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extends Node

const my_version = "0.1.0"

var SCRIPT_generator

var generator

signal finished_randomizing
signal randomizer_status


func start(gen_seed = ""):
	generator = SCRIPT_generator.new($GeneratedPuzzles)
	generator.connect("generator_status", self, "statusUpdate")
	generator.generate(gen_seed)

	emit_signal("finished_randomizing")


func statusUpdate(text):
	emit_signal("randomizer_status", text)


func getSaveFileName():
	return "zzRN_%d" % generator.gen_seed