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authorStar Rauchenberger <fefferburbia@gmail.com>2025-08-18 18:50:04 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-08-18 18:50:04 -0400
commitc9139577e690baff59da1b1edf13ef209c00ee40 (patch)
tree43b457907230d3734dde7ea15ecfc1be8fc359aa /tools/validator/godot_processor.cpp
parent59a1f9e9c96d6ce89cffcb93e567b5ee601ed4ab (diff)
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Added the_repetitive
Diffstat (limited to 'tools/validator/godot_processor.cpp')
-rw-r--r--tools/validator/godot_processor.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/tools/validator/godot_processor.cpp b/tools/validator/godot_processor.cpp index f345cff..ad2be78 100644 --- a/tools/validator/godot_processor.cpp +++ b/tools/validator/godot_processor.cpp
@@ -35,17 +35,17 @@ class GodotProcessor {
35 std::string scene_path_str = scene_path.string(); 35 std::string scene_path_str = scene_path.string();
36 std::cout << "Processing " << scene_path_str << std::endl; 36 std::cout << "Processing " << scene_path_str << std::endl;
37 37
38 std::unique_ptr<GodotScene> scene = 38 GodotScene scene = ReadGodotSceneFromFile(scene_path_str);
39 ReadGodotSceneFromFile(scene_path_str); 39 for (const GodotNode& node : scene.GetNodes()) {
40 40 ProcessMapNode(scene, node, map_info);
41 ProcessMapNode(*scene, scene->GetRoot(), map_info); 41 }
42 } 42 }
43 43
44 void ProcessMapNode(const GodotScene& scene, const GodotNode& node, 44 void ProcessMapNode(const GodotScene& scene, const GodotNode& node,
45 MapInfo& map_info) { 45 MapInfo& map_info) {
46 if (std::holds_alternative<GodotExtResourceRef>(node.GetInstanceType())) { 46 if (std::holds_alternative<GodotExtResourceRef>(node.instance_type)) {
47 const GodotExtResourceRef& ext_resource_ref = 47 const GodotExtResourceRef& ext_resource_ref =
48 std::get<GodotExtResourceRef>(node.GetInstanceType()); 48 std::get<GodotExtResourceRef>(node.instance_type);
49 const GodotExtResource* ext_resource = 49 const GodotExtResource* ext_resource =
50 scene.GetExtResource(ext_resource_ref.id); 50 scene.GetExtResource(ext_resource_ref.id);
51 51
@@ -55,10 +55,6 @@ class GodotProcessor {
55 map_info.game_nodes[node.GetPath()].defined = true; 55 map_info.game_nodes[node.GetPath()].defined = true;
56 } 56 }
57 } 57 }
58
59 for (const auto& [child_name, child_node] : node.GetChildren()) {
60 ProcessMapNode(scene, *child_node, map_info);
61 }
62 } 58 }
63 59
64 private: 60 private: