diff options
Diffstat (limited to 'apworld/client/gamedata.gd')
| -rw-r--r-- | apworld/client/gamedata.gd | 337 |
1 files changed, 337 insertions, 0 deletions
| diff --git a/apworld/client/gamedata.gd b/apworld/client/gamedata.gd new file mode 100644 index 0000000..a2e023c --- /dev/null +++ b/apworld/client/gamedata.gd | |||
| @@ -0,0 +1,337 @@ | |||
| 1 | extends Node | ||
| 2 | |||
| 3 | var SCRIPT_proto | ||
| 4 | |||
| 5 | var objects | ||
| 6 | var door_id_by_map_node_path = {} | ||
| 7 | var painting_id_by_map_node_path = {} | ||
| 8 | var panel_id_by_map_node_path = {} | ||
| 9 | var port_id_by_map_node_path = {} | ||
| 10 | var door_id_by_ap_id = {} | ||
| 11 | var map_id_by_name = {} | ||
| 12 | var progressive_id_by_ap_id = {} | ||
| 13 | var letter_id_by_ap_id = {} | ||
| 14 | var symbol_item_ids = [] | ||
| 15 | var anti_trap_ids = {} | ||
| 16 | var location_name_by_id = {} | ||
| 17 | var map_id_by_location_id = {} | ||
| 18 | var ending_display_name_by_name = {} | ||
| 19 | var port_id_by_ap_id = {} | ||
| 20 | var map_id_by_rte_ap_id = {} | ||
| 21 | |||
| 22 | var kSYMBOL_ITEMS | ||
| 23 | |||
| 24 | |||
| 25 | func _init(proto_script): | ||
| 26 | SCRIPT_proto = proto_script | ||
| 27 | |||
| 28 | kSYMBOL_ITEMS = { | ||
| 29 | SCRIPT_proto.PuzzleSymbol.SUN: "Sun Symbol", | ||
| 30 | SCRIPT_proto.PuzzleSymbol.SPARKLES: "Sparkles Symbol", | ||
| 31 | SCRIPT_proto.PuzzleSymbol.ZERO: "Zero Symbol", | ||
| 32 | SCRIPT_proto.PuzzleSymbol.EXAMPLE: "Example Symbol", | ||
| 33 | SCRIPT_proto.PuzzleSymbol.BOXES: "Boxes Symbol", | ||
| 34 | SCRIPT_proto.PuzzleSymbol.PLANET: "Planet Symbol", | ||
| 35 | SCRIPT_proto.PuzzleSymbol.PYRAMID: "Pyramid Symbol", | ||
| 36 | SCRIPT_proto.PuzzleSymbol.CROSS: "Cross Symbol", | ||
| 37 | SCRIPT_proto.PuzzleSymbol.SWEET: "Sweet Symbol", | ||
| 38 | SCRIPT_proto.PuzzleSymbol.GENDER: "Gender Symbol", | ||
| 39 | SCRIPT_proto.PuzzleSymbol.AGE: "Age Symbol", | ||
| 40 | SCRIPT_proto.PuzzleSymbol.SOUND: "Sound Symbol", | ||
| 41 | SCRIPT_proto.PuzzleSymbol.ANAGRAM: "Anagram Symbol", | ||
| 42 | SCRIPT_proto.PuzzleSymbol.JOB: "Job Symbol", | ||
| 43 | SCRIPT_proto.PuzzleSymbol.STARS: "Stars Symbol", | ||
| 44 | SCRIPT_proto.PuzzleSymbol.NULL: "Null Symbol", | ||
| 45 | SCRIPT_proto.PuzzleSymbol.EVAL: "Eval Symbol", | ||
| 46 | SCRIPT_proto.PuzzleSymbol.LINGO: "Lingo Symbol", | ||
| 47 | SCRIPT_proto.PuzzleSymbol.QUESTION: "Question Symbol", | ||
| 48 | } | ||
| 49 | |||
| 50 | |||
| 51 | func load(data_bytes): | ||
| 52 | objects = SCRIPT_proto.AllObjects.new() | ||
| 53 | |||
| 54 | var result_code = objects.from_bytes(data_bytes) | ||
| 55 | if result_code != SCRIPT_proto.PB_ERR.NO_ERRORS: | ||
| 56 | print("Could not load generated data: %d" % result_code) | ||
| 57 | return | ||
| 58 | |||
| 59 | for map in objects.get_maps(): | ||
| 60 | map_id_by_name[map.get_name()] = map.get_id() | ||
| 61 | |||
| 62 | if map.has_rte_ap_id(): | ||
| 63 | map_id_by_rte_ap_id[map.get_rte_ap_id()] = map.get_id() | ||
| 64 | |||
| 65 | for door in objects.get_doors(): | ||
| 66 | var map = objects.get_maps()[door.get_map_id()] | ||
| 67 | |||
| 68 | if not map.get_name() in door_id_by_map_node_path: | ||
| 69 | door_id_by_map_node_path[map.get_name()] = {} | ||
| 70 | |||
| 71 | var map_data = door_id_by_map_node_path[map.get_name()] | ||
| 72 | for receiver in door.get_receivers(): | ||
| 73 | map_data[receiver] = door.get_id() | ||
| 74 | |||
| 75 | for painting_id in door.get_move_paintings(): | ||
| 76 | var painting = objects.get_paintings()[painting_id] | ||
| 77 | map_data[painting.get_path()] = door.get_id() | ||
