diff options
-rw-r--r-- | README.md | 32 | ||||
-rw-r--r-- | apworld/CHANGELOG.md | 13 | ||||
-rw-r--r-- | apworld/player_logic.py | 53 | ||||
-rw-r--r-- | apworld/regions.py | 28 | ||||
-rw-r--r-- | apworld/rules.py | 22 | ||||
-rw-r--r-- | apworld/version.py | 2 | ||||
-rw-r--r-- | client/Archipelago/manager.gd | 6 | ||||
-rw-r--r-- | client/Archipelago/settings_screen.gd | 35 | ||||
-rw-r--r-- | client/CHANGELOG.md | 11 | ||||
-rw-r--r-- | client/archipelago.tscn | 5 | ||||
-rw-r--r-- | data/maps/daedalus/doors.txtpb | 4 | ||||
-rw-r--r-- | data/metadata.txtpb | 2 |
12 files changed, 191 insertions, 22 deletions
diff --git a/README.md b/README.md index 481061b..b8e3824 100644 --- a/README.md +++ b/README.md | |||
@@ -9,11 +9,17 @@ This is a project that modifies the game | |||
9 | [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as | 9 | [Lingo 2](https://www.lingothegame.com/lingo2.html) so that it can be played as |
10 | part of an Archipelago multiworld game. | 10 | part of an Archipelago multiworld game. |
11 | 11 | ||
12 | There are multiple parts of this project: | 12 | ## How To Play |
13 | 13 | ||
14 | - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | 14 | Here are the components needed in order to play: |
15 | - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | 15 | |
16 | - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) | 16 | - **Apworld**: This is used by Archipelago to generate randomized Lingo 2 |
17 | worlds. | ||
18 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | ||
19 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md) | ||
20 | - **Client**: This is how Lingo 2 connects to an Archipelago multiworld. | ||
21 | - [Installation & FAQ](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | ||
22 | - [Downloads](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md) | ||
17 | 23 | ||
18 | ## Frequently Asked Questions | 24 | ## Frequently Asked Questions |
19 | 25 | ||
@@ -30,6 +36,16 @@ in the starting room, even when remote letter shuffle is enabled. These letters | |||
30 | will _also_ count as clearing a check, so you will send out another item at the | 36 | will _also_ count as clearing a check, so you will send out another item at the |
31 | same time as collecting the letter. | 37 | same time as collecting the letter. |
32 | 38 | ||
39 | ### What areas are randomized? | ||
40 | |||
41 | Almost all maps that you can access from the base game are randomized. The | ||
42 | exceptions are: | ||
43 | |||
44 | - Icarus (this will be randomized at some point, although it will be optional) | ||
45 | - Demo | ||
46 | - The Hinterlands (this will probably be repurposed) | ||
47 | - The beta tester gift maps | ||
48 | |||
33 | ### What about wall snipes? | 49 | ### What about wall snipes? |
34 | 50 | ||
35 | "Wall sniping" refers to the fact that you are able to solve puzzles on the | 51 | "Wall sniping" refers to the fact that you are able to solve puzzles on the |
@@ -77,3 +93,11 @@ disappears. You can retrieve your letter immediately by pressing C or G again | |||
77 | while standing in the same position, as the keyholder is still there, just | 93 | while standing in the same position, as the keyholder is still there, just |
78 | invisible. If you have already left the room, though, there is an easier way to | 94 | invisible. If you have already left the room, though, there is an easier way to |
79 | get your letters back: just use the Key Return in The Entry. | 95 | get your letters back: just use the Key Return in The Entry. |
96 | |||
97 | ## Project Details | ||
98 | |||
99 | There are multiple parts of this project: | ||
100 | |||
101 | - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) | ||
102 | - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) | ||
103 | - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) | ||
diff --git a/apworld/CHANGELOG.md b/apworld/CHANGELOG.md new file mode 100644 index 0000000..7db040c --- /dev/null +++ b/apworld/CHANGELOG.md | |||
@@ -0,0 +1,13 @@ | |||
