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author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-09-08 17:38:14 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-09-08 17:38:14 -0400 |
commit | 52318e66adcb514d9d13c77640ca42e99ba7c20b (patch) | |
tree | 32996d265064c24db9a3c27d09c75243ef25d9ae | |
parent | a31d7a6d3a473cb044d717b666fd73dc43f2df51 (diff) | |
download | lingo2-archipelago-52318e66adcb514d9d13c77640ca42e99ba7c20b.tar.gz lingo2-archipelago-52318e66adcb514d9d13c77640ca42e99ba7c20b.tar.bz2 lingo2-archipelago-52318e66adcb514d9d13c77640ca42e99ba7c20b.zip |
Fixed links to repo??
-rw-r--r-- | README.md | 6 | ||||
-rw-r--r-- | apworld/README.md | 4 | ||||
-rw-r--r-- | client/README.md | 4 |
3 files changed, 7 insertions, 7 deletions
diff --git a/README.md b/README.md index 144ee2b..60dc1b3 100644 --- a/README.md +++ b/README.md | |||
@@ -11,6 +11,6 @@ part of an Archipelago multiworld game. | |||
11 | 11 | ||
12 | There are multiple parts of this project: | 12 | There are multiple parts of this project: |
13 | 13 | ||
14 | - [Client](https://code.fourisland.com/lingo-archipelago2/about/client/README.md) | 14 | - [Client](https://code.fourisland.com/lingo2-archipelago/about/client/README.md) |
15 | - [Apworld](https://code.fourisland.com/lingo-archipelago2/about/apworld/README.md) | 15 | - [Apworld](https://code.fourisland.com/lingo2-archipelago/about/apworld/README.md) |
16 | - [Data](https://code.fourisland.com/lingo-archipelago2/about/data/README.md) | 16 | - [Data](https://code.fourisland.com/lingo2-archipelago/about/data/README.md) |
diff --git a/apworld/README.md b/apworld/README.md index 386a2a1..13374b2 100644 --- a/apworld/README.md +++ b/apworld/README.md | |||
@@ -6,7 +6,7 @@ Lingo 2. | |||
6 | ## Installation | 6 | ## Installation |
7 | 7 | ||
8 | 1. Download the Lingo 2 Apworld from | 8 | 1. Download the Lingo 2 Apworld from |
9 | [the releases page](https://code.fourisland.com/lingo-archipelago2/about/apworld/CHANGELOG.md). | 9 | [the releases page](https://code.fourisland.com/lingo2-archipelago/about/apworld/CHANGELOG.md). |
10 | 2. If you do not already have it, download and install the | 10 | 2. If you do not already have it, download and install the |
11 | [Archipelago software](https://github.com/ArchipelagoMW/Archipelago/releases/). | 11 | [Archipelago software](https://github.com/ArchipelagoMW/Archipelago/releases/). |
12 | 3. Double click on `lingo2.apworld` to install it, or copy it manually to the | 12 | 3. Double click on `lingo2.apworld` to install it, or copy it manually to the |
@@ -20,7 +20,7 @@ used. | |||
20 | 20 | ||
21 | The first file is `data.binpb`, the datafile containing the randomizer logic. | 21 | The first file is `data.binpb`, the datafile containing the randomizer logic. |
22 | You can read about how to generate it on | 22 | You can read about how to generate it on |
23 | [its own README page](https://code.fourisland.com/lingo-archipelago2/about/data/README.md). | 23 | [its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md). |
24 | Once you have it, put it in a subfolder of `apworld` called `generated`. | 24 | Once you have it, put it in a subfolder of `apworld` called `generated`. |
25 | 25 | ||
26 | The second generated file is `data_pb2.py`. This file allows Archipelago to read | 26 | The second generated file is `data_pb2.py`. This file allows Archipelago to read |
diff --git a/client/README.md b/client/README.md index 07c5459..1e94bdb 100644 --- a/client/README.md +++ b/client/README.md | |||
@@ -6,7 +6,7 @@ to an Archipelago Multiworld and randomize your game. | |||
6 | ## Installation | 6 | ## Installation |
7 | 7 | ||
8 | 1. Download the Lingo 2 Archipelago Randomizer from | 8 | 1. Download the Lingo 2 Archipelago Randomizer from |
9 | [the releases page](https://code.fourisland.com/lingo-archipelago2/about/client/CHANGELOG.md). | 9 | [the releases page](https://code.fourisland.com/lingo2-archipelago/about/client/CHANGELOG.md). |
10 | 2. Open up Lingo 2, go to settings, and click View Game Data. This should open | 10 | 2. Open up Lingo 2, go to settings, and click View Game Data. This should open |
11 | up a folder in Windows Explorer. | 11 | up a folder in Windows Explorer. |
12 | 3. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and | 12 | 3. Unzip the randomizer into the "maps" folder. Ensure that archipelago.tscn and |
@@ -44,7 +44,7 @@ need to be generated before the client can be run. | |||
44 | 44 | ||
45 | The first file is `data.binpb`, the datafile containing the randomizer logic. | 45 | The first file is `data.binpb`, the datafile containing the randomizer logic. |
46 | You can read about how to generate it on | 46 | You can read about how to generate it on |
47 | [its own README page](https://code.fourisland.com/lingo-archipelago2/about/data/README.md). | 47 | [its own README page](https://code.fourisland.com/lingo2-archipelago/about/data/README.md). |
48 | Once you have it, put it in a subfolder of `client` called `generated`. | 48 | Once you have it, put it in a subfolder of `client` called `generated`. |
49 | 49 | ||
50 | The second generated file is `proto.gd`. This file allows Lingo 2 to read the | 50 | The second generated file is `proto.gd`. This file allows Lingo 2 to read the |