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-rw-r--r--README.md32
-rw-r--r--apworld/CHANGELOG.md13
-rw-r--r--apworld/player_logic.py53
-rw-r--r--apworld/regions.py28
-rw-r--r--apworld/rules.py22
-rw-r--r--apworld/version.py2
-rw-r--r--client/Archipelago/manager.gd6
-rw-r--r--client/Archipelago/settings_screen.gd35
-rw-r--r--client/CHANGELOG.md11
-rw-r--r--client/archipelago.tscn5
-rw-r--r--data/maps/daedalus/doors.txtpb4
-rw-r--r--data/metadata.txtpb2
12 files changed, 191 insertions, 22 deletions
diff --git a/README.md b/README.md index 481061b..b8e3824 100644 --- a/README.md +++ b/README.md
@@ -9,11 +9,17 @@ This is a project that modifies the game
9[Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as 9[Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as
10part of an Archipelago multiworld game. 10part of an Archipelago multiworld game.
11 11
12There are multiple parts of this project: 12## How To Play
13 13
14- [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) 14Here are the components needed in order to play:
15- [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) 15
16- [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) 16- **Apworld**: This is used by Archipelago to generate randomized Lingo 2
17 worlds.
18 - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md)
19 - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md)
20- **Client**: This is how Lingo 2 connects to an Archipelago multiworld.
21 - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/client/README.md)
22 - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md)
17 23
18## Frequently Asked Questions 24## Frequently Asked Questions
19 25
@@ -30,6 +36,16 @@ in the starting room, even when remote letter shuffle is enabled. These letters
30will _also_ count as clearing a check, so you will send out another item at the 36will _also_ count as clearing a check, so you will send out another item at the
31same time as collecting the letter. 37same time as collecting the letter.
32 38
39### What areas are randomized?
40
41Almost all maps that you can access from the base game are randomized. The
42exceptions are:
43
44- Icarus (this will be randomized at some point, although it will be optional)
45- Demo
46- The Hinterlands (this will probably be repurposed)
47- The beta tester gift maps
48
33### What about wall snipes? 49### What about wall snipes?
34 50
35"Wall sniping" refers to the fact that you are able to solve puzzles on the 51"Wall sniping" refers to the fact that you are able to solve puzzles on the
@@ -77,3 +93,11 @@ disappears. You can retrieve your letter immediately by pressing C or G again
77while standing in the same position, as the keyholder is still there, just 93while standing in the same position, as the keyholder is still there, just
78invisible. If you have already left the room, though, there is an easier way to 94invisible. If you have already left the room, though, there is an easier way to
79get your letters back: just use the Key Return in The Entry. 95get your letters back: just use the Key Return in The Entry.
96
97## Project Details
98
99There are multiple parts of this project:
100
101- [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md)
102- [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md)
103- [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md)
diff --git a/apworld/CHANGELOG.md b/apworld/CHANGELOG.md new file mode 100644 index 0000000..7db040c --- /dev/null +++ b/apworld/CHANGELOG.md
@@ -0,0 +1,13 @@
1# lingo2-archipelago Apworld Releases
2
3## v3.2 - 2025-09-12
4
5- Initial release for testing. Features include door shuffle, letter shuffle,
6 and symbol shuffle.
7
8Download:
9[lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/lingo2.apworld)<br/>
10Template YAML:
11[Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/Lingo%202.yaml)<br/>
12Source:
13[v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v3.2)
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 2ff7163..8e2a523 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py
@@ -45,6 +45,18 @@ class AccessRequirements:
45 self.complete_at = None 45 self.complete_at = None
46 self.possibilities = list() 46 self.possibilities = list()
47 47
48 def copy(self) -> "AccessRequirements":
49 reqs = AccessRequirements()
50 reqs.items = self.items.copy()
51 reqs.progressives = self.progressives.copy()
52 reqs.rooms = self.rooms.copy()
53 reqs.letters = self.letters.copy()
54 reqs.cyans = self.cyans
55 reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic]
56 reqs.complete_at = self.complete_at
57 reqs.possibilities = self.possibilities.copy()
58 return reqs
59
48 def merge(self, other: "AccessRequirements"): 60 def merge(self, other: "AccessRequirements"):
49 for item in other.items: 61 for item in other.items:
50 self.items.add(item) 62 self.items.add(item)
@@ -88,7 +100,44 @@ class AccessRequirements:
88 100
89 def is_empty(self) -> bool: 101 def is_empty(self) -> bool:
90 return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 102 return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0
91 and not self.cyans and len(self.or_logic) == 0 and self.complete_at is not None) 103 and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None)
104
105 def __eq__(self, other: "AccessRequirements"):
106 return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and
107 self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and
108 self.complete_at == other.complete_at and self.possibilities == other.possibilities)
109
110 def simplify(self):
111 resimplify = False
112
113 if len(self.or_logic) > 0:
114 old_or_logic = self.or_logic
115
116 def remove_redundant(sub_reqs: "AccessRequirements"):
117 sub_reqs.letters = {l: v for l, v in sub_reqs.letters.items() if self.letters.get(l, 0) < v}
118
119 self.or_logic = []
120 for disjunction in old_or_logic:
121 new_disjunction = []
122 for ssr in disjunction:
123 remove_redundant(ssr)
124 if not ssr.is_empty():
125 new_disjunction.append(ssr)
126 else:
127 new_disjunction.clear()
128 break
129 if len(new_disjunction) == 1:
130 self.merge(new_disjunction[0])
131 resimplify = True
132 elif len(new_disjunction) > 1:
133 if all(cjr == new_disjunction[0] for cjr in new_disjunction):
134 self.merge(new_disjunction[0])
135 resimplify = True
136 else:
137 self.or_logic.append(new_disjunction)
138
139 if resimplify:
140 self.simplify()
92 141
93 def __repr__(self): 142 def __repr__(self):
94 parts = [] 143 parts = []
@@ -403,6 +452,8 @@ class Lingo2PlayerLogic:
403 sub_reqs = self.get_door_open_reqs(sub_door_id) 452 sub_reqs = self.get_door_open_reqs(sub_door_id)
404 reqs.merge(sub_reqs) 453 reqs.merge(sub_reqs)
405 454
455 reqs.simplify()
456
406 return reqs 457 return reqs
407 458
408 # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item 459 # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item
diff --git a/apworld/regions.py b/apworld/regions.py index e30493c..4f1dd55 100644 --- a/apworld/regions.py +++ b/apworld/regions.py
@@ -11,12 +11,18 @@ if TYPE_CHECKING:
11 11
12 12
13def create_region(room, world: "Lingo2World") -> Region: 13def create_region(room, world: "Lingo2World") -> Region:
14 new_region = Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) 14 return Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld)
15 15
16
17def create_locations(room, new_region: Region, world: "Lingo2World", regions: dict[str, Region]):
16 for location in world.player_logic.locations_by_room.get(room.id, {}): 18 for location in world.player_logic.locations_by_room.get(room.id, {}):
19 reqs = location.reqs.copy()
20 if new_region.name in reqs.rooms:
21 reqs.rooms.remove(new_region.name)
22
17 new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], 23 new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code],
18 location.code, new_region) 24 location.code, new_region)
19 new_location.access_rule = make_location_lambda(location.reqs, world) 25 new_location.access_rule = make_location_lambda(reqs, world, regions)
20 new_region.locations.append(new_location) 26 new_region.locations.append(new_location)
21 27
22 for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): 28 for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items():
@@ -25,17 +31,23 @@ def create_region(room, world: "Lingo2World") -> Region:
25 new_location.place_locked_item(event_item) 31 new_location.place_locked_item(event_item)
26 new_region.locations.append(new_location) 32 new_region.locations.append(new_location)
27 33
28 return new_region
29
30
31def create_regions(world: "Lingo2World"): 34def create_regions(world: "Lingo2World"):
32 regions = { 35 regions = {
33 "Menu": Region("Menu", world.player, world.multiworld) 36 "Menu": Region("Menu", world.player, world.multiworld)
34 } 37 }
35 38
39 region_and_room = []
40
41 # Create the regions in two stages. First, make the actual region objects and memoize them. Then, add all of the
42 # locations. This allows us to reference the actual region objects in the access rules for the locations, which is
43 # faster than having to look them up during access checking.