1 | # lingo2-archipelago Apworld Releases | ||
2 | |||
3 | ## v3.2 - 2025-09-12 | ||
4 | |||
5 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
6 | and symbol shuffle. | ||
7 | |||
8 | Download: | ||
9 | [lingo2.apworld](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/lingo2.apworld)<br/> | ||
10 | Template YAML: | ||
11 | [Lingo 2.yaml](https://files.fourisland.com/releases/lingo2-archipelago/apworld/v3.2/Lingo%202.yaml)<br/> | ||
12 | Source: | ||
13 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=apworld-v3.2) | ||
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 2ff7163..8e2a523 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
@@ -45,6 +45,18 @@ class AccessRequirements: | |||
45 | self.complete_at = None | 45 | self.complete_at = None |
46 | self.possibilities = list() | 46 | self.possibilities = list() |
47 | 47 | ||
48 | def copy(self) -> "AccessRequirements": | ||
49 | reqs = AccessRequirements() | ||
50 | reqs.items = self.items.copy() | ||
51 | reqs.progressives = self.progressives.copy() | ||
52 | reqs.rooms = self.rooms.copy() | ||
53 | reqs.letters = self.letters.copy() | ||
54 | reqs.cyans = self.cyans | ||
55 | reqs.or_logic = [[other_req.copy() for other_req in disjunction] for disjunction in self.or_logic] | ||
56 | reqs.complete_at = self.complete_at | ||
57 | reqs.possibilities = self.possibilities.copy() | ||
58 | return reqs | ||
59 | |||
48 | def merge(self, other: "AccessRequirements"): | 60 | def merge(self, other: "AccessRequirements"): |
49 | for item in other.items: | 61 | for item in other.items: |
50 | self.items.add(item) | 62 | self.items.add(item) |
@@ -88,7 +100,44 @@ class AccessRequirements: | |||
88 | 100 | ||
89 | def is_empty(self) -> bool: | 101 | def is_empty(self) -> bool: |
90 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 | 102 | return (len(self.items) == 0 and len(self.progressives) == 0 and len(self.rooms) == 0 and len(self.letters) == 0 |
91 | and not self.cyans and len(self.or_logic) == 0 and self.complete_at is not None) | 103 | and not self.cyans and len(self.or_logic) == 0 and self.complete_at is None) |
104 | |||
105 | def __eq__(self, other: "AccessRequirements"): | ||
106 | return (self.items == other.items and self.progressives == other.progressives and self.rooms == other.rooms and | ||
107 | self.letters == other.letters and self.cyans == other.cyans and self.or_logic == other.or_logic and | ||
108 | self.complete_at == other.complete_at and self.possibilities == other.possibilities) | ||
109 | |||
110 | def simplify(self): | ||
111 | resimplify = False | ||
112 | |||
113 | if len(self.or_logic) > 0: | ||
114 | old_or_logic = self.or_logic | ||
115 | |||
116 | def remove_redundant(sub_reqs: "AccessRequirements"): | ||
117 | sub_reqs.letters = {l: v for l, v in sub_reqs.letters.items() if self.letters.get(l, 0) < v} | ||
118 | |||
119 | self.or_logic = [] | ||
120 | for disjunction in old_or_logic: | ||
121 | new_disjunction = [] | ||
122 | for ssr in disjunction: | ||
123 | remove_redundant(ssr) | ||
124 | if not ssr.is_empty(): | ||
125 | new_disjunction.append(ssr) | ||
126 | else: | ||
127 | new_disjunction.clear() | ||
128 | break | ||
129 | if len(new_disjunction) == 1: | ||
130 | self.merge(new_disjunction[0]) | ||
131 | resimplify = True | ||
132 | elif len(new_disjunction) > 1: | ||
133 | if all(cjr == new_disjunction[0] for cjr in new_disjunction): | ||
134 | self.merge(new_disjunction[0]) | ||
135 | resimplify = True | ||
136 | else: | ||
137 | self.or_logic.append(new_disjunction) | ||
138 | |||
139 | if resimplify: | ||
140 | self.simplify() | ||
92 | 141 | ||
93 | def __repr__(self): | 142 | def __repr__(self): |
94 | parts = [] | 143 | parts = [] |
@@ -403,6 +452,8 @@ class Lingo2PlayerLogic: | |||
403 | sub_reqs = self.get_door_open_reqs(sub_door_id) | 452 | sub_reqs = self.get_door_open_reqs(sub_door_id) |
404 | reqs.merge(sub_reqs) | 453 | reqs.merge(sub_reqs) |
405 | 454 | ||
455 | reqs.simplify() | ||
456 | |||
406 | return reqs | 457 | return reqs |
407 | 458 | ||
408 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item | 459 | # This gets the requirements to open a door within the world. When a door is shuffled, this means having the item |
diff --git a/apworld/regions.py b/apworld/regions.py index e30493c..4f1dd55 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
@@ -11,12 +11,18 @@ if TYPE_CHECKING: | |||
11 | 11 | ||
12 | 12 | ||
13 | def create_region(room, world: "Lingo2World") -> Region: | 13 | def create_region(room, world: "Lingo2World") -> Region: |
14 | new_region = Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) | 14 | return Region(world.static_logic.get_room_region_name(room.id), world.player, world.multiworld) |
15 | 15 | ||
16 | |||
17 | def create_locations(room, new_region: Region, world: "Lingo2World", regions: dict[str, Region]): | ||
16 | for location in world.player_logic.locations_by_room.get(room.id, {}): | 18 | for location in world.player_logic.locations_by_room.get(room.id, {}): |
19 | reqs = location.reqs.copy() | ||
20 | if new_region.name in reqs.rooms: | ||
21 | reqs.rooms.remove(new_region.name) | ||
22 | |||
17 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], | 23 | new_location = Lingo2Location(world.player, world.static_logic.location_id_to_name[location.code], |
18 | location.code, new_region) | 24 | location.code, new_region) |
19 | new_location.access_rule = make_location_lambda(location.reqs, world) | 25 | new_location.access_rule = make_location_lambda(reqs, world, regions) |
20 | new_region.locations.append(new_location) | 26 | new_region.locations.append(new_location) |
21 | 27 | ||
22 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): | 28 | for event_name, item_name in world.player_logic.event_loc_item_by_room.get(room.id, {}).items(): |
@@ -25,17 +31,23 @@ def create_region(room, world: "Lingo2World") -> Region: | |||
25 | new_location.place_locked_item(event_item) | 31 | new_location.place_locked_item(event_item) |
26 | new_region.locations.append(new_location) | 32 | new_region.locations.append(new_location) |
27 | 33 | ||
28 | return new_region | ||
29 | |||
30 | |||
31 | def create_regions(world: "Lingo2World"): | 34 | def create_regions(world: "Lingo2World"): |
32 | regions = { | 35 | regions = { |
33 | "Menu": Region("Menu", world.player, world.multiworld) | 36 | "Menu": Region("Menu", world.player, world.multiworld) |
34 | } | 37 | } |
35 | 38 | ||
39 | region_and_room = [] | ||
40 | |||
41 | # Create the regions in two stages. First, make the actual region objects and memoize them. Then, add all of the | ||
42 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | ||
43 | # faster than having to look them up during access checking. | ||
36 | for room in world.static_logic.objects.rooms: | 44 | for room in world.static_logic.objects.rooms: |
37 | region = create_region(room, world) | 45 | region = create_region(room, world) |
38 | regions[region.name] = region | 46 | regions[region.name] = region |
47 | region_and_room.append((region, room)) | ||
48 | |||
49 | for (region, room) in region_and_room: | ||
50 | create_locations(room, region, world, regions) | ||
39 | 51 | ||
40 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | 52 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") |
41 | 53 | ||
@@ -82,14 +94,18 @@ def create_regions(world: "Lingo2World"): | |||
82 | else: | 94 | else: |
83 | connection_name = f"{connection_name} (via panel {panel.name})" | 95 | connection_name = f"{connection_name} (via panel {panel.name})" |
84 | 96 | ||
97 | reqs.simplify() | ||
98 | |||
85 | if from_region in regions and to_region in regions: | 99 | if from_region in regions and to_region in regions: |
86 | connection = Entrance(world.player, connection_name, regions[from_region]) | 100 | connection = Entrance(world.player, connection_name, regions[from_region]) |
87 | connection.access_rule = make_location_lambda(reqs, world) | 101 | connection.access_rule = make_location_lambda(reqs, world, regions) |
88 | 102 | ||