| 78 | |||
| 79 | if door.has_ap_id(): | ||
| 80 | door_id_by_ap_id[door.get_ap_id()] = door.get_id() | ||
| 81 | |||
| 82 | if ( | ||
| 83 | door.get_type() == SCRIPT_proto.DoorType.STANDARD | ||
| 84 | or door.get_type() == SCRIPT_proto.DoorType.LOCATION_ONLY | ||
| 85 | or door.get_type() == SCRIPT_proto.DoorType.GRAVESTONE | ||
| 86 | ): | ||
| 87 | location_name_by_id[door.get_ap_id()] = _get_door_location_name(door) | ||
| 88 | map_id_by_location_id[door.get_ap_id()] = map.get_id() | ||
| 89 | |||
| 90 | for painting in objects.get_paintings(): | ||
| 91 | var room = objects.get_rooms()[painting.get_room_id()] | ||
| 92 | var map = objects.get_maps()[room.get_map_id()] | ||
| 93 | |||
| 94 | if not map.get_name() in painting_id_by_map_node_path: | ||
| 95 | painting_id_by_map_node_path[map.get_name()] = {} | ||
| 96 | |||
| 97 | var _map_data = painting_id_by_map_node_path[map.get_name()] | ||
| 98 | |||
| 99 | for port in objects.get_ports(): | ||
| 100 | var room = objects.get_rooms()[port.get_room_id()] | ||
| 101 | var map = objects.get_maps()[room.get_map_id()] | ||
| 102 | |||
| 103 | if not map.get_name() in port_id_by_map_node_path: | ||
| 104 | port_id_by_map_node_path[map.get_name()] = {} | ||
| 105 | |||
| 106 | var map_data = port_id_by_map_node_path[map.get_name()] | ||
| 107 | map_data[port.get_path()] = port.get_id() | ||
| 108 | |||
| 109 | if port.has_ap_id(): | ||
| 110 | port_id_by_ap_id[port.get_ap_id()] = port.get_id() | ||
| 111 | |||
| 112 | for progressive in objects.get_progressives(): | ||
| 113 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | ||
| 114 | |||
| 115 | for letter in objects.get_letters(): | ||
| 116 | letter_id_by_ap_id[letter.get_ap_id()] = letter.get_id() | ||
| 117 | location_name_by_id[letter.get_ap_id()] = _get_letter_location_name(letter) | ||
| 118 | |||
| 119 | var room = objects.get_rooms()[letter.get_room_id()] | ||
| 120 | map_id_by_location_id[letter.get_ap_id()] = room.get_map_id() | ||
| 121 | |||
| 122 | for mastery in objects.get_masteries(): | ||
| 123 | location_name_by_id[mastery.get_ap_id()] = _get_mastery_location_name(mastery) | ||
| 124 | |||
| 125 | var room = objects.get_rooms()[mastery.get_room_id()] | ||
| 126 | map_id_by_location_id[mastery.get_ap_id()] = room.get_map_id() | ||
| 127 | |||
| 128 | for ending in objects.get_endings(): | ||
| 129 | var location_name = _get_ending_location_name(ending) | ||
| 130 | location_name_by_id[ending.get_ap_id()] = location_name | ||
| 131 | ending_display_name_by_name[ending.get_name()] = location_name | ||
| 132 | |||
| 133 | var room = objects.get_rooms()[ending.get_room_id()] | ||
| 134 | map_id_by_location_id[ending.get_ap_id()] = room.get_map_id() | ||
| 135 | |||
| 136 | for keyholder in objects.get_keyholders(): | ||
| 137 | if keyholder.has_key(): | ||
| 138 | location_name_by_id[keyholder.get_ap_id()] = _get_keyholder_location_name(keyholder) | ||
| 139 | |||
| 140 | var room = objects.get_rooms()[keyholder.get_room_id()] | ||
| 141 | map_id_by_location_id[keyholder.get_ap_id()] = room.get_map_id() | ||
| 142 | |||
| 143 | for panel in objects.get_panels(): | ||
| 144 | var room = objects.get_rooms()[panel.get_room_id()] | ||
| 145 | var map = objects.get_maps()[room.get_map_id()] | ||
| 146 | |||
| 147 | if not map.get_name() in panel_id_by_map_node_path: | ||
| 148 | panel_id_by_map_node_path[map.get_name()] = {} | ||
| 149 | |||
| 150 | var map_data = panel_id_by_map_node_path[map.get_name()] | ||
| 151 | map_data[panel.get_path()] = panel.get_id() | ||
| 152 | |||
| 153 | for symbol_name in kSYMBOL_ITEMS.values(): | ||
