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-rw-r--r--apworld/client/gamedata.gd337
1 files changed, 337 insertions, 0 deletions
diff --git a/apworld/client/gamedata.gd b/apworld/client/gamedata.gd new file mode 100644 index 0000000..a2e023c --- /dev/null +++ b/apworld/client/gamedata.gd
@@ -0,0 +1,337 @@
1extends Node
2
3var SCRIPT_proto
4
5var objects
6var door_id_by_map_node_path = {}
7var painting_id_by_map_node_path = {}
8var panel_id_by_map_node_path = {}
9var port_id_by_map_node_path = {}
10var door_id_by_ap_id = {}
11var map_id_by_name = {}
12var progressive_id_by_ap_id = {}
13var letter_id_by_ap_id = {}
14var symbol_item_ids = []
15var anti_trap_ids = {}
16var location_name_by_id = {}
17var map_id_by_location_id = {}
18var ending_display_name_by_name = {}
19var port_id_by_ap_id = {}
20var map_id_by_rte_ap_id = {}
21
22var kSYMBOL_ITEMS
23
24
25func _init(proto_script):
26 SCRIPT_proto = proto_script
27
28 kSYMBOL_ITEMS = {
29 SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol",
30 SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol",
31 SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol",
32 SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol",
33 SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol",
34 SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol",
35 SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol",
36 SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol",
37 SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol",
38 SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol",
39 SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol",
40 SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol",
41 SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol",
42 SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol",
43 SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol",
44 SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol",
45 SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol",
46 SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol",
47 SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol",
48 }
49
50
51func load(data_bytes):
52 objects = SCRIPT_proto.AllObjects.new()
53
54 var result_code = objects.from_bytes(data_bytes)
55 if result_code != SCRIPT_proto.PB_ERR.NO_ERRORS:
56 print("Could not load generated data: %d" % result_code)
57 return
58
59 for map in objects.get_maps():
60 map_id_by_name[map.get_name()] = map.get_id()
61
62 if map.has_rte_ap_id():
63 map_id_by_rte_ap_id[map.get_rte_ap_id()] = map.get_id()
64
65 for door in objects.get_doors():
66 var map = objects.get_maps()[door.get_map_id()]
67
68 if not map.get_name() in door_id_by_map_node_path:
69 door_id_by_map_node_path[map.get_name()] = {}
70
71 var map_data = door_id_by_map_node_path[map.get_name()]
72 for receiver in door.get_receivers():
73 map_data[receiver] = door.get_id()
74
75 for painting_id in door.get_move_paintings():
76 var painting = objects.get_paintings()[painting_id]
77 map_data[painting.get_path()] = door.get_id()
78
79 if door.has_ap_id():
80 door_id_by_ap_id[door.get_ap_id()] = door.get_id()
81
82 if (
83 door.get_type() == SCRIPT_proto.DoorType.STANDARD
84 or door.get_type() == SCRIPT_proto.DoorType.LOCATION_ONLY
85 or door.get_type() == SCRIPT_proto.DoorType.GRAVESTONE
86 ):
87 location_name_by_id[door.get_ap_id()] = _get_door_location_name(door)
88 map_id_by_location_id[door.get_ap_id()] = map.get_id()
89
90 for painting in objects.get_paintings():
91 var room = objects.get_rooms()[painting.get_room_id()]
92 var map = objects.get_maps()[room.get_map_id()]
93
94 if not map.get_name() in painting_id_by_map_node_path:
95 painting_id_by_map_node_path[map.get_name()] = {}
96
97 var _map_data = painting_id_by_map_node_path[map.get_name()]
98
99 for port in objects.get_ports():
100 var room = objects.get_rooms()[port.get_room_id()]
