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diff --git a/README.md b/README.md index 3b69bbd..b8e3824 100644 --- a/README.md +++ b/README.md | |||
@@ -9,14 +9,43 @@ This is a project that modifies the game | |||
9 | [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as | 9 | [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as |
10 | part of an Archipelago multiworld game. | 10 | part of an Archipelago multiworld game. |
11 | 11 | ||
12 | There are multiple parts of this project: | 12 | ## How To Play |
13 | 13 | ||
14 | - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | 14 | Here are the components needed in order to play: |
15 | - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | 15 | |
16 | - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) | 16 | - **Apworld**: This is used by Archipelago to generate randomized Lingo 2 |
17 | worlds. | ||
18 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | ||
19 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md) | ||
20 | - **Client**: This is how Lingo 2 connects to an Archipelago multiworld. | ||
21 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | ||
22 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md) | ||
17 | 23 | ||
18 | ## Frequently Asked Questions | 24 | ## Frequently Asked Questions |
19 | 25 | ||
26 | ### Why aren't the starting room letters shuffled? | ||
27 | |||
28 | The letter requirements for solving puzzles are very restrictive, especially in | ||
29 | the early game. It is possible for the generator to find some subset of letters | ||
30 | and doors to place in the starting room such that you are not trapped, but this | ||
31 | places a lot of strain on generation and leads to significantly more generation | ||
32 | failures. | ||
33 | |||
34 | As a result, the starting room letters (H1, I1, N1, and T1) are always present | ||
35 | in the starting room, even when remote letter shuffle is enabled. These letters | ||
36 | will _also_ count as clearing a check, so you will send out another item at the | ||
37 | same time as collecting the letter. | ||
38 | |||
39 | ### What areas are randomized? | ||
40 | |||
41 | Almost all maps that you can access from the base game are randomized. The | ||
42 | exceptions are: | ||
43 | |||
44 | - Icarus (this will be randomized at some point, although it will be optional) | ||
45 | - Demo | ||
46 | - The Hinterlands (this will probably be repurposed) | ||
47 | - The beta tester gift maps | ||
48 | |||
20 | ### What about wall snipes? | 49 | ### What about wall snipes? |
21 | 50 | ||
22 | "Wall sniping" refers to the fact that you are able to solve puzzles on the | 51 | "Wall sniping" refers to the fact that you are able to solve puzzles on the |
@@ -64,3 +93,11 @@ disappears. You can retrieve your letter immediately by pressing C or G again | |||
64 | while standing in the same position, as the keyholder is still there, just | 93 | while standing in the same position, as the keyholder is still there, just |
65 | invisible. If you have already left the room, though, there is an easier way to | 94 | invisible. If you have already left the room, though, there is an easier way to |
66 | get your letters back: just use the Key Return in The Entry. | 95 | get your letters back: just use the Key Return in The Entry. |
96 | |||
97 | ## Project Details | ||
98 | |||
99 | There are multiple parts of this project: | ||
100 | |||
101 | - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | ||
102 | - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | ||
103 | - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) | ||