36 for room in world.static_logic.objects.rooms: 44 for room in world.static_logic.objects.rooms:
37 region = create_region(room, world) 45 region = create_region(room, world)
38 regions[region.name] = region 46 regions[region.name] = region
47 region_and_room.append((region, room))
48
49 for (region, room) in region_and_room:
50 create_locations(room, region, world, regions)
39 51
40 regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") 52 regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game")
41 53
@@ -82,14 +94,18 @@ def create_regions(world: "Lingo2World"):
82 else: 94 else:
83 connection_name = f"{connection_name} (via panel {panel.name})" 95 connection_name = f"{connection_name} (via panel {panel.name})"
84 96
97 reqs.simplify()
98
85 if from_region in regions and to_region in regions: 99 if from_region in regions and to_region in regions:
86 connection = Entrance(world.player, connection_name, regions[from_region]) 100 connection = Entrance(world.player, connection_name, regions[from_region])
87 connection.access_rule = make_location_lambda(reqs, world) 101 connection.access_rule = make_location_lambda(reqs, world, regions)
88 102
89 regions[from_region].exits.append(connection) 103 regions[from_region].exits.append(connection)
90 connection.connect(regions[to_region]) 104 connection.connect(regions[to_region])
91 105
92 for region in reqs.rooms: 106 for region in reqs.rooms:
107 if region == from_region:
108 continue
93 world.multiworld.register_indirect_condition(regions[region], connection) 109 world.multiworld.register_indirect_condition(regions[region], connection)
94 110
95 world.multiworld.regions += regions.values() 111 world.multiworld.regions += regions.values()
diff --git a/apworld/rules.py b/apworld/rules.py index 6186637..c077858 100644 --- a/apworld/rules.py +++ b/apworld/rules.py
@@ -1,14 +1,15 @@
1from collections.abc import Callable 1from collections.abc import Callable
2from typing import TYPE_CHECKING 2from typing import TYPE_CHECKING
3 3
4from BaseClasses import CollectionState 4from BaseClasses import CollectionState, Region
5from .player_logic import AccessRequirements 5from .player_logic import AccessRequirements
6 6
7if TYPE_CHECKING: 7if TYPE_CHECKING:
8 from . import Lingo2World 8 from . import Lingo2World
9 9
10 10
11def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, world: "Lingo2World") -> bool: 11def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, regions: list[Region],
12 world: "Lingo2World") -> bool:
12 if not all(state.has(item, world.player) for item in reqs.items): 13 if not all(state.has(item, world.player) for item in reqs.items):
13 return False 14 return False
14 15
@@ -18,6 +19,9 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem
18 if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): 19 if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms):
19 return False 20 return False
20 21
22 if not all(state.can_reach(region) for region in regions):
23 return False
24
21 for letter_key, letter_level in reqs.letters.items(): 25 for letter_key, letter_level in reqs.letters.items():
22 if not state.has(letter_key, world.player, letter_level): 26 if not state.has(letter_key, world.player, letter_level):
23 return False 27 return False
@@ -28,7 +32,7 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem
28 return False 32 return False
29 33
30 if len(reqs.or_logic) > 0: 34 if len(reqs.or_logic) > 0:
31 if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, world) for sub_reqs in subjunction) 35 if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, [], world) for sub_reqs in subjunction)
32 for subjunction in reqs.or_logic): 36 for subjunction in reqs.or_logic):
33 return False 37 return False
34 38
@@ -37,7 +41,7 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem
37 checked = 0 41 checked = 0
38 for possibility in reqs.possibilities: 42 for possibility in reqs.possibilities:
39 checked += 1 43 checked += 1
40 if lingo2_can_satisfy_requirements(state, possibility, world): 44 if lingo2_can_satisfy_requirements(state, possibility, [], world):
41 completed += 1 45 completed += 1
42 if completed >= reqs.complete_at: 46 if completed >= reqs.complete_at:
43 break 47 break
@@ -49,5 +53,11 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem
49 53
50 return True 54 return True
51 55
52def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World") -> Callable[[CollectionState], bool]: 56def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World",
53 return lambda state: lingo2_can_satisfy_requirements(state, reqs, world) 57 regions: dict[str, Region]) -> Callable[[CollectionState], bool]:
58 # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule
59 # checking.
