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authorStar Rauchenberger <fefferburbia@gmail.com>2025-09-11 10:44:04 -0400
committerStar Rauchenberger <fefferburbia@gmail.com>2025-09-11 10:44:04 -0400
commit5753db0d12da94f6ff2f1e3040a8be172be027b7 (patch)
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Worked on the documentation
-rw-r--r--README.md50
-rw-r--r--apworld/options.py18
-rw-r--r--client/README.md7
3 files changed, 67 insertions, 8 deletions
diff --git a/README.md b/README.md index 60dc1b3..3b69bbd 100644 --- a/README.md +++ b/README.md
@@ -14,3 +14,53 @@ There are multiple parts of this project:
14- [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) 14- [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md)
15- [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) 15- [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md)
16- [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) 16- [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md)
17
18## Frequently Asked Questions
19
20### What about wall snipes?
21
22"Wall sniping" refers to the fact that you are able to solve puzzles on the
23other side of opaque walls. The player is never expected to or required to do
24this in normal gameplay. This randomizer does not change how wall snipes work,
25but it will likewise never require the use of them.
26
27### How do cyan doors work?
28
29In the base game, there are a number of cyan-colored doors that ordinarily open
30once you collect H2 in The Repetitive. There are also a handful of panels that
31only appear upon getting H2 as well, which the apworld treats the same as the
32cyan doors.
33
34There is an option that lets you choose how these doors and panels behave. By
35default, they act the same as in the base game: they only open or appear after
36collecting H2. Note that this means the actual H2 collectable in The Repetitive.
37Receiving H2 via remote letter shuffle does not count for this requirement.
38However, you can also make cyan doors activate upon collecting or receiving your
39first double letter, regardless of what it is or if it's remote. Finally, you
40can lock cyan doors behind an item called "Cyan Doors".
41
42It is important to note, however, that the Cyan Door Behavior option only
43applies to cyan doors that are not already affected by another type of
44shuffling. When door shuffle is on, the following cyan doors are activated by
45individual items and are not impacted by your choice of Cyan Door Behavior:
46
47- The entrance to The Tower from The Great (The Great - Tower Entrance)
48- The entrance to The Butterfly from The Bearer (The Bearer - Butterfly
49 Entrance)
50- The entrance to The Repetitive from The Entry (The Entry - Repetitive
51 Entrance)
52- The eye painting near the yellow color hallway in Daedalus (Daedalus - Eye
53 Painting)
54
55Additionally, when control center color shuffle is enabled, the orange door in
56The Unkempt (which ordinarily doubles as a cyan door) opens upon receiving the
57Control Center Orange Doors item, instead of following the Cyan Door Behavior
58option.
59
60### Help! I lost C/G in The Congruent!
61
62If you place C or G into the relevant keyholders in The Congruent, the keyholder
63disappears. You can retrieve your letter immediately by pressing C or G again
64while standing in the same position, as the keyholder is still there, just
65invisible. If you have already left the room, though, there is an easier way to
66get your letters back: just use the Key Return in The Entry.
diff --git a/apworld/options.py b/apworld/options.py index f72e826..6f60282 100644 --- a/apworld/options.py +++ b/apworld/options.py
@@ -88,7 +88,23 @@ class DaedalusRoofAccess(Toggle):
88 88
89 89
90class VictoryCondition(Choice): 90class VictoryCondition(Choice):
91 """Victory condition.""" 91 """
92 This option determines what your goal is.
93
94 - **Gray Ending** (The Colorful)
95 - **Purple Ending** (The Sun Temple). This ordinarily requires all level 1 (purple) letters.
96 - **Mint Ending** (typing EXIT into the keyholders in Control Center)
97 - **Black Ending** (The Graveyard)
98 - **Blue Ending** (The Words)
99 - **Cyan Ending** (The Parthenon). This ordinarily requires almost all level 2 (cyan) letters.
100 - **Red Ending** (The Tower)
101 - **Plum Ending** (The Wondrous / The Door)
102 - **Orange Ending** (the castle in Daedalus)
103 - **Gold Ending** (The Gold). This involves going through the color rooms in Daedalus.
104 - **Yellow Ending** (The Gallery). This requires unlocking all gallery paintings.
105 - **Green Ending** (The Ancient). This requires filling all keyholders with specific letters.
106 - **White Ending** (Control Center). This combines every other ending.
107 """
92 display_name = "Victory Condition" 108 display_name = "Victory Condition"
93 option_gray_ending = 0 109 option_gray_ending = 0
94 option_purple_ending = 1 110 option_purple_ending = 1
diff --git a/client/README.md b/client/README.md index 1e94bdb..99589c5 100644 --- a/client/README.md +++ b/client/README.md
@@ -88,10 +88,3 @@ not recommended to load these save files outside of the randomizer.
88 88
89A connection to Archipelago is required to resume playing a multiworld. This is 89A connection to Archipelago is required to resume playing a multiworld. This is
90because the set of items you have received is not stored locally. 90because the set of items you have received is not stored locally.
91
92### What about wall snipes?
93
94"Wall sniping" refers to the fact that you are able to solve puzzles on the
95other side of opaque walls. The player is never expected to or required to do
96this in normal gameplay. This randomizer does not change how wall snipes work,
97but it will likewise never require the use of them.