101 var map = objects.get_maps()[room.get_map_id()]
102
103 if not map.get_name() in port_id_by_map_node_path:
104 port_id_by_map_node_path[map.get_name()] = {}
105
106 var map_data = port_id_by_map_node_path[map.get_name()]
107 map_data[port.get_path()] = port.get_id()
108
109 if port.has_ap_id():
110 port_id_by_ap_id[port.get_ap_id()] = port.get_id()
111
112 for progressive in objects.get_progressives():
113 progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id()
114
115 for letter in objects.get_letters():
116 letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id()
117 location_name_by_id[letter.get_ap_id()] = _get_letter_location_name(letter)
118
119 var room = objects.get_rooms()[letter.get_room_id()]
120 map_id_by_location_id[letter.get_ap_id()] = room.get_map_id()
121
122 for mastery in objects.get_masteries():
123 location_name_by_id[mastery.get_ap_id()] = _get_mastery_location_name(mastery)
124
125 var room = objects.get_rooms()[mastery.get_room_id()]
126 map_id_by_location_id[mastery.get_ap_id()] = room.get_map_id()
127
128 for ending in objects.get_endings():
129 var location_name = _get_ending_location_name(ending)
130 location_name_by_id[ending.get_ap_id()] = location_name
131 ending_display_name_by_name[ending.get_name()] = location_name
132
133 var room = objects.get_rooms()[ending.get_room_id()]
134 map_id_by_location_id[ending.get_ap_id()] = room.get_map_id()
135
136 for keyholder in objects.get_keyholders():
137 if keyholder.has_key():
138 location_name_by_id[keyholder.get_ap_id()] = _get_keyholder_location_name(keyholder)
139
140 var room = objects.get_rooms()[keyholder.get_room_id()]
141 map_id_by_location_id[keyholder.get_ap_id()] = room.get_map_id()
142
143 for panel in objects.get_panels():
144 var room = objects.get_rooms()[panel.get_room_id()]
145 var map = objects.get_maps()[room.get_map_id()]
146
147 if not map.get_name() in panel_id_by_map_node_path:
148 panel_id_by_map_node_path[map.get_name()] = {}
149
150 var map_data = panel_id_by_map_node_path[map.get_name()]
151 map_data[panel.get_path()] = panel.get_id()
152
153 for symbol_name in kSYMBOL_ITEMS.values():
154 symbol_item_ids.append(objects.get_special_ids()[symbol_name])
155
156 for special_name in objects.get_special_ids().keys():
157 if special_name.begins_with("Anti "):
158 anti_trap_ids[objects.get_special_ids()[special_name]] = (
159 special_name.substr(5).to_lower()
160 )
161
162
163func get_door_for_map_node_path(map_name, node_path):
164 if not door_id_by_map_node_path.has(map_name):
165 return null
166
167 var map_data = door_id_by_map_node_path[map_name]
168 return map_data.get(node_path, null)
169
170
171func get_panel_for_map_node_path(map_name, node_path):
172 if not panel_id_by_map_node_path.has(map_name):
173 return null
174
175 var map_data = panel_id_by_map_node_path[map_name]
176 return map_data.get(node_path, null)
177
178
179func get_port_for_map_node_path(map_name, node_path):
180 if not port_id_by_map_node_path.has(map_name):
181 return null
182
183 var map_data = port_id_by_map_node_path[map_name]
184 return map_data.get(node_path, null)
185
186
187func get_door_ap_id(door_id):
188 var door = objects.get_doors()[door_id]
189 if door.has_ap_id():
190 return door.get_ap_id()
191 else:
192 return null
193
194
195func get_door_map_name(door_id):
196 var door = objects.get_doors()[door_id]
197 var map = objects.get_maps()[door.get_map_id()]
198 return map.get_name()
199
200
201func get_door_receivers(door_id):
202 var door = objects.get_doors()[door_id]
203 return door.get_receivers()
204
205
206func get_worldport_display_name(port_id):
207 var port = objects.get_ports()[port_id]
208 return "%s - %s" % [_get_room_object_map_name(port), port.get_display_name()]
209
210
211func get_map_name_for_location(location_id):
212 var map_id = map_id_by_location_id[location_id]
