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author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-10-22 19:27:09 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-10-22 19:27:09 -0400 |
commit | dcecbb87a19c47c7d00f773f8df6bf98d65410ef (patch) | |
tree | 9797c3eb1d5a9747d7106929a591468b7437472c /apworld/player_logic.py | |
parent | 059f6426880d07b8d1d51eb681a33da0cbb60b63 (diff) | |
download | lingo2-archipelago-dcecbb87a19c47c7d00f773f8df6bf98d65410ef.tar.gz lingo2-archipelago-dcecbb87a19c47c7d00f773f8df6bf98d65410ef.tar.bz2 lingo2-archipelago-dcecbb87a19c47c7d00f773f8df6bf98d65410ef.zip |
Make icarus optional
Diffstat (limited to 'apworld/player_logic.py')
-rw-r--r-- | apworld/player_logic.py | 55 |
1 files changed, 49 insertions, 6 deletions
diff --git a/apworld/player_logic.py b/apworld/player_logic.py index 5271ed1..0cf0473 100644 --- a/apworld/player_logic.py +++ b/apworld/player_logic.py | |||
@@ -202,6 +202,8 @@ class LetterBehavior(IntEnum): | |||
202 | class Lingo2PlayerLogic: | 202 | class Lingo2PlayerLogic: |
203 | world: "Lingo2World" | 203 | world: "Lingo2World" |
204 | 204 | ||
205 | shuffled_maps: set[int] | ||
206 | |||
205 | locations_by_room: dict[int, list[PlayerLocation]] | 207 | locations_by_room: dict[int, list[PlayerLocation]] |
206 | event_loc_item_by_room: dict[int, dict[str, str]] | 208 | event_loc_item_by_room: dict[int, dict[str, str]] |
207 | 209 | ||
@@ -227,9 +229,24 @@ class Lingo2PlayerLogic: | |||
227 | self.real_items = list() | 229 | self.real_items = list() |
228 | self.double_letter_amount = dict() | 230 | self.double_letter_amount = dict() |
229 | 231 | ||
232 | def should_shuffle_map(game_map) -> bool: | ||
233 | if game_map.type == data_pb2.MapType.NORMAL_MAP: | ||
234 | return True | ||
235 | elif game_map.type == data_pb2.MapType.ICARUS: | ||
236 | return bool(world.options.enable_icarus) | ||
237 | |||
238 | return False | ||
239 | |||
240 | self.shuffled_maps = set(game_map.id for game_map in world.static_logic.objects.maps | ||
241 | if should_shuffle_map(game_map)) | ||
242 | |||
230 | if self.world.options.shuffle_doors: | 243 | if self.world.options.shuffle_doors: |
231 | for progressive in world.static_logic.objects.progressives: | 244 | for progressive in world.static_logic.objects.progressives: |
232 | for i in range(0, len(progressive.doors)): | 245 | for i in range(0, len(progressive.doors)): |
246 | door = world.static_logic.objects.doors[progressive.doors[i]] | ||
247 | if door.map_id not in self.shuffled_maps: | ||
248 | continue | ||
249 | |||
233 | self.item_by_door[progressive.doors[i]] = (progressive.name, i + 1) | 250 | self.item_by_door[progressive.doors[i]] = (progressive.name, i + 1) |
234 | self.real_items.append(progressive.name) | 251 | self.real_items.append(progressive.name) |
235 | 252 | ||
@@ -246,14 +263,21 @@ class Lingo2PlayerLogic: | |||
246 | else: | 263 | else: |
247 | continue | 264 | continue |
248 | 265 | ||
249 | for door in door_group.doors: | 266 | shuffleable_doors = [door_id for door_id in door_group.doors |
250 | self.item_by_door[door] = (door_group.name, 1) | 267 | if world.static_logic.objects.doors[door_id].map_id in self.shuffled_maps] |
251 | 268 | ||
252 | self.real_items.append(door_group.name) | 269 | if len(shuffleable_doors) > 0: |
270 | for door in shuffleable_doors: | ||
271 | self.item_by_door[door] = (door_group.name, 1) | ||
272 | |||
273 | self.real_items.append(door_group.name) | ||
253 | 274 | ||
254 | # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled | 275 | # We iterate through the doors in two parts because it is essential that we determine which doors are shuffled |
255 | # before we calculate any access requirements. | 276 | # before we calculate any access requirements. |
256 | for door in world.static_logic.objects.doors: | 277 | for door in world.static_logic.objects.doors: |
278 | if door.map_id not in self.shuffled_maps: | ||
279 | continue | ||
280 | |||
257 | if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: | 281 | if door.type in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
258 | continue | 282 | continue |
259 | 283 | ||
@@ -282,18 +306,28 @@ class Lingo2PlayerLogic: | |||
