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author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-27 16:29:50 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-08-27 16:29:50 -0400 |
commit | 804ad0c230672813efdca5b6816a5de49354f375 (patch) | |
tree | 40e65adad6a28a9d2899e3dbbad697ff42c8851b /data/maps/control_center/doors.txtpb | |
parent | 5333430a092d4d8c42561f82c7ff6e57f8700455 (diff) | |
download | lingo2-archipelago-804ad0c230672813efdca5b6816a5de49354f375.tar.gz lingo2-archipelago-804ad0c230672813efdca5b6816a5de49354f375.tar.bz2 lingo2-archipelago-804ad0c230672813efdca5b6816a5de49354f375.zip |
Added control_center
Diffstat (limited to 'data/maps/control_center/doors.txtpb')
-rw-r--r-- | data/maps/control_center/doors.txtpb | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/data/maps/control_center/doors.txtpb b/data/maps/control_center/doors.txtpb new file mode 100644 index 0000000..0bb29c1 --- /dev/null +++ b/data/maps/control_center/doors.txtpb | |||
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1 | doors { | ||
2 | name: "Front Door" | ||
3 | type: STANDARD | ||
4 | receivers: "Components/Doors/entry_1" | ||
5 | panels { room: "Entry" name: "HELLO" } | ||
6 | location_room: "Entry" | ||
7 | } | ||
8 | doors { | ||
9 | name: "Stormy Entrance" | ||
10 | type: STANDARD | ||
11 | receivers: "Components/Doors/entry_13" | ||
12 | panels { room: "Hide Room" name: "HIDE" } | ||
13 | location_room: "Hide Room" | ||
14 | } | ||
15 | doors { | ||
16 | name: "Hidden Door" | ||
17 | type: EVENT | ||
18 | keyholders { room: "Main Area" name: "1" key: "h" } | ||
19 | keyholders { room: "Main Area" name: "2" key: "i" } | ||
20 | keyholders { room: "Main Area" name: "3" key: "d" } | ||
21 | keyholders { room: "Main Area" name: "4" key: "e" } | ||
22 | } | ||
23 | doors { | ||
24 | name: "Mint Ending Door" | ||
25 | type: EVENT | ||
26 | keyholders { room: "Main Area" name: "1" key: "e" } | ||
27 | keyholders { room: "Main Area" name: "2" key: "x" } | ||
28 | keyholders { room: "Main Area" name: "3" key: "i" } | ||
29 | keyholders { room: "Main Area" name: "4" key: "t" } | ||
30 | } | ||
31 | doors { | ||
32 | name: "Relentless Left Door" | ||
33 | type: EVENT | ||
34 | keyholders { room: "Main Area" name: "1" key: "l" } | ||
35 | keyholders { room: "Main Area" name: "2" key: "e" } | ||
36 | keyholders { room: "Main Area" name: "3" key: "f" } | ||
37 | keyholders { room: "Main Area" name: "4" key: "t" } | ||
38 | } | ||
39 | doors { | ||
40 | name: "Relentless Shop Door" | ||
41 | type: EVENT | ||
42 | keyholders { room: "Main Area" name: "1" key: "s" } | ||
43 | keyholders { room: "Main Area" name: "2" key: "h" } | ||
44 | keyholders { room: "Main Area" name: "3" key: "o" } | ||
45 | keyholders { room: "Main Area" name: "4" key: "p" } | ||
46 | } | ||
47 | doors { | ||
48 | name: "Relentless Turn Door" | ||
49 | type: EVENT | ||
50 | keyholders { room: "Main Area" name: "1" key: "t" } | ||
51 | keyholders { room: "Main Area" name: "2" key: "u" } | ||
52 | keyholders { room: "Main Area" name: "3" key: "r" } | ||
53 | keyholders { room: "Main Area" name: "4" key: "n" } | ||
54 | } | ||
55 | doors { | ||
56 | name: "X1 Door" | ||
57 | type: STANDARD | ||
58 | receivers: "Components/Doors/entry_3" | ||
59 | panels { room: "Entry Entrance" name: "ENTRY" } | ||
60 | location_room: "Entry Entrance" | ||
61 | } | ||
62 | doors { | ||
63 | name: "Unkempt Door" | ||
64 | type: STANDARD | ||
65 | receivers: "Components/Doors/entry_4" | ||
66 | panels { room: "Unkempt Entrance" name: "RETURN" } | ||
67 | location_room: "Unkempt Entrance" | ||
68 | } | ||
69 | doors { | ||
70 | name: "Partial Door" | ||
71 | type: STANDARD | ||