89 | regions[from_region].exits.append(connection) | 103 | regions[from_region].exits.append(connection) |
90 | connection.connect(regions[to_region]) | 104 | connection.connect(regions[to_region]) |
91 | 105 | ||
92 | for region in reqs.rooms: | 106 | for region in reqs.rooms: |
107 | if region == from_region: | ||
108 | continue | ||
93 | world.multiworld.register_indirect_condition(regions[region], connection) | 109 | world.multiworld.register_indirect_condition(regions[region], connection) |
94 | 110 | ||
95 | world.multiworld.regions += regions.values() | 111 | world.multiworld.regions += regions.values() |
diff --git a/apworld/rules.py b/apworld/rules.py index 6186637..c077858 100644 --- a/apworld/rules.py +++ b/apworld/rules.py | |||
@@ -1,14 +1,15 @@ | |||
1 | from collections.abc import Callable | 1 | from collections.abc import Callable |
2 | from typing import TYPE_CHECKING | 2 | from typing import TYPE_CHECKING |
3 | 3 | ||
4 | from BaseClasses import CollectionState | 4 | from BaseClasses import CollectionState, Region |
5 | from .player_logic import AccessRequirements | 5 | from .player_logic import AccessRequirements |
6 | 6 | ||
7 | if TYPE_CHECKING: | 7 | if TYPE_CHECKING: |
8 | from . import Lingo2World | 8 | from . import Lingo2World |
9 | 9 | ||
10 | 10 | ||
11 | def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, world: "Lingo2World") -> bool: | 11 | def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirements, regions: list[Region], |
12 | world: "Lingo2World") -> bool: | ||
12 | if not all(state.has(item, world.player) for item in reqs.items): | 13 | if not all(state.has(item, world.player) for item in reqs.items): |
13 | return False | 14 | return False |
14 | 15 | ||
@@ -18,6 +19,9 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
18 | if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): | 19 | if not all(state.can_reach_region(region_name, world.player) for region_name in reqs.rooms): |
19 | return False | 20 | return False |
20 | 21 | ||
22 | if not all(state.can_reach(region) for region in regions): | ||
23 | return False | ||
24 | |||
21 | for letter_key, letter_level in reqs.letters.items(): | 25 | for letter_key, letter_level in reqs.letters.items(): |
22 | if not state.has(letter_key, world.player, letter_level): | 26 | if not state.has(letter_key, world.player, letter_level): |
23 | return False | 27 | return False |
@@ -28,7 +32,7 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
28 | return False | 32 | return False |
29 | 33 | ||
30 | if len(reqs.or_logic) > 0: | 34 | if len(reqs.or_logic) > 0: |
31 | if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, world) for sub_reqs in subjunction) | 35 | if not all(any(lingo2_can_satisfy_requirements(state, sub_reqs, [], world) for sub_reqs in subjunction) |
32 | for subjunction in reqs.or_logic): | 36 | for subjunction in reqs.or_logic): |
33 | return False | 37 | return False |
34 | 38 | ||
@@ -37,7 +41,7 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
37 | checked = 0 | 41 | checked = 0 |
38 | for possibility in reqs.possibilities: | 42 | for possibility in reqs.possibilities: |
39 | checked += 1 | 43 | checked += 1 |
40 | if lingo2_can_satisfy_requirements(state, possibility, world): | 44 | if lingo2_can_satisfy_requirements(state, possibility, [], world): |
41 | completed += 1 | 45 | completed += 1 |
42 | if completed >= reqs.complete_at: | 46 | if completed >= reqs.complete_at: |
43 | break | 47 | break |
@@ -49,5 +53,11 @@ def lingo2_can_satisfy_requirements(state: CollectionState, reqs: AccessRequirem | |||
49 | 53 | ||
50 | return True | 54 | return True |
51 | 55 | ||
52 | def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World") -> Callable[[CollectionState], bool]: | 56 | def make_location_lambda(reqs: AccessRequirements, world: "Lingo2World", |
53 | return lambda state: lingo2_can_satisfy_requirements(state, reqs, world) | 57 | regions: dict[str, Region]) -> Callable[[CollectionState], bool]: |
