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-rw-r--r--data/connections.yaml49
-rw-r--r--data/maps/the_entry/connections.yaml108
-rw-r--r--data/maps/the_entry/doors.yaml210
-rw-r--r--data/maps/the_entry/rooms/Blue Alcove.yaml15
-rw-r--r--data/maps/the_entry/rooms/Colored Doors Area.yaml14
-rw-r--r--data/maps/the_entry/rooms/Ctrl Tutorial.yaml12
-rw-r--r--data/maps/the_entry/rooms/D Room Final.yaml4
-rw-r--r--data/maps/the_entry/rooms/D Room.yaml57
-rw-r--r--data/maps/the_entry/rooms/Entry Exit.yaml6
-rw-r--r--data/maps/the_entry/rooms/Eye Room.yaml30
-rw-r--r--data/maps/the_entry/rooms/Flipped Link Area.yaml20
-rw-r--r--data/maps/the_entry/rooms/Flipped Pyramid Area.yaml15
-rw-r--r--data/maps/the_entry/rooms/Flipped Right Eye.yaml15
-rw-r--r--data/maps/the_entry/rooms/Flipped Second Room.yaml26
-rw-r--r--data/maps/the_entry/rooms/Gallery Return.yaml13
-rw-r--r--data/maps/the_entry/rooms/Least Blue Last.yaml75
-rw-r--r--data/maps/the_entry/rooms/Lime Room.yaml26
-rw-r--r--data/maps/the_entry/rooms/Link Area.yaml31
-rw-r--r--data/maps/the_entry/rooms/Parthenon Return.yaml13
-rw-r--r--data/maps/the_entry/rooms/Rabbit Hole.yaml11
-rw-r--r--data/maps/the_entry/rooms/Red Alcove.yaml15
-rw-r--r--data/maps/the_entry/rooms/Red Blue Halls.yaml55
-rw-r--r--data/maps/the_entry/rooms/Right Eye.yaml29
-rw-r--r--data/maps/the_entry/rooms/Shop Entrance.yaml13
-rw-r--r--data/maps/the_entry/rooms/Starting Room.yaml74
-rw-r--r--data/maps/the_entry/rooms/Trick Room.yaml9
-rw-r--r--data/maps/the_entry/rooms/Wrath Room.yaml36
-rw-r--r--data/maps/the_entry/rooms/X Area.yaml8
28 files changed, 989 insertions, 0 deletions
diff --git a/data/connections.yaml b/data/connections.yaml new file mode 100644 index 0000000..9963cba --- /dev/null +++ b/data/connections.yaml
@@ -0,0 +1,49 @@
1- from:
2 panel:
3 map: the_entry
4 room: Starting Room
5 panel: HI
6 answer: thewords
7 to: ["the_words", "Entrance"]
8 oneway: True
9- from:
10 port: ["the_entry", "Gallery Return", "GALLERY"]
11 to:
12 port: ["the_gallery", "Main Area", "ENTRY"]
13- from:
14 port: ["the_entry", "Shop Entrance", "SHOP"]
15 to:
16 port: ["the_shop", "Shop", "ENTRY"]
17- from:
18 painting: ["the_entry", "Right Eye", "PSYCHIC"]
19 to: ["the_partial", "Entrance"]
20 oneway: True
21- from:
22 port: ["the_entry", "Flipped Second Room", "FOUR"]
23 to:
24 port: ["the_four_rooms", "Entry Room", "ENTRY"]
25- from:
26 port: ["the_entry", "Eye Room", "LIONIZED"]
27 to:
28 port: ["the_lionized", "Area", "ENTRY"]
29- from:
30 port: ["the_entry", "Least Blue Last", "DARKROOM"]
31 to:
32 port: ["the_darkroom", "First Room", "ENTRY"]
33- from:
34 port: ["the_entry", "Parthenon Return", "PARTHENON"]
35 to:
36 port: ["the_parthenon", "Area", "ENTRY"]
37- from:
38 port: ["the_entry", "Lime Room", "DAEDALUS"]
39 to:
40 port: ["daedalus", "", ""] # TODO
41- from:
42 port: ["the_entry", "Lime Room", "REVITALIZED"]
43 to:
44 port: ["the_revitalized", "Entrance", "PARTHENON"]
45 oneway: True
46- from:
47 painting: ["the_entry", "Link Area", "PYRAMID"]
48 to: ["the_wise", "Entrance"]
49 oneway: True
diff --git a/data/maps/the_entry/connections.yaml b/data/maps/the_entry/connections.yaml new file mode 100644 index 0000000..c292352 --- /dev/null +++ b/data/maps/the_entry/connections.yaml
@@ -0,0 +1,108 @@
1- from: Starting Room
2 to: Gallery Return
3 door: Gallery Entrance
4- from: Starting Room
5 to: Trick Room
6 door: Trick Door
7- from: Starting Room
8 to: Shop Entrance
9 door: Shop Entrance
10- from: Starting Room
11 to: Entry Exit
12 door: Second Room Right Door
13- from: Entry Exit
14 to: Right Eye
15 door: Right Eye Entrance