282 | if door_group.type != data_pb2.DoorGroupType.CYAN_DOORS: | 306 | if door_group.type != data_pb2.DoorGroupType.CYAN_DOORS: |
283 | continue | 307 | continue |
284 | 308 | ||
285 | for door in door_group.doors: | 309 | shuffleable_doors = [door_id for door_id in door_group.doors |
286 | if not door in self.item_by_door: | 310 | if world.static_logic.objects.doors[door_id].map_id in self.shuffled_maps |
311 | and door_id not in self.item_by_door] | ||
312 | |||
313 | if len(shuffleable_doors) > 0: | ||
314 | for door in shuffleable_doors: | ||
287 | self.item_by_door[door] = (door_group.name, 1) | 315 | self.item_by_door[door] = (door_group.name, 1) |
288 | 316 | ||
289 | self.real_items.append(door_group.name) | 317 | self.real_items.append(door_group.name) |
290 | 318 | ||
291 | for door in world.static_logic.objects.doors: | 319 | for door in world.static_logic.objects.doors: |
320 | if door.map_id not in self.shuffled_maps: | ||
321 | continue | ||
322 | |||
292 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: | 323 | if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: |
293 | self.locations_by_room.setdefault(door.room_id, []).append(PlayerLocation(door.ap_id, | 324 | self.locations_by_room.setdefault(door.room_id, []).append(PlayerLocation(door.ap_id, |
294 | self.get_door_reqs(door.id))) | 325 | self.get_door_reqs(door.id))) |
295 | 326 | ||
296 | for letter in world.static_logic.objects.letters: | 327 | for letter in world.static_logic.objects.letters: |
328 | if world.static_logic.get_room_object_map_id(letter) not in self.shuffled_maps: | ||
329 | continue | ||
330 | |||
297 | self.locations_by_room.setdefault(letter.room_id, []).append(PlayerLocation(letter.ap_id, | 331 | self.locations_by_room.setdefault(letter.room_id, []).append(PlayerLocation(letter.ap_id, |
298 | AccessRequirements())) | 332 | AccessRequirements())) |
299 | behavior = self.get_letter_behavior(letter.key, letter.level2) | 333 | behavior = self.get_letter_behavior(letter.key, letter.level2) |
@@ -313,10 +347,16 @@ class Lingo2PlayerLogic: | |||
313 | self.double_letter_amount[letter.key.upper()] = self.double_letter_amount.get(letter.key.upper(), 0) + 1 | 347 | self.double_letter_amount[letter.key.upper()] = self.double_letter_amount.get(letter.key.upper(), 0) + 1 |
314 | 348 | ||
315 | for mastery in world.static_logic.objects.masteries: | 349 | for mastery in world.static_logic.objects.masteries: |
350 | if world.static_logic.get_room_object_map_id(mastery) not in self.shuffled_maps: | ||
351 | continue | ||
352 | |||
316 | self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id, | 353 | self.locations_by_room.setdefault(mastery.room_id, []).append(PlayerLocation(mastery.ap_id, |
317 | AccessRequirements())) | 354 | AccessRequirements())) |
318 | 355 | ||
319 | for ending in world.static_logic.objects.endings: | 356 | for ending in world.static_logic.objects.endings: |
357 | if world.static_logic.get_room_object_map_id(ending) not in self.shuffled_maps: | ||
358 | continue | ||
359 | |||
320 | # Don't create a location for your selected ending, and never create a location for White Ending. | 360 | # Don't create a location for your selected ending, and never create a location for White Ending. |
321 | if world.options.victory_condition.current_key.removesuffix("_ending").upper() != ending.name\ | 361 | if world.options.victory_condition.current_key.removesuffix("_ending").upper() != ending.name\ |
322 | and ending.name != "WHITE": | 362 | and ending.name != "WHITE": |
@@ -335,6 +375,9 @@ class Lingo2PlayerLogic: | |||
335 | if self.world.options.keyholder_sanity: | 375 | if self.world.options.keyholder_sanity: |
336 | for keyholder in world.static_logic.objects.keyholders: | 376 | for keyholder in world.static_logic.objects.keyholders: |
337 | if keyholder.HasField("key"): | 377 | if keyholder.HasField("key"): |
378 | if world.static_logic.get_room_object_map_id(keyholder) not in self.shuffled_maps: | ||
379 | continue | ||
380 | |||
338 | reqs = AccessRequirements() | 381 | reqs = AccessRequirements() |
339 | 382 | ||
340 | if self.get_letter_behavior(keyholder.key, False) != LetterBehavior.UNLOCKED: | 383 | if self.get_letter_behavior(keyholder.key, False) != LetterBehavior.UNLOCKED: |