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authorStar Rauchenberger <fefferburbia@gmail.com>2025-08-24 18:18:09 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-08-24 18:18:09 -0400
commitb7efc4f591dc91876c573e5361f52689705e6e50 (patch)
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diff --git a/data/maps/daedalus/rooms/White Hallway From Entry.txtpb b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb new file mode 100644 index 0000000..2af7584 --- /dev/null +++ b/data/maps/daedalus/rooms/White Hallway From Entry.txtpb
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1name: "White Hallway From Entry"
2display_name: "Southwest Area"
3# Not exactly sure what to do with this yet. In unshuffled connections, the door
4# here should be paired with the door on the other end (which is vanilla) even
5# if control center color doors are shuffled. But when connections are shuffled
6# maybe this should be shuffled separately? I might also want to find a way to
7# register when there's a door immediately outside of a connection so that when
8# two connections behind doors are shuffled together, their doors can be paired.
9ports {
10 name: "ENTRY"
11 path: "Components/Warps/Worldports/worldport10"
12}