213 var map = objects.get_maps()[map_id]
214 return map.get_name()
215
216
217func get_map_name_for_port(port_id):
218 var port = objects.get_ports()[port_id]
219 var room = objects.get_rooms()[port.get_room_id()]
220 var map = objects.get_maps()[room.get_map_id()]
221 return map.get_name()
222
223
224func _get_map_object_map_name(obj):
225 return objects.get_maps()[obj.get_map_id()].get_display_name()
226
227
228func _get_room_object_map_name(obj):
229 return _get_map_object_map_name(objects.get_rooms()[obj.get_room_id()])
230
231
232func _get_room_object_location_prefix(obj):
233 var room = objects.get_rooms()[obj.get_room_id()]
234 var game_map = objects.get_maps()[room.get_map_id()]
235
236 if room.has_panel_display_name():
237 return "%s (%s)" % [game_map.get_display_name(), room.get_panel_display_name()]
238 else:
239 return game_map.get_display_name()
240
241
242func _get_door_location_name(door):
243 var map_part = _get_room_object_location_prefix(door)
244
245 if door.has_location_name():
246 return "%s - %s" % [map_part, door.get_location_name()]
247
248 var generated_location_name = _get_generated_door_location_name(door)
249 if generated_location_name != null:
250 return generated_location_name
251
252 return "%s - %s" % [map_part, door.get_name()]
253
254
255func _get_generated_door_location_name(door):
256 if door.get_type() != SCRIPT_proto.DoorType.STANDARD:
257 return null
258
259 if (
260 door.get_keyholders().size() > 0
261 or (door.has_white_ending() and door.get_white_ending())
262 or door.has_complete_at()
263 ):
264 return null
265
266 if door.get_panels().size() > 4:
267 return null
268
269 var map_areas = []
270 for panel_id in door.get_panels():
271 var panel = objects.get_panels()[panel_id.get_panel()]
272 var panel_room = objects.get_rooms()[panel.get_room_id()]
273 # It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas.
274 var panel_display_name = ""
275 if panel_room.has_panel_display_name():
276 panel_display_name = panel_room.get_panel_display_name()
277 if not map_areas.has(panel_display_name):
278 map_areas.append(panel_display_name)
279
280 if map_areas.size() > 1:
281 return null
282
283 var game_map = objects.get_maps()[door.get_map_id()]
284 var map_area = map_areas[0]
285 var map_part
286 if map_area == "":
287 map_part = game_map.get_display_name()
288 else:
289 map_part = "%s (%s)" % [game_map.get_display_name(), map_area]
290
291 var panel_names = []
292 for panel_id in door.get_panels():
293 var panel_data = objects.get_panels()[panel_id.get_panel()]
294 var panel_name
295 if panel_data.has_display_name():
296 panel_name = panel_data.get_display_name()
297 else:
298 panel_name = panel_data.get_name()
299
300 var location_part
301 if panel_id.has_answer():
302 location_part = "%s/%s" % [panel_name, panel_id.get_answer().to_upper()]
303 else:
304 location_part = panel_name
305
306 panel_names.append(location_part)
307
308 panel_names.sort()
309
310 return map_part + " - " + ", ".join(panel_names)
311
312
313func _get_letter_location_name(letter):
314 var letter_level = 2 if (letter.has_level2() and letter.get_level2()) else 1
315 var letter_name = "%s%d" % [letter.get_key().to_upper(), letter_level]
316 return "%s - %s" % [_get_room_object_map_name(letter), letter_name]
317
318
319func _get_mastery_location_name(mastery):
320 return "%s - Mastery" % _get_room_object_map_name(mastery)
321
322
323func _get_ending_location_name(ending):
324 return (
325 "%s - %s Ending" % [_get_room_object_map_name(ending), ending.get_name().to_pascal_case()]
326 )
327
328
329func _get_keyholder_location_name(keyholder):
330 return (
331 "%s - %s Keyholder"
332 % [_get_room_object_location_prefix(keyholder), keyholder.get_key().to_upper()]
333 )
334
335
336func vec3d_to_vector3(input) -> Vector3:
337 return Vector3(input.get_x(), input.get_y(), input.get_z())