdata_file, FileAccess.WRITE) | ||
| 191 | |||
| 192 | var data = [ | ||
| 193 | _last_new_item, | ||
| 194 | ] | ||
| 195 | file.store_var(data, true) | ||
| 196 | file.close() | ||
| 197 | |||
| 198 | |||
| 199 | func connectToServer(): | ||
| 200 | _last_new_item = -1 | ||
| 201 | _batch_locations = false | ||
| 202 | _held_locations = [] | ||
| 203 | _held_location_scouts = [] | ||
| 204 | _location_scouts = {} | ||
| 205 | _letters_setup = false | ||
| 206 | _held_letters = {} | ||
| 207 | _already_connected = false | ||
| 208 | |||
| 209 | client.connectToServer(ap_server, ap_user, ap_pass) | ||
| 210 | |||
| 211 | |||
| 212 | func getSaveFileName(): | ||
| 213 | return "zzAP_%s_%d" % [client._seed, client._slot] | ||
| 214 | |||
| 215 | |||
| 216 | func disconnect_from_ap(): | ||
| 217 | _already_connected = false | ||
| 218 | |||
| 219 | var effects = global.get_node("Effects") | ||
| 220 | effects.set_connection_lost(false) | ||
| 221 | |||
| 222 | client.disconnect_from_ap() | ||
| 223 | |||
| 224 | |||
| 225 | func get_item_id_for_door(door_id): | ||
| 226 | return _item_locks.get(door_id, null) | ||
| 227 | |||
| 228 | |||
| 229 | func _process_item(item, amount): | ||
| 230 | var gamedata = global.get_node("Gamedata") | ||
| 231 | |||
| 232 | var item_id = int(item["id"]) | ||
| 233 | var prog_id = null | ||
| 234 | if _inverse_item_locks.has(item_id): | ||
| 235 | for lock in _inverse_item_locks.get(item_id): | ||
| 236 | if lock[1] != amount: | ||
| 237 | continue | ||
| 238 | |||
| 239 | if gamedata.progressive_id_by_ap_id.has(item_id): | ||
| 240 | prog_id = lock[0] | ||
| 241 | |||
| 242 | if gamedata.get_door_map_name(lock[0]) != global.map: | ||
| 243 | continue | ||
| 244 | |||
| 245 | # TODO: fix doors opening from door groups | ||
| 246 | var receivers = gamedata.get_door_receivers(lock[0]) | ||
| 247 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
| 248 | if scene != null: | ||
| 249 | for receiver in receivers: | ||
| 250 | var rnode = scene.get_node_or_null(receiver) | ||
| 251 | if rnode != null: | ||
| 252 | rnode.handleTriggered() | ||
| 253 | |||
| 254 | var letter_id = gamedata.letter_id_by_ap_id.get(item_id, null) | ||
| 255 | if letter_id != null: | ||
| 256 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 257 | if not letter.has_level2() or not letter.get_level2(): | ||
| 258 | _process_key_item(letter.get_key(), amount) | ||
| 259 | |||
| 260 | if gamedata.symbol_item_ids.has(item_id): | ||
| 261 | var player = get_tree().get_root().get_node_or_null("scene/player") | ||
| 262 | if player != null: | ||
| 263 | player.evaluate_solvability.emit() | ||
| 264 | |||
| 265 | if item_id == gamedata.objects.get_special_ids()["A Job Well Done"]: | ||
| 266 | update_job_well_done_sign() | ||
| 267 | |||
| 268 | if item_id == gamedata.objects.get_special_ids()["Numbers"] and global.map == "the_fuzzy": | ||
| 269 | global.allow_numbers = true | ||
| 270 | |||
| 271 | # Show a message about the item if it's new. | ||
| 272 | if int(item["index"]) > _last_new_item: | ||
| 273 | _last_new_item = int(item["index"]) | ||
| 274 | saveLocaldata() | ||
| 275 | |||
| 276 | var full_item_name = item["text"] | ||
| 277 | if prog_id != null: | ||
| 278 | var door = gamedata.objects.get_doors()[prog_id] | ||
| 279 | full_item_name = "%s (%s)" % [full_item_name, door.get_name()] | ||
| 280 | |||
| 281 | var message | ||
| 282 | if "sender" in item: | ||
| 283 | message = ( | ||
| 284 | "Received %s from %s" | ||