16- from: Starting Room
17 to: Flipped Second Room
18 door: Flip Area Entrance
19- from: Starting Room
20 to: Least Blue Last
21 door: L Room Entrance
22- from: Starting Room
23 to: Parthenon Return
24 door: Parthenon Entrance
25- from: Starting Room
26 to: D Room
27 door: D Room Entrance
28- from: Starting Room
29 to: X Area
30 door: X Area Entrance
31- from: Trick Room
32 to: Link Area
33 door: Link Area Entrance
34- from: Trick Room
35 to: Shop Entrance
36 door: Trick To Shop Door
37- from: Flipped Link Area
38 to: Flipped Pyramid Area
39 door: Flipped Pyramid Area Entrance
40- from: Right Eye
41 to: Least Blue Last
42 door: Red Blue Area Left Door
43- from: Flipped Second Room
44 to: Flipped Right Eye
45 door: Flipped Second Room Left Door
46- from:
47 painting: ["Flipped Second Room", "EYE"]
48 to:
49 painting: ["Eye Room", "ENTER"]
50 oneway: True
51- from:
52 painting: ["Eye Room", "EXIT"]
53 to:
54 painting: ["Red Blue Halls", "EYE"]
55 oneway: True
56- from: Least Blue Last
57 to: Red Blue Halls
58 door: Red Blue Area Right Door
59- from: Red Blue Halls
60 to: Wrath Area
61 door: Noon Door
62- from: Red Blue Halls
63 to: Red Alcove
64 door: Scarf Door
65- from: Wrath Area
66 to: Rabbit Hole
67 door: Rabbithole Door
68- from: Wrath Area
69 to: Blue Alcove
70 door: Blue Alcove Entrance
71- from: Red Alcove
72 to: Least Blue Last
73 door: Red Alcove Exit
74- from: Blue Alcove
75 to: Least Blue Last
76 door: Red Alcove Exit
77- from: Parthenon Return
78 to: Colored Doors Area
79 door: Colored Doors Area Entrance
80- from: Colored Doors Area
81 to: Ctrl Tutorial
82 door: Orange Door Hider
83- from:
84 painting: ["Starting Room", "PAINS"]
85 to:
86 painting: ["Ctrl Tutorial", "PAINS"]
87 oneway: True
88- from:
89 painting: ["Least Blue Last", "PAINS"]
90 to:
91 painting: ["Ctrl Tutorial", "PAINS"]
92 oneway: True
93- from: Ctrl Tutorial
94 to: Lime Room
95 door: Lime Room Entrance
96- from:
97 painting: ["Link Area", "NEAR"]
98 to:
99 painting: ["Flipped Link Area", "NEAR"]
100 oneway: True
101- from:
102 painting: ["Flipped Link Area", "FAR"]
103 to:
104 painting: ["Link Area", "FAR"]
105 oneway: True
106- from: D Room
107 to: D Room Final
108 door: D Room Panels
diff --git a/data/maps/the_entry/doors.yaml b/data/maps/the_entry/doors.yaml new file mode 100644 index 0000000..b305354 --- /dev/null +++ b/data/maps/the_entry/doors.yaml
@@ -0,0 +1,210 @@
1Trick Door:
2 door_id: "Components/Doors/side_1"
3 panels:
4 - ["Starting Room", "TRICK"]
5Link Area Entrance:
6 door_id: "Components/Doors/side_2"
7 panels:
8 - room: Trick Room
9 panel: INK
10 answer: LINK
11Trick To Shop Door:
12 door_id: "Components/Doors/side_4"
13 panels:
14 - room: Starting Room
15 panel: TRICK
16 answer: TREAT
17# side_3 is vanilla because I don't think it's real?
18Second Room Right Door:
19 door_id: "Components/Doors/second_right"
20 panels:
21 - ["Starting Room", "HINT"]
22Red Alcove Exit:
23 door_id: "Components/Doors/second_right2"
24 panels:
25 - ["Red Alcove", "DEAD"]
26 - ["Red Alcove", "BROW"]
27Four Corner Panels:
28 event: True
29 panels:
30 - ["Red Alcove", "DEAD"]
31 - ["Red Alcove", "BROW"]
32 - ["Blue Alcove", "BLUE"]
33 - ["Blue Alcove", "ARMY"]
34Corners Painting:
35 door_id: "Components/Doors/second_right11"
36 panels:
37 - ["Least Blue Last", "CORNERS"]
38Blue Alcove Exit:
39 door_id: "Components/Doors/second_right3"
40 panels:
41 - ["Blue Alcove", "BLUE"]
42 - ["Blue Alcove", "ARMY"]
43Rabbithole Door:
44 door_id: "Components/Doors/second_right8"
45 panels:
46 - ["Wrath Room", "RABBIT"]
47 - ["Wrath Room", "HOLE"]
48# second_right is vanilla because it's like LOST door.