| 154 | symbol_item_ids.append(objects.get_special_ids()[symbol_name]) | ||
| 155 | |||
| 156 | for special_name in objects.get_special_ids().keys(): | ||
| 157 | if special_name.begins_with("Anti "): | ||
| 158 | anti_trap_ids[objects.get_special_ids()[special_name]] = ( | ||
| 159 | special_name.substr(5).to_lower() | ||
| 160 | ) | ||
| 161 | |||
| 162 | |||
| 163 | func get_door_for_map_node_path(map_name, node_path): | ||
| 164 | if not door_id_by_map_node_path.has(map_name): | ||
| 165 | return null | ||
| 166 | |||
| 167 | var map_data = door_id_by_map_node_path[map_name] | ||
| 168 | return map_data.get(node_path, null) | ||
| 169 | |||
| 170 | |||
| 171 | func get_panel_for_map_node_path(map_name, node_path): | ||
| 172 | if not panel_id_by_map_node_path.has(map_name): | ||
| 173 | return null | ||
| 174 | |||
| 175 | var map_data = panel_id_by_map_node_path[map_name] | ||
| 176 | return map_data.get(node_path, null) | ||
| 177 | |||
| 178 | |||
| 179 | func get_port_for_map_node_path(map_name, node_path): | ||
| 180 | if not port_id_by_map_node_path.has(map_name): | ||
| 181 | return null | ||
| 182 | |||
| 183 | var map_data = port_id_by_map_node_path[map_name] | ||
| 184 | return map_data.get(node_path, null) | ||
| 185 | |||
| 186 | |||
| 187 | func get_door_ap_id(door_id): | ||
| 188 | var door = objects.get_doors()[door_id] | ||
| 189 | if door.has_ap_id(): | ||
| 190 | return door.get_ap_id() | ||
| 191 | else: | ||
| 192 | return null | ||
| 193 | |||
| 194 | |||
| 195 | func get_door_map_name(door_id): | ||
| 196 | var door = objects.get_doors()[door_id] | ||
| 197 | var map = objects.get_maps()[door.get_map_id()] | ||
| 198 | return map.get_name() | ||
| 199 | |||
| 200 | |||
| 201 | func get_door_receivers(door_id): | ||
| 202 | var door = objects.get_doors()[door_id] | ||
| 203 | return door.get_receivers() | ||
| 204 | |||
| 205 | |||
| 206 | func get_worldport_display_name(port_id): | ||
| 207 | var port = objects.get_ports()[port_id] | ||
| 208 | return "%s - %s" % [_get_room_object_map_name(port), port.get_display_name()] | ||
| 209 | |||
| 210 | |||
| 211 | func get_map_name_for_location(location_id): | ||
| 212 | var map_id = map_id_by_location_id[location_id] | ||
| 213 | var map = objects.get_maps()[map_id] | ||
| 214 | return map.get_name() | ||
| 215 | |||
| 216 | |||
| 217 | func get_map_name_for_port(port_id): | ||
| 218 | var port = objects.get_ports()[port_id] | ||
| 219 | var room = objects.get_rooms()[port.get_room_id()] | ||
| 220 | var map = objects.get_maps()[room.get_map_id()] | ||
| 221 | return map.get_name() | ||
| 222 | |||
| 223 | |||
| 224 | func _get_map_object_map_name(obj): | ||
| 225 | return objects.get_maps()[obj.get_map_id()].get_display_name() | ||
| 226 | |||
| 227 | |||
| 228 | func _get_room_object_map_name(obj): | ||
| 229 | return _get_map_object_map_name(objects.get_rooms()[obj.get_room_id()]) | ||
| 230 | |||
| 231 | |||
| 232 | func _get_room_object_location_prefix(obj): | ||
| 233 | var room = objects.get_rooms()[obj.get_room_id()] | ||
| 234 | var game_map = objects.get_maps()[room.get_map_id()] | ||
| 235 | |||
| 236 | if room.has_panel_display_name(): | ||
| 237 | return "%s (%s)" % [game_map.get_display_name(), room.get_panel_display_name()] | ||
| 238 | else: | ||
| 239 | return game_map.get_display_name() | ||
| 240 | |||
| 241 | |||
| 242 | func _get_door_location_name(door): | ||
| 243 | var map_part = _get_room_object_location_prefix(door) | ||
| 244 | |||
| 245 | if door.has_location_name(): | ||
| 246 | return "%s - %s" % [map_part, door.get_location_name()] | ||
