diff options
Diffstat (limited to 'apworld/client/door.gd')
| -rw-r--r-- | apworld/client/door.gd | 75 |
1 files changed, 75 insertions, 0 deletions
| diff --git a/apworld/client/door.gd b/apworld/client/door.gd new file mode 100644 index 0000000..63cfa99 --- /dev/null +++ b/apworld/client/door.gd | |||
| @@ -0,0 +1,75 @@ | |||
| 1 | extends "res://scripts/nodes/door.gd" | ||
| 2 | |||
| 3 | var door_id | ||
| 4 | var item_id | ||
| 5 | var item_amount | ||
| 6 | var latched = false | ||
| 7 | |||
| 8 | |||
| 9 | func _ready(): | ||
| 10 | var node_path = String( | ||
| 11 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
| 12 | ) | ||
| 13 | |||
| 14 | var gamedata = global.get_node("Gamedata") | ||
| 15 | door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | ||
| 16 | if door_id != null: | ||
| 17 | var ap = global.get_node("Archipelago") | ||
| 18 | var item_lock = ap.get_item_id_for_door(door_id) | ||
| 19 | |||
| 20 | if item_lock != null: | ||
| 21 | item_id = item_lock[0] | ||
| 22 | item_amount = item_lock[1] | ||
| 23 | |||
| 24 | self.senders = [] | ||
| 25 | self.senderGroup = [] | ||
| 26 | self.nested = false | ||
| 27 | self.complete_at = 0 | ||
| 28 | self.max_length = 0 | ||
| 29 | self.excludeSenders = [] | ||
| 30 | |||
| 31 | call_deferred("_readier") | ||
| 32 | else: | ||
| 33 | var door_data = gamedata.objects.get_doors()[door_id] | ||
| 34 | if door_data.has_latch() and door_data.get_latch(): | ||
| 35 | _check_latched.call_deferred(door_id) | ||
| 36 | |||
| 37 | latched = true | ||
| 38 | |||
| 39 | if global.map == "the_sun_temple": | ||
| 40 | if name == "spe_EndPlatform" or name == "spe_entry_2": | ||
| 41 | senders = [NodePath("/root/scene/Panels/EndCheck_dog")] | ||
| 42 | |||
| 43 | if global.map == "the_parthenon": | ||
| 44 | if name == "spe_entry_1": | ||
| 45 | senders = [NodePath("/root/scene/Panels/EndCheck_dog")] | ||
| 46 | |||
| 47 | super._ready() | ||
| 48 | |||
| 49 | |||
| 50 | func _readier(): | ||
| 51 | var ap = global.get_node("Archipelago") | ||
| 52 | |||
| 53 | if ap.client.getItemAmount(item_id) >= item_amount: | ||
| 54 | handleTriggered() | ||
| 55 | |||
| 56 | |||
| 57 | func _check_latched(door_id): | ||
| 58 | var ap = global.get_node("Archipelago") | ||
| 59 | |||
| 60 | if ap.client._latched_doors.has(door_id): | ||
| 61 | triggered = total | ||
| 62 | handleTriggered() | ||
| 63 | |||
| 64 | |||
| 65 | func handleTriggered(): | ||
| 66 | super.handleTriggered() | ||
| 67 | |||
| 68 | if latched and ran: | ||
| 69 | var ap = global.get_node("Archipelago") | ||
| 70 | ap.client.latchDoor(door_id) | ||
| 71 | |||
| 72 | |||
| 73 | func handleUntriggered(): | ||
| 74 | if not latched or not ran: | ||
| 75 | super.handleUntriggered() | ||