49Noon Door:
50 door_id:
51 - "Components/Doors/second_right5"
52 - "Components/Doors/second_right10"
53 panels:
54 - ["Red Blue Halls", "CENTER DAY"]
55Scarf Door:
56 door_id: "Components/Doors/second_right6"
57 panels:
58 - ["Red Blue Halls", "RAIN WOMAN"]
59Blue Alcove Entrance:
60 door_id: "Components/Doors/second_right9"
61 panels:
62 - ["Wrath Room", "CORN"]
63Second Room Left Door:
64 door_id: "Components/Doors/second_left"
65 # There's also the special behavior with returning from The Digital.
66 panels:
67 - ["Starting Room", "THIN"]
68Flipped Second Room Right Door:
69 door_id: "Components/Doors/second_left_top"
70 panels:
71 - ["Flipped Second Room", "SLENDER"]
72Flipped Second Room Left Door:
73 door_id: "Components/Doors/second_right_top"
74 panels:
75 - ["Flipped Second Room", "CLUE"]
76Right Eye Entrance:
77 door_id: "Components/Doors/third_right"
78 panels:
79 - ["Trick Room", "INK"]
80Red Blue Area Left Door:
81 door_id: "Components/Doors/fourth_right"
82 panels:
83 - ["Right Eye", "WANDER"]
84Red Blue Area Right Door:
85 door_id: "Components/Doors/fifth_right"
86 panels:
87 - ["Right Eye", "WANDER"]
88# Components/Doors/back_left_1, _3, _4, _6 are vanilla because they're nothing.
89Orange Door Hider:
90 door_id: "Components/Doors/back_left_2"
91 panels:
92 # "wall" is supposed to also work. idk man
93 - room: Colored Doors Area
94 panel: OPEN
95 answer: orange
96Lime Room Entrance:
97 door_id: "Components/Doors/back_left_5"
98 panels:
99 - ["Ctrl Tutorial", "RIGHT"]
100Revitalized Entrance:
101 door_id:
102 - "Components/Doors/back_left_8"
103 - "Components/Doors/back_left_9"
104 panels:
105 - ["Lime Room", "HIDE"]
106 - ["Lime Room", "SEEK"]
107Control Center White Door:
108 door_id: "Components/Doors/back_left_7"
109 control_center_color: white
110# exit_1 should maybe just be removed.
111# entry_proxied_1 is part of the vanilla intro.
112X Area Entrance:
113 door_id: "Components/Doors/Entry/entry_proxied_2"
114 panels:
115 - room: Starting Room
116 panel: HI
117 answer: bye
118Composite Room Entrance:
119 door_id: "Components/Doors/Entry/entry_proxied_3"
120 panels:
121 - room: Starting Room
122 panel: HI
123 answer: hidden
124Flip Area Entrance:
125 door_id: "Components/Doors/Entry/entry_proxied_4"
126 panels:
127 - room: Starting Room
128 panel: HI
129 answer: high
130Daedalus Entrance:
131 door_id: "Components/Doors/Entry/entry_proxied_5"
132 panels:
133 - room: Starting Room
134 panel: HI
135 answer: hide
136Repetitive Entrance:
137 door_id: "Components/Doors/Entry/entry_proxied_9"
138 switches:
139 - double_letters
140Shop Entrance:
141 door_id: "Components/Doors/Entry/entry_proxied_6"
142 panels:
143 - ["Shop Entrance", "TURN"]
144Liberated Entrance:
145 door_id: "Components/Doors/Entry/entry_proxied_10"
146 panels:
147 - ["Flipped Pyramid Area", "TURN (1)"]
148Flipped Pyramid Area Entrance:
149 door_id: "Components/Doors/Entry/entry_proxied_12"
150 switches:
151 - double_letters
152Literate Entrance:
153 door_id: "Components/Doors/Entry/entry_proxied_11"
154 panels:
155 - ["Flipped Pyramid Area", "TURN (2)"]
156Parthenon Entrance:
157 door_id: "Components/Doors/Entry/entry_proxied_7"
158 panels:
159 - ["Parthenon Return", "RETURN"]
160Colored Doors Area Entrance:
161 door_id: "Components/Doors/Entry/entry_proxied_8"
162 panels:
163 - ["Parthenon Return", "RETURN"]
164D Room Entrance:
165 door_id: "Components/Doors/Entry/d_1"
166 panels:
167 - ["Starting Room", "THAN"]
168Near D Room Painting:
169 door_id:
170 - "Components/Doors/Entry/d_3"
171 - "Components/Doors/Entry/d_4"
172 switches:
173 - double_letters
174D Room Panels:
175 event: True
176 door_id: "Components/Doors/Entry/d_2"
177 panels:
178 - ["D Room", "BASEBALL"]
179 - ["D Room", "BIKERS"]
180 - ["D Room", "RED"]
181 - ["D Room", "SUN"]
182 - ["D Room", "BLACK"]
183 - ["D Room", "COWBOY"]
184 - ["D Room", "SPRAY"]
185 - ["D Room", "BOWLER"]
186 - ["D Room", "CARPENTER"]
187Gallery Entrance:
188 door_id: "Components/Doors/Entry/entry_return_1"
189 panels:
190 - ["Gallery Return", "RETURN"]
191# entry_front_1 - _6 are part of the vanilla intro.
