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author | Star Rauchenberger <fefferburbia@gmail.com> | 2025-09-22 12:07:02 -0400 |
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committer | Star Rauchenberger <fefferburbia@gmail.com> | 2025-09-22 12:07:02 -0400 |
commit | 1157a68696ba5766a8d134bac5904de8ede6680f (patch) | |
tree | ef292370088516c41516d331fa3e9c372a166d3a | |
parent | 424f5d4a830fb43f86c76d73d795412890d55bc2 (diff) | |
download | lingo2-archipelago-1157a68696ba5766a8d134bac5904de8ede6680f.tar.gz lingo2-archipelago-1157a68696ba5766a8d134bac5904de8ede6680f.tar.bz2 lingo2-archipelago-1157a68696ba5766a8d134bac5904de8ede6680f.zip |
[Client] Handle worldport shuffle
-rw-r--r-- | client/Archipelago/gamedata.gd | 19 | ||||
-rw-r--r-- | client/Archipelago/manager.gd | 29 | ||||
-rw-r--r-- | client/Archipelago/settings_screen.gd | 5 | ||||
-rw-r--r-- | client/Archipelago/worldport.gd | 45 |
4 files changed, 90 insertions, 8 deletions
diff --git a/client/Archipelago/gamedata.gd b/client/Archipelago/gamedata.gd index 41d966a..9eeec3b 100644 --- a/client/Archipelago/gamedata.gd +++ b/client/Archipelago/gamedata.gd | |||
@@ -6,6 +6,7 @@ var objects | |||
6 | var door_id_by_map_node_path = {} | 6 | var door_id_by_map_node_path = {} |
7 | var painting_id_by_map_node_path = {} | 7 | var painting_id_by_map_node_path = {} |
8 | var panel_id_by_map_node_path = {} | 8 | var panel_id_by_map_node_path = {} |
9 | var port_id_by_map_node_path = {} | ||
9 | var door_id_by_ap_id = {} | 10 | var door_id_by_ap_id = {} |
10 | var map_id_by_name = {} | 11 | var map_id_by_name = {} |
11 | var progressive_id_by_ap_id = {} | 12 | var progressive_id_by_ap_id = {} |
@@ -79,6 +80,16 @@ func load(data_bytes): | |||
79 | 80 | ||
80 | var _map_data = painting_id_by_map_node_path[map.get_name()] | 81 | var _map_data = painting_id_by_map_node_path[map.get_name()] |
81 | 82 | ||
83 | for port in objects.get_ports(): | ||
84 | var room = objects.get_rooms()[port.get_room_id()] | ||
85 | var map = objects.get_maps()[room.get_map_id()] | ||
86 | |||
87 | if not map.get_name() in port_id_by_map_node_path: | ||
88 | port_id_by_map_node_path[map.get_name()] = {} | ||
89 | |||
90 | var map_data = port_id_by_map_node_path[map.get_name()] | ||
91 | map_data[port.get_path()] = port.get_id() | ||
92 | |||
82 | for progressive in objects.get_progressives(): | 93 | for progressive in objects.get_progressives(): |
83 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() | 94 | progressive_id_by_ap_id[progressive.get_ap_id()] = progressive.get_id() |
84 | 95 | ||
@@ -121,6 +132,14 @@ func get_panel_for_map_node_path(map_name, node_path): | |||
121 | return map_data.get(node_path, null) | 132 | return map_data.get(node_path, null) |
122 | 133 | ||
123 | 134 | ||
135 | func get_port_for_map_node_path(map_name, node_path): | ||
136 | if not port_id_by_map_node_path.has(map_name): | ||
137 | return null | ||
138 | |||
139 | var map_data = port_id_by_map_node_path[map_name] | ||
140 | return map_data.get(node_path, null) | ||
141 | |||
142 | |||
124 | func get_door_ap_id(door_id): | 143 | func get_door_ap_id(door_id): |
125 | var door = objects.get_doors()[door_id] | 144 | var door = objects.get_doors()[door_id] |
126 | if door.has_ap_id(): | 145 | if door.has_ap_id(): |
diff --git a/client/Archipelago/manager.gd b/client/Archipelago/manager.gd index 218870c..c804109 100644 --- a/client/Archipelago/manager.gd +++ b/client/Archipelago/manager.gd | |||
@@ -46,11 +46,13 @@ var apworld_version = [0, 0] | |||
46 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 | 46 | var cyan_door_behavior = kCYAN_DOOR_BEHAVIOR_H2 |
47 | var daedalus_roof_access = false | 47 | var daedalus_roof_access = false |
48 | var keyholder_sanity = false | 48 | var keyholder_sanity = false |
49 | var port_pairings = {} | ||
49 | var shuffle_control_center_colors = false | 50 | var shuffle_control_center_colors = false |
50 | var shuffle_doors = false | 51 | var shuffle_doors = false |
51 | var shuffle_gallery_paintings = false | 52 | var shuffle_gallery_paintings = false |
52 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA | 53 | var shuffle_letters = kSHUFFLE_LETTERS_VANILLA |
53 | var shuffle_symbols = false | 54 | var shuffle_symbols = false |
55 | var shuffle_worldports = false | ||
54 | var strict_cyan_ending = false | 56 | var strict_cyan_ending = false |
55 | var strict_purple_ending = false | 57 | var strict_purple_ending = false |
56 | var victory_condition = -1 | 58 | var victory_condition = -1 |
@@ -380,6 +382,7 @@ func _client_connected(slot_data): | |||
380 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) | 382 | shuffle_gallery_paintings = bool(slot_data.get("shuffle_gallery_paintings", false)) |
381 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) | 383 | shuffle_letters = int(slot_data.get("shuffle_letters", 0)) |
382 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) | 384 | shuffle_symbols = bool(slot_data.get("shuffle_symbols", false)) |
385 | shuffle_worldports = bool(slot_data.get("shuffle_worldports", false)) | ||
383 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) | 386 | strict_cyan_ending = bool(slot_data.get("strict_cyan_ending", false)) |
384 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) | 387 | strict_purple_ending = bool(slot_data.get("strict_purple_ending", false)) |
385 | victory_condition = int(slot_data.get("victory_condition", 0)) | 388 | victory_condition = int(slot_data.get("victory_condition", 0)) |
@@ -387,6 +390,13 @@ func _client_connected(slot_data): | |||
387 | if slot_data.has("version"): | 390 | if slot_data.has("version"): |
388 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] | 391 | apworld_version = [int(slot_data["version"][0]), int(slot_data["version"][1])] |
389 | 392 | ||
393 | port_pairings.clear() | ||
394 | if slot_data.has("port_pairings"): | ||
395 | var raw_pp = slot_data.get("port_pairings") | ||
396 | |||
397 | for p1 in raw_pp.keys(): | ||
398 | port_pairings[int(p1)] = int(raw_pp[p1]) | ||
399 | |||
390 | # Set up item locks. | 400 | # Set up item locks. |
391 | _item_locks = {} | 401 | _item_locks = {} |
392 | 402 | ||
@@ -404,12 +414,14 @@ func _client_connected(slot_data): | |||
404 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] | 414 | _item_locks[door.get_id()] = [progressive.get_ap_id(), i + 1] |
405 | 415 | ||
406 | for door_group in gamedata.objects.get_door_groups(): | 416 | for door_group in gamedata.objects.get_door_groups(): |
407 | if ( | 417 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR: |
408 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.CONNECTOR | 418 | if shuffle_worldports: |
409 | or door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP | 419 | continue |
410 | ): | 420 | elif door_group.get_type() != gamedata.SCRIPT_proto.DoorGroupType.SHUFFLE_GROUP: |
411 | for door in door_group.get_doors(): | 421 | continue |
412 | _item_locks[door] = [door_group.get_ap_id(), 1] | 422 | |
423 | for door in door_group.get_doors(): | ||
424 | _item_locks[door] = [door_group.get_ap_id(), 1] | ||
413 | 425 | ||
414 | if shuffle_control_center_colors: | 426 | if shuffle_control_center_colors: |
415 | for door in gamedata.objects.get_doors(): | 427 | for door in gamedata.objects.get_doors(): |
@@ -417,7 +429,10 @@ func _client_connected(slot_data): | |||
417 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] | 429 | _item_locks[door.get_id()] = [door.get_ap_id(), 1] |
418 | 430 | ||
419 | for door_group in gamedata.objects.get_door_groups(): | 431 | for door_group in gamedata.objects.get_door_groups(): |