72 | receivers: "Components/Doors/entry_5" | ||
73 | panels { room: "Partial Entrance" name: "PARTIAL" } | ||
74 | location_room: "Partial Entrance" | ||
75 | } | ||
76 | doors { | ||
77 | name: "Link Blocker" | ||
78 | type: EVENT | ||
79 | panels { room: "Unkempt Entrance" name: "RETURN" } | ||
80 | panels { room: "Partial Entrance" name: "PARTIAL" } | ||
81 | panels { room: "Shop Entrance" name: "HOPS" } | ||
82 | panels { room: "Tenacious Entrance" name: "HERO" } | ||
83 | } | ||
84 | doors { | ||
85 | name: "White Ending Door" | ||
86 | type: EVENT | ||
87 | # This is the only time a door depends on endings. However, it's nice to do it | ||
88 | # this way instead of just checking for ending room access because this lets | ||
89 | # us use events, which makes the playthrough more readable. | ||
90 | endings: "MINT" | ||
91 | endings: "ORANGE" | ||
92 | endings: "GREEN" | ||
93 | endings: "GRAY" | ||
94 | endings: "PLUM" | ||
95 | endings: "YELLOW" | ||
96 | endings: "GOLD" | ||
97 | endings: "BLACK" | ||
98 | endings: "CYAN" | ||
99 | endings: "PURPLE" | ||
100 | endings: "RED" | ||
101 | endings: "BLUE" | ||
102 | } | ||
103 | doors { | ||
104 | name: "Repetitive Entrance" | ||
105 | type: STANDARD | ||
106 | receivers: "Components/Doors/entry_7" | ||
107 | keyholders { room: "Main Area" name: "1" key: "m" } | ||
108 | keyholders { room: "Main Area" name: "2" key: "o" } | ||
109 | keyholders { room: "Main Area" name: "3" key: "r" } | ||
110 | keyholders { room: "Main Area" name: "4" key: "e" } | ||
111 | location_room: "Main Area" | ||
112 | } | ||
113 | doors { | ||
114 | name: "Perceptive From Outside" | ||
115 | type: EVENT | ||
116 | keyholders { room: "Main Area" name: "1" key: "p" } | ||
117 | keyholders { room: "Main Area" name: "2" key: "a" } | ||
118 | keyholders { room: "Main Area" name: "3" key: "r" } | ||
119 | keyholders { room: "Main Area" name: "4" key: "t" } | ||
120 | } | ||
121 | doors { | ||
122 | name: "Perceptive From Inside" | ||
123 | type: EVENT | ||
124 | panels { room: "Perceptive Entrance" name: "PART" } | ||
125 | } | ||
126 | doors { | ||
127 | name: "Ancient Entrance" | ||
128 | type: STANDARD | ||
129 | receivers: "Components/Doors/entry_20" | ||
130 | keyholders { room: "Main Area" name: "1" key: "z" } | ||
131 | keyholders { room: "Main Area" name: "2" key: "e" } | ||
132 | keyholders { room: "Main Area" name: "3" key: "r" } | ||
133 | keyholders { room: "Main Area" name: "4" key: "o" } | ||
134 | location_room: "Main Area" | ||
135 | } | ||
136 | doors { | ||
137 | name: "Between Door" | ||
138 | type: STANDARD | ||
139 | receivers: "Components/Doors/entry_8" | ||
140 | panels { room: "Between Entrance" name: "RIGHT" } | ||
141 | location_room: "Between Entrance" | ||
142 | } | ||
143 | doors { | ||
144 | name: "Desert Door" | ||
145 | type: STANDARD | ||
146 | receivers: "Components/Doors/entry_9" | ||
147 | panels { room: "Desert Room" name: "LESS" } | ||
148 | location_room: "Desert Room" | ||
149 | } | ||
150 | doors { | ||
151 | name: "Shop Door" | ||
152 | type: STANDARD | ||
153 | receivers: "Components/Doors/entry_23" | ||
154 | panels { room: "Shop Entrance" name: "HOPS" } | ||
155 | location_room: "Shop Entrance" | ||
156 | } | ||
157 | doors { | ||
158 | name: "Tenacious Door" | ||
159 | type: STANDARD | ||
160 | receivers: "Components/Doors/entry_24" | ||
161 | panels { room: "Tenacious Entrance" name: "HERO" } | ||
162 | location_room: "Tenacious Entrance" | ||
163 | } | ||
164 | doors { | ||
165 | name: "Unyielding Door" | ||
166 | type: STANDARD | ||
167 | receivers: "Components/Doors/entry_11" | ||
168 | panels { room: "Unyielding Entrance" name: "SEEK" } | ||
169 | location_room: "Unyielding Entrance" | ||
170 | } | ||