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authorStar Rauchenberger <fefferburbia@gmail.com>2025-10-24 15:37:28 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-10-24 15:37:28 -0400
commit72a33fcff5150228b72f4c24e4285f8a0e52566a (patch)
treee574be64d1196b236aaeab125eb6410600649a94 /data/maps
parent5322fdf9fc829566be5ec22f1f0fae0bd2d4c186 (diff)
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Add white_ending flag to door
Diffstat (limited to 'data/maps')
-rw-r--r--data/maps/control_center/doors.txtpb16
1 files changed, 1 insertions, 15 deletions
diff --git a/data/maps/control_center/doors.txtpb b/data/maps/control_center/doors.txtpb index cac1937..1422301 100644 --- a/data/maps/control_center/doors.txtpb +++ b/data/maps/control_center/doors.txtpb
@@ -86,21 +86,7 @@ doors {
86doors { 86doors {
87 name: "White Ending Door" 87 name: "White Ending Door"
88 type: EVENT 88 type: EVENT
89 # This is the only time a door depends on endings. However, it's nice to do it 89 white_ending: true
90 # this way instead of just checking for ending room access because this lets
91 # us use events, which makes the playthrough more readable.
92 endings: "MINT"
93 endings: "ORANGE"
94 endings: "GREEN"
95 endings: "GRAY"
96 endings: "PLUM"
97 endings: "YELLOW"
98 endings: "GOLD"
99 endings: "BLACK"
100 endings: "CYAN"
101 endings: "PURPLE"
102 endings: "RED"
103 endings: "BLUE"
104} 90}
105doors { 91doors {
106 name: "Repetitive Entrance" 92 name: "Repetitive Entrance"