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-rw-r--r--randomizer/load.gd69
1 files changed, 64 insertions, 5 deletions
diff --git a/randomizer/load.gd b/randomizer/load.gd index 727e368..9fcd038 100644 --- a/randomizer/load.gd +++ b/randomizer/load.gd
@@ -5,14 +5,73 @@ func _load():
5 global._print("Hooked Load Start") 5 global._print("Hooked Load Start")
6 6
7 var randomizer = global.get_node("Randomizer") 7 var randomizer = global.get_node("Randomizer")
8 var panels_parent = $Panels
9
10 # Hide the countdown true panels.
11 for child in $CountdownPanels.get_children():
12 if child.is_class("Spatial"):
13 child.get_node(child.replace_with).translation.y -= 100.0
8 14
9 # Apply the randomized panels. 15 # Apply the randomized panels.
10 var panels_parent = $Panels 16 randomizer.generator.apply(self)
11 for puzzle in randomizer.generator.panel_mapping: 17
12 var panel = panels_parent.get_node(puzzle[0]) 18 # Write static panels.
13 panel.text = puzzle[1] 19 set_static_panel("Entry Room/Panel_hi_hi", "hi")
14 panel.answer = puzzle[2] 20 if randomizer.generator.is_set_seed:
21 set_static_panel("Entry Room/Panel_write_write", "set seed")
22 else:
23 set_static_panel("Entry Room/Panel_write_write", "random seed")
24 set_static_panel("Entry Room/Panel_same_same", str(randomizer.generator.gen_seed))
25 set_static_panel("Entry Room/Panel_type_type", "version")
26 set_static_panel("Entry Room/Panel_this_this", randomizer.my_version)
27 set_static_panel("Entry Room/Panel_hi_high", "goode", "good")
28 set_static_panel("Entry Room/Panel_low_low", "serendipity", "luck")
29 set_static_panel("Shuffle Room/Panel_secret_secret", "trans rights", "human rights")
30 set_static_panel("Color Arrow Room/Panel_me", "me", "hatkirby")
31
32 # HOT CRUSTS should be at eye-level, have a yellow block behind it, and
33 # not vanish when solved.
34 var hotcrusts = panels_parent.get_node("Shuffle Room/Panel_shortcuts")
35 hotcrusts.translation.y = 1.5
36 hotcrusts.get_node("Viewport/GUI/Panel/TextEdit").disconnect(
37 "answer_correct", hotcrusts, "handle_correct"
38 )
39
40 set_gridmap_tile(-20.5, 1.5, -79.5, "MeshInstance9")
41
42 # TRANS RIGHTS should be bottom white, like it used to be.
43 var trans_rights = panels_parent.get_node("Shuffle Room/Panel_secret_secret")
44 trans_rights.translation.y = 0.5
45
46 # Move LOW/LOW back to where it used to be.
47 var panel_low = panels_parent.get_node("Entry Room/Panel_low_low")
48 var sign_low = $Decorations/PanelSign/sign21
49 panel_low.translation = sign_low.translation
50 panel_low.rotation = sign_low.rotation
51 sign_low.queue_free()
52
53 # Require LOW/LOW for opening the second door.
54 get_node("Doors/Entry Room Area Doors/Door_hi_high").panels.append("../../../Panels/Entry Room/Panel_low_low")
55 get_node("Doors/Entry Room Area Doors/Door_hi_high")._ready()
15 56
16 # Proceed with the rest of the load. 57 # Proceed with the rest of the load.
17 global._print("Hooked Load End") 58 global._print("Hooked Load End")
18 ._load() 59 ._load()
60
61
62func set_static_panel(name, question, answer = ""):
63 if answer == "":
64 answer = question
65
66 var node = self.get_node("Panels").get_node(name)
67
68 node.text = question
69 node.answer = answer
70
71
72func set_gridmap_tile(x, y, z, tile):
73 var gridmap = self.get_node("GridMap")
74 var mesh_library = gridmap.mesh_library
75 var mapvec = gridmap.world_to_map(gridmap.to_local(Vector3(x, y, z)))
76
77 gridmap.set_cell_item(mapvec.x, mapvec.y, mapvec.z, mesh_library.find_item_by_name(tile))