| 285 | % [wrapInItemColorTags(full_item_name, item["flags"]), item["sender"]] | ||
| 286 | ) | ||
| 287 | else: | ||
| 288 | message = "Found %s" % wrapInItemColorTags(full_item_name, item["flags"]) | ||
| 289 | |||
| 290 | if gamedata.anti_trap_ids.has(item): | ||
| 291 | keyboard.block_letter(gamedata.anti_trap_ids[item]) | ||
| 292 | |||
| 293 | global._print(message) | ||
| 294 | |||
| 295 | global.get_node("Messages").showMessage(message) | ||
| 296 | |||
| 297 | |||
| 298 | func _process_item_sent_notification(message): | ||
| 299 | var sentMsg = ( | ||
| 300 | "Sent %s to %s" | ||
| 301 | % [ | ||
| 302 | wrapInItemColorTags(message["item_name"], message["item_flags"]), | ||
| 303 | message["receiver_name"] | ||
| 304 | ] | ||
| 305 | ) | ||
| 306 | #if _hinted_locations.has(message["item"]["location"]): | ||
| 307 | # sentMsg += " ([color=#fafad2]Hinted![/color])" | ||
| 308 | global.get_node("Messages").showMessage(sentMsg) | ||
| 309 | |||
| 310 | |||
| 311 | func _process_hint_received(message): | ||
| 312 | var is_for = "" | ||
| 313 | if message["self"] == 0: | ||
| 314 | is_for = " for %s" % message["receiver_name"] | ||
| 315 | |||
| 316 | global.get_node("Messages").showMessage( | ||
| 317 | ( | ||
| 318 | "Hint: %s%s is on %s" | ||
| 319 | % [ | ||
| 320 | wrapInItemColorTags(message["item_name"], message["item_flags"]), | ||
| 321 | is_for, | ||
| 322 | message["location_name"] | ||
| 323 | ] | ||
| 324 | ) | ||
| 325 | ) | ||
| 326 | |||
| 327 | |||
| 328 | func _process_text_message(message): | ||
| 329 | var parts = [] | ||
| 330 | for message_part in message: | ||
| 331 | if message_part["type"] == "text": | ||
| 332 | parts.append(message_part["text"]) | ||
| 333 | elif message_part["type"] == "player": | ||
| 334 | if message_part["self"] == 1: | ||
| 335 | parts.append("[color=#ee00ee]%s[/color]" % message_part["text"]) | ||
| 336 | else: | ||
| 337 | parts.append("[color=#fafad2]%s[/color]" % message_part["text"]) | ||
| 338 | elif message_part["type"] == "item": | ||
| 339 | parts.append(wrapInItemColorTags(message_part["text"], int(message_part["flags"]))) | ||
| 340 | elif message_part["type"] == "location": | ||
| 341 | parts.append("[color=#00ff7f]%s[/color]" % message_part["text"]) | ||
| 342 | |||
| 343 | var textclient_node = global.get_node("Textclient") | ||
| 344 | if textclient_node != null: | ||
| 345 | textclient_node.parse_printjson("".join(parts)) | ||
| 346 | |||
| 347 | |||
| 348 | func _process_location_scout(location_id, item_name, player_name, flags, for_self): | ||
| 349 | _location_scouts[location_id] = { | ||
| 350 | "item": item_name, "player": player_name, "flags": flags, "for_self": for_self | ||
| 351 | } | ||
| 352 | |||
| 353 | if for_self and flags & 4 != 0: | ||
| 354 | # This is a trap for us, so let's not display it. | ||
| 355 | return | ||
| 356 | |||
| 357 | var gamedata = global.get_node("Gamedata") | ||
| 358 | var map_id = gamedata.map_id_by_name.get(global.map) | ||
| 359 | |||
| 360 | var letter_id = gamedata.letter_id_by_ap_id.get(location_id, null) | ||
| 361 | if letter_id != null: | ||
| 362 | var letter = gamedata.objects.get_letters()[letter_id] | ||
| 363 | var room = gamedata.objects.get_rooms()[letter.get_room_id()] | ||
| 364 | if room.get_map_id() == map_id: | ||
| 365 | var collectable = get_tree().get_root().get_node("scene").get_node_or_null( | ||
| 366 | letter.get_path() | ||
| 367 | ) | ||
| 368 | if collectable != null: | ||