58 | # Replace required rooms with regions for the top level requirement, which saves looking up the regions during rule | ||
59 | # checking. | ||
60 | required_regions = [regions[room_name] for room_name in reqs.rooms] | ||
61 | new_reqs = reqs.copy() | ||
62 | new_reqs.rooms.clear() | ||
63 | return lambda state: lingo2_can_satisfy_requirements(state, new_reqs, required_regions, world) | ||
diff --git a/apworld/version.py b/apworld/version.py index 12cea7d..87f8797 100644 --- a/apworld/version.py +++ b/apworld/version.py | |||
@@ -1 +1 @@ | |||
APWORLD_VERSION = 1 | APWORLD_VERSION = 2 | ||
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 32882c2..8a15728 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
@@ -1,6 +1,6 @@ | |||
1 | extends Node | 1 | extends Node |
2 | 2 | ||
3 | const MOD_VERSION = 1 | 3 | const MOD_VERSION = 2 |
4 | 4 | ||
5 | var SCRIPT_client | 5 | var SCRIPT_client |
6 | var SCRIPT_keyboard | 6 | var SCRIPT_keyboard |
@@ -41,6 +41,7 @@ const kCYAN_DOOR_BEHAVIOR_H2 = 0 | |||
41 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 | 41 | const kCYAN_DOOR_BEHAVIOR_DOUBLE_LETTER = 1 |
42 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 | 42 | const kCYAN_DOOR_BEHAVIOR_ITEM = 2 |
43 | 43 | ||
44 | var apworld_version = [0, 0] | ||
44 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | 45 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 |
45 | var daedalus_roof_access = false | 46 | var daedalus_roof_access = false |
46 | var keyholder_sanity = false | 47 | var keyholder_sanity = false |
@@ -367,6 +368,9 @@ func _client_connected(slot_data): | |||
367 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | 368 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) |
368 | victory_condition = int(slot_data.get("victory_condition", 0)) | 369 | victory_condition = int(slot_data.get("victory_condition", 0)) |
369 | 370 | ||
371 | if slot_data.has("version"): | ||
372 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | ||
373 | |||
370 | # Set up item locks. | 374 | # Set up item locks. |
371 | _item_locks = {} | 375 | _item_locks = {} |
372 | 376 | ||
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index 81e7d3f..14975e5 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd | |||
@@ -100,6 +100,10 @@ func _ready(): | |||
100 | $Panel/player_box.add_theme_font_size_override("font_size", 36) | 100 | $Panel/player_box.add_theme_font_size_override("font_size", 36) |
101 | $Panel/password_box.add_theme_font_size_override("font_size", 36) | 101 | $Panel/password_box.add_theme_font_size_override("font_size", 36) |
102 | 102 | ||
103 | # Set up version mismatch dialog. | ||
104 | $Panel/VersionMismatch.connect("confirmed", startGame) | ||
105 | $Panel/VersionMismatch.get_cancel_button().pressed.connect(versionMismatchDeclined) | ||
106 | |||
103 | 107 | ||
104 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd | 108 | # Adapted from https://gitlab.com/Delta-V-Modding/Mods/-/blob/main/game/ModLoader.gd |
105 | func installScriptExtension(childScript: Resource): | 109 | func installScriptExtension(childScript: Resource): |
@@ -129,6 +133,33 @@ func connectionStatus(message): | |||
129 | 133 | ||
130 | func connectionSuccessful(): | 134 | func connectionSuccessful(): |
131 | var ap = global.get_node("Archipelago") | 135 | var ap = global.get_node("Archipelago") |
136 | var gamedata = global.get_node("Gamedata") | ||
137 | |||
138 | # Check for major version mismatch. | ||
139 | if ap.apworld_version[0] != gamedata.objects.get_version(): | ||
140 | $Panel/AcceptDialog.exclusive = false | ||
141 | |||
142 | var popup = self.get_node("Panel/VersionMismatch") | ||
143 | popup.title = "Version Mismatch!" | ||
144 | popup.dialog_text = ( | ||
145 | "This slot was generated using v%d.%d of the Lingo 2 apworld,\nwhich has a different major version than this client (v%d.%d).\nIt is highly recommended to play using the correct version of the client.\nYou may experience bugs or logic issues if you continue." | ||
146 | % [ | ||
147 | ap.apworld_version[0], | ||
148 | ap.apworld_version[1], | ||
