diff options
Diffstat (limited to 'apworld/client/door.gd')
-rw-r--r-- | apworld/client/door.gd | 31 |
1 files changed, 30 insertions, 1 deletions
diff --git a/apworld/client/door.gd b/apworld/client/door.gd index 49f5728..63cfa99 100644 --- a/apworld/client/door.gd +++ b/apworld/client/door.gd | |||
@@ -1,7 +1,9 @@ | |||
1 | extends "res://scripts/nodes/door.gd" | 1 | extends "res://scripts/nodes/door.gd" |
2 | 2 | ||
3 | var door_id | ||
3 | var item_id | 4 | var item_id |
4 | var item_amount | 5 | var item_amount |
6 | var latched = false | ||
5 | 7 | ||
6 | 8 | ||
7 | func _ready(): | 9 | func _ready(): |
@@ -10,7 +12,7 @@ func _ready(): | |||
10 | ) | 12 | ) |
11 | 13 | ||
12 | var gamedata = global.get_node("Gamedata") | 14 | var gamedata = global.get_node("Gamedata") |
13 | var door_id = gamedata.get_door_for_map_node_path(global.map, node_path) | 15 | door_id = gamedata.get_door_for_map_node_path(global.map, node_path) |
14 | if door_id != null: | 16 | if door_id != null: |
15 | var ap = global.get_node("Archipelago") | 17 | var ap = global.get_node("Archipelago") |
16 | var item_lock = ap.get_item_id_for_door(door_id) | 18 | var item_lock = ap.get_item_id_for_door(door_id) |
@@ -27,6 +29,12 @@ func _ready(): | |||
27 | self.excludeSenders = [] | 29 | self.excludeSenders = [] |
28 | 30 | ||
29 | call_deferred("_readier") | 31 | call_deferred("_readier") |
32 | else: | ||
33 | var door_data = gamedata.objects.get_doors()[door_id] | ||
34 | if door_data.has_latch() and door_data.get_latch(): | ||
35 | _check_latched.call_deferred(door_id) | ||
36 | |||
37 | latched = true | ||
30 | 38 | ||
31 | if global.map == "the_sun_temple": | 39 | if global.map == "the_sun_temple": |
32 | if name == "spe_EndPlatform" or name == "spe_entry_2": | 40 | if name == "spe_EndPlatform" or name == "spe_entry_2": |
@@ -44,3 +52,24 @@ func _readier(): | |||
44 | 52 | ||
45 | if ap.client.getItemAmount(item_id) >= item_amount: | 53 | if ap.client.getItemAmount(item_id) >= item_amount: |
46 | handleTriggered() | 54 | handleTriggered() |
55 | |||
56 | |||
57 | func _check_latched(door_id): | ||
58 | var ap = global.get_node("Archipelago") | ||
59 | |||
60 | if ap.client._latched_doors.has(door_id): | ||
61 | triggered = total | ||
62 | handleTriggered() | ||
63 | |||
64 | |||
65 | func handleTriggered(): | ||
66 | super.handleTriggered() | ||
67 | |||
68 | if latched and ran: | ||
69 | var ap = global.get_node("Archipelago") | ||
70 | ap.client.latchDoor(door_id) | ||
71 | |||
72 | |||
73 | func handleUntriggered(): | ||
74 | if not latched or not ran: | ||
75 | super.handleUntriggered() | ||