60 required_regions = [regions[room_name] for room_name in reqs.rooms]
61 new_reqs = reqs.copy()
62 new_reqs.rooms.clear()
63 return lambda state: lingo2_can_satisfy_requirements(state, new_reqs, required_regions, world)
diff --git a/apworld/version.py b/apworld/version.py index 12cea7d..87f8797 100644 --- a/apworld/version.py +++ b/apworld/version.py
@@ -1 +1 @@
APWORLD_VERSION = 1 APWORLD_VERSION = 2
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 32882c2..8a15728 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd
@@ -1,6 +1,6 @@
1extends Node 1extends Node
2 2
3const MOD_VERSION = 1 3const MOD_VERSION = 2
4 4
5var SCRIPT_client 5var SCRIPT_client
6var SCRIPT_keyboard 6var SCRIPT_keyboard
@@ -41,6 +41,7 @@ const kCYAN_DOOR_BEHAVIOR_H2 = 0
41const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 41const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1
42const kCYAN_DOOR_BEHAVIOR_ITEM = 2 42const kCYAN_DOOR_BEHAVIOR_ITEM = 2
43 43
44var apworld_version = [0, 0]
44var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 45var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2
45var daedalus_roof_access = false 46var daedalus_roof_access = false
46var keyholder_sanity = false 47var keyholder_sanity = false
@@ -367,6 +368,9 @@ func _client_connected(slot_data):
367 shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) 368 shuffle_symbols = bool(slot_data.get("shuffle_symbols", false))
368 victory_condition = int(slot_data.get("victory_condition", 0)) 369 victory_condition = int(slot_data.get("victory_condition", 0))
369 370
371 if slot_data.has("version"):
372 apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])]
373
370 # Set up item locks. 374 # Set up item locks.
371 _item_locks = {} 375 _item_locks = {}
372 376
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index 81e7d3f..14975e5 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd
@@ -100,6 +100,10 @@ func _ready():
100 $Panel/player_box.add_theme_font_size_override("font_size", 36) 100 $Panel/player_box.add_theme_font_size_override("font_size", 36)
101 $Panel/password_box.add_theme_font_size_override("font_size", 36) 101 $Panel/password_box.add_theme_font_size_override("font_size", 36)
102 102
103 # Set up version mismatch dialog.
104 $Panel/VersionMismatch.connect("confirmed", startGame)
105 $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined)
106
103 107
104# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd 108# Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd
105func installScriptExtension(childScript: Resource): 109func installScriptExtension(childScript: Resource):
@@ -129,6 +133,33 @@ func connectionStatus(message):
129 133
130func connectionSuccessful(): 134func connectionSuccessful():
131 var ap = global.get_node("Archipelago") 135 var ap = global.get_node("Archipelago")
136 var gamedata = global.get_node("Gamedata")
137
138 # Check for major version mismatch.
139 if ap.apworld_version[0] != gamedata.objects.get_version():
140 $Panel/AcceptDialog.exclusive = false
141
142 var popup = self.get_node("Panel/VersionMismatch")
143 popup.title = "Version Mismatch!"
144 popup.dialog_text = (
145 "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue."
146 % [
147 ap.apworld_version[0],
148 ap.apworld_version[1],
149 gamedata.objects.get_version(),
150 ap.MOD_VERSION
151 ]
152 )
153 popup.exclusive = true
154 popup.popup_centered()
155
156 return
157
158 startGame()
159
160
161func startGame():
162 var ap = global.get_node("Archipelago")
132 163
133 # Save connection details 164 # Save connection details
134 var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] 165 var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass]
@@ -193,6 +224,10 @@ func connectionUnsuccessful(error_message):
193 popup.popup_centered() 224 popup.popup_centered()
194 225
195 226
227func versionMismatchDeclined():
228 $Panel/AcceptDialog.hide()
229
230
196func historySelected(index): 231func historySelected(index):
197 var ap = global.get_node("Archipelago") 232 var ap = global.get_node("Archipelago")
198 var details = ap.connection_history[index] 233 var details = ap.connection_history[index]
diff --git a/client/CHANGELOG.md b/client/CHANGELOG.md new file mode 100644 index 0000000..5818f2d --- /dev/null +++ b/client/CHANGELOG.md
@@ -0,0 +1,11 @@
1# lingo2-archipelago Client Releases
2
3## v3.2 - 2025-09-12
4
5- Initial release for testing. Features include door shuffle, letter shuffle,
6 and symbol shuffle.
7
8Download:
9[lingo2-archipelago-client-v3.2.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.2.zip)<br/>
10Source:
11[v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.2)
diff --git a/client/archipelago.tscn b/client/archipelago.tscn index 40dd46f..da83b23 100644 --- a/client/archipelago.tscn +++ b/client/archipelago.tscn
@@ -40,6 +40,7 @@ offset_right = 1920.0
40offset_bottom = 225.0 40offset_bottom = 225.0
41text = "ARCHIPELAGO" 41text = "ARCHIPELAGO"
42valign = 1 42valign = 1
43horizontal_alignment = 1
43theme = ExtResource("2_g4bvn") 44theme = ExtResource("2_g4bvn")
44 45
45[node name="credit" parent="Panel" type="Label"] 46[node name="credit" parent="Panel" type="Label"]
@@ -150,6 +151,10 @@ caret_blink = true
150offset_right = 83.0 151offset_right = 83.0
151offset_bottom = 58.0 152offset_bottom = 58.0
152 153
154[node name="VersionMismatch" type="ConfirmationDialog" parent="Panel"]
155offset_right = 83.0
156offset_bottom = 58.0
157
153[node name="connection_history" type="MenuButton" parent="Panel"] 158[node name="connection_history" type="MenuButton" parent="Panel"]
154offset_left = 1239.0 159offset_left = 1239.0
155offset_top = 276.0 160offset_top = 276.0
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 27cf90e..ace15a1 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb
@@ -195,8 +195,8 @@ doors {
195} 195}
196doors { 196doors {
197 name: "Welcome Back Door" 197 name: "Welcome Back Door"
198 type: STANDARD 198 type: LOCATION_ONLY
199 receivers: "Components/Doors/Entry/entry_14" 199 #receivers: "Components/Doors/Entry/entry_14"
200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } 200 panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" }
201 location_room: "Welcome Back Area" 201 location_room: "Welcome Back Area"
202} 202}
diff --git a/data/metadata.txtpb b/data/metadata.txtpb index 2f32d00..57255e6 100644 --- a/data/metadata.txtpb +++ b/data/metadata.txtpb
@@ -1,4 +1,4 @@
1version: 2 1version: 3
2# Filler item. 2# Filler item.
3special_names: "A Job Well Done" 3special_names: "A Job Well Done"
4# Symbol items. 4# Symbol items.