| 369 | collectable.setScoutedText(item_name) | ||
| 370 | |||
| 371 | |||
| 372 | func _on_accessible_locations_updated(): | ||
| 373 | var textclient_node = global.get_node("Textclient") | ||
| 374 | if textclient_node != null: | ||
| 375 | textclient_node.update_locations() | ||
| 376 | |||
| 377 | |||
| 378 | func _on_checked_locations_updated(): | ||
| 379 | var textclient_node = global.get_node("Textclient") | ||
| 380 | if textclient_node != null: | ||
| 381 | textclient_node.update_locations(false) | ||
| 382 | |||
| 383 | |||
| 384 | func _on_checked_worldports_updated(): | ||
| 385 | var textclient_node = global.get_node("Textclient") | ||
| 386 | if textclient_node != null: | ||
| 387 | textclient_node.update_locations() | ||
| 388 | textclient_node.update_worldports() | ||
| 389 | |||
| 390 | |||
| 391 | func _on_ignored_locations_updated(locations): | ||
| 392 | _ignored_locations = locations | ||
| 393 | |||
| 394 | var textclient_node = global.get_node("Textclient") | ||
| 395 | if textclient_node != null: | ||
| 396 | textclient_node.update_locations() | ||
| 397 | |||
| 398 | |||
| 399 | func _on_hinted_locations_updated(): | ||
| 400 | var textclient_node = global.get_node("Textclient") | ||
| 401 | if textclient_node != null: | ||
| 402 | textclient_node.update_locations() | ||
| 403 | |||
| 404 | |||
| 405 | func _on_door_latched(door_id): | ||
| 406 | var gamedata = global.get_node("Gamedata") | ||
| 407 | if gamedata.get_door_map_name(door_id) != global.map: | ||
| 408 | return | ||
| 409 | |||
| 410 | var receivers = gamedata.get_door_receivers(door_id) | ||
| 411 | var scene = get_tree().get_root().get_node_or_null("scene") | ||
| 412 | if scene != null: | ||
| 413 | for receiver in receivers: | ||
| 414 | var rnode = scene.get_node_or_null(receiver) | ||
| 415 | if rnode != null: | ||
| 416 | rnode.handleTriggered() | ||
| 417 | |||
| 418 | |||
| 419 | func _client_could_not_connect(message): | ||
| 420 | could_not_connect.emit(message) | ||
| 421 | |||
| 422 | if global.loaded: | ||
| 423 | var effects = global.get_node("Effects") | ||
| 424 | effects.set_connection_lost(true) | ||
| 425 | |||
| 426 | var messages = global.get_node("Messages") | ||
| 427 | messages.showMessage("Connection to multiworld lost.") | ||
| 428 | |||
| 429 | |||
| 430 | func _client_connect_status(message): | ||
| 431 | connect_status.emit(message) | ||
| 432 | |||
| 433 | |||
| 434 | func _client_connected(slot_data): | ||
| 435 | var effects = global.get_node("Effects") | ||
| 436 | effects.set_connection_lost(false) | ||
| 437 | |||
| 438 | if _already_connected: | ||
| 439 | var messages = global.get_node("Messages") | ||
| 440 | messages.showMessage("Reconnected to multiworld!") | ||
| 441 | return | ||
| 442 | |||
| 443 | _already_connected = true | ||
| 444 | |||
| 445 | var gamedata = global.get_node("Gamedata") | ||
| 446 | |||
| 447 | _localdata_file = "user://archipelago_data/%s_%d" % [client._seed, client._slot] | ||
| 448 | _last_new_item = -1 | ||
| 449 | |||
| 450 | if FileAccess.file_exists(_localdata_file): | ||
| 451 | var ap_file = FileAccess.open(_localdata_file, FileAccess.READ) | ||
| 452 | var localdata = [] | ||
| 453 | if ap_file != null: | ||
| 454 | localdata = ap_file.get_var(true) | ||
| 455 | ap_file.close() | ||
| 456 | |||
| 457 | if typeof(localdata) != TYPE_ARRAY: | ||
| 458 | print("AP localdata file is corrupted") | ||
| 459 | localdata = [] | ||
| 460 | |||
| 461 | if localdata.size() > 0: | ||
