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authorStar Rauchenberger <fefferburbia@gmail.com>2025-08-30 12:00:03 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-08-30 12:00:03 -0400
commitd2bc5b2811171685e8bdc895122987b53defcf0a (patch)
treedabf111e8d4ba8caceee46189075968e223e3ee8 /data/maps/daedalus/rooms/White Hallway From Entry.txtpb
parent3b77044a6a53d38a6960eb2a5855283a00b24d75 (diff)
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Changed how door location names are formatted
STANDARD type doors with at most four panels in the same map area and no
other trigger objects will have their location names generated from the
names of the panels used to open the door, similar to Lingo 1. Other
door types will use the door's name. In either case, the name can be
overridden using the new location_name field.

Rooms can also set a panel_display_name field, which will be used in
location names for doors, and is used to group panels into areas.

Panels themselves can set display names, which differentiates their
locations from other panels in the same area.

Many maps were updated for this, but note that the_symbolic and
the_unyielding have validator failures because of duplicate panel names.
This won't matter until panelsanity is implemented.
Diffstat (limited to 'data/maps/daedalus/rooms/White Hallway From Entry.txtpb')
-rw-r--r--data/maps/daedalus/rooms/White Hallway From Entry.txtpb2
1 files changed, 1 insertions, 1 deletions
diff --git a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb index 2af7584..a172313 100644 --- a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb +++ b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb
@@ -1,5 +1,5 @@
1name: "White Hallway From Entry" 1name: "White Hallway From Entry"
2display_name: "Southwest Area" 2panel_display_name: "Southwest Area"
3# Not exactly sure what to do with this yet. In unshuffled connections, the door 3# Not exactly sure what to do with this yet. In unshuffled connections, the door
4# here should be paired with the door on the other end (which is vanilla) even 4# here should be paired with the door on the other end (which is vanilla) even
5# if control center color doors are shuffled. But when connections are shuffled 5# if control center color doors are shuffled. But when connections are shuffled