192L Room Entrance:
193 door_id:
194 - "Components/Doors/Entry/entry_front_7"
195 - "Components/Doors/Entry/entry_front_8"
196 panels:
197 - ["Trick Room", "INK"]
198Least Blue Last Panels:
199 paintings:
200 - ["Starting Room", "OWL"]
201 panels:
202 - ["Least Blue Last", "CAPABLE (1)"]
203 - ["Least Blue Last", "CAPABLE (2)"]
204 - ["Least Blue Last", "LUSTRE"]
205 - ["Least Blue Last", "WANT"]
206 - ["Least Blue Last", "STEALER"]
207 - ["Least Blue Last", "OLD"]
208 - ["Least Blue Last", "TRUST"]
209 - ["Least Blue Last", "LABEL"]
210 - ["Least Blue Last", "AIL"]
diff --git a/data/maps/the_entry/rooms/Blue Alcove.yaml b/data/maps/the_entry/rooms/Blue Alcove.yaml new file mode 100644 index 0000000..92315ac --- /dev/null +++ b/data/maps/the_entry/rooms/Blue Alcove.yaml
@@ -0,0 +1,15 @@
1name: Blue Alcove
2display_name: Red Blue Area
3panels:
4 BLUE:
5 id: "Panels/Back Right/br_11"
6 clue: blue
7 answer: orange
8 symbol:
9 - sun
10 ARMY:
11 id: "Panels/Back Right/br_13"
12 clue: army
13 answer: navy
14 symbol:
15 - example
diff --git a/data/maps/the_entry/rooms/Colored Doors Area.yaml b/data/maps/the_entry/rooms/Colored Doors Area.yaml new file mode 100644 index 0000000..01f0818 --- /dev/null +++ b/data/maps/the_entry/rooms/Colored Doors Area.yaml
@@ -0,0 +1,14 @@
1name: Colored Doors Area
2display_name: Colored Doors Area
3panels:
4 OPEN:
5 id: "Panels/Back Left/backleft_proxying_1"
6 clue: open
7 answer: open
8 proxies:
9 left: "Panels/Back Left/backleft_proxied_1"
10 right: "Panels/Back Left/backleft_proxied_2"
11 wall: "Panels/Back Left/backleft_proxied_3"
12 orange: "Panels/Back Left/backleft_proxied_4"
13 purple: "Panels/Back Left/backleft_proxied_5"
14 green: "Panels/Back Left/backleft_proxied_6"
diff --git a/data/maps/the_entry/rooms/Ctrl Tutorial.yaml b/data/maps/the_entry/rooms/Ctrl Tutorial.yaml new file mode 100644 index 0000000..831e4b7 --- /dev/null +++ b/data/maps/the_entry/rooms/Ctrl Tutorial.yaml
@@ -0,0 +1,12 @@
1name: Ctrl Tutorial
2display_name: Colored Doors Area
3panels:
4 RIGHT:
5 id: "Panels/Back Left/backleft_proxying_2"
6 clue: right
7 answer: right
8paintings:
9 PAINS:
10 id: "Components/Paintings/pains2"
11 orientation: west
12 display_name: Alcove Painting
diff --git a/data/maps/the_entry/rooms/D Room Final.yaml b/data/maps/the_entry/rooms/D Room Final.yaml new file mode 100644 index 0000000..02de869 --- /dev/null +++ b/data/maps/the_entry/rooms/D Room Final.yaml
@@ -0,0 +1,4 @@
1name: D Room Final
2display_name: D Room
3letters:
4 - d1
diff --git a/data/maps/the_entry/rooms/D Room.yaml b/data/maps/the_entry/rooms/D Room.yaml new file mode 100644 index 0000000..9469de2 --- /dev/null +++ b/data/maps/the_entry/rooms/D Room.yaml
@@ -0,0 +1,57 @@
1name: D Room
2display_name: D Room
3panels:
4 BASEBALL:
5 id: "Panels/D/d_2"
6 clue: baseball
7 answer: hat
8 symbol:
9 - example
10 BIKERS:
11 id: "Panels/D/d_3"
12 clue: biker's
13 answer: tan
14 symbol:
15 - example
16 RED:
17 id: "Panels/D/d_4"
18 clue: red
19 answer: ant
20 symbol:
21 - example
22 SUN:
23 id: "Panels/D/d_5"
24 clue: sun
25 answer: tan
26 symbol:
27 - example
28 BLACK:
29 id: "Panels/D/d_6"
30 clue: black
31 answer: ant
32 symbol:
33 - example
34 COWBOY:
35 id: "Panels/D/d_7"
36 clue: cowboy
37 answer: hat
38 symbol:
39 - example
40 SPRAY:
41 id: "Panels/D/d_8"
42 clue: spray
43 answer: tan
44 symbol:
45 - example
46 BOWLER:
47 id: "Panels/D/d_9"
48 clue: bowler
49 answer: hat
50 symbol:
51 - example
52 CARPENTER:
53 id: "Panels/D/d_10"
54 clue: carpenter
55 answer: ant
56 symbol:
57 - example
