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Diffstat (limited to 'apworld/__init__.py')
-rw-r--r-- | apworld/__init__.py | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/apworld/__init__.py b/apworld/__init__.py new file mode 100644 index 0000000..013910e --- /dev/null +++ b/apworld/__init__.py | |||
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1 | """ | ||
2 | Archipelago init file for Lingo 2 | ||
3 | """ | ||
4 | from worlds.AutoWorld import WebWorld, World | ||
5 | from .options import Lingo2Options | ||
6 | from .player_logic import Lingo2PlayerLogic | ||
7 | from .regions import create_regions | ||
8 | from .static_logic import Lingo2StaticLogic | ||
9 | |||
10 | |||
11 | class Lingo2WebWorld(WebWorld): | ||
12 | rich_text_options_doc = True | ||
13 | theme = "grass" | ||
14 | |||
15 | |||
16 | class Lingo2World(World): | ||
17 | """ | ||
18 | Lingo 2 is a first person indie puzzle game where you solve word puzzles in a labyrinthe world. Compared to its | ||
19 | predecessor, Lingo 2 has new mechanics, more areas, and a unique progression system where you have to unlock letters | ||
20 | before using them in puzzle solutions. | ||
21 | """ | ||
22 | game = "Lingo 2" | ||
23 | web = Lingo2WebWorld() | ||
24 | |||
25 | options_dataclass = Lingo2Options | ||
26 | options: Lingo2Options | ||
27 | |||
28 | item_name_to_id = {} | ||
29 | location_name_to_id = {} | ||
30 | |||
31 | static_logic = Lingo2StaticLogic() | ||
32 | player_logic: Lingo2PlayerLogic | ||
33 | |||
34 | def generate_early(self): | ||
35 | self.player_logic = Lingo2PlayerLogic(self) | ||
36 | |||
37 | def create_regions(self): | ||
38 | create_regions(self) | ||