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authorStar Rauchenberger <fefferburbia@gmail.com>2025-09-08 16:14:41 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-09-08 16:14:41 -0400
commitede20b5e97b39af14b42974f00ebf1737f289ece (patch)
tree8d9097d1eb8f846a771c1e2e5a7d7fbcf40172b9 /data/maps/the_owl/doors.txtpb
parentd592b58af373c2c8e863ff0c744f23c26a26fa64 (diff)
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[Data] Tweak owl logic
Diffstat (limited to 'data/maps/the_owl/doors.txtpb')
-rw-r--r--data/maps/the_owl/doors.txtpb20
1 files changed, 10 insertions, 10 deletions
diff --git a/data/maps/the_owl/doors.txtpb b/data/maps/the_owl/doors.txtpb index 3d2d055..5ec34c6 100644 --- a/data/maps/the_owl/doors.txtpb +++ b/data/maps/the_owl/doors.txtpb
@@ -233,20 +233,20 @@ doors {
233doors { 233doors {
234 name: "Gray Panel" 234 name: "Gray Panel"
235 type: EVENT 235 type: EVENT
236 # TODO: Is it okay to have an event with an in-game effect? 236 #receivers: "Panels/Colors/owl_2/animationListener2"
237 receivers: "Panels/Colors/owl_2/animationListener2" 237 panels { room: "Connected Area" name: "RANGE" }
238 doors { name: "Orange Owl" } 238 panels { room: "R2C3 Bottom" name: "BLACK" }
239 doors { name: "Black Owl" } 239 panels { room: "Blue Room" name: "SKY" }
240 doors { name: "Blue Owl" }
241} 240}
242doors { 241doors {
243 name: "Owl Painting" 242 name: "Owl Painting"
244 type: EVENT 243 type: EVENT
245 #move_paintings { room: "Connected Area" name: "OWL" } 244 #move_paintings { room: "Connected Area" name: "OWL" }
246 #receivers: "Components/Paintings/owl/teleportListener" 245 #receivers: "Components/Paintings/owl/teleportListener"
247 doors { name: "Orange Owl" } 246 panels { room: "R2C1 Left" name: "DUSKY" }
248 doors { name: "Black Owl" } 247 panels { room: "R2C2 Top" name: "RAY" }
249 doors { name: "Blue Owl" } 248 panels { room: "Connected Area" name: "RANGE" }
250 doors { name: "White Owl" } 249 panels { room: "R2C3 Bottom" name: "BLACK" }
251 doors { name: "Sky Owl" } 250 panels { room: "Connected Area" name: "WHITE" }
251 panels { room: "Blue Room" name: "SKY" }
252} 252}