149 | gamedata.objects.get_version(), | ||
150 | ap.MOD_VERSION | ||
151 | ] | ||
152 | ) | ||
153 | popup.exclusive = true | ||
154 | popup.popup_centered() | ||
155 | |||
156 | return | ||
157 | |||
158 | startGame() | ||
159 | |||
160 | |||
161 | func startGame(): | ||
162 | var ap = global.get_node("Archipelago") | ||
132 | 163 | ||
133 | # Save connection details | 164 | # Save connection details |
134 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] | 165 | var connection_details = [ap.ap_server, ap.ap_user, ap.ap_pass] |
@@ -193,6 +224,10 @@ func connectionUnsuccessful(error_message): | |||
193 | popup.popup_centered() | 224 | popup.popup_centered() |
194 | 225 | ||
195 | 226 | ||
227 | func versionMismatchDeclined(): | ||
228 | $Panel/AcceptDialog.hide() | ||
229 | |||
230 | |||
196 | func historySelected(index): | 231 | func historySelected(index): |
197 | var ap = global.get_node("Archipelago") | 232 | var ap = global.get_node("Archipelago") |
198 | var details = ap.connection_history[index] | 233 | var details = ap.connection_history[index] |
diff --git a/client/CHANGELOG.md b/client/CHANGELOG.md new file mode 100644 index 0000000..5818f2d --- /dev/null +++ b/client/CHANGELOG.md | |||
@@ -0,0 +1,11 @@ | |||
1 | # lingo2-archipelago Client Releases | ||
2 | |||
3 | ## v3.2 - 2025-09-12 | ||
4 | |||
5 | - Initial release for testing. Features include door shuffle, letter shuffle, | ||
6 | and symbol shuffle. | ||
7 | |||
8 | Download: | ||
9 | [lingo2-archipelago-client-v3.2.zip](https://files.fourisland.com/releases/lingo2-archipelago/client/lingo2-archipelago-client-v3.2.zip)<br/> | ||
10 | Source: | ||
11 | [v3.2](https://code.fourisland.com/lingo2-archipelago/tag/?h=client-v3.2) | ||
diff --git a/client/archipelago.tscn b/client/archipelago.tscn index 40dd46f..da83b23 100644 --- a/client/archipelago.tscn +++ b/client/archipelago.tscn | |||
@@ -40,6 +40,7 @@ offset_right = 1920.0 | |||
40 | offset_bottom = 225.0 | 40 | offset_bottom = 225.0 |
41 | text = "ARCHIPELAGO" | 41 | text = "ARCHIPELAGO" |
42 | valign = 1 | 42 | valign = 1 |
43 | horizontal_alignment = 1 | ||
43 | theme = ExtResource("2_g4bvn") | 44 | theme = ExtResource("2_g4bvn") |
44 | 45 | ||
45 | [node name="credit" parent="Panel" type="Label"] | 46 | [node name="credit" parent="Panel" type="Label"] |
@@ -150,6 +151,10 @@ caret_blink = true | |||
150 | offset_right = 83.0 | 151 | offset_right = 83.0 |
151 | offset_bottom = 58.0 | 152 | offset_bottom = 58.0 |
152 | 153 | ||
154 | [node name="VersionMismatch" type="ConfirmationDialog" parent="Panel"] | ||
155 | offset_right = 83.0 | ||
156 | offset_bottom = 58.0 | ||
157 | |||
153 | [node name="connection_history" type="MenuButton" parent="Panel"] | 158 | [node name="connection_history" type="MenuButton" parent="Panel"] |
154 | offset_left = 1239.0 | 159 | offset_left = 1239.0 |
155 | offset_top = 276.0 | 160 | offset_top = 276.0 |
diff --git a/data/maps/daedalus/doors.txtpb b/data/maps/daedalus/doors.txtpb index 27cf90e..ace15a1 100644 --- a/data/maps/daedalus/doors.txtpb +++ b/data/maps/daedalus/doors.txtpb | |||
@@ -195,8 +195,8 @@ doors { | |||
195 | } | 195 | } |
196 | doors { | 196 | doors { |
197 | name: "Welcome Back Door" | 197 | name: "Welcome Back Door" |
198 | type: STANDARD | 198 | type: LOCATION_ONLY |
199 | receivers: "Components/Doors/Entry/entry_14" | 199 | #receivers: "Components/Doors/Entry/entry_14" |
200 | panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } | 200 | panels { room: "Welcome Back Area" name: "GREETINGS OLD FRIEND" } |
201 | location_room: "Welcome Back Area" | 201 | location_room: "Welcome Back Area" |
202 | } | 202 | } |
diff --git a/data/metadata.txtpb b/data/metadata.txtpb index 2f32d00..57255e6 100644 --- a/data/metadata.txtpb +++ b/data/metadata.txtpb | |||
@@ -1,4 +1,4 @@ | |||
1 | version: 2 | 1 | version: 3 |
2 | # Filler item. | 2 | # Filler item. |
3 | special_names: "A Job Well Done" | 3 | special_names: "A Job Well Done" |
4 | # Symbol items. | 4 | # Symbol items. |