diff --git a/data/maps/the_entry/rooms/Entry Exit.yaml b/data/maps/the_entry/rooms/Entry Exit.yaml new file mode 100644 index 0000000..8b32805 --- /dev/null +++ b/data/maps/the_entry/rooms/Entry Exit.yaml
@@ -0,0 +1,6 @@
1name: Entry Exit
2display_name: Starting Room
3ports:
4 GREAT:
5 id: "Components/Warps/worldport2"
6 orientation: north
diff --git a/data/maps/the_entry/rooms/Eye Room.yaml b/data/maps/the_entry/rooms/Eye Room.yaml new file mode 100644 index 0000000..5e0a7b5 --- /dev/null +++ b/data/maps/the_entry/rooms/Eye Room.yaml
@@ -0,0 +1,30 @@
1name: Eye Room
2display_name: Eye Room
3panels:
4 I:
5 id: "Panels/Entry/eyes_1"
6 clue: i
7 answer: eyes
8 symbol:
9 - zero
10 - planet
11paintings:
12 ENTER:
13 id: "Components/Paintings/eyes2"
14 orientation: south
15 display_name: Black Wall Painting
16 EXIT:
17 id: "Components/Paintings/eyes4"
18 orientation: west
19 display_name: Beige Wall Painting
20 GALLERY:
21 id: "Components/Paintings/eyes5"
22 orientation: east
23 move: True
24 enter_only: True
25 required_door: Third Eye Painting
26 display_name: Painting Beside Panel
27ports:
28 LIONIZED:
29 id: "Components/Warps/worldport10"
30 orientation: north
diff --git a/data/maps/the_entry/rooms/Flipped Link Area.yaml b/data/maps/the_entry/rooms/Flipped Link Area.yaml new file mode 100644 index 0000000..ecaa37d --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Link Area.yaml
@@ -0,0 +1,20 @@
1name: Flipped Link Area
2display_name: Pyramid Area
3panels:
4 WANDER:
5 id: "Panels/Pilgrimage/cream_4"
6 clue: wander
7 answer: roam
8 symbol:
9 - sun
10paintings:
11 NEAR:
12 id: "Components/Paintings/aches2"
13 orientation: north
14 flipped: True
15 display_name: Flipper Near Painting
16 FAR:
17 id: "Components/Paintings/aches4"
18 orientation: south
19 flipped: True
20 display_name: Flipped Far Painting
diff --git a/data/maps/the_entry/rooms/Flipped Pyramid Area.yaml b/data/maps/the_entry/rooms/Flipped Pyramid Area.yaml new file mode 100644 index 0000000..f1a8dfd --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Pyramid Area.yaml
@@ -0,0 +1,15 @@
1name: Flipped Pyramid Area
2display_name: Pyramid Area
3panels:
4 TURN (1):
5 id: "Panels/Entry/l_opener_3"
6 clue: turn
7 answer: flip
8 symbol:
9 - sun
10 TURN (2):
11 id: "Panels/Entry/l_opener_4"
12 clue: turn
13 answer: spin
14 symbol:
15 - sun
diff --git a/data/maps/the_entry/rooms/Flipped Right Eye.yaml b/data/maps/the_entry/rooms/Flipped Right Eye.yaml new file mode 100644 index 0000000..f07d09b --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Right Eye.yaml
@@ -0,0 +1,15 @@
1name: Flipped Right Eye
2display_name: Flip Area
3panels:
4 WHERE:
5 id: "Panels/Pilgrimage/cream_5"
6 clue: where
7 answer: here
8 symbol:
9 - sparkles
10 HERE:
11 id: "Panels/Pilgrimage/cream_6"
12 clue: here
13 answer: there
14 symbol:
15 - sparkles
diff --git a/data/maps/the_entry/rooms/Flipped Second Room.yaml b/data/maps/the_entry/rooms/Flipped Second Room.yaml new file mode 100644 index 0000000..5816b9e --- /dev/null +++ b/data/maps/the_entry/rooms/Flipped Second Room.yaml
@@ -0,0 +1,26 @@
1name: Flipped Second Room
2display_name: Flip Area
3panels:
4 CLUE:
5 id: "Panels/Entry/second_right_top"
6 clue: clue
7 answer: hint
8 symbol:
9 - sun
10 SLENDER:
11 id: "Panels/Entry/second_left_top"
12 clue: slender
13 answer: thin
14 symbol:
15 - sun
16paintings:
17 EYE:
18 id: "Components/Paintings/eyes"
19 orientation: north
20 flipped: True
21 display_name: Eye Painting
22ports:
23 FOUR:
24 id: "Components/Warps/worldport9"
25 orientation: south
26 required_door: Flipped Second Room Right Door
diff --git a/data/maps/the_entry/rooms/Gallery Return.yaml b/data/maps/the_entry/rooms/Gallery Return.yaml new file mode 100644 index 0000000..5a57824 --- /dev/null +++ b/data/maps/the_entry/rooms/Gallery Return.yaml
@@ -0,0 +1,13 @@
1name: Gallery Return
2display_name: Starting Room
3panels:
4 RETURN:
5 id: "Panels/Entry/gallery_return"
6 clue: return
7 answer: turn
8 symbol:
9 - sparkles
10ports:
11 GALLERY:
12 id: "Components/Warps/worldport4"
13 orientation: north
diff --git a/data/maps/the_entry/rooms/Least Blue Last.yaml b/data/maps/the_entry/rooms/Least Blue Last.yaml new file mode 100644 index 0000000..45d5c08 --- /dev/null +++ b/data/maps/the_entry/rooms/Least Blue Last.yaml
@@ -0,0 +1,75 @@
1name: Least Blue Last
2display_name: Red Blue Area
3panels:
4 CAPABLE (1):
5 id: "Panels/LBL/lbl_1"
6 clue: capable
7 answer: able
8 symbol:
9 - sun
10 CAPABLE (2):
11 id: "Panels/LBL/lbl_2"
12 clue: capable
13 answer: able
14 symbol:
15 - sparkles
16 LUSTRE:
17 id: "Panels/LBL/lbl_3"
18 clue: lustre
19 answer: lust
20 symbol:
21 - sparkles
22 WANT:
23 id: "Panels/LBL/lbl_4"
24 clue: want
25 answer: lust
26 symbol:
27 - sun
28 STEALER:
29 id: "Panels/LBL/lbl_5"
30 clue: stealer
31 answer: stale
32 symbol:
33 - sparkles
34 OLD:
35 id: "Panels/LBL/lbl_6"
36 clue: old
37 answer: stale
38 symbol:
39 - sun
40 TRUST:
41 id: "Panels/LBL/lbl_7"
42 clue: trust
43 answer: lust
44 symbol:
45 - zero
46 LABEL:
47 id: "Panels/LBL/lbl_8"
48 clue: label
49 answer: able
50 symbol:
51 - zero
52 AIL:
53 id: "Panels/LBL/lbl_9"
54 clue: ail
55 answer: stale
56 symbol:
57 - zero
58 CORNERS:
59 id: "Panels/Back Right/br_14"
60 clue: corners
61 answer: born
62 required_door: Four Corner Panels
63ports:
64 DARKROOM:
65 id: "Components/Warps/worldport5"
66 orientation: south
67paintings:
68 PAINS:
69 id: "Components/Paintings/pains"
70 orientation: east
71 enter_only: True
72 required_door: Corners Painting
73 display_name: Corners Painting
74letters:
75 - l1
diff --git a/data/maps/the_entry/rooms/Lime Room.yaml b/data/maps/the_entry/rooms/Lime Room.yaml new file mode 100644 index 0000000..f89f945 --- /dev/null +++ b/data/maps/the_entry/rooms/Lime Room.yaml
@@ -0,0 +1,26 @@
1name: Lime Room
2display_name: Colored Doors Area
3panels:
4 HIDE:
5 id: "Panels/Back Left/backleft_proxying_3"
6 clue: hide
7 answer: hide
8 SEEK:
9 id: "Panels/Back Left/backleft_proxying_4"
10 clue: seek
11 answer: seek
12 COLOR:
13 id: "Panels/Back Left/backleft_proxying_5"
14 clue: color
15 answer: white
16 symbol:
17 - example
18ports:
19 DAEDALUS:
20 id: "Components/Warps/worldport11"
21 orientation: west
22 required_door: Control Center White Door
23 REVITALIZED:
24 id: "worldport7"
25 orientation: north
26 required_door: Revitalized Entrance
diff --git a/data/maps/the_entry/rooms/Link Area.yaml b/data/maps/the_entry/rooms/Link Area.yaml new file mode 100644 index 0000000..1ec0d48 --- /dev/null +++ b/data/maps/the_entry/rooms/Link Area.yaml
@@ -0,0 +1,31 @@
1name: Link Area
2display_name: Pyramid Area
3panels:
4 WANDER:
5 id: "Panels/Pilgrimage/cream_3"
6 clue: wander
7 answer: amble
8 symbol:
9 - sun
10paintings:
11 NEAR:
12 id: "Components/Paintings/aches"
13 orientation: north
14 display_name: Near Painting
15 FAR:
16 id: "Components/Paintings/aches3"
17 orientation: south
18 display_name: Far Painting
19 PYRAMID:
20 id: "Components/Paintings/triangle"
21 orientation: south
22 display_name: Center Painting
23ports:
24 BLUE:
25 id: "worldport8"
26 orientation: west
27 required_door: Liberated Entrance
28 BROWN:
29 id: "worldport9"
30 orientation: east
31 required_door: Literate Entrance