420 | if door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR: | 432 | if ( |
433 | door_group.get_type() == gamedata.SCRIPT_proto.DoorGroupType.COLOR_CONNECTOR | ||
434 | and not shuffle_worldports | ||
435 | ): | ||
421 | for door in door_group.get_doors(): | 436 | for door in door_group.get_doors(): |
422 | _item_locks[door] = [door_group.get_ap_id(), 1] | 437 | _item_locks[door] = [door_group.get_ap_id(), 1] |
423 | 438 | ||
diff --git a/client/Archipelago/settings_screen.gd b/client/Archipelago/settings_screen.gd index b7bfacf..44c614a 100644 --- a/client/Archipelago/settings_screen.gd +++ b/client/Archipelago/settings_screen.gd | |||
@@ -192,6 +192,11 @@ func startGame(): | |||
192 | unlocks.loadData() | 192 | unlocks.loadData() |
193 | unlocks.unlockKey("capslock", 1) | 193 | unlocks.unlockKey("capslock", 1) |
194 | 194 | ||
195 | if ap.shuffle_worldports: | ||
196 | settings.worldport_fades = "default" | ||
197 | else: | ||
198 | settings.worldport_fades = "never" | ||
199 | |||
195 | clearResourceCache("res://objects/meshes/gridDoor.tscn") | 200 | clearResourceCache("res://objects/meshes/gridDoor.tscn") |
196 | clearResourceCache("res://objects/nodes/collectable.tscn") | 201 | clearResourceCache("res://objects/nodes/collectable.tscn") |
197 | clearResourceCache("res://objects/nodes/door.tscn") | 202 | clearResourceCache("res://objects/nodes/door.tscn") |
diff --git a/client/Archipelago/worldport.gd b/client/Archipelago/worldport.gd index d0fb6c9..cdca248 100644 --- a/client/Archipelago/worldport.gd +++ b/client/Archipelago/worldport.gd | |||
@@ -1,10 +1,53 @@ | |||
1 | extends "res://scripts/nodes/worldport.gd" | 1 | extends "res://scripts/nodes/worldport.gd" |
2 | 2 | ||
3 | var absolute_rotation = false | ||
4 | var target_rotation = 0 | ||
5 | |||
3 | 6 | ||
4 | func _ready(): | 7 | func _ready(): |
8 | var node_path = String( | ||
9 | get_tree().get_root().get_node("scene").get_path_to(self).get_concatenated_names() | ||
10 | ) | ||
11 | |||
12 | var ap = global.get_node("Archipelago") | ||
13 | |||
14 | if ap.shuffle_worldports: | ||
15 | var gamedata = global.get_node("Gamedata") | ||
16 | var port_id = gamedata.get_port_for_map_node_path(global.map, node_path) | ||
17 | if port_id != null: | ||
18 | if port_id in ap.port_pairings: | ||
19 | var target_port = gamedata.objects.get_ports()[ap.port_pairings[port_id]] | ||
20 | var target_room = gamedata.objects.get_rooms()[target_port.get_room_id()] | ||
21 | var target_map = gamedata.objects.get_maps()[target_room.get_map_id()] | ||
22 | |||
23 | exit = target_map.get_name() | ||
24 | entry_point.x = target_port.get_destination().get_x() | ||
25 | entry_point.y = target_port.get_destination().get_y() | ||
26 | entry_point.z = target_port.get_destination().get_z() | ||
27 | absolute_rotation = true | ||
28 | target_rotation = target_port.get_rotation() | ||
29 | sets_entry_point = true | ||
30 | invisible = false | ||
31 | fades = true | ||
32 | |||
5 | if global.map == "icarus" and exit == "daedalus": | 33 | if global.map == "icarus" and exit == "daedalus": |
6 | var ap = global.get_node("Archipelago") | ||
7 | if not ap.daedalus_roof_access: | 34 | if not ap.daedalus_roof_access: |
8 | entry_point = Vector3(58, 10, 0) | 35 | entry_point = Vector3(58, 10, 0) |
9 | 36 | ||
10 | super._ready() | 37 | super._ready() |
38 | |||
39 | |||
40 | func bodyEntered(body): | ||
41 | if body.is_in_group("player"): | ||
42 | if absolute_rotation: | ||
43 | entry_rotate.y = target_rotation - body.rotation_degrees.y | ||
44 | |||
45 | super.bodyEntered(body) | ||
46 | |||
47 | |||
48 | func changeScene(): | ||
49 | var player = get_tree().get_root().get_node("scene/player") | ||
50 | if player != null: | ||
51 | player.playable = false | ||
52 | |||
53 | super.changeScene() | ||