| 247 | |||
| 248 | var generated_location_name = _get_generated_door_location_name(door) | ||
| 249 | if generated_location_name != null: | ||
| 250 | return generated_location_name | ||
| 251 | |||
| 252 | return "%s - %s" % [map_part, door.get_name()] | ||
| 253 | |||
| 254 | |||
| 255 | func _get_generated_door_location_name(door): | ||
| 256 | if door.get_type() != SCRIPT_proto.DoorType.STANDARD: | ||
| 257 | return null | ||
| 258 | |||
| 259 | if ( | ||
| 260 | door.get_keyholders().size() > 0 | ||
| 261 | or (door.has_white_ending() and door.get_white_ending()) | ||
| 262 | or door.has_complete_at() | ||
| 263 | ): | ||
| 264 | return null | ||
| 265 | |||
| 266 | if door.get_panels().size() > 4: | ||
| 267 | return null | ||
| 268 | |||
| 269 | var map_areas = [] | ||
| 270 | for panel_id in door.get_panels(): | ||
| 271 | var panel = objects.get_panels()[panel_id.get_panel()] | ||
| 272 | var panel_room = objects.get_rooms()[panel.get_room_id()] | ||
| 273 | # It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas. | ||
| 274 | var panel_display_name = "" | ||
| 275 | if panel_room.has_panel_display_name(): | ||
| 276 | panel_display_name = panel_room.get_panel_display_name() | ||
| 277 | if not map_areas.has(panel_display_name): | ||
| 278 | map_areas.append(panel_display_name) | ||
| 279 | |||
| 280 | if map_areas.size() > 1: | ||
| 281 | return null | ||
| 282 | |||
| 283 | var game_map = objects.get_maps()[door.get_map_id()] | ||
| 284 | var map_area = map_areas[0] | ||
| 285 | var map_part | ||
| 286 | if map_area == "": | ||
| 287 | map_part = game_map.get_display_name() | ||
| 288 | else: | ||
| 289 | map_part = "%s (%s)" % [game_map.get_display_name(), map_area] | ||
| 290 | |||
| 291 | var panel_names = [] | ||
| 292 | for panel_id in door.get_panels(): | ||
| 293 | var panel_data = objects.get_panels()[panel_id.get_panel()] | ||
| 294 | var panel_name | ||
| 295 | if panel_data.has_display_name(): | ||
| 296 | panel_name = panel_data.get_display_name() | ||
| 297 | else: | ||
| 298 | panel_name = panel_data.get_name() | ||
| 299 | |||
| 300 | var location_part | ||
| 301 | if panel_id.has_answer(): | ||
| 302 | location_part = "%s/%s" % [panel_name, panel_id.get_answer().to_upper()] | ||
| 303 | else: | ||
| 304 | location_part = panel_name | ||
| 305 | |||
| 306 | panel_names.append(location_part) | ||
| 307 | |||
| 308 | panel_names.sort() | ||
| 309 | |||
| 310 | return map_part + " - " + ", ".join(panel_names) | ||
| 311 | |||
| 312 | |||
| 313 | func _get_letter_location_name(letter): | ||
| 314 | var letter_level = 2 if (letter.has_level2() and letter.get_level2()) else 1 | ||
| 315 | var letter_name = "%s%d" % [letter.get_key().to_upper(), letter_level] | ||
| 316 | return "%s - %s" % [_get_room_object_map_name(letter), letter_name] | ||
| 317 | |||
| 318 | |||
| 319 | func _get_mastery_location_name(mastery): | ||
| 320 | return "%s - Mastery" % _get_room_object_map_name(mastery) | ||
| 321 | |||
| 322 | |||
| 323 | func _get_ending_location_name(ending): | ||
| 324 | return ( | ||
| 325 | "%s - %s Ending" % [_get_room_object_map_name(ending), ending.get_name().to_pascal_case()] | ||
| 326 | ) | ||
| 327 | |||
| 328 | |||
| 329 | func _get_keyholder_location_name(keyholder): | ||
| 330 | return ( | ||
| 331 | "%s - %s Keyholder" | ||
| 332 | % [_get_room_object_location_prefix(keyholder), keyholder.get_key().to_upper()] | ||
| 333 | ) | ||
| 334 | |||
| 335 | |||
| 336 | func vec3d_to_vector3(input) -> Vector3: | ||
| 337 | return Vector3(input.get_x(), input.get_y(), input.get_z()) | ||