| 462 | _last_new_item = localdata[0] | ||
| 463 | |||
| 464 | # Read slot data. | ||
| 465 | cyan_door_behavior = int(slot_data.get("cyan_door_behavior", 0)) | ||
| 466 | daedalus_roof_access = bool(slot_data.get("daedalus_roof_access", false)) | ||
| 467 | enable_gift_maps = slot_data.get("enable_gift_maps", []) | ||
| 468 | enable_icarus = bool(slot_data.get("enable_icarus", false)) | ||
| 469 | endings_requirement = int(slot_data.get("endings_requirement", 0)) | ||
| 470 | keyholder_sanity = bool(slot_data.get("keyholder_sanity", false)) | ||
| 471 | masteries_requirement = int(slot_data.get("masteries_requirement", 0)) | ||
| 472 | shuffle_control_center_colors = bool(slot_data.get("shuffle_control_center_colors", false)) | ||
| 473 | shuffle_doors = bool(slot_data.get("shuffle_doors", false)) | ||
| 474 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | ||
| 475 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | ||
| 476 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | ||
| 477 | shuffle_worldports = bool(slot_data.get("shuffle_worldports", false)) | ||
| 478 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) | ||
| 479 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) | ||
| 480 | victory_condition = int(slot_data.get("victory_condition", 0)) | ||
| 481 | |||
| 482 | if slot_data.has("version"): | ||
| 483 | var version_msg = slot_data["version"] | ||
| 484 | apworld_version = [int(version_msg[0]), int(version_msg[1]), 0] | ||
| 485 | if version_msg.size() > 2: | ||
| 486 | apworld_version[2] = int(version_msg[2]) | ||
| 487 | |||
| 488 | port_pairings.clear() | ||
| 489 | if slot_data.has("port_pairings"): | ||
| 490 | var raw_pp = slot_data.get("port_pairings") | ||
| 491 | |||
| 492 | for p1 in raw_pp.keys(): | ||
| 493 | port_pairings[gamedata.port_id_by_ap_id[int(p1)]] = gamedata.port_id_by_ap_id[int( | ||
| 494 | raw_pp[p1] | ||
| 495 | )] | ||
| 496 | |||
| 497 | # Set up item locks. | ||
| 498 | _item_locks = {} | ||
| 499 | |||
| 500 | if shuffle_doors: | ||
| 501 | for door in gamedata.objects.get_doors(): | ||
| 502 | if ( | ||
| 503 | door.get_type() == gamedata.SCRIPT_proto.DoorType.STANDARD | ||
| 504 | or door.get_type() == gamedata.SCRIPT_proto.DoorType.ITEM_ONLY | ||
| 505 | ): | ||
| 506 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 507 | |||
| 508 | for progressive in gamedata.objects.get_progressives(): | ||
| 509 | for i in range(0, progressive.get_doors().size()): | ||
| 510 | var door = gamedata.objects.get_doors()[progressive.get_doors()[i]] | ||
| 511 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | ||
| 512 | |||
| 513 | for door_group in gamedata.objects.get_door_groups(): | ||
| 514 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR: | ||
| 515 | if shuffle_worldports: | ||
| 516 | continue | ||
| 517 | elif door_group.get_type() != gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP: | ||
| 518 | continue | ||
| 519 | |||
| 520 | for door in door_group.get_doors(): | ||
| 521 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 522 | |||
| 523 | if shuffle_control_center_colors: | ||
| 524 | for door in gamedata.objects.get_doors(): | ||
| 525 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.CONTROL_CENTER_COLOR: | ||
| 526 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 527 | |||
| 528 | for door_group in gamedata.objects.get_door_groups(): | ||
| 529 | if ( | ||
| 530 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR | ||
| 531 | and not shuffle_worldports | ||