diff --git a/data/maps/the_entry/rooms/Parthenon Return.yaml b/data/maps/the_entry/rooms/Parthenon Return.yaml new file mode 100644 index 0000000..a65edc3 --- /dev/null +++ b/data/maps/the_entry/rooms/Parthenon Return.yaml
@@ -0,0 +1,13 @@
1name: Parthenon Return
2display_name: Starting Room
3panels:
4 RETURN:
5 id: "Panels/Back Left/backleft_return"
6 clue: return
7 answer: turn
8 symbol:
9 - sparkles
10ports:
11 PARTHENON:
12 id: "Components/Warps/worldport8"
13 orientation: north
diff --git a/data/maps/the_entry/rooms/Rabbit Hole.yaml b/data/maps/the_entry/rooms/Rabbit Hole.yaml new file mode 100644 index 0000000..2bc700e --- /dev/null +++ b/data/maps/the_entry/rooms/Rabbit Hole.yaml
@@ -0,0 +1,11 @@
1name: Rabbit Hole
2display_name: Red Blue Area
3panels:
4 PUZZLE:
5 id: "Panels/Back Right/br_6"
6 clue: ""
7 answer: down
8ports:
9 HOLE:
10 id: "worldport4"
11 orientation: down
diff --git a/data/maps/the_entry/rooms/Red Alcove.yaml b/data/maps/the_entry/rooms/Red Alcove.yaml new file mode 100644 index 0000000..9feec4f --- /dev/null +++ b/data/maps/the_entry/rooms/Red Alcove.yaml
@@ -0,0 +1,15 @@
1name: Red Alcove
2display_name: Red Blue Area
3panels:
4 BROW:
5 id: "Panels/Back Right/br_10"
6 clue: brow
7 answer: brown
8 symbol:
9 - sparkles
10 DEAD:
11 id: "Panels/Back Right/br_12"
12 clue: dead
13 answer: red
14 symbol:
15 - zero
diff --git a/data/maps/the_entry/rooms/Red Blue Halls.yaml b/data/maps/the_entry/rooms/Red Blue Halls.yaml new file mode 100644 index 0000000..83faa84 --- /dev/null +++ b/data/maps/the_entry/rooms/Red Blue Halls.yaml
@@ -0,0 +1,55 @@
1name: Red Blue Halls
2display_name: Red Blue Area
3panels:
4 CENTER:
5 id: "Panels/Back Right/br_1"
6 clue: center
7 answer: middle
8 symbol:
9 - sun
10 DAY:
11 id: "Panels/Back Right/br_2"
12 clue: day
13 answer: night
14 symbol:
15 - sun
16 CENTER DAY:
17 id: "Panels/Back Right/br_3"
18 clue: ""
19 answer: noon
20 symbol:
21 - sun
22 - sparkles
23 WANDER:
24 id: "Panels/Pilgrimage/cream_2"
25 clue: wander
26 answer: meander
27 symbol:
28 - sun
29 RAIN:
30 id: "Panels/Back Right/br_7"
31 clue: rain
32 answer: snow
33 symbol:
34 - cross
35 WOMAN:
36 id: "Panels/Back Right/br_8"
37 clue: woman
38 answer: man
39 symbol:
40 - gender
41 RAIN WOMAN:
42 id: "Panels/Back Right/br_9"
43 clue: ""
44 answer: scarf
45 symbol:
46 - boxes
47paintings:
48 BLARE:
49 id: "Components/Paintings/blare"
50 orientation: east
51 display_name: Brown Wall Painting
52 EYE:
53 id: "Components/Paintings/eyes3"
54 orientation: west
55 display_name: Beige Wall Painting
diff --git a/data/maps/the_entry/rooms/Right Eye.yaml b/data/maps/the_entry/rooms/Right Eye.yaml new file mode 100644 index 0000000..ee17bf9 --- /dev/null +++ b/data/maps/the_entry/rooms/Right Eye.yaml
@@ -0,0 +1,29 @@
1name: Right Eye
2display_name: Right Eye Area
3panels:
4 EYE:
5 id: "Panels/Entry/front_2"
6 clue: eye
7 answer: spy
8 symbol:
9 - zero
10 WANDER:
11 id: "Panels/Pilgrimage/cream_1"
12 clue: wander
13 answer: wander
14 proxies:
15 lust: "Panels/Pilgrimage/cream_1_proxy_1"
16 FAINT:
17 id: "Panels/Entry/partial_1"
18 clue: faint
19 answer: paint
20 symbol:
21 - sparkles
22paintings:
23 PSYCHIC:
24 id: "Components/Paintings/psychic"
25 required_door: Red Room Painting
26 enter_only: True
27 move: True
28 orientation: west
29 display_name: Red Room Painting
diff --git a/data/maps/the_entry/rooms/Shop Entrance.yaml b/data/maps/the_entry/rooms/Shop Entrance.yaml new file mode 100644 index 0000000..2addc97 --- /dev/null +++ b/data/maps/the_entry/rooms/Shop Entrance.yaml
@@ -0,0 +1,13 @@
1name: Shop Entrance
2display_name: Starting Room
3panels:
4 TURN:
5 id: "Panels/Entry/l_opener_2"
6 clue: turn
7 answer: turned
8 symbol:
9 - sparkles
10ports:
11 SHOP:
12 id: "Components/Warps/worldport13"
13 orientation: east
diff --git a/data/maps/the_entry/rooms/Starting Room.yaml b/data/maps/the_entry/rooms/Starting Room.yaml new file mode 100644 index 0000000..35ee50f --- /dev/null +++ b/data/maps/the_entry/rooms/Starting Room.yaml
@@ -0,0 +1,74 @@
1name: Starting Room
2display_name: Starting Room
3panels:
4 HI:
5 id: "Panels/Entry/entry_proxying_1"
6 clue: hi
7 answer: hi
8 proxies:
9 bye: "Panels/Entry/entry_proxied_2"
10 hidden: "Panels/Entry/entry_proxied_5"
11 high: "Panels/Entry/entry_proxied_3"
12 hide: "Panels/Entry/entry_proxied_4"
13 thewords: "Components/Listeners/entry_proxied_6"
14 TRICK:
15 id: "Panels/Entry/side_1"
16 clue: trick
17 answer: trick
18 proxies:
19 treat: "Panels/Entry/side_proxy_1"
20 EYE:
21 id: "Panels/Entry/front_1"
22 clue: eye
23 answer: i
24 symbol:
25 - zero
26 HINT:
27 id: "Panels/Entry/second_right"
28 clue: hint
29 answer: hint
30 THIN:
31 id: "Panels/Entry/second_left"
32 clue: thin
33 answer: thin
34 THAN:
35 id: "Panels/D/d_entry"
36 clue: than
37 answer: than
38letters:
39 - h1
40 - i1
41 - n1
42 - t1
43paintings:
44 # Maze painting should stay vanilla as a hint.
45 OWL:
46 id: "Components/Paintings/owl"
47 move: True # how do
48 enter_only: True
49 orientation: north
50 required_door: Least Blue Last Panels
51 display_name: "Near Trick Painting"
52 PAINS:
53 id: "Components/Paintings/pains3"
54 enter_only: True
55 orientation: east
56 required_door: Near D Room Painting
57 display_name: Near D Room Painting
58ports:
59 DIGITAL:
60 id: "Components/Warps/worldport"
61 orientation: west
62 required_door: Second Room Left Door
63 DAEDALUS:
64 id: "Components/Warps/worldport6"
65 orientation: west
66 required_door: Daedalus Entrance
67 REPETITIVE:
68 id: "Components/Warps/worldport7"
69 orientation: north
70 required_door: Repetitive Entrance
71 COMPOSITE:
72 id: "Components/Warps/worldport12"
73 orientation: east
74 required_door: Composite Room Entrance
diff --git a/data/maps/the_entry/rooms/Trick Room.yaml b/data/maps/the_entry/rooms/Trick Room.yaml new file mode 100644 index 0000000..964c8a6 --- /dev/null +++ b/data/maps/the_entry/rooms/Trick Room.yaml
@@ -0,0 +1,9 @@
1name: Trick Room
2display_name: Starting Room
3panels:
4 INK:
5 id: "Panels/Entry/l_opener_1"
6 clue: ink
7 answer: ink
8 proxies:
9 link: "Panels/Entry/l_opener_proxy_1"
diff --git a/data/maps/the_entry/rooms/Wrath Room.yaml b/data/maps/the_entry/rooms/Wrath Room.yaml new file mode 100644 index 0000000..0608649 --- /dev/null +++ b/data/maps/the_entry/rooms/Wrath Room.yaml
@@ -0,0 +1,36 @@
1name: Wrath Room
2display_name: Red Blue Area
3panels:
4 RABBIT:
5 id: "Panels/Back Right/br_4"
6 clue: rabbit
7 answer: hair
8 symbol:
9 - sun
10 - zero
11 HOLE:
12 id: "Panels/Back Right/br_5"
13 clue: hole
14 answer: part
15 symbol:
16 - zero
17 - boxes
18 WREATH:
19 id: "Panels/Back Right/br_17"
20 clue: wreath
21 answer: wrath
22 symbol:
23 - sparkles
24 DICE:
25 id: "Panels/Back Right/br_16"
26 clue: dice
27 answer: die
28 symbol:
29 - planet
30 CORN:
31 id: "Panels/Back Right/br_15"
32 clue: corn
33 answer: corners
34 symbol:
35 - sparkles
36 - planet
diff --git a/data/maps/the_entry/rooms/X Area.yaml b/data/maps/the_entry/rooms/X Area.yaml new file mode 100644 index 0000000..111e6a3 --- /dev/null +++ b/data/maps/the_entry/rooms/X Area.yaml
@@ -0,0 +1,8 @@
1name: X Area
2display_name: Starting Room
3letters:
4 - x1
5ports:
6 CC:
7 id: "Components/Warps/worldport3"
8 orientation: west