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| author | Star Rauchenberger <fefferburbia@gmail.com> | 2026-01-30 10:50:01 -0500 |
|---|---|---|
| committer | Star Rauchenberger <fefferburbia@gmail.com> | 2026-01-30 10:50:01 -0500 |
| commit | 9b5c160f60a4e6c679b0c1afca82d9a58523eaab (patch) | |
| tree | 3def18df041138da0a7656efdc99008f8b13ffad /apworld/regions.py | |
| parent | e9e4a7a42ca17e7dc1947b012c5f6a50047c159e (diff) | |
| download | lingo2-archipelago-daed-only.tar.gz lingo2-archipelago-daed-only.tar.bz2 lingo2-archipelago-daed-only.zip | |
Worked on daed-only mode daed-only
Diffstat (limited to 'apworld/regions.py')
| -rw-r--r-- | apworld/regions.py | 10 |
1 files changed, 6 insertions, 4 deletions
| diff --git a/apworld/regions.py b/apworld/regions.py index 1118603..2f9b571 100644 --- a/apworld/regions.py +++ b/apworld/regions.py | |||
| @@ -62,7 +62,7 @@ def create_regions(world: "Lingo2World"): | |||
| 62 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is | 62 | # locations. This allows us to reference the actual region objects in the access rules for the locations, which is |
| 63 | # faster than having to look them up during access checking. | 63 | # faster than having to look them up during access checking. |
| 64 | for room in world.static_logic.objects.rooms: | 64 | for room in world.static_logic.objects.rooms: |
| 65 | if room.map_id not in world.player_logic.shuffled_maps: | 65 | if not world.player_logic.should_shuffle_room(room.id): |
| 66 | continue | 66 | continue |
| 67 | 67 | ||
| 68 | region = create_region(room, world) | 68 | region = create_region(room, world) |
| @@ -72,7 +72,10 @@ def create_regions(world: "Lingo2World"): | |||
| 72 | for (region, room) in region_and_room: | 72 | for (region, room) in region_and_room: |
| 73 | create_locations(room, region, world, regions) | 73 | create_locations(room, region, world, regions) |
| 74 | 74 | ||
| 75 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | 75 | if world.options.daedalus_only: |
| 76 | regions["Menu"].connect(regions["Daedalus - Starting Room"], "Start Game") | ||
| 77 | else: | ||
| 78 | regions["Menu"].connect(regions["The Entry - Starting Room"], "Start Game") | ||
| 76 | 79 | ||
| 77 | for connection in world.static_logic.objects.connections: | 80 | for connection in world.static_logic.objects.connections: |
| 78 | if connection.roof_access and not world.options.daedalus_roof_access: | 81 | if connection.roof_access and not world.options.daedalus_roof_access: |
| @@ -160,8 +163,7 @@ def shuffle_entrances(world: "Lingo2World"): | |||
| 160 | port_id_by_name: dict[str, int] = {} | 163 | port_id_by_name: dict[str, int] = {} |
| 161 | 164 | ||
| 162 | shuffleable_ports = [port for port in world.static_logic.objects.ports | 165 | shuffleable_ports = [port for port in world.static_logic.objects.ports |
| 163 | if not port.no_shuffle | 166 | if not port.no_shuffle and world.player_logic.should_shuffle_room(port.room_id)] |
| 164 | and world.static_logic.get_room_object_map_id(port) in world.player_logic.shuffled_maps] | ||
| 165 | 167 | ||
| 166 | if len(shuffleable_ports) % 2 == 1: | 168 | if len(shuffleable_ports) % 2 == 1: |
| 167 | # We have an odd number of shuffleable ports! Pick a port from a room that has more than one, and make it a | 169 | # We have an odd number of shuffleable ports! Pick a port from a room that has more than one, and make it a |