| 532 | ): | ||
| 533 | for door in door_group.get_doors(): | ||
| 534 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 535 | |||
| 536 | if shuffle_gallery_paintings: | ||
| 537 | for door in gamedata.objects.get_doors(): | ||
| 538 | if door.get_type() == gamedata.SCRIPT_proto.DoorType.GALLERY_PAINTING: | ||
| 539 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | ||
| 540 | |||
| 541 | if cyan_door_behavior == kCYAN_DOOR_BEHAVIOR_ITEM: | ||
| 542 | for door_group in gamedata.objects.get_door_groups(): | ||
| 543 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CYAN_DOORS: | ||
| 544 | for door in door_group.get_doors(): | ||
| 545 | if not _item_locks.has(door): | ||
| 546 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
| 547 | |||
| 548 | # Create a reverse item locks map for processing items. | ||
| 549 | _inverse_item_locks = {} | ||
| 550 | |||
| 551 | for door_id in _item_locks.keys(): | ||
| 552 | var lock = _item_locks.get(door_id) | ||
| 553 | |||
| 554 | if not _inverse_item_locks.has(lock[0]): | ||
| 555 | _inverse_item_locks[lock[0]] = [] | ||
| 556 | |||
| 557 | _inverse_item_locks[lock[0]].append([door_id, lock[1]]) | ||
| 558 | |||
| 559 | if shuffle_worldports: | ||
| 560 | var textclient = global.get_node("Textclient") | ||
| 561 | textclient.setup_worldports() | ||
| 562 | |||
| 563 | ap_connected.emit() | ||
| 564 | |||
| 565 | |||
| 566 | func start_batching_locations(): | ||
| 567 | _batch_locations = true | ||
| 568 | |||
| 569 | |||
| 570 | func send_location(loc_id): | ||
| 571 | if client._checked_locations.has(loc_id): | ||
| 572 | return | ||
| 573 | |||
| 574 | if _batch_locations: | ||
| 575 | _held_locations.append(loc_id) | ||
| 576 | else: | ||
| 577 | client.sendLocation(loc_id) | ||
| 578 | |||
| 579 | |||
| 580 | func scout_location(loc_id): | ||
| 581 | if _location_scouts.has(loc_id): | ||
| 582 | return _location_scouts.get(loc_id) | ||
| 583 | |||
| 584 | if _batch_locations: | ||
| 585 | _held_location_scouts.append(loc_id) | ||
| 586 | else: | ||
| 587 | client.scoutLocation(loc_id) | ||
| 588 | |||
| 589 | return null | ||
| 590 | |||
| 591 | |||
| 592 | func stop_batching_locations(): | ||
| 593 | _batch_locations = false | ||
| 594 | |||
| 595 | if not _held_locations.is_empty(): | ||
| 596 | client.sendLocations(_held_locations) | ||
| 597 | _held_locations.clear() | ||
| 598 | |||
| 599 | if not _held_location_scouts.is_empty(): | ||
| 600 | client.scoutLocations(_held_location_scouts) | ||
| 601 | _held_location_scouts.clear() | ||
| 602 | |||
| 603 | |||
| 604 | func colorForItemType(flags): | ||
| 605 | var int_flags = int(flags) | ||
| 606 | if int_flags & 1: # progression | ||
| 607 | if int_flags & 2: # proguseful | ||
| 608 | return "#f0d200" | ||
| 609 | else: | ||
| 610 | return "#bc51e0" | ||
| 611 | elif int_flags & 2: # useful | ||
| 612 | return "#2b67ff" | ||
| 613 | elif int_flags & 4: # trap | ||
| 614 | return "#d63a22" | ||
| 615 | else: # filler | ||
| 616 | return "#14de9e" | ||
| 617 | |||
| 618 | |||
| 619 | func wrapInItemColorTags(text, flags): | ||
| 620 | var int_flags = int(flags) | ||
| 621 | if int_flags & 1 and int_flags & 2: # proguseful | ||
| 622 | return "[rainbow]%s[/rainbow]" % text | ||
| 623 | else: | ||
| 624 | return "[color=%s]%s[/color]" % [colorForItemType(flags), text] | ||
| 625 | |||
| 626 | |||
| 627 | func get_letter_behavior(key, level2): | ||
| 628 | if shuffle_letters == kSHUFFLE_LETTERS_UNLOCKED: | ||
| 629 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 630 | |||
| 631 | if [kSHUFFLE_LETTERS_VANILLA_CYAN, kSHUFFLE_LETTERS_ITEM_CYAN].has(shuffle_letters): | ||
| 632 | if level2: | ||
| 633 | if shuffle_letters == kSHUFFLE_LETTERS_VANILLA_CYAN: | ||
| 634 | return kLETTER_BEHAVIOR_VANILLA | ||
| 635 | else: | ||
| 636 | return kLETTER_BEHAVIOR_ITEM | ||
| 637 | else: | ||
| 638 | return kLETTER_BEHAVIOR_UNLOCKED | ||
| 639 | |||
| 640 | if not level2 and ["h", "i", "n", "t"].has(key): | ||
| 641 | # This differs from the equivalent function in the apworld. Logically it is | ||
| 642 | # the same as UNLOCKED since they are in the starting room, but VANILLA | ||
| 643 | # means the player still has to actually pick up the letters. | ||
| 644 | return kLETTER_BEHAVIOR_VANILLA | ||
| 645 | |||
| 646 | if shuffle_letters == kSHUFFLE_LETTERS_PROGRESSIVE: | ||
| 647 | return kLETTER_BEHAVIOR_ITEM | ||
| 648 | |||
| 649 | return kLETTER_BEHAVIOR_VANILLA | ||
| 650 | |||
| 651 | |||
| 652 | func setup_keys(): | ||
| 653 | keyboard.load_seed() | ||
| 654 | |||
| 655 | _letters_setup = true | ||
| 656 | |||
| 657 | for k in _held_letters.keys(): | ||
| 658 | _process_key_item(k, _held_letters[k]) | ||
| 659 | |||
| 660 | _held_letters.clear() | ||
| 661 | |||
| 662 | |||
| 663 | func _process_key_item(key, level): | ||
| 664 | if not _letters_setup: | ||
| 665 | _held_letters[key] = max(_held_letters.get(key, 0), level) | ||
| 666 | return | ||
| 667 | |||
| 668 | if shuffle_letters == kSHUFFLE_LETTERS_ITEM_CYAN: | ||
| 669 | level += 1 | ||
| 670 | |||
| 671 | keyboard.collect_remote_letter(key, level) | ||
| 672 | |||
| 673 | |||
| 674 | func update_job_well_done_sign(): | ||
| 675 | if global.map != "daedalus": | ||
| 676 | return | ||
| 677 | |||
| 678 | var gamedata = global.get_node("Gamedata") | ||
| 679 | var job_item = gamedata.objects.get_special_ids()["A Job Well Done"] | ||
| 680 | var jobs_done = client.getItemAmount(job_item) | ||
| 681 | |||
| 682 | var sign2 = get_tree().get_root().get_node_or_null("scene/Meshes/Miscellaneous/sign2") | ||
| 683 | var sign3 = get_tree().get_root().get_node_or_null("scene/Meshes/Miscellaneous/sign3") | ||
| 684 | |||
| 685 | if sign2 != null and sign3 != null: | ||
| 686 | if jobs_done == 0: | ||
| 687 | sign2.text = "what are you doing" | ||
| 688 | sign3.text = "?" | ||
| 689 | elif jobs_done == 1: | ||
| 690 | sign2.text = "a job well done" | ||
| 691 | sign3.text = "is its own reward" | ||
| 692 | else: | ||
| 693 | sign2.text = "%d jobs well done" % jobs_done | ||
| 694 | sign3.text = "are their own reward" | ||
| 695 | |||
| 696 | sign2.get_node("MeshInstance3D").mesh.text = sign2.text | ||
| 697 | sign3.get_node("MeshInstance3D").mesh.text = sign3.text | ||
| 698 | |||
| 699 | |||
| 700 | func toggle_ignored_location(loc_id): | ||
| 701 | if loc_id in _ignored_locations: | ||
| 702 | client.removeIgnoredLocation(loc_id) | ||
| 703 | else: | ||
| 704 | client.addIgnoredLocation(loc_id) | ||
| 705 | |||
| 706 | |||
| 707 | func get_map_script(map_name): | ||
| 708 | if !_map_scripts.has(map_name): | ||
| 709 | var runtime = global.get_node("Runtime") | ||
| 710 | var script_path = "maps/%s.gd" % map_name | ||
| 711 | if runtime.path_exists(script_path): | ||
| 712 | var script = runtime.load_script(script_path) | ||
| 713 | _map_scripts[map_name] = script.new() | ||
| 714 | else: | ||
| 715 | _map_scripts[map_name] = null | ||
| 716 | |||
| 717 | return _map_scripts[map_name] | ||
